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Revision e6cf7d50

Added by Leszek Koltunski over 7 years ago

1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)
2. Fix one long-standing bug in almost every single app.

View differences:

src/main/java/org/distorted/library/DistortedFramebuffer.java
56 56

  
57 57
  private boolean mMarked;
58 58

  
59
  int mWidth,mHeight,mDepth,mDistance;
59
  int mWidth,mHeight,mDepth;
60
  float mDistance;
60 61
  float[] mProjectionMatrix;
61 62

  
62 63
///////////////////////////////////////////////////////////////////////////////////////////////////
63 64

  
64 65
  private void createProjection()
65 66
    {
66
    if( mWidth>0 && mHeight>0 )
67
    if( mWidth>0 && mHeight>1 )
67 68
      {
68 69
      if( mFOV>0.0f )  // perspective projection
69 70
        {
70
        float left   = (-mX-mWidth/2 )/mHeight;
71
        float right  = (-mX+mWidth/2 )/mHeight;
72
        float bottom = (-mY-mHeight/2)/mHeight;
73
        float top    = (-mY+mHeight/2)/mHeight;
74
        float near   = (float)( (top-bottom) / (2*Math.tan(mFOV*Math.PI/360)) );
75
        mDistance    = (int)(mHeight*near/(top-bottom));
71
        float left   = (-mX-mWidth /2.0f)/mHeight;
72
        float right  = (-mX+mWidth /2.0f)/mHeight;
73
        float bottom = (-mY-mHeight/2.0f)/mHeight;
74
        float top    = (-mY+mHeight/2.0f)/mHeight;
75
        float near   = (top-bottom) / (2.0f*(float)Math.tan(mFOV*Math.PI/360));
76
        mDistance    = mHeight*near/(top-bottom);
76 77
        float far    = 2*mDistance-near;
77 78
        mDepth       = (int)((far-near)/2);
78 79

  
......
80 81
        }
81 82
      else             // parallel projection
82 83
        {
83
        float left   = -mX-mWidth/2;
84
        float right  = -mX+mWidth/2;
85
        float bottom = -mY-mHeight/2;
86
        float top    = -mY+mHeight/2;
87
        float near   = (float)( (top-bottom) / (2*Math.tan(Math.PI/360)) );
88
        mDistance    = (int)(mHeight*near/(top-bottom));
84
        float left   = -mX-mWidth /2.0f;
85
        float right  = -mX+mWidth /2.0f;
86
        float bottom = -mY-mHeight/2.0f;
87
        float top    = -mY+mHeight/2.0f;
88
        float near   = (top-bottom) / (2.0f*(float)Math.tan(Math.PI/360));
89
        mDistance    = mHeight*near/(top-bottom);
89 90
        float far    = 2*mDistance-near;
90 91
        mDepth       = (int)((far-near)/2);
91 92

  
......
130 131
    }
131 132

  
132 133
///////////////////////////////////////////////////////////////////////////////////////////////////
133
// must be called form a thread holding OpenGL Context
134
// must be called from a thread holding OpenGL Context
134 135

  
135 136
  private void deleteFBO()
136 137
    {
137
    android.util.Log.e("FBO", "deleting ("+mWidth+","+mHeight+") "+fboIds[0]);
138

  
139
    GLES20.glDeleteTextures(1, texIds, 0);
140
    GLES20.glDeleteFramebuffers(1, fboIds, 0);
141

  
142
    fboIds[0] = 0;
143
    texIds[0] = TEXTURE_NOT_CREATED_YET;
144
    }
138
    if( texIds[0]>=0 )
139
      {
140
      android.util.Log.e("FBO", "deleting ("+mWidth+","+mHeight+") "+fboIds[0]);
145 141

  
146
///////////////////////////////////////////////////////////////////////////////////////////////////
147
// must be called from a thread holding OpenGL Context
142
      GLES20.glDeleteTextures(1, texIds, 0);
143
      GLES20.glDeleteFramebuffers(1, fboIds, 0);
148 144

  
149
  private void delete()
150
    {
151
    if( texIds[0]>=0 ) deleteFBO();
145
      fboIds[0] = 0;
146
      texIds[0] = TEXTURE_NOT_CREATED_YET;
147
      }
152 148

  
153
    mProjectionMatrix = null;
154 149
    mMarked = false;
155 150
    }
156 151

  
......
185 180

  
186 181
        if( tmp.mMarked )
187 182
          {
188
          tmp.delete();
183
          tmp.deleteFBO();
189 184
          iterator.remove();
190 185
          }
191 186
        }

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