Revision efe3d8fe
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedNode.java | ||
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import android.opengl.GLES30; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets. |
... | ... | |
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* to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree |
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* will point to the same NodeData; only the first of this is rendered (mData.numRender!). |
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*/ |
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public class DistortedNode implements DistortedAttacheable
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public class DistortedNode implements DistortedSlave
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{ |
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private static final int ATTACH = 0; |
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private static final int DETACH = 1; |
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private static final int DETALL = 2; |
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private static final int SORT = 3; |
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private ArrayList<DistortedNode> mChildren; |
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private int[] mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added |
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private class Job |
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{ |
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int type; |
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DistortedNode node; |
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DistortedEffectsPostprocess dep; |
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Job(int t, DistortedNode n, DistortedEffectsPostprocess d) |
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{ |
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type = t; |
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node = n; |
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dep = d; |
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} |
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} |
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private ArrayList<Job> mJobs = new ArrayList<>(); |
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private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>(); |
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private static long mNextNodeID =0; |
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private DistortedRenderState mState; |
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private NodeData mData; |
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private ArrayList<DistortedNode> mChildren; |
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private int[] mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added |
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private class NodeData |
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{ |
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long ID; |
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* Adds a new child to the last position in the list of our Node's children. |
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* <p> |
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* We cannot do this mid-render - actual attachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling attachNow())
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* DistortedMaster (by calling doWork())
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* |
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* @param node The new Node to add. |
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*/ |
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public void attach(DistortedNode node) |
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{ |
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DistortedAttachDaemon.attach(this,node); |
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mJobs.add(new Job(ATTACH,node,null)); |
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DistortedMaster.newSlave(this); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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* Adds a new child to the last position in the list of our Node's children. |
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* <p> |
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* We cannot do this mid-render - actual attachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling attachNow())
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* DistortedMaster (by calling doWork())
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* |
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* @param surface InputSurface to initialize our child Node with. |
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* @param effects DistortedEffects to initialize our child Node with. |
... | ... | |
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public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh) |
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{ |
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DistortedNode node = new DistortedNode(surface,effects,mesh); |
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DistortedAttachDaemon.attach(this,node); |
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mJobs.add(new Job(ATTACH,node,null)); |
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DistortedMaster.newSlave(this); |
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return node; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* This is not really part of the public API. Has to be public only because it is a part of the |
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* DistortedAttacheable interface, which should really be a class that we extend here instead but |
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* Java has no multiple inheritance. |
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* |
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* @y.exclude |
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* @param node The new Node to add. |
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*/ |
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public void attachNow(DistortedNode node) |
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{ |
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if( mChildren==null ) mChildren = new ArrayList<>(2); |
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node.mParent = this; |
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mChildren.add(node); |
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mNumChildren[0]++; |
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adjustIsomorphism(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Removes the first occurrence of a specified child from the list of children of our Node. |
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* <p> |
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* We cannot do this mid-render - actual detachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling detachNow())
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* DistortedMaster (by calling doWork())
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* |
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* @param node The Node to remove. |
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*/ |
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public void detach(DistortedNode node) |
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{ |
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DistortedAttachDaemon.detach(this,node); |
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mJobs.add(new Job(DETACH,node,null)); |
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DistortedMaster.newSlave(this); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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* of them having the same Effects but - for instance - different Mesh. Use with care. |
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* <p> |
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* We cannot do this mid-render - actual detachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling detachNow())
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* DistortedMaster (by calling doWork())
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* |
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* @param effects DistortedEffects to remove. |
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*/ |
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{ |
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long id = effects.getID(); |
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DistortedNode node; |
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boolean detached= false; |
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boolean detached = false;
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for(int i=0; i<mNumChildren[0]; i++) |
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{ |
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node = mChildren.get(i); |
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if( node.mEffects.getID()==id )
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if( node.getEffects().getID()==id )
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{ |
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detached=true; |
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DistortedAttachDaemon.detach(this,node); |
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detached = true; |
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mJobs.add(new Job(DETACH,node,null)); |
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DistortedMaster.newSlave(this); |
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break; |
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} |
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} |
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if( !detached ) |
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{ |
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// if we failed to detach any, it still might be the case that |
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// there's a job in Daemon's queue that we need to cancel. |
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DistortedAttachDaemon.cancelAttachJobs(this,effects); |
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} |
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} |
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// there's an ATTACH job that we need to cancel. |
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int num = mJobs.size(); |
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Job job; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* This is not really part of the public API. Has to be public only because it is a part of the |
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* DistortedAttacheable interface, which should really be a class that we extend here instead but |
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* Java has no multiple inheritance. |
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* |
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* @y.exclude |
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* @param node The Node to remove. |
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*/ |
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public void detachNow(DistortedNode node) |
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{ |
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if( mNumChildren[0]>0 && mChildren.remove(node) ) |
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{ |
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node.mParent = null; |
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mNumChildren[0]--; |
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adjustIsomorphism(); |
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for(int i=0; i<num; i++) |
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{ |
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job = mJobs.get(i); |
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if( job.type==ATTACH && job.node.getEffects()==effects ) |
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{ |
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mJobs.remove(i); |
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break; |
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} |
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} |
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} |
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} |
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* Removes all children Nodes. |
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* <p> |
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* We cannot do this mid-render - actual detachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling detachAllNow())
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* DistortedMaster (by calling doWork())
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*/ |
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public void detachAll() |
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{ |
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DistortedAttachDaemon.detachAll(this); |
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mJobs.add(new Job(DETALL,null,null)); |
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DistortedMaster.newSlave(this); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* This is not really part of the public API. Has to be public only because it is a part of the |
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* DistortedAttacheable interface, which should really be a class that we extend here instead but
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* DistortedSlave interface, which should really be a class that we extend here instead but
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* Java has no multiple inheritance. |
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* |
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* @y.exclude |
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*/ |
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public void detachAllNow()
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public void doWork()
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{ |
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if( mNumChildren[0]>0 ) |
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int num = mJobs.size(); |
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Job job; |
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int numChanges=0; |
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int numSorts =0; |
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for(int i=0; i<num; i++) |
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{ |
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DistortedNode tmp;
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job = mJobs.remove(0);
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for(int i=mNumChildren[0]-1; i>=0; i--)
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switch(job.type)
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{ |
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tmp = mChildren.remove(i); |
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tmp.mParent = null; |
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case ATTACH: numChanges++; |
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if( mChildren==null ) mChildren = new ArrayList<>(2); |
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job.node.mParent = this; |
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mChildren.add(job.node); |
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mNumChildren[0]++; |
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break; |
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case DETACH: numChanges++; |
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if( mNumChildren[0]>0 && mChildren.remove(job.node) ) |
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{ |
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job.node.mParent = null; |
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mNumChildren[0]--; |
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} |
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break; |
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case DETALL: numChanges++; |
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if( mNumChildren[0]>0 ) |
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{ |
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DistortedNode tmp; |
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for(int j=mNumChildren[0]-1; j>=0; j--) |
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{ |
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tmp = mChildren.remove(j); |
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tmp.mParent = null; |
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} |
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mNumChildren[0] = 0; |
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} |
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break; |
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case SORT : numSorts++; |
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// TODO: sort |
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break; |
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} |
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} |
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mNumChildren[0] = 0; |
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if( numChanges>0 ) |
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{ |
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adjustIsomorphism(); |
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if( numSorts==0 ) |
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{ |
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// TODO: sort |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Sets the Postprocessing Effects we will apply to the temporary buffer this Node - and fellow siblings |
Also available in: Unified diff
Messing around with the AttachDaemon (from now on a more generic DistortedMaster).
In preparation for thr SORT job that will let us sort the children Nodes into postprocessing Buckets.