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# Date Author Comment
40f0cea6 12/21/2022 02:02 PM Leszek Koltunski

Debugging the Node piraminds - print the whole piramind along with all the Effects attached to each Node.

c226920c 12/08/2022 01:28 AM Leszek Koltunski

Improve the Sink effect so that at extreme strengths (close to 0 and infinity) it inflates and deflates more.
Reason: previous version failed to fully inflate the Masterball to a nice sphere.

9daf0165 11/23/2022 02:22 PM Leszek Koltunski

Reinstall the latest Android Studio, latest gradle; reconfigure all project to match and compile.

4f3417bf 11/23/2022 01:38 PM Leszek Koltunski

Up build versions to 32

178983f4 10/26/2022 02:31 AM Leszek Koltunski

Remove the requirement that not-postprocessed children in the render scene must be in the first bucket.
Seriously simplify renderChildren().

f7c72bd1 10/24/2022 01:31 PM Leszek Koltunski

Minor

7f1735dc 07/15/2022 01:52 AM Leszek Koltunski

license

12c2cfcf 07/15/2022 01:49 AM Leszek Koltunski

license

2c8310b1 07/15/2022 01:48 AM Leszek Koltunski

license

3a54358a 07/15/2022 01:45 AM Leszek Koltunski

license

c4d06f90 07/15/2022 01:44 AM Leszek Koltunski

license

2e569ff6 07/15/2022 01:42 AM Leszek Koltunski

license

dbdf8a73 07/15/2022 01:39 AM Leszek Koltunski

license

cc62b34a 07/15/2022 01:37 AM Leszek Koltunski

license

51b92d1c 07/02/2022 01:41 PM Leszek Koltunski

fix for a crasher.

35c5f53b 06/18/2022 11:59 PM Leszek Koltunski

A few code improvements.

0e3b06d1 05/11/2022 11:24 PM Leszek Koltunski

Minor

f85f2943 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

d2dc25ad 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

81433569 04/09/2022 12:59 PM Leszek Koltunski

Fix for an invalid enum.

4ba0d1df 04/09/2022 01:31 AM Leszek Koltunski

New debug to print a whole component of a mesh.

cbb1de9d 03/30/2022 01:23 AM Leszek Koltunski

Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.

96381044 03/24/2022 10:02 PM Leszek Koltunski

Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.

728562ae 03/24/2022 04:07 PM Leszek Koltunski

Very important bugfix in the Library: MatrixEffectQuaternion cannot share the tmp static buffers!

97460908 02/14/2022 12:42 PM Leszek Koltunski

new API to enable/disable face culling

c2032d8c 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

0e1d3d2e 01/02/2022 11:06 PM Leszek Koltunski

Extra API for QuatHelper.

b9aa10d0 12/17/2021 03:41 PM Leszek Koltunski

Up version to 1.9.3

a889148a 12/17/2021 03:02 AM Leszek Koltunski

Minor.

b48a9939 12/17/2021 12:36 AM Leszek Koltunski

Switch off the OpenGL error debug.

b0ac5b29 12/17/2021 12:34 AM Leszek Koltunski

Important bugfix for the 'cube disappears when its mesh gets changed from nice to simple'.

The reason why recreating an InternalBuffer from within the 'create()' function doesn't work but doing the same from 'createImmediately' does work is not fully understood. Nevertheless the fix is correct in the sense that it...

73bcf555 12/16/2021 11:38 PM Leszek Koltunski

Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.

b11171e8 12/16/2021 10:44 PM Leszek Koltunski

Add DistortedProgram.stopUsingProgram()

fca614bf 12/12/2021 12:26 AM Leszek Koltunski

Add a glGetError() call to the main render loop.

b6947445 12/10/2021 11:19 PM Leszek Koltunski

Minor.

c840136b 12/08/2021 01:22 AM Leszek Koltunski

Add info about FPS.

07d9e55f 12/05/2021 10:19 PM Leszek Koltunski

Progress replacing the enum ObjetType with the class RubikObjectList.

f0c98ff5 11/15/2021 10:28 PM Leszek Koltunski

Adjust ShapeChanging so that it can handle concave cubit faces.
Now it is working also in case of the Ivy corner cubits.

4c568a67 11/11/2021 04:22 PM Leszek Koltunski

Float vertices - scratchbook

ee238898 11/02/2021 07:44 PM Leszek Koltunski

Bugfix.

fa640198 10/28/2021 04:48 PM Leszek Koltunski

Add to MeshPolygon a special modee to create a 2-band polygon with dense corners (needed to reduce number of vertices in side faces of the TwisttyPuzzle cubits)

f4a2d97e 10/28/2021 01:06 PM Leszek Koltunski

Add testing of MeshPolygon to the MeshFile app.

460a2b7d 10/22/2021 02:59 AM Leszek Koltunski

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

c38f3d33 10/15/2021 01:07 PM Leszek Koltunski

Correction

cc2367fe 10/11/2021 03:33 PM Leszek Koltunski

By default, do use Halo Depth (this broke the halo around a solved object in distorted-cube!)

5c84d9c2 10/08/2021 11:27 PM Leszek Koltunski

Set possibility for the Postprocessing effects to eclipse the whole object or only work at the edges.

06ed13b5 10/08/2021 05:53 PM Leszek Koltunski

New API: set components centers of all components all in one go.

e8a86d16 10/08/2021 12:47 PM Leszek Koltunski

comment.

23691e40 10/08/2021 12:42 PM Leszek Koltunski

New BORDER effect.

f90fe926 10/08/2021 11:05 AM Leszek Koltunski

Comment.

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