Project

General

Profile

Download (8.7 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyBandagedAbstract.java @ cf93ea4e

# Date Author Comment
cf93ea4e 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

7d41fc84 01/29/2023 11:29 AM Leszek Koltunski

Beginnings of support for AI Cube.

27249eea 01/28/2023 06:10 PM Leszek Koltunski

Produce new JSONs files (version 7, with new scrambling method)

9ba7f3f6 01/28/2023 02:28 AM Leszek Koltunski

Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.
Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....

10a842b0 01/25/2023 05:57 PM Leszek Koltunski

Progress with the Camouflage 3x3x3.
Now only proper scrambling remains.

f925d455 01/25/2023 05:01 PM Leszek Koltunski

Progress with the Camouflage 3x3x3.

e7569064 01/25/2023 01:00 AM Leszek Koltunski

Beginnings of support for the Camouflage 3x3x3.

1f656ca7 06/06/2022 05:23 PM Leszek Koltunski

Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.

a8295031 06/06/2022 03:47 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

1d581993 05/08/2022 11:15 PM Leszek Koltunski

Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).
ObjectScrambler does not fully work yet.

d8e03a81 05/02/2022 10:33 AM Leszek Koltunski

Improvement for solved state detection of bandaged cuboids: now it should be always correct (except if one, among the cubitPositions, specifies a completely internal cubit - i.e. one with all faces black. Do not do that!)

31de4259 05/02/2022 01:25 AM Leszek Koltunski

Improvement for solved state detection of a flat cuboid (before the getCubitSolvedStatus() method was incorrectly detecting the internal cubits of such flat cuboids as edges - they do have two non-black faces!)

cde08c52 04/29/2022 04:44 PM Leszek Koltunski

Bandaged: progress with creating the object.

95123ad0 04/29/2022 04:28 PM Leszek Koltunski

Bandaged: progress with creating the object.

52e3d46b 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

b1f0d55d 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

01a68e12 04/25/2022 09:43 AM Leszek Koltunski

Bandaged 3x3: Improve looks

beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

d2d80cb5 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

db758bd0 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

70a42319 04/03/2022 11:35 PM Leszek Koltunski

Bandaged 3x3: speed up creation of a cube.

1ef59b1d 04/03/2022 03:04 PM Leszek Koltunski

Bandaged 3x3: correct a bug in TwistyBandagedAbstract

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

e85c8f90 03/28/2022 12:17 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

786098dd 03/14/2022 02:30 PM Leszek Koltunski

Progress with FactoryBandaged.

a7c10d03 03/11/2022 11:17 PM Leszek Koltunski

Progress with FactoryBandaged.

6c229e6c 03/04/2022 01:34 PM Leszek Koltunski

Minor.

289ca015 02/28/2022 02:39 PM Leszek Koltunski

New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.

Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPositions()'. Almost, because there's still one restriction: currently all cubits need to be one of the 5 allowed types: 1x1x1, 2x1x1, 3x1x1, 2x2x1, 2x2x2....

10b7e306 02/21/2022 02:29 PM Leszek Koltunski

New, generalized ScrambleState generator that should work for any bandaged 3x3.

846b69f3 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

1b7ece90 01/05/2022 12:16 PM Leszek Koltunski

Standarize two next functions - getSolvedQuats and getSolvedFunctionIndex.
Now all objects except Dino6, Dino4 and Square-2 have them the same.

1597769c 01/04/2022 11:46 PM Leszek Koltunski

Convert Mirrors and Bandaged.

802fe251 01/04/2022 11:27 PM Leszek Koltunski

Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.

d0e6cf7f 01/04/2022 01:17 AM Leszek Koltunski

Simplification.

59a971c1 01/04/2022 12:40 AM Leszek Koltunski

Remove the need to provide the number of outer faces of a ObjectShape.

9b1fe915 01/03/2022 02:38 PM Leszek Koltunski

Finally remove the 'getCubitFaceColor()' API

4c9ca251 01/02/2022 09:25 PM Leszek Koltunski

Add the getFaceAxis() API and fill up the getDist3D() API.

1f264f3e 01/01/2022 07:08 PM Leszek Koltunski

Remove the 'getNumCubitFaces()' object API.

ac97ecc0 01/01/2022 01:44 PM Leszek Koltunski

Progress towards removing the 'getNumCubitFaces()' object API.

4e9f2df5 12/31/2021 12:25 PM Leszek Koltunski

Simplify.

3ee1d662 12/31/2021 12:37 AM Leszek Koltunski

Split ObjectShape into ObjectShape and ObjectFaceShape

ec42a6fe 12/30/2021 11:15 PM Leszek Koltunski

Finally move the 'getVariantFaceColor()' method to the base class.

d53fb890 12/29/2021 11:10 PM Leszek Koltunski

Progress standarising stickering.

00f4980d 12/29/2021 01:06 AM Leszek Koltunski

Progress standarising stickering - adjust sticker radii based on cos of the angle at the sticker vertex.

3d766df3 12/28/2021 09:13 PM Leszek Koltunski

Progress standarising stickering.

03ad46a9 12/28/2021 07:16 PM Leszek Koltunski

Progress standarising stickering.

3e969a85 12/28/2021 07:05 PM Leszek Koltunski

Progress standarising stickering.

d0f4d205 12/28/2021 06:47 PM Leszek Koltunski

Improve stickering - while drawing a sticker, set stencil to its area so the drawing does not encroach on the neighbouring stickers.

7af68038 12/28/2021 02:07 AM Leszek Koltunski

Progress

c187cb69 12/24/2021 09:50 PM Leszek Koltunski

Initial commit

c3a033e9 12/07/2021 11:17 PM Leszek Koltunski

Introduce 'Simple' and 'Nice' meshes.

11fa413d 11/14/2021 12:35 AM Leszek Koltunski

Make the ShapeChanging the default TouchControl during MODE_REPLACE.

57ef6378 11/11/2021 04:22 PM Leszek Koltunski

Float vertices - scratchbook

c9c71c3f 11/08/2021 03:38 PM Leszek Koltunski

Abstract out the TouchControl stuff in preparation for its new type - TouchControlShapeChanging.

23afe4c4 11/08/2021 02:54 PM Leszek Koltunski

Move the Movement to its own package; abstract out some stuff.

386af988 11/08/2021 01:51 PM Leszek Koltunski

Minor.

f86b282a 11/08/2021 01:49 PM Leszek Koltunski

Minor.

64c209f5 11/02/2021 11:30 PM Leszek Koltunski

Fix problems with TwistyObjectNode 'object scale' property.
Now this property is not part of the Node at all, but its initial value passed to the object in its constructor.

82eb152a 10/27/2021 12:33 AM Leszek Koltunski

JsonReader (?) finished: the creator app can now read objects from JSON files.

7ba38dd4 10/22/2021 02:59 AM Leszek Koltunski

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

a75ae1ee 10/21/2021 01:16 AM Leszek Koltunski

Separate the notions of a sticker shape and a sticker color.

43a4ccff 10/20/2021 01:21 PM Leszek Koltunski

simplify sticker/color map.

7b832206 10/20/2021 01:32 AM Leszek Koltunski

Progress with serializing object to JSON: cubits.
Only faceColorMap remains now.

e30c522a 10/20/2021 12:51 AM Leszek Koltunski

Progress with serializing object to JSON: shapes.

1bb09f88 10/19/2021 06:30 PM Leszek Koltunski

Progress with serializing object to JSON: stickers, quats.

7bbfc84f 10/18/2021 11:43 PM Leszek Koltunski

Progress with serializing object to JSON: rotations.

59c20632 10/18/2021 02:06 PM Leszek Koltunski

Reorg for writing the JSON

e7daa161 10/12/2021 01:59 PM Leszek Koltunski

- remove the retarded NODE_RATIO from TwistyObject
- more correctly estimate Cuboid's 'realSize' as an average of their 3 sizes.

a57e6870 10/11/2021 10:53 PM Leszek Koltunski

make numLayers into an int[] (preparation for Cuboids)
Caution: because of previous changes to cubit order in cube, the Solver is broken!

8592461c 10/11/2021 12:24 AM Leszek Koltunski

'IconMode' finished.

ecf3d6e3 10/05/2021 11:38 PM Leszek Koltunski

1) introduce possibility to move objects, i.e. display them not in the middle of the screen (not fully functional yet)
2) do away with unneeded any more interface 'EffectController' - since ObjectPreRender is the only implementation now.

81141862 10/05/2021 10:53 PM Leszek Koltunski

Remove the 'setupObject()' redundant API.

198c5bf0 10/01/2021 11:26 PM Leszek Koltunski

Move more code to objectlib.

61aa85e4 10/01/2021 04:31 PM Leszek Koltunski

Simplify ObjectList: now there's just one object per size.

29b82486 09/29/2021 04:27 PM Leszek Koltunski

Initial commit