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Revision fe6fe99a

Added by Leszek Koltunski almost 7 years ago

Small API simplification.

View differences:

src/main/java/org/distorted/library/program/DistortedProgram.java
22 22
import android.opengl.GLES30;
23 23
import android.os.Build;
24 24

  
25
import org.distorted.library.effect.EffectType;
25 26
import org.distorted.library.main.DistortedEffects;
26 27

  
27 28
import java.io.BufferedReader;
......
201 202
      int realMaxV = (maxV-11)/4;   // adjust this in case of changes to the shaders...
202 203
      int realMaxF = (maxF- 2)/4;   //
203 204

  
204
      if( DistortedEffects.getMaxVertex()   > realMaxV )
205
      if( DistortedEffects.getMax(EffectType.VERTEX)   > realMaxV )
205 206
        {
206 207
        throw new VertexUniformsException("Too many effects in the vertex shader, max is "+realMaxV, realMaxV);
207 208
        }
208
      if( DistortedEffects.getMaxFragment() > realMaxF )
209
      if( DistortedEffects.getMax(EffectType.FRAGMENT) > realMaxF )
209 210
        {
210 211
        throw new FragmentUniformsException("Too many effects in the fragment shader, max is "+realMaxF, realMaxF);
211 212
        }

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