Revision eaf57f1c
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/library/type/Dynamic3D.java | ||
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61 | 61 |
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62 | 62 |
if( q>1 ) |
63 | 63 |
{ |
64 |
tmp1.tangent[0] = mConvexity*(nx+px/q);
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tmp1.tangent[1] = mConvexity*(ny+py/q);
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tmp1.tangent[2] = mConvexity*(nz+pz/q);
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tmp1.tangent[0] = nx+px/q;
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tmp1.tangent[1] = ny+py/q;
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tmp1.tangent[2] = nz+pz/q;
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67 | 67 |
} |
68 | 68 |
else |
69 | 69 |
{ |
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tmp1.tangent[0] = mConvexity*(px+nx*q);
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tmp1.tangent[1] = mConvexity*(py+ny*q);
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tmp1.tangent[2] = mConvexity*(pz+nz*q);
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tmp1.tangent[0] = px+nx*q;
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tmp1.tangent[1] = py+ny*q;
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tmp1.tangent[2] = pz+nz*q;
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73 | 73 |
} |
74 | 74 |
} |
75 | 75 |
else |
... | ... | |
140 | 140 |
tmp1.cached[1] = curr.y; |
141 | 141 |
tmp1.cached[2] = curr.z; |
142 | 142 |
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143 |
tmp1.a[0] = 2*curr.x + tmp1.tangent[0] - 2*next.x + tmp2.tangent[0];
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tmp1.b[0] = -3*curr.x - 2*tmp1.tangent[0] + 3*next.x - tmp2.tangent[0];
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tmp1.c[0] = tmp1.tangent[0];
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tmp1.a[0] = mConvexity*( 2*curr.x + tmp1.tangent[0] - 2*next.x + tmp2.tangent[0]);
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tmp1.b[0] = mConvexity*(-3*curr.x - 2*tmp1.tangent[0] + 3*next.x - tmp2.tangent[0]);
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tmp1.c[0] = mConvexity*(tmp1.tangent[0]) + (1.0f-mConvexity)*(next.x-curr.x);
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146 | 146 |
tmp1.d[0] = curr.x; |
147 | 147 |
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tmp1.a[1] = 2*curr.y + tmp1.tangent[1] - 2*next.y + tmp2.tangent[1];
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tmp1.b[1] = -3*curr.y - 2*tmp1.tangent[1] + 3*next.y - tmp2.tangent[1];
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tmp1.c[1] = tmp1.tangent[1];
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tmp1.a[1] = mConvexity*( 2*curr.y + tmp1.tangent[1] - 2*next.y + tmp2.tangent[1]);
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tmp1.b[1] = mConvexity*(-3*curr.y - 2*tmp1.tangent[1] + 3*next.y - tmp2.tangent[1]);
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tmp1.c[1] = mConvexity*(tmp1.tangent[1]) + (1.0f-mConvexity)*(next.y-curr.y);
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151 | 151 |
tmp1.d[1] = curr.y; |
152 | 152 |
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tmp1.a[2] = 2*curr.z + tmp1.tangent[2] - 2*next.z + tmp2.tangent[2];
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tmp1.b[2] = -3*curr.z - 2*tmp1.tangent[2] + 3*next.z - tmp2.tangent[2];
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tmp1.c[2] = tmp1.tangent[2];
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tmp1.a[2] = mConvexity*( 2*curr.z + tmp1.tangent[2] - 2*next.z + tmp2.tangent[2]);
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tmp1.b[2] = mConvexity*(-3*curr.z - 2*tmp1.tangent[2] + 3*next.z - tmp2.tangent[2]);
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tmp1.c[2] = mConvexity*(tmp1.tangent[2]) + (1.0f-mConvexity)*(next.z-curr.z);
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156 | 156 |
tmp1.d[2] = curr.z; |
157 | 157 |
} |
158 | 158 |
} |
Also available in: Unified diff
Modify the 'convexity' param in Dynamics.
This finally satisfies the requirements of the 'Spin' effect in MagicCube: achieving constant speed ( by setting a 1D Dynamic's convexity to 0)