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Revision e8c81a8e

Added by Leszek Koltunski almost 8 years ago

Cleanup, consistent variable names, minor details.

View differences:

src/main/java/org/distorted/library/EffectQueueVertex.java
77 77
          EffectMessageSender.newMessage( mListeners.elementAt(j),
78 78
                                          EffectMessage.EFFECT_FINISHED,
79 79
                                         (mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type,
80
                                          mType[i],
80
                                          mName[i],
81 81
                                          mBitmapID,
82 82
                                          null);
83 83

  
84
        if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i) )
84
        if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) )
85 85
          {
86 86
          remove(i);
87 87
          i--;
88 88
          continue;
89 89
          }
90
        else mInter[0][i] = null;
90 91
        }
91 92

  
92 93
      if( mInter[1][i]!=null )
......
100 101

  
101 102
        mUniforms[NUM_UNIFORMS*i+7] = mUniforms[NUM_UNIFORMS*i+7]-mObjHalfX;
102 103
        mUniforms[NUM_UNIFORMS*i+8] =-mUniforms[NUM_UNIFORMS*i+8]+mObjHalfY;
103

  
104
        //android.util.Log.e("queue", "computing dynamic center, x="+(mUniforms[NUM_UNIFORMS*i+7]));
105 104
        }
106 105

  
107 106
      mCurrentDuration[i] += step;
......
133 132
      
134 133
    if( mNumEffects>0 )
135 134
      {     
136
      GLES20.glUniform1iv( mTypeH    ,  mNumEffects, mType    ,0);
135
      GLES20.glUniform1iv( mTypeH    ,  mNumEffects, mName,0);
137 136
      GLES20.glUniform3fv( mUniformsH,3*mNumEffects, mUniforms,0);
138 137
      }
139 138
    }
......
156 155
     
157 156
    for(int i=0; i<mNumEffects; i++)
158 157
      {      
159
      if( mType[i]==EffectNames.SWIRL.ordinal() )
158
      if( mName[i]==EffectNames.SWIRL.ordinal() )
160 159
        {
161 160
        d = Math.PI*mUniforms[NUM_UNIFORMS*i]/180;  
162 161
        mUniforms[NUM_UNIFORMS*i+1] = (float)Math.sin(d);

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