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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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1d581993
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import org.distorted.objectlib.main.ObjectType;
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198c5bf0
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyRedi extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ3/3, SQ3/3, SQ3/3),
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new Static3D( SQ3/3, SQ3/3,-SQ3/3),
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new Static3D( SQ3/3,-SQ3/3, SQ3/3),
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new Static3D( SQ3/3,-SQ3/3,-SQ3/3)
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29b82486
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPosition;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyRedi(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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mEdges = new int[][]
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{
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{ 0,8,1,8, 4,1,5,1, 6,7,7,7, 10,2,11,2, 12,6,13,6, 16,3,17,3, 18,5,19,5, 22,4,23,4 }, // 0
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{ 10,2,11,2, 16,3,17,3, 18,5,19,5 }, // 1
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{ 4,1,5,1, 12,6,13,6, 22,4,23,4 }, // 2
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{ 4,1,5,1, 6,7,7,7, 22,4,23,4 }, // 3
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{ 0,8,1,8, 10,2,11,2, 16,3,17,3 }, // 4
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{ 4,1,5,1, 6,7,7,7, 12,6,13,6 }, // 5
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{ 0,8,1,8, 10,2,11,2, 18,5,19,5 }, // 6
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{ 0,8,1,8, 16,3,17,3, 18,5,19,5 }, // 7
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{ 6,7,7,7, 12,6,13,6, 22,4,23,4 }, // 8
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};
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = SQ3/3 +0.05f;
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float[] cut = new float[] {-C,C};
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,false,true};
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return new boolean[][] { tmp,tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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59c20632
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_SPLIT_CORNER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7b832206
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPosition==null )
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{
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final float DIST_CORNER = 1.0f;
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final float DIST_EDGE = 1.5f;
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52f4db8a
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mPosition = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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{ 0.0f, DIST_EDGE, DIST_EDGE },
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{ DIST_EDGE, 0.0f, DIST_EDGE },
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{ 0.0f,-DIST_EDGE, DIST_EDGE },
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{-DIST_EDGE, 0.0f, DIST_EDGE },
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{ DIST_EDGE, DIST_EDGE, 0.0f },
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{ DIST_EDGE,-DIST_EDGE, 0.0f },
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{-DIST_EDGE,-DIST_EDGE, 0.0f },
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{-DIST_EDGE, DIST_EDGE, 0.0f },
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{ 0.0f, DIST_EDGE,-DIST_EDGE },
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{ DIST_EDGE, 0.0f,-DIST_EDGE },
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{ 0.0f,-DIST_EDGE,-DIST_EDGE },
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{-DIST_EDGE, 0.0f,-DIST_EDGE }
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};
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}
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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switch(cubit)
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{
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802fe251
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case 0: return mObjectQuats[0]; // unit quat
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case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
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case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
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802fe251
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case 3: return mObjectQuats[9]; // 180 along X
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case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
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802fe251
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case 5: return mObjectQuats[11]; // 180 along Y
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case 6: return mObjectQuats[10]; // 180 along Z
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d0e6cf7f
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Leszek Koltunski
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case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2)
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802fe251
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case 8: return mObjectQuats[0];
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case 9: return mObjectQuats[2];
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case 10: return mObjectQuats[10];
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case 11: return mObjectQuats[8];
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case 12: return mObjectQuats[1];
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case 13: return mObjectQuats[4];
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case 14: return mObjectQuats[6];
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case 15: return mObjectQuats[7];
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case 16: return mObjectQuats[11];
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case 17: return mObjectQuats[5];
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case 18: return mObjectQuats[9];
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case 19: return mObjectQuats[3];
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d0e6cf7f
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Leszek Koltunski
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}
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return null;
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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84a17011
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private float[][] getVertices(int variant)
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29b82486
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{
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if( variant==0 )
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{
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84a17011
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Leszek Koltunski
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return new float[][]
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29b82486
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{
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{ 0.0f, 0.0f, 0.0f },
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{-0.5f, 0.5f, 0.5f },
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{-0.5f,-0.5f, 0.5f },
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{ 0.5f, 0.5f, 0.5f },
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{ 0.5f,-0.5f, 0.5f },
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{ 0.5f, 0.5f,-0.5f },
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{ 0.5f,-0.5f,-0.5f },
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{-0.5f, 0.5f,-0.5f },
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};
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84a17011
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Leszek Koltunski
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}
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else
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{
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return new float[][]
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{
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{-0.5f, 0.0f, 0.0f},
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{ 0.5f, 0.0f, 0.0f},
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{-0.5f,-1.0f, 0.0f},
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{ 0.5f,-1.0f, 0.0f},
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{ 0.0f,-1.5f, 0.0f},
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{-0.5f, 0.0f,-1.0f},
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{ 0.5f, 0.0f,-1.0f},
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{ 0.0f, 0.0f,-1.5f},
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};
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}
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}
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29b82486
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Leszek Koltunski
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246 |
84a17011
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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4e9f2df5
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Leszek Koltunski
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int[][] indices =
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29b82486
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Leszek Koltunski
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{
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{ 2,4,3,1 },
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{ 1,3,5,7 },
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{ 4,6,5,3 },
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846b69f3
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{ 0,4,2 },
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{ 0,7,5 },
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{ 0,6,4 },
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{ 0,1,7 },
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{ 0,2,1 },
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{ 0,5,6 }
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29b82486
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Leszek Koltunski
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};
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84a17011
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Leszek Koltunski
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return new ObjectShape(getVertices(variant), indices);
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29b82486
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Leszek Koltunski
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}
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else
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{
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4e9f2df5
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Leszek Koltunski
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int[][] indices =
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29b82486
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Leszek Koltunski
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{
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{ 0,2,4,3,1 },
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{ 0,1,6,7,5 },
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{ 1,3,6 },
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846b69f3
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Leszek Koltunski
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{ 5,2,0 },
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29b82486
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Leszek Koltunski
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{ 4,7,6,3 },
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277 |
846b69f3
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Leszek Koltunski
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{ 2,5,7,4 }
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29b82486
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};
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279 |
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280 |
84a17011
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Leszek Koltunski
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return new ObjectShape(getVertices(variant), indices);
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281 |
3ee1d662
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Leszek Koltunski
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}
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282 |
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}
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283 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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285 |
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public ObjectFaceShape getObjectFaceShape(int variant)
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287 |
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{
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288 |
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if( variant==0 )
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289 |
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{
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290 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.06f;
|
291 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
292 |
84a17011
|
Leszek Koltunski
|
float[][] bands = { {h1,35,0.5f,0.7f,5,2,2}, {h2,35,0.2f,0.4f,5,2,2} };
|
293 |
|
|
int[] indices = { 0,0,0,1,1,1,1,1,1 };
|
294 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
295 |
3ee1d662
|
Leszek Koltunski
|
}
|
296 |
|
|
else
|
297 |
|
|
{
|
298 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.038f;
|
299 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.020f;
|
300 |
84a17011
|
Leszek Koltunski
|
float[][] bands = { {h1,35,0.250f,0.7f,7,2,2}, {h2,35,0.125f,0.2f,3,1,2}, {h2,35,0.125f,0.2f,3,1,1} };
|
301 |
|
|
int[] indices = { 0,0,1,1,2,2 };
|
302 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
303 |
|
|
}
|
304 |
|
|
}
|
305 |
3bf19410
|
Leszek Koltunski
|
|
306 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
307 |
|
|
|
308 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
309 |
|
|
{
|
310 |
|
|
if( variant==0 )
|
311 |
|
|
{
|
312 |
|
|
float[][] corners = { {0.06f,0.12f} };
|
313 |
|
|
int[] indices = { -1,0,-1,0,0,0,-1,-1 };
|
314 |
|
|
float[][] centers = { { 0.0f, 0.0f, 0.0f} };
|
315 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
316 |
|
|
}
|
317 |
|
|
else
|
318 |
|
|
{
|
319 |
|
|
float[][] corners = { {0.06f,0.20f} };
|
320 |
|
|
int[] indices = { 0,0,-1,-1,-1,-1,-1,-1 };
|
321 |
|
|
float[][] centers = { { 0.0f,-0.75f,-0.75f} };
|
322 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
323 |
29b82486
|
Leszek Koltunski
|
}
|
324 |
|
|
}
|
325 |
|
|
|
326 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
327 |
|
|
|
328 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
329 |
29b82486
|
Leszek Koltunski
|
{
|
330 |
|
|
return 2;
|
331 |
|
|
}
|
332 |
|
|
|
333 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
334 |
|
|
|
335 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
336 |
29b82486
|
Leszek Koltunski
|
{
|
337 |
|
|
return cubit<8 ? 0:1;
|
338 |
|
|
}
|
339 |
|
|
|
340 |
053ffa02
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
341 |
8592461c
|
Leszek Koltunski
|
|
342 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
343 |
053ffa02
|
Leszek Koltunski
|
{
|
344 |
|
|
return 0.09f;
|
345 |
|
|
}
|
346 |
|
|
|
347 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
348 |
|
|
|
349 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
350 |
053ffa02
|
Leszek Koltunski
|
{
|
351 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.20f : 0.09f;
|
352 |
053ffa02
|
Leszek Koltunski
|
}
|
353 |
|
|
|
354 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
355 |
|
|
|
356 |
d53fb890
|
Leszek Koltunski
|
public float[][] getStickerAngles()
|
357 |
00f4980d
|
Leszek Koltunski
|
{
|
358 |
|
|
return null;
|
359 |
|
|
}
|
360 |
|
|
|
361 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
362 |
|
|
// PUBLIC API
|
363 |
|
|
|
364 |
|
|
public Static3D[] getRotationAxis()
|
365 |
|
|
{
|
366 |
|
|
return ROT_AXIS;
|
367 |
|
|
}
|
368 |
|
|
|
369 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370 |
|
|
|
371 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
372 |
29b82486
|
Leszek Koltunski
|
{
|
373 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
374 |
|
|
{
|
375 |
|
|
int num = getNumLayers()[0];
|
376 |
|
|
int[] tmp = new int[num];
|
377 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
378 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
379 |
|
|
}
|
380 |
|
|
|
381 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
382 |
|
|
}
|
383 |
|
|
|
384 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
385 |
|
|
|
386 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
387 |
61aa85e4
|
Leszek Koltunski
|
{
|
388 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.REDI_3.name();
|
389 |
|
|
}
|
390 |
|
|
|
391 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
392 |
|
|
|
393 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
394 |
5f54927b
|
Leszek Koltunski
|
{
|
395 |
2dffaf22
|
Leszek Koltunski
|
return new ObjectSignature(ObjectSignatures.REDI_3);
|
396 |
61aa85e4
|
Leszek Koltunski
|
}
|
397 |
|
|
|
398 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399 |
|
|
|
400 |
e26eb4e7
|
Leszek Koltunski
|
public String getObjectName()
|
401 |
29b82486
|
Leszek Koltunski
|
{
|
402 |
e26eb4e7
|
Leszek Koltunski
|
return "Redi Cube";
|
403 |
29b82486
|
Leszek Koltunski
|
}
|
404 |
|
|
|
405 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
406 |
|
|
|
407 |
e26eb4e7
|
Leszek Koltunski
|
public String getInventor()
|
408 |
29b82486
|
Leszek Koltunski
|
{
|
409 |
e26eb4e7
|
Leszek Koltunski
|
return "Oskar van Deventer";
|
410 |
29b82486
|
Leszek Koltunski
|
}
|
411 |
|
|
|
412 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413 |
|
|
|
414 |
e26eb4e7
|
Leszek Koltunski
|
public int getYearOfInvention()
|
415 |
59c20632
|
Leszek Koltunski
|
{
|
416 |
|
|
return 2009;
|
417 |
|
|
}
|
418 |
|
|
|
419 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
420 |
|
|
|
421 |
e26eb4e7
|
Leszek Koltunski
|
public int getComplexity()
|
422 |
29b82486
|
Leszek Koltunski
|
{
|
423 |
b4223a92
|
Leszek Koltunski
|
return 1;
|
424 |
29b82486
|
Leszek Koltunski
|
}
|
425 |
052e0362
|
Leszek Koltunski
|
|
426 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427 |
|
|
|
428 |
|
|
public String[][] getTutorials()
|
429 |
|
|
{
|
430 |
|
|
return new String[][] {
|
431 |
|
|
{"gb","Qn7TJED6O-4","How to Solve the MoYu Redi Cube","Z3"},
|
432 |
|
|
{"es","g0M38Aotgac","Resolver Redi Cube","Cuby"},
|
433 |
|
|
{"ru","dlNRbE-hyzU","Как собрать Реди Куб","Алексей Ярыгин"},
|
434 |
|
|
{"fr","zw7UZcqqsgA","Comment résoudre le Redi Cube","ValentinoCube"},
|
435 |
|
|
{"de","YU8riouyC2w","Redi Cube Solve","CubaroCubing"},
|
436 |
|
|
{"pl","vxo3lXMsWQI","Jak ułożyć Redi Cube?","DJ rubiks"},
|
437 |
|
|
{"br","muQ8U_G4LmM","Como resolver o Redi Cube","Rafael Cinoto"},
|
438 |
|
|
{"kr","a5CzDMbRzbY","레디큐브를 배우기","vincentcube"},
|
439 |
a399e91b
|
Leszek Koltunski
|
{"vn","2JZxtmrKUn4","Tutorial N.6 - Redi","Duy Thích Rubik"},
|
440 |
052e0362
|
Leszek Koltunski
|
};
|
441 |
|
|
}
|
442 |
29b82486
|
Leszek Koltunski
|
}
|