Lint
Enforce AGP 8.1.4 (with AGP 8.2.2 the release build mysteriously crashes out with VerifyError!)
Important bugfix for the shape of concave cubit walls!
add a test for a solid created with a VertexEffectPipe effect for DistortedExamples.
minor
Bump Jing works now.
fix the 'holes in textures' problem.
fix the 'band' problem in the TwistyBandagedMegaminx.
New 'PIPE' vertex effect.
also change the fullVertices to the same format
change the way the coordinates of stickers are kept from float[2*N] to float[N][2]
Major progress with supporting cubit faces with holes.
Initial support for scrambling a bandaged pyraminx.
Improve MeshMultigon (for the BandagedPyraminx case!)
another bugfix for MeshMultigon.
bugfix for a crasher
Bugfix in MeshMultigon.
remove commented out code
We no longer need to support 'edgesUp' in MeshPolygons.
Fixes for MeshMultigon. Perfect!
Implement MeshMultigon out of BandedTriangles (doesn't work yet)
MeshBandedTriangle implemented
MeshBandedTriangle
bugfix for a bugfix :)
Fix a bug noticed by Rohan M.
Comment.
correct face shapes (post-new MeshPolygon normal computation)
improve MeshPolygon. Now Multigon's meshes are close to perfect.
Multigon testing app
MeshMultigon finished.
Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.
Beginnings of MeshMultigon (does not work yet)
MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)
MeshPolygon: fix the normals.
one more fix for displaying normals.
Fix bug which prevented the normal vectors from being drawn.Bug introduced in 2021/Dec/16!
build for API 34.
speedup
Completely kick out the android.opengl.Matrix dependency from the library.
Implement the android.opengl.Matrix functions ourselves.
Make the touchable part of the 'coin' in the CoinTetrahedroon a bit smaller.
Decouple (to a large degree) the OpenGL Library from Android.
Dino6 solver: corrections to the pruning engine.
fix detection of not used attributes.
Major change in JSOn file format:
replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.
Finally fix the reason foor 'incorrect vertex attribute' message spamming the Log of the Emulator.
Minor.
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