Revision fe82a979
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/program/VertexCompilationException.java | ||
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package org.distorted.library.program; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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import org.distorted.library.main.Distorted; |
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/** |
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* Thrown by {@link org.distorted.library.Distorted#onCreate(android.content.Context)}
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* Thrown by {@link Distorted#onCreate(android.content.Context)} |
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* if compilation of the vertex shader fails for some other reason than too many uniforms. |
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* <p> |
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* This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders. |
Also available in: Unified diff
Progress with support for Effect classes.