Revision f1d5ea12
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
---|---|---|
49 | 49 |
private static final int NUM_CACHE = 0; |
50 | 50 |
private static final int INDEX = EffectTypes.POSTPROCESS.ordinal(); |
51 | 51 |
|
52 |
private static int mNumEffectsH; |
|
53 |
private static int mTypeH; |
|
54 |
private static int mUniformsH; |
|
52 |
private static int mRadiusH; |
|
53 |
private static int mOneOverH; |
|
55 | 54 |
private static int mObjDH; |
56 | 55 |
private static int mMVPMatrixH; |
57 | 56 |
|
58 | 57 |
private static final FloatBuffer mQuadPositions, mQuadTexture; |
59 |
private static DistortedProgram mProgram; |
|
58 |
private static DistortedProgram mBlurProgram;
|
|
60 | 59 |
|
61 | 60 |
static |
62 | 61 |
{ |
... | ... | |
84 | 83 |
static void createProgram(Resources resources) |
85 | 84 |
throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
86 | 85 |
{ |
87 |
final InputStream postVertexStream = resources.openRawResource(R.raw.post_vertex_shader);
|
|
88 |
final InputStream postFragmentStream = resources.openRawResource(R.raw.post_fragment_shader);
|
|
86 |
final InputStream postVertexStream = resources.openRawResource(R.raw.blur_vertex_shader);
|
|
87 |
final InputStream postFragmentStream = resources.openRawResource(R.raw.blur_fragment_shader);
|
|
89 | 88 |
|
90 |
String postFragmentHeader= ("#version 100\n#define NUM_POSTPROCESS " + DistortedEffects.getMaxPostprocess()+"\n");
|
|
89 |
mBlurProgram = new DistortedProgram(postVertexStream,postFragmentStream, "", "");
|
|
91 | 90 |
|
92 |
for(EffectNames name: EffectNames.values() ) |
|
93 |
{ |
|
94 |
if( name.getType()== EffectTypes.POSTPROCESS) |
|
95 |
postFragmentHeader += ("#define "+name.name()+" "+name.ordinal()+"\n"); |
|
96 |
} |
|
97 |
|
|
98 |
mProgram = new DistortedProgram(postVertexStream,postFragmentStream, "", postFragmentHeader); |
|
99 |
|
|
100 |
int postProgramH = mProgram.getProgramHandle(); |
|
101 |
getUniforms(postProgramH); |
|
102 |
} |
|
103 |
|
|
104 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
105 |
|
|
106 |
private static void getUniforms(int mProgramH) |
|
107 |
{ |
|
108 |
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "pNumEffects"); |
|
109 |
mTypeH = GLES30.glGetUniformLocation( mProgramH, "pType"); |
|
110 |
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "pUniforms"); |
|
111 |
mObjDH = GLES30.glGetUniformLocation( mProgramH, "u_objD"); |
|
112 |
mMVPMatrixH = GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
91 |
int blurProgramH = mBlurProgram.getProgramHandle(); |
|
92 |
mRadiusH = GLES30.glGetUniformLocation( blurProgramH, "u_Radius"); |
|
93 |
mOneOverH = GLES30.glGetUniformLocation( blurProgramH, "one_over_objD"); |
|
94 |
mObjDH = GLES30.glGetUniformLocation( blurProgramH, "u_objD"); |
|
95 |
mMVPMatrixH = GLES30.glGetUniformLocation( blurProgramH, "u_MVPMatrix"); |
|
113 | 96 |
} |
114 | 97 |
|
115 | 98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
156 | 139 |
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3]; |
157 | 140 |
} |
158 | 141 |
|
159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
160 |
|
|
161 |
synchronized static void sendZero(float w, float h, float[] mvp) |
|
162 |
{ |
|
163 |
GLES30.glUniform1i( mNumEffectsH, 0); |
|
164 |
GLES30.glUniform2f( mObjDH , w, h); |
|
165 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mvp , 0); |
|
166 |
} |
|
167 |
|
|
168 | 142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
169 | 143 |
// w,h - width and height of hte input texture. MVP - Model-View-Projection matrix to apply to the |
170 | 144 |
// texture; df - output FBO. |
171 | 145 |
|
172 | 146 |
synchronized void render(float w, float h, float[] mvp, DistortedFramebuffer df) |
173 | 147 |
{ |
174 |
mProgram.useProgram(); |
|
148 |
mBlurProgram.useProgram();
|
|
175 | 149 |
df.setAsOutput(); |
176 | 150 |
|
177 |
GLES30.glUniform1i( mNumEffectsH, mNumEffects); |
|
151 |
GLES30.glUniform1f( mRadiusH, mUniforms[0]); |
|
152 |
GLES30.glUniform2f( mOneOverH, 1/w,1/h); |
|
178 | 153 |
GLES30.glUniform2f( mObjDH , w, h ); |
179 | 154 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mvp , 0); |
180 | 155 |
|
181 |
if( mNumEffects>0 ) |
|
182 |
{ |
|
183 |
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0); |
|
184 |
GLES30.glUniform4fv( mUniformsH, (NUM_UNIFORMS/4)*mNumEffects, mUniforms,0); |
|
185 |
} |
|
186 |
|
|
187 |
GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions); |
|
188 |
GLES30.glVertexAttribPointer(mProgram.mAttribute[1], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mQuadTexture); |
|
156 |
GLES30.glVertexAttribPointer(mBlurProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions); |
|
157 |
GLES30.glVertexAttribPointer(mBlurProgram.mAttribute[1], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mQuadTexture); |
|
189 | 158 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4); |
190 | 159 |
} |
191 | 160 |
|
Also available in: Unified diff
Small progress with Blur.