Project

General

Profile

Download (12.2 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistySquare2.java @ 1d581993

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2021 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import java.io.InputStream;
23

    
24
import org.distorted.library.type.Static3D;
25
import org.distorted.library.type.Static4D;
26

    
27
import org.distorted.objectlib.helpers.ObjectFaceShape;
28
import org.distorted.objectlib.helpers.ObjectSignature;
29
import org.distorted.objectlib.main.ObjectType;
30
import org.distorted.objectlib.helpers.ObjectShape;
31
import org.distorted.objectlib.scrambling.ScrambleState;
32

    
33
///////////////////////////////////////////////////////////////////////////////////////////////////
34

    
35
public class TwistySquare2 extends TwistySquare
36
{
37
  private ScrambleState[] mStates;
38
  private int[] mQuatIndex;
39
  private float[][] mCenters;
40

    
41
///////////////////////////////////////////////////////////////////////////////////////////////////
42

    
43
  public TwistySquare2(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
44
    {
45
    super(numL, meshState, iconMode, quat, move, scale, stream);
46
    }
47

    
48
///////////////////////////////////////////////////////////////////////////////////////////////////
49

    
50
  @Override
51
  public int[][] getSolvedQuats()
52
    {
53
    return new int[][]
54
      {
55
        { 2, 0,1 },                                   // 2 middle cubits in the first group
56
        {12, 2,4,6,8,10,12,14,16,19,21,23,25,  17 },  // 12 front and back edges and corners in the second group with quat[17]
57
        {12, 3,5,7,9,11,13,15,17,18,20,22,24,  23 }   // 12 left and right edges and corners in the third group with quat[23]
58
      };
59
    }
60

    
61
///////////////////////////////////////////////////////////////////////////////////////////////////
62

    
63
  public ScrambleState[] getScrambleStates()
64
    {
65
    if( mStates==null )
66
      {
67
      int[] SL_6 = new int[] { 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1};
68
      int[] SL_1 = new int[] { 0,1,1, 1,1,1 };
69
      int[] LO_2 = new int[] { 0,-5,2, 0,-4,2, 0,-3,2, 0,-2,2, 0,-1,2, 0,1,2, 0,2,2, 0,3,2, 0,4,2, 0,5,2, 0,5,2 };
70
      int[] LO_3 = new int[] { 0,-5,3, 0,-4,3, 0,-3,3, 0,-2,3, 0,-1,3, 0,1,3, 0,2,3, 0,3,3, 0,4,3, 0,5,3, 0,5,3 };
71
      int[] LO_4 = new int[] { 0,-5,4, 0,-4,4, 0,-3,4, 0,-2,4, 0,-1,4, 0,1,4, 0,2,4, 0,3,4, 0,4,4, 0,5,4, 0,5,4 };
72

    
73
      mStates = new ScrambleState[]
74
        {
75
        new ScrambleState( new int[][] { LO_2, SL_6, LO_3 } ),  // 0
76
        new ScrambleState( new int[][] { LO_2, null, LO_3 } ),  // SL
77
        new ScrambleState( new int[][] { null, SL_1, LO_4 } ),  // LO
78
        new ScrambleState( new int[][] { LO_4, SL_1, null } ),  // UP
79
        new ScrambleState( new int[][] { null, SL_1, null } ),  // UL
80
        };
81
      }
82

    
83
    return mStates;
84
    }
85

    
86
///////////////////////////////////////////////////////////////////////////////////////////////////
87

    
88
  public float[][] getCubitPositions(int[] numLayers)
89
    {
90
    if( mCenters ==null )
91
      {
92
      float Y = 0.75f + X/2;
93

    
94
      mCenters = new float[][]
95
        {
96
         { 1.5f, 0.0f, 0.0f }, // 0
97
         {-1.5f, 0.0f, 0.0f },
98

    
99
         { 0.0f, 1.0f, 1.5f }, // 2
100
         { 1.5f, 1.0f, 0.0f },
101
         { 0.0f, 1.0f,-1.5f },
102
         {-1.5f, 1.0f, 0.0f },
103
         { 0.0f,-1.0f, 1.5f },
104
         { 1.5f,-1.0f, 0.0f },
105
         { 0.0f,-1.0f,-1.5f },
106
         {-1.5f,-1.0f, 0.0f },
107

    
108
         {    Y, 1.0f, 1.5f }, // 10
109
         { 1.5f, 1.0f,   -Y },
110
         {   -Y, 1.0f,-1.5f },
111
         {-1.5f, 1.0f,    Y },
112
         {    Y,-1.0f, 1.5f },
113
         { 1.5f,-1.0f,   -Y },
114
         {   -Y,-1.0f,-1.5f },
115
         {-1.5f,-1.0f,    Y },
116

    
117
         { 1.5f, 1.0f,    Y }, // 18
118
         {    Y, 1.0f,-1.5f },
119
         {-1.5f, 1.0f,   -Y },
120
         {   -Y, 1.0f, 1.5f },
121
         { 1.5f,-1.0f,    Y },
122
         {    Y,-1.0f,-1.5f },
123
         {-1.5f,-1.0f,   -Y },
124
         {   -Y,-1.0f, 1.5f },
125
        };
126
      }
127

    
128
    return mCenters;
129
    }
130

    
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

    
133
  public Static4D getCubitQuats(int cubit, int[] numLayers)
134
    {
135
    if( mQuatIndex==null )
136
      {
137
      mQuatIndex = new int[]
138
        {
139
        0, 6,
140
        0, 9, 6, 3,17,14,23,20,
141
        0, 9, 6, 3, 0, 9, 6, 3,14, 23, 20, 17, 14, 23, 20, 17
142
        };
143
      }
144

    
145
    return mObjectQuats[mQuatIndex[cubit]];
146
    }
147

    
148
///////////////////////////////////////////////////////////////////////////////////////////////////
149

    
150
  public ObjectShape getObjectShape(int variant)
151
    {
152
    if( variant==0 )
153
      {
154
      float[][] vertices =
155
        {
156
         { -1.5f-X, 0.5f, 1.5f },
157
         {    0.0f, 0.5f, 1.5f },
158
         {    0.0f, 0.5f,-1.5f },
159
         { -1.5f+X, 0.5f,-1.5f },
160
         { -1.5f-X,-0.5f, 1.5f },
161
         {    0.0f,-0.5f, 1.5f },
162
         {    0.0f,-0.5f,-1.5f },
163
         { -1.5f+X,-0.5f,-1.5f }
164
        };
165

    
166
      int[][] indices =
167
        {
168
         {4,5,1,0},
169
         {5,6,2,1},
170
         {6,7,3,2},
171
         {7,4,0,3},
172
         {0,1,2,3},
173
         {7,6,5,4}
174
        };
175

    
176
      return new ObjectShape(vertices, indices);
177
      }
178
    else if( variant==1 )
179
      {
180
      float[][] vertices =
181
        {
182
         {  -X, 0.5f, 0.0f },
183
         {  +X, 0.5f, 0.0f },
184
         {0.0f, 0.5f,-1.5f },
185
         {  -X,-0.5f, 0.0f },
186
         {  +X,-0.5f, 0.0f },
187
         {0.0f,-0.5f,-1.5f },
188
        };
189

    
190
      int[][] indices =
191
        {
192
         {0,1,2},
193
         {3,4,1,0},
194
         {5,4,3},
195
         {4,5,2,1},
196
         {5,3,0,2}
197
        };
198

    
199
      return new ObjectShape(vertices, indices);
200
      }
201
    else
202
      {
203
      float[][] vertices =
204
        {
205
         {-0.75f+X/2, 0.5f,  0.0f },
206
         { 0.75f-X/2, 0.5f,  0.0f },
207
         {-0.75f-X/2, 0.5f, -1.5f },
208
         {-0.75f+X/2,-0.5f,  0.0f },
209
         { 0.75f-X/2,-0.5f,  0.0f },
210
         {-0.75f-X/2,-0.5f, -1.5f }
211
        };
212
      int[][] indices =
213
        {
214
         {0,1,2},
215
         {3,4,1,0},
216
         {5,4,3},
217
         {4,5,2,1},
218
         {5,3,0,2}
219
        };
220

    
221
      return new ObjectShape(vertices, indices);
222
      }
223
    }
224

    
225
///////////////////////////////////////////////////////////////////////////////////////////////////
226

    
227
  public ObjectFaceShape getObjectFaceShape(int variant)
228
    {
229
    if( variant==0 )
230
      {
231
      float h1 = isInIconMode() ? 0.001f : 0.04f;
232
      float h2 = isInIconMode() ? 0.001f : 0.02f;
233
      float[][] bands     = { {h1,35,0.2f,0.8f,5,2,1}, {h2,35,0.5f,1.0f,5,2,1}, {0.001f,35,0.3f,0.8f,5,2,1} };
234
      int[] bandIndices   = { 0,0,1,2,2,2 };
235
      float[][] corners   = { {0.03f,0.05f} };
236
      int[] cornerIndices = { 0,0,0,0,0,0,0,0 };
237
      float[][] centers   = { { -0.75f, 0.0f, 0.0f} };
238
      int[] centerIndices = { 0,0,0,0,0,0,0,0 };
239
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
240
      }
241
    else if( variant==1 )
242
      {
243
      float h1 = isInIconMode() ? 0.001f : 0.038f;
244
      float[][] bands     = { {h1,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
245
      int[] bandIndices   = { 0,0,0,1,1 };
246
      float[][] corners   = { {0.04f,0.15f} };
247
      int[] cornerIndices = { 0,0,-1,0,0,-1 };
248
      float[][] centers   = { { 0.0f, 0.0f,-0.5f} };
249
      int[] centerIndices = { 0,0,-1,0,0,-1 };
250
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
251
      }
252
    else
253
      {
254
      float h1 = isInIconMode() ? 0.001f : 0.03f;
255
      float[][] bands     = { {h1,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
256
      int[] bandIndices   = { 0,0,0,1,1 };
257
      float[][] corners   = { {0.05f,0.13f} };
258
      int[] cornerIndices = { 0,0,-1,0,0,-1 };
259
      float[][] centers   = { { 0.0f, 0.0f,-0.5f} };
260
      int[] centerIndices = { 0,0,-1,0,0,-1 };
261
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
262
      }
263
    }
264

    
265
///////////////////////////////////////////////////////////////////////////////////////////////////
266

    
267
  public int getNumCubitVariants(int[] numLayers)
268
    {
269
    return 3;
270
    }
271

    
272
///////////////////////////////////////////////////////////////////////////////////////////////////
273

    
274
  public int getCubitVariant(int cubit, int[] numLayers)
275
    {
276
    return cubit<2 ? 0 : (cubit<10 ? 1:2);
277
    }
278

    
279
///////////////////////////////////////////////////////////////////////////////////////////////////
280

    
281
  public float getStickerRadius()
282
    {
283
    return 0.12f;
284
    }
285

    
286
///////////////////////////////////////////////////////////////////////////////////////////////////
287

    
288
  public float getStickerStroke()
289
    {
290
    return isInIconMode() ? 0.20f : 0.10f;
291
    }
292

    
293
///////////////////////////////////////////////////////////////////////////////////////////////////
294

    
295
  public float[][] getStickerAngles()
296
    {
297
    return null;
298
    }
299

    
300
///////////////////////////////////////////////////////////////////////////////////////////////////
301
// PUBLIC API
302

    
303
  public String getShortName()
304
    {
305
    return ObjectType.SQU2_3.name();
306
    }
307

    
308
///////////////////////////////////////////////////////////////////////////////////////////////////
309

    
310
  public ObjectSignature getSignature()
311
    {
312
    return new ObjectSignature(ObjectType.SQU2_3);
313
    }
314

    
315
///////////////////////////////////////////////////////////////////////////////////////////////////
316

    
317
  public String getObjectName()
318
    {
319
    return "Square-2";
320
    }
321

    
322
///////////////////////////////////////////////////////////////////////////////////////////////////
323

    
324
  public String getInventor()
325
    {
326
    return "David Litwin";
327
    }
328

    
329
///////////////////////////////////////////////////////////////////////////////////////////////////
330

    
331
  public int getYearOfInvention()
332
    {
333
    return 1995;
334
    }
335

    
336
///////////////////////////////////////////////////////////////////////////////////////////////////
337

    
338
  public int getComplexity()
339
    {
340
    return 3;
341
    }
342

    
343
///////////////////////////////////////////////////////////////////////////////////////////////////
344

    
345
  public String[][] getTutorials()
346
    {
347
    return new String[][] {
348
                          {"gb","PPXojiFthEs","Square-2 Tutorial","SuperAntoniovivaldi"},
349
                          {"es","IiMwc51xKBQ","Cómo resolver Square-2","skieur cubb"},
350
                          {"ru","XZ6m8uF5oUk","Как собрать Square-2.","Илья Топор-Гилка"},
351
                          {"fr","R-m9IgYAFPA","Tutoriel: résolution du Square-2","skieur cubb"},
352
                          {"pl","SukHyoMzcgM","Square-2 TUTORIAL PL","MrUk"},
353
                          {"br","T3ts5gHLJV8","Tutorial do Square-2 1/2","Rafael Cinoto"},
354
                          {"br","4wwWE5Ni0Fw","Tutorial do Square-2 2/2","Rafael Cinoto"},
355
                          {"kr","psG9Ar4pBrc","초보자를 위한 스퀘어2 해법","SlowCuberToumai"},
356
                          {"vn","_37Pc8Y_-Hs","Square-2 Tutorial","VĂN CÔNG TÙNG"},
357
                         };
358
    }
359
}
(31-31/36)