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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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ecf3d6e3
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import org.distorted.library.type.Static3D;
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29b82486
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import org.distorted.library.type.Static4D;
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84a17011
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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1d581993
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import org.distorted.objectlib.helpers.ObjectSignature;
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84a17011
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistySquare2 extends TwistySquare
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{
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private int[][] mEdges;
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private int[] mQuatIndex;
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private float[][] mCenters;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistySquare2(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][] getSolvedQuats()
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{
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return new int[][]
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{
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{ 2, 0,1 }, // 2 middle cubits in the first group
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{12, 2,4,6,8,10,12,14,16,19,21,23,25, 17 }, // 12 front and back edges and corners in the second group with quat[17]
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{12, 3,5,7,9,11,13,15,17,18,20,22,24, 23 } // 12 left and right edges and corners in the third group with quat[23]
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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mEdges = new int[][]
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{
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{ 0,2,1,2,2,2,3,2,4,2,5,2,6,2,7,2,8,2,9,2,10,2,
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33,1,34,1,33,1,34,1,33,1,34,1,33,1,34,1,33,1,34,1,33,1,34,1,
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35,3,36,3,37,3,38,3,39,3,40,3,41,3,42,3,43,3,44,3,45,3 }, // 0
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{ 0,2,1,2,2,2,3,2,4,2,5,2,6,2,7,2,8,2,9,2,10,2,
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35,3,36,3,37,3,38,3,39,3,40,3,41,3,42,3,43,3,44,3,45,3 }, // 1 SL
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{ 33,1,34,1,
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35,4,36,4,37,4,38,4,39,4,40,4,41,4,42,4,43,4,44,4,45,4 }, // 2 LO
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{ 0,4,1,4,2,4,3,4,4,4,5,4,6,4,7,4,8,4,9,4,10,4,
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33,1,34,1 }, // 3 UP
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{ 33,1,34,1 } // 4 UL
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};
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters ==null )
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{
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float Y = 0.75f + X/2;
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mCenters = new float[][]
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{
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{ 1.5f, 0.0f, 0.0f }, // 0
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{-1.5f, 0.0f, 0.0f },
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{ 0.0f, 1.0f, 1.5f }, // 2
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{ 1.5f, 1.0f, 0.0f },
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{ 0.0f, 1.0f,-1.5f },
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{-1.5f, 1.0f, 0.0f },
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{ 0.0f,-1.0f, 1.5f },
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{ 1.5f,-1.0f, 0.0f },
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{ 0.0f,-1.0f,-1.5f },
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{-1.5f,-1.0f, 0.0f },
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{ Y, 1.0f, 1.5f }, // 10
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{ 1.5f, 1.0f, -Y },
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{ -Y, 1.0f,-1.5f },
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{-1.5f, 1.0f, Y },
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{ Y,-1.0f, 1.5f },
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{ 1.5f,-1.0f, -Y },
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{ -Y,-1.0f,-1.5f },
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{-1.5f,-1.0f, Y },
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{ 1.5f, 1.0f, Y }, // 18
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{ Y, 1.0f,-1.5f },
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{-1.5f, 1.0f, -Y },
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{ -Y, 1.0f, 1.5f },
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{ 1.5f,-1.0f, Y },
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{ Y,-1.0f,-1.5f },
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{-1.5f,-1.0f, -Y },
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{ -Y,-1.0f, 1.5f },
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null )
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{
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mQuatIndex = new int[]
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{
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0, 6,
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0, 9, 6, 3,17,14,23,20,
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0, 9, 6, 3, 0, 9, 6, 3,14, 23, 20, 17, 14, 23, 20, 17
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};
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}
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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29b82486
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Leszek Koltunski
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{
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if( variant==0 )
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{
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84a17011
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return new float[][]
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{
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{ -1.5f-X, 0.5f, 1.5f },
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{ 0.0f, 0.5f, 1.5f },
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{ 0.0f, 0.5f,-1.5f },
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{ -1.5f+X, 0.5f,-1.5f },
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{ -1.5f-X,-0.5f, 1.5f },
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{ 0.0f,-0.5f, 1.5f },
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{ 0.0f,-0.5f,-1.5f },
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{ -1.5f+X,-0.5f,-1.5f }
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};
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}
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else if( variant==1 )
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{
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return new float[][]
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{
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{ -X, 0.5f, 0.0f },
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{ +X, 0.5f, 0.0f },
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{0.0f, 0.5f,-1.5f },
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{ -X,-0.5f, 0.0f },
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{ +X,-0.5f, 0.0f },
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{0.0f,-0.5f,-1.5f },
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};
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}
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else
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{
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return new float[][]
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{
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{-0.75f+X/2, 0.5f, 0.0f },
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{ 0.75f-X/2, 0.5f, 0.0f },
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{-0.75f-X/2, 0.5f, -1.5f },
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{-0.75f+X/2,-0.5f, 0.0f },
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{ 0.75f-X/2,-0.5f, 0.0f },
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{-0.75f-X/2,-0.5f, -1.5f }
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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29b82486
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Leszek Koltunski
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84a17011
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Leszek Koltunski
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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4e9f2df5
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int[][] indices =
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29b82486
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{
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{4,5,1,0},
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{5,6,2,1},
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{6,7,3,2},
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33c707e8
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{7,4,0,3},
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{0,1,2,3},
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846b69f3
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{7,6,5,4}
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};
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return new ObjectShape(getVertices(variant), indices);
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29b82486
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Leszek Koltunski
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}
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else if( variant==1 )
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{
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int[][] indices =
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29b82486
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{
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{0,1,2},
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{3,4,1,0},
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{5,4,3},
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{4,5,2,1},
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{5,3,0,2}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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int[][] indices =
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{
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{0,1,2},
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{3,4,1,0},
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{5,4,3},
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{4,5,2,1},
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{5,3,0,2}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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if( variant==0 )
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{
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Leszek Koltunski
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float h1 = isInIconMode() ? 0.001f : 0.04f;
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float h2 = isInIconMode() ? 0.001f : 0.02f;
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float[][] bands = { {h1,35,0.2f,0.8f,5,2,1}, {h2,35,0.5f,1.0f,5,2,1}, {0.001f,35,0.3f,0.8f,5,2,1} };
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int[] indices = { 0,0,1,2,2,2 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else if( variant==1 )
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{
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float h1 = isInIconMode() ? 0.001f : 0.038f;
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float[][] bands = { {h1,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
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int[] indices = { 0,0,0,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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3ee1d662
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}
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else
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{
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float h1 = isInIconMode() ? 0.001f : 0.03f;
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Leszek Koltunski
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float[][] bands = { {h1,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
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int[] indices = { 0,0,0,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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if( variant==0 )
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{
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float[][] corners = { {0.03f,0.05f} };
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int[] indices = { 0,0,0,0,0,0,0,0 };
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float[][] centers = { { -0.75f, 0.0f, 0.0f} };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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}
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else if( variant==1 )
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{
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float[][] corners = { {0.04f,0.15f} };
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int[] indices = { 0,0,-1,0,0,-1 };
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float[][] centers = { { 0.0f, 0.0f,-0.5f} };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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}
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else
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{
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float[][] corners = { {0.05f,0.13f} };
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int[] indices = { 0,0,-1,0,0,-1 };
|
279 |
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float[][] centers = { { 0.0f, 0.0f,-0.5f} };
|
280 |
|
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
281 |
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}
|
282 |
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}
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283 |
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284 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
285 |
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|
286 |
e30c522a
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Leszek Koltunski
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public int getNumCubitVariants(int[] numLayers)
|
287 |
29b82486
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Leszek Koltunski
|
{
|
288 |
|
|
return 3;
|
289 |
|
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}
|
290 |
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|
291 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
292 |
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|
293 |
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Leszek Koltunski
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public int getCubitVariant(int cubit, int[] numLayers)
|
294 |
29b82486
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Leszek Koltunski
|
{
|
295 |
|
|
return cubit<2 ? 0 : (cubit<10 ? 1:2);
|
296 |
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}
|
297 |
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|
298 |
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
299 |
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|
300 |
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public float getStickerRadius()
|
301 |
89704841
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Leszek Koltunski
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{
|
302 |
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return 0.12f;
|
303 |
|
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}
|
304 |
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|
305 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
306 |
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|
307 |
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public float getStickerStroke()
|
308 |
89704841
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Leszek Koltunski
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{
|
309 |
3bf19410
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Leszek Koltunski
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return isInIconMode() ? 0.20f : 0.10f;
|
310 |
89704841
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Leszek Koltunski
|
}
|
311 |
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|
|
312 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
313 |
|
|
|
314 |
d53fb890
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Leszek Koltunski
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public float[][] getStickerAngles()
|
315 |
89704841
|
Leszek Koltunski
|
{
|
316 |
|
|
return null;
|
317 |
|
|
}
|
318 |
|
|
|
319 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
320 |
|
|
// PUBLIC API
|
321 |
|
|
|
322 |
5f54927b
|
Leszek Koltunski
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public String getShortName()
|
323 |
61aa85e4
|
Leszek Koltunski
|
{
|
324 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.SQU2_3.name();
|
325 |
|
|
}
|
326 |
|
|
|
327 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
328 |
|
|
|
329 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
330 |
5f54927b
|
Leszek Koltunski
|
{
|
331 |
2dffaf22
|
Leszek Koltunski
|
return new ObjectSignature(ObjectSignatures.SQU2_3);
|
332 |
61aa85e4
|
Leszek Koltunski
|
}
|
333 |
|
|
|
334 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
335 |
|
|
|
336 |
e26eb4e7
|
Leszek Koltunski
|
public String getObjectName()
|
337 |
29b82486
|
Leszek Koltunski
|
{
|
338 |
e26eb4e7
|
Leszek Koltunski
|
return "Square-2";
|
339 |
29b82486
|
Leszek Koltunski
|
}
|
340 |
|
|
|
341 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
342 |
|
|
|
343 |
e26eb4e7
|
Leszek Koltunski
|
public String getInventor()
|
344 |
29b82486
|
Leszek Koltunski
|
{
|
345 |
e26eb4e7
|
Leszek Koltunski
|
return "David Litwin";
|
346 |
29b82486
|
Leszek Koltunski
|
}
|
347 |
|
|
|
348 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
349 |
|
|
|
350 |
e26eb4e7
|
Leszek Koltunski
|
public int getYearOfInvention()
|
351 |
59c20632
|
Leszek Koltunski
|
{
|
352 |
|
|
return 1995;
|
353 |
|
|
}
|
354 |
|
|
|
355 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
356 |
|
|
|
357 |
e26eb4e7
|
Leszek Koltunski
|
public int getComplexity()
|
358 |
29b82486
|
Leszek Koltunski
|
{
|
359 |
b4223a92
|
Leszek Koltunski
|
return 3;
|
360 |
29b82486
|
Leszek Koltunski
|
}
|
361 |
052e0362
|
Leszek Koltunski
|
|
362 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
363 |
|
|
|
364 |
|
|
public String[][] getTutorials()
|
365 |
|
|
{
|
366 |
|
|
return new String[][] {
|
367 |
|
|
{"gb","PPXojiFthEs","Square-2 Tutorial","SuperAntoniovivaldi"},
|
368 |
|
|
{"es","IiMwc51xKBQ","Cómo resolver Square-2","skieur cubb"},
|
369 |
|
|
{"ru","XZ6m8uF5oUk","Как собрать Square-2.","Илья Топор-Гилка"},
|
370 |
|
|
{"fr","R-m9IgYAFPA","Tutoriel: résolution du Square-2","skieur cubb"},
|
371 |
|
|
{"pl","SukHyoMzcgM","Square-2 TUTORIAL PL","MrUk"},
|
372 |
|
|
{"br","T3ts5gHLJV8","Tutorial do Square-2 1/2","Rafael Cinoto"},
|
373 |
|
|
{"br","4wwWE5Ni0Fw","Tutorial do Square-2 2/2","Rafael Cinoto"},
|
374 |
|
|
{"kr","psG9Ar4pBrc","초보자를 위한 스퀘어2 해법","SlowCuberToumai"},
|
375 |
a399e91b
|
Leszek Koltunski
|
{"vn","_37Pc8Y_-Hs","Square-2 Tutorial","VĂN CÔNG TÙNG"},
|
376 |
052e0362
|
Leszek Koltunski
|
};
|
377 |
|
|
}
|
378 |
29b82486
|
Leszek Koltunski
|
}
|