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Revision fa6c352d

Added by Leszek Koltunski over 7 years ago

Complete moving center to 3D.

View differences:

src/main/java/org/distorted/library/EffectNames.java
53 53
   * <p>
54 54
   * Unity: angle==0
55 55
   */
56
  ROTATE           ( EffectTypes.MATRIX  ,   new float[] {0.0f}           , 1, false, true ),
56
  ROTATE           ( EffectTypes.MATRIX  ,   new float[] {0.0f}           , 4, false, true ),
57 57
 /**
58 58
   * Rotate the whole Object around a center point (in quaternion notation).
59 59
   * <p>

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