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# Date Author Comment
8d9da98a 12/10/2016 09:59 PM Leszek Koltunski

Fix a long-standing buf in CubesGrid (incorrect Grid in case of 5x5 11111 11011 10101 11011 11111)

e99dd9d6 12/09/2016 03:50 PM Leszek Koltunski

Chasing a bug in DistortedCubesGrid.markRegions() ( visible with a 5x5 grid, 11111 11011 10101 11011 11111 ) - some side edges are missing. markRegions computes incorrect number of side Segments in this case.

65362dd4 12/09/2016 11:53 AM Leszek Koltunski

Various relatively minor cleanups.

e6cf7d50 12/09/2016 01:10 AM Leszek Koltunski

1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)
2. Fix one long-standing bug in almost every single app.

d1e740c5 12/08/2016 04:47 PM Leszek Koltunski

Move the 'Save' app to using a DistortedFramebuffer.

57578636 12/08/2016 02:13 PM Leszek Koltunski

Improvements for DFramebuffer.

46a52b78 12/08/2016 12:53 PM Leszek Koltunski

Fix the 'Save' app so that the saving thread does not run all the time in a tight loop

b73dcaa7 12/08/2016 12:18 PM Leszek Koltunski

Javadoc

390ebefc 12/08/2016 11:12 AM Leszek Koltunski

Fix with Projection

98455aa2 12/07/2016 11:58 PM Leszek Koltunski

Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.

71c3fecc 12/07/2016 12:11 PM Leszek Koltunski

Javadoc

8e34674e 12/07/2016 12:22 AM Leszek Koltunski

Move the *List classes into static members of DistortedFramebuffer and DistortedObject.

dedacd82 12/06/2016 04:04 PM Leszek Koltunski

Javadoc

7304d89f 12/06/2016 03:07 PM Leszek Koltunski

Cleanup

64a642c1 12/06/2016 02:58 PM Leszek Koltunski

Cleanup

16d8b8f3 12/06/2016 12:11 PM Leszek Koltunski

DistortedFramebuffer should we working now, including deletions.

ed13a5de 12/05/2016 05:10 PM Leszek Koltunski

Cleanup

6720ec85 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

bd3da5b2 12/05/2016 02:18 PM Leszek Koltunski

Move DistortedNode and Distorted to use the new DistortedRenderTarget.

b448e6b9 12/05/2016 12:12 PM Leszek Koltunski

Minor progress with RenderTarget

f6fb3c6d 12/02/2016 04:02 PM Leszek Koltunski

New DistortedRenderTarget - preparation for being able to render to any FBO (screen, offscreen pixmaps)

1a940548 12/02/2016 12:24 PM Leszek Koltunski

Minor stuff

e489a5ef 12/02/2016 11:36 AM Leszek Koltunski

Minor stuff

5d923c17 12/02/2016 12:31 AM Leszek Koltunski

Fix the 'Save' app on Android API >=23 (we need to explicitly ask for write permission)

3d590d8d 12/01/2016 05:14 PM Leszek Koltunski

Minor stuff

b86265d6 11/24/2016 02:38 PM Leszek Koltunski

Add 3rd dimension to the Deform effect.

44efc8a8 11/24/2016 02:15 PM Leszek Koltunski

Improve the Deform app

6ebdbbf1 11/24/2016 12:58 AM Leszek Koltunski

DEFORM: add support for Regions

18d15f2f 11/23/2016 11:45 PM Leszek Koltunski

Polish up DEFORM.

dbeddd9d 11/23/2016 05:49 PM Leszek Koltunski

re-write the deform effect

3ea19d1c 11/18/2016 06:10 PM Leszek Koltunski

rearrange comments

f6cac1f6 11/18/2016 05:17 PM Leszek Koltunski

rearrange comments

789f600f 11/15/2016 10:41 AM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

  1. Conflicts:
  2. src/main/java/org/distorted/library/EffectNames.java
61ec8208 11/14/2016 11:42 PM Leszek Koltunski

Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.

82ee855a 11/14/2016 10:50 PM Leszek Koltunski

New vertex effect 'PINCH'

fa6c352d 11/14/2016 10:00 PM Leszek Koltunski

Complete moving center to 3D.

eada161a 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

a1c83f28 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

1beb6f13 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

24d22f93 11/08/2016 05:02 PM Leszek Koltunski

Progress with WindManager.

bdb341bc 11/08/2016 12:43 PM Leszek Koltunski

Dynamics: Introduce 2 Modes of operation:

- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential' mode, which only permits sequential interpolation from one client.

The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.

65d5505f 11/07/2016 11:04 PM Leszek Koltunski

2 bugfixes:

- in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postprocess() the last time, when effect is finished but not removed!

20dc919b 11/07/2016 03:59 PM Leszek Koltunski

Minor details

8c3cdec5 11/05/2016 12:39 AM Leszek Koltunski

Progress with Wind

ece19d5a 11/04/2016 10:38 AM Leszek Koltunski

Tidy up 'Cubes' app

75ec369a 11/04/2016 10:17 AM Leszek Koltunski

Bugfix

86b434a0 11/03/2016 10:03 PM Leszek Koltunski

Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)

291705f6 11/03/2016 05:21 PM Leszek Koltunski

re-generate noise after passing each Point.

8df64ab9 11/03/2016 10:34 AM Leszek Koltunski

Flag app finished

a36b0cbb 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

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