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Revision eff6e3d3

Added by Leszek Koltunski about 3 years ago

Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.

View differences:

src/main/res/raw/main_vertex_shader.glsl
65 65
                                      // second vec4: first float - cache, next 3: Center, the third -  the Region.
66 66
  };
67 67

  
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#ifdef BUGGY_UBOS
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layout (packed) uniform componentAssociation
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  {
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  ivec2 vComAssoc[MAX_COMPON];        // component 'AND' and 'EQU' Associations
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  };
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#else
68 74
layout (std140) uniform componentAssociation
69 75
  {
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  ivec4 vComAssoc[MAX_COMPON];        // component 'AND' and 'EQU' Associations
71 77
  };
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////////
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// HELPER FUNCTIONS

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