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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyTrajber.java @ 1d581993

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ShapeOctahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlOctahedron;
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import java.io.InputStream;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_OCTAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyTrajber extends ShapeOctahedron
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{
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  // Trajber 3x3: each cut is at 1/5 of the length of the segment from the center to a vertex.
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  private static final float CUT3 = 0.20f;
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  // Trajber 4x4: each cut is at 0.27 of the length of the segment from the center to a vertex.
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  private static final float CUT4 = 0.27f;
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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         new Static3D(SQ2/2, 0, SQ2/2),
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         new Static3D(    0, 1,     0),
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         new Static3D(SQ2/2, 0,-SQ2/2)
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         };
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  private ScrambleState[] mStates;
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  private int[][] mBasicAngle;
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  private float[][] mCuts;
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  private float[][] mPositions;
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  private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyTrajber(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @Override
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  public int[][] getSolvedQuats()
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    {
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    int[] numLayers = getNumLayers();
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    int numL = numLayers[0];
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    if( numL==3 )
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      {
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      return super.getSolvedQuats();
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      }
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    else
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      {
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      // special SolvedQuats for the case where there are no corner of edge cubits.
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      // first row {0} - means there are no corners or edges.
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      // each next defines all cubits of a singe face
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      // (numCubits, firstCubit, cubit1,..,cubitN-1, quat0,..., quatM)
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      return new int[][] {
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                           {0},
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                           {7, 0, 8,20,26,34,41,49, 10,23},
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                           {7, 4,13,16,29,37,47,54, 10,23},
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                           {7, 5, 9,17,25,36,45,52, 13,20},
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                           {7, 1,12,21,30,35,43,51, 13,20},
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                           {7, 6,11,23,27,38,44,53, 12,22},
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                           {7, 2,14,19,28,33,42,50, 12,22},
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                           {7, 3,10,18,24,32,40,48, 15,21},
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                           {7, 7,15,22,31,39,46,55, 15,21},
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ScrambleState[] getScrambleStates()
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    {
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    if( mStates==null )
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      {
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      int[][] m = new int[16][];
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      for(int i=0; i<16; i++) m[i] = new int[] { 0,-1,i,0,1,i,0,2,i, 1,-1,i,1,1,i,1,2,i, 2,-1,i,2,1,i,2,2,i};
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      mStates = new ScrambleState[]
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          {
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          new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ),  //  0 0
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          new ScrambleState( new int[][] {  null, m[ 4], m[ 5] } ),  //  1 x
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          new ScrambleState( new int[][] { m[ 6],  null, m[ 7] } ),  //  2 y
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          new ScrambleState( new int[][] { m[ 8], m[ 9],  null } ),  //  3 z
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          new ScrambleState( new int[][] { m[10],  null, m[ 7] } ),  //  4 xy
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          new ScrambleState( new int[][] { m[11], m[ 9],  null } ),  //  5 xz
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          new ScrambleState( new int[][] {  null, m[12], m[ 5] } ),  //  6 yx
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          new ScrambleState( new int[][] { m[ 8], m[13],  null } ),  //  7 yz
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          new ScrambleState( new int[][] {  null, m[ 4], m[14] } ),  //  8 zx
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          new ScrambleState( new int[][] { m[ 6],  null, m[15] } ),  //  9 zy
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          new ScrambleState( new int[][] {  null,  null, m[ 5] } ),  // 10 xyx
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          new ScrambleState( new int[][] {  null, m[ 4],  null } ),  // 11 xzx
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          new ScrambleState( new int[][] {  null,  null, m[ 7] } ),  // 12 yxy
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          new ScrambleState( new int[][] { m[ 6],  null,  null } ),  // 13 yzy
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          new ScrambleState( new int[][] {  null, m[ 9],  null } ),  // 14 zxz
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          new ScrambleState( new int[][] { m[ 8],  null,  null } ),  // 15 zyz
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          };
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      }
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    return mStates;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    if( mCuts==null )
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      {
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      float[] tmp;
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      if( numLayers[0]==3 )
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        {
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        final float cut= CUT3*numLayers[0]*SQ2/2;
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        tmp = new float[] {-cut,+cut};
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        }
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      else
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        {
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        final float cut= CUT4*numLayers[0]*SQ2/2;
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        tmp = new float[] {-cut,0,+cut};
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        }
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      mCuts = new float[][] { tmp,tmp,tmp };
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      }
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    return mCuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean[][] getLayerRotatable(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    boolean[] tmp = new boolean[numL];
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    for(int i=0; i<numL; i++) tmp[i] = true;
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    return new boolean[][] { tmp,tmp,tmp };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlType()
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    {
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    return TC_OCTAHEDRON;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlSplit()
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    {
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    return TYPE_NOT_SPLIT;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][][] getEnabled()
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    {
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    return new int[][][]
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      {
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          {{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}}
189
      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[] getDist3D(int[] numLayers)
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    {
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    return TouchControlOctahedron.D3D;
197
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
200

    
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  public Static3D[] getFaceAxis()
202
    {
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    return TouchControlOctahedron.FACE_AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    if( mPositions==null )
211
      {
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      int numL = numLayers[0];
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      float LEN = numL*0.5f;
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      if( numL==3 )
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        {
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        mPositions = new float[][]
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            {
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              {  -LEN,       0,   LEN},
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              {   LEN,       0,  -LEN},
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              {   LEN,       0,   LEN},
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              {  -LEN,       0,  -LEN},
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              {     0, SQ2*LEN,     0},
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              {     0,-SQ2*LEN,     0},
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              {     0,     0,   LEN},
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              {   LEN,     0,     0},
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              {  -LEN,     0,     0},
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              {     0,     0,  -LEN},
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              {-LEN/2, (SQ2/2)*LEN, LEN/2},
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              { LEN/2, (SQ2/2)*LEN,-LEN/2},
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              {-LEN/2,-(SQ2/2)*LEN, LEN/2},
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              { LEN/2,-(SQ2/2)*LEN,-LEN/2},
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              { LEN/2, (SQ2/2)*LEN, LEN/2},
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              { LEN/2,-(SQ2/2)*LEN, LEN/2},
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              {-LEN/2, (SQ2/2)*LEN,-LEN/2},
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              {-LEN/2,-(SQ2/2)*LEN,-LEN/2},
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              {       0, SQ2*LEN/3, 2*LEN/3},
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              { 2*LEN/3, SQ2*LEN/3,       0},
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              {       0,-SQ2*LEN/3, 2*LEN/3},
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              { 2*LEN/3,-SQ2*LEN/3,       0},
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              {-2*LEN/3, SQ2*LEN/3,       0},
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              {       0, SQ2*LEN/3,-2*LEN/3},
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              {-2*LEN/3,-SQ2*LEN/3,       0},
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              {       0,-SQ2*LEN/3,-2*LEN/3},
247
            };
248
        }
249
      else
250
        {
251
        final float A = 0.5f*SQ2*CUT4*LEN;
252
        final float B =     CUT4*LEN;
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        final float C = CUT4/2;
254
        final float D =-1.5f*C+0.5f;
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        final float E = 0.5f*C+0.5f;
256
        final float F = (SQ2/2)*(1-C);
257
        final float G = C*SQ2;
258
        final float H = 1-C;
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        final float I = LEN-0.5f*B;
260
        final float J = SQ2*(LEN-B);
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262
        mPositions = new float[][]
263
            {
264
              {  -I+B,  A,  I   },
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              {  -I+B, -A,  I   },
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              {   I  ,  A, -I+B },
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              {   I  , -A, -I+B },
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              {   I-B, -A, -I   },
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              {   I-B,  A, -I   },
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              {   I  ,  A,  I-B },
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              {   I  , -A,  I-B },
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              {   I-B, -A,  I   },
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              {   I-B,  A,  I   },
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              {  -I  , -A, -I+B },
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              {  -I  ,  A, -I+B },
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              {  -I+B,  A, -I   },
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              {  -I+B, -A, -I   },
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              {     B,  J,  0   },
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              {    -B,  J,  0   },
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              {     0,  J,  B   },
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              {     0,  J, -B   },
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              {     B, -J,  0   },
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              {    -B, -J,  0   },
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              {     0, -J,  B   },
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              {     0, -J, -B   },
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              {  -I  , -A,  I-B },
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              {  -I  ,  A,  I-B },
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              {     0, G*LEN, H*LEN},
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              {     0,-G*LEN, H*LEN},
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              { H*LEN, G*LEN,     0},
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              { H*LEN,-G*LEN,     0},
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              {-H*LEN, G*LEN,     0},
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              {-H*LEN,-G*LEN,     0},
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              {     0, G*LEN,-H*LEN},
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              {     0,-G*LEN,-H*LEN},
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298
              {-D*LEN, F*LEN, E*LEN },
299
              {-E*LEN, F*LEN, D*LEN },
300
              { E*LEN, F*LEN,-D*LEN},
301
              { D*LEN, F*LEN,-E*LEN},
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              {-D*LEN,-F*LEN, E*LEN },
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              {-E*LEN,-F*LEN, D*LEN },
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              { E*LEN,-F*LEN,-D*LEN},
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              { D*LEN,-F*LEN,-E*LEN},
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              {+D*LEN, F*LEN,+E*LEN},
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              {+E*LEN, F*LEN,+D*LEN},
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              {+D*LEN,-F*LEN,+E*LEN},
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              {+E*LEN,-F*LEN,+D*LEN},
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              {-D*LEN, F*LEN,-E*LEN},
312
              {-E*LEN, F*LEN,-D*LEN},
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              {-D*LEN,-F*LEN,-E*LEN},
314
              {-E*LEN,-F*LEN,-D*LEN},
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316
              {       0, SQ2*LEN/3, 2*LEN/3},
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              { 2*LEN/3, SQ2*LEN/3,       0},
318
              {       0,-SQ2*LEN/3, 2*LEN/3},
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              { 2*LEN/3,-SQ2*LEN/3,       0},
320
              {-2*LEN/3, SQ2*LEN/3,       0},
321
              {       0, SQ2*LEN/3,-2*LEN/3},
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              {-2*LEN/3,-SQ2*LEN/3,       0},
323
              {       0,-SQ2*LEN/3,-2*LEN/3},
324
            };
325
        }
326
      }
327

    
328
    return mPositions;
329
    }
330

    
331
///////////////////////////////////////////////////////////////////////////////////////////////////
332

    
333
  public Static4D getCubitQuats(int cubit, int[] numLayers)
334
    {
335
    if( mQuatIndex==null )
336
      {
337
      if( numLayers[0]==3 )
338
        {
339
        mQuatIndex = new int[] { 0, 2, 6, 4, 1, 3,
340
                                 0, 2, 8, 5, 7,19, 9,18, 1, 3,14,11,
341
                                 0, 1, 3, 2, 7, 5, 8,16 };
342
        }
343
      else
344
        {
345
        mQuatIndex = new int[] { 0, 9,19, 2,18, 5, 6,12,17,21,20, 4,10,16, 1,14,15,13,23,22, 3,11, 8, 7,
346
                                 0,17, 6, 2, 4, 8, 5,16,15, 7,19,13, 9,22,23,18,21, 1, 3,12,10,14,11,20,
347
                                 0, 1, 3, 2, 7, 5, 8,16 };
348
        }
349
      }
350

    
351
    return mObjectQuats[mQuatIndex[cubit]];
352
    }
353

    
354
///////////////////////////////////////////////////////////////////////////////////////////////////
355

    
356
  public ObjectShape getObjectShape(int variant)
357
    {
358
    float numL = getNumLayers()[0];
359
    final float LEN = numL*0.5f;
360
    final float CUT = numL==3 ? CUT3 : CUT4;
361

    
362
    if( variant==0 )
363
      {
364
      final float A = SQ2*CUT*LEN;
365
      final float B =     CUT*LEN;
366

    
367
      float[][] vertices = numL==3 ?
368

    
369
        new float[][]
370
          {
371
             {    0,    0,    0},
372
             {    B,    A,   -B},
373
             {    B,   -A,   -B},
374
             {  2*B,    0,    0},
375
             {    0,    0, -2*B},
376
             {  3*B,    A,   -B},
377
             {  3*B,   -A,   -B},
378
             {    B,    A, -3*B},
379
             {    B,   -A, -3*B},
380

    
381
             {  LEN    ,  A, 2*B-LEN},
382
             {  LEN    , -A, 2*B-LEN},
383
             {  LEN-2*B,  A,    -LEN},
384
             {  LEN-2*B, -A,    -LEN},
385
          }
386
        :
387
        new float[][]
388
          {
389
             {  -1.5f*B,  -0.5f*A,  0.5f*B},
390
             {  -0.5f*B,   0.5f*A, -0.5f*B},
391
             {   0.5f*B,  -0.5f*A,  0.5f*B},
392
             {   1.5f*B,   0.5f*A, -0.5f*B},
393

    
394
             {  LEN-1.5f*B,  0.5f*A, 2.5f*B-LEN},
395
             {  LEN-2.5f*B,  0.5f*A, 1.5f*B-LEN},
396
             {  LEN-2.5f*B, -0.5f*A, 1.5f*B-LEN},
397
             {  LEN-1.5f*B, -0.5f*A, 2.5f*B-LEN},
398
          };
399

    
400
      int[][] indices = numL==3 ?
401

    
402
        new int[][]
403
          {
404
             {0,3,5,1},
405
             {0,2,6,3},
406
             {0,4,8,2},
407
             {0,1,7,4},
408
             {3,6,10,9,5},
409
             {2,8,12,10,6},
410
             {4,7,11,12,8},
411
             {1,5,9,11,7},
412
             {9,10,12,11}
413
          }
414
        :
415
        new int[][]
416
          {
417
             {0,2,3,1},
418
             {2,7,4,3},
419
             {3,4,5,1},
420
             {0,1,5,6},
421
             {0,6,7,2},
422
             {7,6,5,4}
423
          };
424

    
425
      return new ObjectShape(vertices, indices);
426
      }
427
    if( variant==1 )
428
      {
429
      final float A = SQ2*CUT*LEN;
430
      final float B = LEN*(1-2*CUT);
431
      final float C = (SQ2/2)*A;
432

    
433
      float[][] vertices = numL==3 ?
434

    
435
        new float[][]
436
          {
437
             {    -B, 0,  0 },
438
             {  -B+C, A, -C },
439
             {  -B+C,-A, -C },
440
             {     B, 0,  0 },
441
             {   B-C, A, -C },
442
             {   B-C,-A, -C },
443
             {     0, A, -B },
444
             {     0,-A, -B },
445
          }
446
        :
447
        new float[][]
448
          {
449
             {    -B, -0.5f*A,    C/2 },
450
             {  -B+C, +0.5f*A,   -C/2 },
451
             {     B, -0.5f*A,    C/2 },
452
             {   B-C, +0.5f*A,   -C/2 },
453
             {     0, +0.5f*A, -B+C/2 },
454
             {     0, -0.5f*A, -B+C/2 }
455
          };
456

    
457
      int[][] indices = numL==3 ?
458

    
459
        new int[][]
460
          {
461
             {0,3,4,1},
462
             {0,2,5,3},
463
             {1,4,6},
464
             {2,7,5},
465
             {0,1,6,7,2},
466
             {3,5,7,6,4}
467
          }
468
        :
469
        new int[][]
470
          {
471
             {0,2,3,1},
472
             {1,3,4},
473
             {0,5,2},
474
             {0,1,4,5},
475
             {2,5,4,3}
476
          };
477

    
478
      return new ObjectShape(vertices, indices);
479
      }
480
    else
481
      {
482
      final float L = LEN*(1-3*CUT);
483

    
484
      float[][] vertices =
485
          {
486
             { -L, -(SQ2/3)*L,   L/3 },
487
             {  L, -(SQ2/3)*L,   L/3 },
488
             {  0,(2*SQ2/3)*L,-2*L/3 },
489
             {  0, -(SQ2/3)*L,-2*L/3 },
490
          };
491

    
492
      int[][] indices =
493
          {
494
             {0,1,2},
495
             {3,1,0},
496
             {0,2,3},
497
             {1,3,2},
498
          };
499

    
500
      return new ObjectShape(vertices, indices);
501
      }
502
    }
503

    
504
///////////////////////////////////////////////////////////////////////////////////////////////////
505

    
506
  public ObjectFaceShape getObjectFaceShape(int variant)
507
    {
508
    int numL = getNumLayers()[0];
509
    final float LEN = numL*0.5f;
510
    final float CUT = numL==3 ? CUT3 : CUT4;
511

    
512
    if( variant==0 )
513
      {
514
      float height = isInIconMode() ? 0.001f : 0.05f;
515
      float[][] bands   = { {height,35,0.15f,0.3f,4,1,1},{0.001f,35,0.15f,0.3f,4,1,1} };
516
      float[][] corners = { {0.03f,0.10f} };
517
      float[][] centers = { { LEN/2, 0.0f, -LEN/2} };
518
      int[] bandIndices = numL==3 ? new int[] { 0,0,0,0,1,1,1,1,1 } : new int[] { 0,1,1,1,1,1 };
519
      int[] indices     = numL==3 ? new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 } : new int[] { 0,0,0,-1,-1,-1,-1,-1 };
520
      return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
521
      }
522
    if( variant==1 )
523
      {
524
      float height = isInIconMode() ? 0.001f : 0.03f;
525
      final float B = LEN*(1-2*CUT);
526
      float[][] bands   = { {height,35,0.15f,0.3f,3,1,1},{0.001f,35,0.15f,0.3f,3,1,1} };
527
      float[][] corners = { {0.02f,0.10f} };
528
      float[][] centers = { { 0, 0, -B} };
529
      int[] bandIndices = numL==3 ? new int[] { 0,0,1,1,1,1 }       : new int[] { 0,1,1,1,1 };
530
      int[] indices     = numL==3 ? new int[] { 0,0,0,0,0,0,-1,-1 } : new int[] { 0,0,0,0,-1,-1 };
531
      return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
532
      }
533
    else
534
      {
535
      float height = isInIconMode() ? 0.001f : 0.03f;
536
      final float L = LEN*(1-3*CUT);
537
      float[][] bands   = { {height,35,0.15f,0.3f,4,1,1},{0.001f,35,0.15f,0.3f,4,0,0} };
538
      float[][] corners = { {0.02f,0.10f} };
539
      float[][] centers = { {0, -(SQ2/3)*L,-2*L/3} };
540
      int[] bandIndices = { 0,1,1,1 };
541
      int[] indices     = { 0,0,0,-1 };
542
      return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
543
      }
544
    }
545

    
546
///////////////////////////////////////////////////////////////////////////////////////////////////
547

    
548
  public int getNumCubitVariants(int[] numLayers)
549
    {
550
    return 3;
551
    }
552

    
553
///////////////////////////////////////////////////////////////////////////////////////////////////
554

    
555
  public int getCubitVariant(int cubit, int[] numLayers)
556
    {
557
    if( numLayers[0]==3 ) return cubit< 6 ? 0 : cubit<18 ? 1 : 2;
558
    else                  return cubit<24 ? 0 : cubit<48 ? 1 : 2;
559
    }
560

    
561
///////////////////////////////////////////////////////////////////////////////////////////////////
562

    
563
  public float getStickerRadius()
564
    {
565
    return 0.12f;
566
    }
567

    
568
///////////////////////////////////////////////////////////////////////////////////////////////////
569

    
570
  public float getStickerStroke()
571
    {
572
    return isInIconMode() ? 0.20f : 0.10f;
573
    }
574

    
575
///////////////////////////////////////////////////////////////////////////////////////////////////
576

    
577
  public float[][] getStickerAngles()
578
    {
579
    return null;
580
    }
581

    
582
///////////////////////////////////////////////////////////////////////////////////////////////////
583
// PUBLIC API
584

    
585
  public Static3D[] getRotationAxis()
586
    {
587
    return ROT_AXIS;
588
    }
589

    
590
///////////////////////////////////////////////////////////////////////////////////////////////////
591

    
592
  public int[][] getBasicAngles()
593
    {
594
    if( mBasicAngle ==null )
595
      {
596
      int num = getNumLayers()[0];
597
      int[] tmp = new int[num];
598
      for(int i=0; i<num; i++) tmp[i] = 4;
599
      mBasicAngle = new int[][] { tmp,tmp,tmp };
600
      }
601

    
602
    return mBasicAngle;
603
    }
604

    
605
///////////////////////////////////////////////////////////////////////////////////////////////////
606

    
607
  public String getShortName()
608
    {
609
    int[] numLayers = getNumLayers();
610
    return numLayers[0]==3 ? ObjectType.TRAJ_3.name() : ObjectType.TRAJ_4.name();
611
    }
612

    
613
///////////////////////////////////////////////////////////////////////////////////////////////////
614

    
615
  public ObjectSignature getSignature()
616
    {
617
    int[] numLayers = getNumLayers();
618

    
619
    switch(numLayers[0])
620
      {
621
      case 3: return new ObjectSignature(ObjectType.TRAJ_3);
622
      case 4: return new ObjectSignature(ObjectType.TRAJ_4);
623
      }
624

    
625
    return null;
626
    }
627

    
628
///////////////////////////////////////////////////////////////////////////////////////////////////
629

    
630
  public String getObjectName()
631
    {
632
    int[] numLayers = getNumLayers();
633

    
634
    switch(numLayers[0])
635
      {
636
      case 3: return "Trajber's Octahedron";
637
      case 4: return "Trajber 4x4";
638
      }
639

    
640
    return null;
641
    }
642

    
643
///////////////////////////////////////////////////////////////////////////////////////////////////
644

    
645
  public String getInventor()
646
    {
647
    int[] numLayers = getNumLayers();
648

    
649
    switch(numLayers[0])
650
      {
651
      case 3: return "Josef Trajber";
652
      case 4: return "Jürgen Brandt";
653
      }
654

    
655
    return null;
656
    }
657

    
658
///////////////////////////////////////////////////////////////////////////////////////////////////
659

    
660
  public int getYearOfInvention()
661
    {
662
    int[] numLayers = getNumLayers();
663
    return numLayers[0]==3 ? 1982 : 2001;
664
    }
665

    
666
///////////////////////////////////////////////////////////////////////////////////////////////////
667

    
668
  public int getComplexity()
669
    {
670
    int[] numLayers = getNumLayers();
671
    return numLayers[0]==3 ? 2 : 3;
672
    }
673

    
674
///////////////////////////////////////////////////////////////////////////////////////////////////
675

    
676
  public String[][] getTutorials()
677
    {
678
    int[] numLayers = getNumLayers();
679

    
680
    switch(numLayers[0])
681
      {
682
      case 3: return new String[][] {
683
                                     {"gb","Q2NSiuJWVvk","Trajber and UFO Tutorial","SuperAntoniovivaldi"},
684
                                     {"es","FPBirEJ8ZfY","Resolver Octaedro 3x3","Solución Rubik"},
685
                                     {"de","FjQXlwJGniQ","Trajbers Octahedron Tutorial","GerCubing"},
686
                                     {"br","kO3nMpZKv3Q","Resolver Octaedro Trajber","Rafael Cinoto"},
687
                                    };
688
      case 4: return new String[][] {
689
                                     {"gb","FZlw68I7snM","4x4 Trajber's Tutorial (1/2)","SuperAntoniovivaldi"},
690
                                     {"gb","VM0XFu7gAII","4x4 Trajber's Tutorial (2/2)","SuperAntoniovivaldi"},
691
                                     {"es","Q8ljV-feLpU","Tutorial Octaedro 4x4 (1/2)","Dany Cuber"},
692
                                     {"es","QyWpDLa1eZQ","Tutorial Octaedro 4x4 (2/2)","Dany Cuber"},
693
                                     {"ru","ikUogVow-58","Как собрать Октаэдр 4х4","RBcuber"},
694
                                     {"fr","4hxZyMVGiTA","Résolution de l'Octaèdre 4x4","asthalis"},
695
                                     {"pl","oPBvAT9lwt4","Octahedron 4x4 TUTORIAL PL","MrUK"},
696
                                     {"br","0ZgaoQ6IS2w","Resolver o octaedro Trajber 4x4 (1/3)","Rafael Cinoto"},
697
                                     {"br","TjxTx3IJy6M","Resolver o octaedro Trajber 4x4 (2/3)","Rafael Cinoto"},
698
                                     {"br","E8k2TXfUS8g","Resolver o octaedro Trajber 4x4 (3/3)","Rafael Cinoto"},
699
                                     {"vn","yorULpIm6Yw","Tutorial N.22 - Octahedron 4x4","Duy Thích Rubik"},
700
                                    };
701
      }
702

    
703
    return null;
704
    }
705
}
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