Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)
Constants for scrambling types.
- add the Pyraminx Duo solver to the list- make the signature of an object independent of its location in the ObjectType enum
Camouflage: new json (change complexity and num scrambles)
Correct Camouflage's cubits (centers must be 1x1x1!) and add YTS' scrambling algorithms.
Icon (and icon creation) for the Camouflage 3x3x3.
Beginnings of support for AI Cube.
Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....
Progress with the Camouflage 3x3x3.Now only proper scrambling remains.
Progress with the Camouflage 3x3x3.
Beginnings of support for the Camouflage 3x3x3.