Revision f046b159
Added by Leszek Koltunski almost 4 years ago
src/main/res/raw/main_vertex_shader.glsl | ||
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107 | 107 |
#endif |
108 | 108 |
|
109 | 109 |
v_Position = v; |
110 |
v_endPosition = v + 0.4*n;
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|
110 |
v_endPosition = v + n; |
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111 | 111 |
v_TexCoordinate = a_TexCoordinate; |
112 | 112 |
v_Normal = normalize(vec3(u_MVMatrix*vec4(n,0.0))); |
113 | 113 |
gl_Position = u_MVPMatrix*vec4(v,1.0); |
Also available in: Unified diff
First attempt at the MeshBase.apply(VertexEffect) API.