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Revision faa3ff56

Added by Leszek Koltunski almost 7 years ago

Javadoc.

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src/main/java/org/distorted/library/effect/MatrixEffectMove.java
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import org.distorted.library.type.Data3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Move the Mesh by a 3D vector.
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 */
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public class MatrixEffectMove extends MatrixEffect
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  {
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  private Data3D mVector;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Moves the Object by a (possibly changing in time) vector.
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 * Only for use by the library itself.
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 *
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 * @param vector current coordinates of the vector we want to move the Object with.
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 * @y.exclude
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 */
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  public MatrixEffectMove(Data3D vector)
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    {
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    super(EffectName.MOVE);
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    mVector = vector;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
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    {
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    return mVector.get(uniforms,index,currentDuration,step);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Only for use by the library itself.
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 *
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 * @y.exclude
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 */
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  public void apply(float[] matrix, float[] uniforms, int index)
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    {
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    float sx = uniforms[NUM_UNIFORMS*index  ];
......
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    Matrix.translateM(matrix, 0, sx,-sy, sz);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Move the Mesh by a 3D vector.
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 *
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 * @param vector current coordinates of the vector we want to move the Mesh with.
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 */
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  public MatrixEffectMove(Data3D vector)
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    {
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    super(EffectName.MOVE);
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    mVector = vector;
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    }
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  }

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