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Revision f046b159

Added by Leszek Koltunski almost 4 years ago

First attempt at the MeshBase.apply(VertexEffect) API.

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src/main/java/org/distorted/library/program/DistortedProgram.java
430 430
 * @y.exclude
431 431
 */
432 432
  public DistortedProgram(final InputStream vertex, final InputStream fragment, final String vertexHeader, final String fragmentHeader, int glslVersion )
433
  throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
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  throws FragmentCompilationException,VertexCompilationException,LinkingException
434 434
    {
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    this(vertex,fragment,vertexHeader,fragmentHeader,glslVersion,null);
436 436
    }
......
447 447
 * @param fragment Fragment shader code.
448 448
 * @throws FragmentCompilationException
449 449
 * @throws VertexCompilationException
450
 * @throws VertexUniformsException
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 * @throws FragmentUniformsException
452 450
 * @throws LinkingException
453 451
 */
454 452
  public DistortedProgram(final String vertex, final String fragment)
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  throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
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  throws FragmentCompilationException,VertexCompilationException,LinkingException
456 454
    {
457 455
    init(300);
458 456

  

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