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Revision faa3ff56

Added by Leszek Koltunski almost 7 years ago

Javadoc.

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src/main/java/org/distorted/library/effect/MatrixEffectQuaternion.java
25 25
import org.distorted.library.type.Data4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Rotate the Mesh by a quaternion.
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 */
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public class MatrixEffectQuaternion extends MatrixEffect
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  {
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  private Data4D mQuaternion;
......
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Rotates the Object by quaternion.
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 * Only for use by the library itself.
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 *
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 * @param quaternion Quaternion describing the rotation.
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 * @param center     Coordinates of the Point we are rotating around.
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 * @y.exclude
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 */
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  public MatrixEffectQuaternion(Data4D quaternion, Data3D center )
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    {
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    super(EffectName.QUATERNION);
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    mQuaternion = quaternion;
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    mCenter = center;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
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    {
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    mCenter.get(uniforms,index+4,currentDuration,step);
......
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Only for use by the library itself.
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 *
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 * @y.exclude
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 */
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  public void apply(float[] matrix, float[] uniforms, int index)
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    {
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    float qX = uniforms[NUM_UNIFORMS*index  ];
......
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    matrix[14] = mTmpMatrix2[14];
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    matrix[15] = mTmpMatrix2[15];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Rotate the Mesh by a quaternion.
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 *
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 * @param quaternion Quaternion describing the rotation.
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 * @param center     Coordinates of the Point we are rotating around.
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 */
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  public MatrixEffectQuaternion(Data4D quaternion, Data3D center )
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    {
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    super(EffectName.QUATERNION);
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    mQuaternion = quaternion;
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    mCenter = center;
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    }
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  }

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