Revision f046b159
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/library/effectqueue/EffectQueueVertex.java | ||
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import org.distorted.library.message.EffectMessageSender; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class EffectQueueVertex extends EffectQueue |
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/** |
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* Not part of public API, do not document (public only because has to be used in Meshes) |
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* |
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* @y.exclude |
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*/ |
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public class EffectQueueVertex extends EffectQueue |
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{ |
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private static final int NUM_UNIFORMS = VertexEffect.NUM_UNIFORMS; |
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private static final int INDEX = EffectType.VERTEX.ordinal(); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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EffectQueueVertex() |
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public EffectQueueVertex()
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{ |
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super(NUM_UNIFORMS,INDEX); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public EffectQueueVertex(EffectQueueVertex source) |
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{ |
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super(source); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void uniforms(int mProgramH, int variant) |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void compute(long currTime) |
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/** |
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* Not part of public API, do not document (public only because has to be used in Meshes) |
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* |
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* @y.exclude |
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*/ |
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public void compute(long currTime) |
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{ |
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if( currTime==mTime ) return; |
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if( mTime==0 ) mTime = currTime; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void send(float inflate, int variant) |
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/** |
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* Not part of public API, do not document (public only because has to be used in Meshes) |
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* |
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* @y.exclude |
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*/ |
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public void send(float inflate, int variant) |
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{ |
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GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects); |
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GLES30.glUniform1f( mInflateH[variant] , inflate ); |
Also available in: Unified diff
First attempt at the MeshBase.apply(VertexEffect) API.