minor
Dynamically figure out the best TextureHeight (so it doesn't exceed the maximum!
new meshes & jsons for Kilominxes; tutorials for Magic Towers.
comments
fix for scrambling
fix a longstanding memory leak: somehow the reference to BlockController held in ObjectPreRender prevents the PreRender (and thus the TwistyObject held inside along with its Bitmap) from getting garbage collected.Actually I am not sure why.
fix the 'holes in textures' problem.
fix the 'band' problem in the TwistyBandagedMegaminx.
fix the 'texture' problem in the TwistyBandagedMegaminx.
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