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# Date Author Comment
644c21f2 02/29/2020 10:13 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

c0f5af7b 02/29/2020 04:00 PM Leszek Koltunski

Fixes for the merge.

3eb6f354 02/28/2020 11:37 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

  1. Conflicts:
  2. src/main/AndroidManifest.xml
  3. src/main/java/org/distorted/examples/TableOfContents.java
  4. src/main/java/org/distorted/examples/aroundtheworld/AroundTheWorldRenderer.java...
7594a5d2 02/28/2020 09:27 PM Leszek Koltunski

Fix for MeshBase.apply()

ea88d502 02/28/2020 12:19 AM Leszek Koltunski

New API: MeshBase.join() and a skeleton of an App to test it.

9099e567 02/27/2020 09:47 PM Leszek Koltunski

New Mesh 'Triangles' and updated Inflate & Generic apps to test it.

044b5494 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

c90aca24 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

fa8bc998 02/24/2020 04:31 PM Leszek Koltunski

New API MeshBase.apply(MatrixEffect[])

12e379d6 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

f953bee0 02/16/2020 10:30 PM Leszek Koltunski

Making the Dialogs more consistent.

ece89b28 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

eddf0cb7 02/01/2020 01:14 AM Leszek Koltunski

remove an unused, redundant API.

47bf4654 12/19/2019 12:11 AM Leszek Koltunski

RubikCube: make finishingRotation more flexible (can now finish any rotation which did finish interpolating (nearly) to the end - and not only the single-static 'manual' rotation)

c59fc52d 12/18/2019 09:33 PM Leszek Koltunski

Dynamics App: fix moving Quat Points
Library: remove negating the Quat Points in the DynamicQuat in order to always go the shortest route.

9dacabea 12/16/2019 02:21 AM Leszek Koltunski

library: Fix DynamicQuat
cube app: progress with ScrambleEffects

7a1fcbeb 12/02/2019 11:09 PM Leszek Koltunski

fix a bug: in certain places when we use reflection, it needs to be getDeclaredMethod and not getMethod because the methods are not public!

cd1f5056 11/30/2019 12:10 AM Leszek Koltunski

Yes! new commit, a fix to a comment :)

eaf57f1c 07/17/2019 10:22 PM Leszek Koltunski

Modify the 'convexity' param in Dynamics.

This finally satisfies the requirements of the 'Spin' effect in MagicCube: achieving constant speed ( by setting a 1D Dynamic's convexity to 0)

12ecac18 07/16/2019 09:42 PM Leszek Koltunski

Add the 'convexity' param to Dynamics and the Dynamic app.

f871c455 05/20/2019 03:24 PM Leszek Koltunski

Improvements to comments and function names in Dynamics

017e8aab 05/20/2019 12:31 AM Leszek Koltunski

Improve the Dynamic app.

c45c2ab1 05/14/2019 11:11 AM Leszek Koltunski

Minor improvements in the Dynamics.

b920c848 05/13/2019 10:00 PM Leszek Koltunski

1. Change the API of Dynamic: split makeNowRunFor into two separate 'setDuration' and 'resetToBeginning'
2. Major changes to the 'Dynamic' app so that we can check more about the Dynamics.

012901f5 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

20dbec0e 05/11/2019 10:33 PM Leszek Koltunski

Simplify the way applications can get notifications when an effect finishes.

Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.

106ae28d 05/07/2019 10:35 PM Leszek Koltunski

Progress with DistortedCube.

34e43b0a 05/07/2019 08:06 PM Leszek Koltunski

Progress with DistortedCube.

9559b088 05/07/2019 02:05 PM Leszek Koltunski

Correct the EffectMessageSender.

46b572b5 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

7602a827 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

809dcae3 05/02/2019 10:33 PM Leszek Koltunski

Finally move the EffectQueues to their own package.

d5b709df 05/02/2019 06:26 PM Leszek Koltunski

Cut another interdependency between the Queues and the rest: it is no longer necessary to add DNodes to PostprocessQueue to rearrange the Nodes by buckets. The rearranging is now done on next render instead.

bfe45b4a 05/02/2019 01:22 PM Leszek Koltunski

Move all Program-related stuff to Distorted. Now the DistortedEffects class is very simple.

a0397f32 05/02/2019 12:54 PM Leszek Koltunski

Make DistortedEffects oblivious of the effect types.

e37d470b 05/02/2019 10:42 AM Leszek Koltunski

Cut one interdependency between the EffectQueuePreprocess and DistortedNode

84d51487 05/02/2019 10:21 AM Leszek Koltunski

Cut one interdependency between the EffectQueuePreprocess and DistortedEffects

11845a9e 05/01/2019 09:52 PM Leszek Koltunski

Carve the 'children list' from DOutputSurface and DNode into a separate class of its own, DistortedChildrenList.

6bce98fc 05/01/2019 02:34 PM Leszek Koltunski

Minor.

8bfefd68 05/01/2019 12:27 PM Leszek Koltunski

Split the DistortedNode class into two - DistortedNode and DistortedNodeData

9cae4322 04/30/2019 11:25 PM Leszek Koltunski

Some simplifications to the Node.

c43abe6c 04/30/2019 09:42 AM Leszek Koltunski

Fixes for memory leak problems uncovered by the 'Rubik' app. (mainly: new method DistortedNode.markForDeletion)

6a29ecf7 04/26/2019 07:10 PM Leszek Koltunski

We don't have to mark Textures for creation until we fill them up with data.

fbe9542f 04/26/2019 07:08 PM Leszek Koltunski

Correct the same bug for DistortedTextures and DistortedFramebuffers: only mark them for creation when we actually have everything ready, i.e. as the last statement in the constructor.

ccd98f1c 04/26/2019 04:54 PM Leszek Koltunski

Correct a bug in DistortedBuffer: we only mark it for creation when we actually have all the data ready, otherwise it can happen that create(0 is called before setData() !

d2039fdd 04/09/2019 11:14 PM Leszek Koltunski

Improve locking in DistortedObject.
DistortedMaster: slaves can be NULL !

142c7236 04/07/2019 06:22 PM Leszek Koltunski

Many things.

1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)

569ea22c 04/03/2019 12:37 AM Leszek Koltunski

Add correct normal vectors to the PINCH effect. The effect is now fully 3D.

aee0b581 04/02/2019 09:58 PM Leszek Koltunski

Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).

Still, something is not fully working in the Earth app with the effect - investigate.

5f76092f 04/01/2019 11:21 PM Leszek Koltunski

Add (simplified, approximated) shading to the Sink effect, i.e. move the normal vectors.

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