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Revision fff1110e

Added by Leszek Koltunski almost 7 years ago

Properly compute the Halo of a queue of postprocess effects.

View differences:

src/main/java/org/distorted/library/EffectQueuePostprocess.java
75 75

  
76 76
  int mQualityLevel;
77 77
  float mQualityScale;
78
  private int mHalo;
78 79

  
79 80
  /////////////////////////////////////////////////////////////////////////////////
80 81
  // BLUR effect
......
179 180
    if( mTime==0 ) mTime = currTime;
180 181
    long step = (currTime-mTime);
181 182

  
183
    mHalo = 0;
184
    int halo;
185

  
182 186
    for(int i=0; i<mNumEffects; i++)
183 187
      {
184 188
      mCurrentDuration[i] += step;
......
202 206
        }
203 207

  
204 208
      if( mInter[1][i]!=null ) mInter[1][i].interpolateMain( mUniforms, NUM_UNIFORMS*i+1, mCurrentDuration[i], step);
209

  
210
      halo = (int)mUniforms[NUM_UNIFORMS*i];
211
      if( halo>mHalo ) mHalo = halo;
205 212
      }
206 213

  
207 214
    mTime = currTime;
......
271 278

  
272 279
  int getHalo()
273 280
    {
274
    return mNumEffects>0 ? (int)mUniforms[0] : 0;
281
    return mNumEffects>0 ? mHalo : 0;
275 282
    }
276 283

  
277 284
///////////////////////////////////////////////////////////////////////////////////////////////////

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