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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_DODECAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.touchcontrol.TouchControlDodecahedron;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeDodecahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyUltimate extends ShapeDodecahedron
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{
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private static final float A = (float)Math.sqrt(21*SQ5+47);
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private static final float B = SQ6*(5*SQ5+11)/(6*A);
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private static final float C = SQ6*( SQ5+ 2)/(3*A);
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private static final float D = SQ3/3;
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private static final float E = (SQ5+1)/4;
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private static final float G = (SQ5+3)/4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( B,0,C ),
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new Static3D( C,B,0 ),
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new Static3D(-D,D,D ),
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new Static3D( 0,C,-B)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private int[] mQuatIndex;
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public TwistyUltimate(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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mPositions = new float[][]
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{
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{ 0, -1, 2*G },
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{ 2*E,-2*E,-2*E },
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{-2*G, 0, -1 },
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{ 1, 2*G, 0 },
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{-2*E, 2*E, 2*E },
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{ 2*G, 0, 1 },
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{ -1, -2*G, 0 },
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{ 0, 1,-2*G },
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{ E, (E+0.5f), (E+G) },
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{ -(E+G), -E, (E+0.5f) },
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{ (E+0.5f), -(E+G), E },
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{ -E,-(E+0.5f), -(E+G) },
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{ (E+G), E,-(E+0.5f) },
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{-(E+0.5f), (E+G), -E }
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};
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,2,5,6,
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0,8,2,1,
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0,5,8,9,1,6 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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return new float[][]
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{
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{ 0 , 0 , 0 },
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{ -E , E+0.5f, -0.5f },
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{-0.5f , -E , -E-0.5f},
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{ E+0.5f, 0.5f , -E },
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{ 0 , 1 , -2*E-1 },
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{ 0 , 1 , 0 },
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{ -E ,-E+0.5f, -0.5f },
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{ E ,-E+0.5f, -0.5f }
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};
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}
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else if( variant==1 )
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{
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return new float[][]
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{
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{ 0.00f, 0.00f, 0.00f},
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{ - 0.50f,-SQ5/4 - 0.25f,-SQ5/4 - 0.75f},
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{ SQ5/4 + 0.25f,-SQ5/4 - 0.75f, + 0.50f},
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{ SQ5/4 + 0.75f, + 0.50f,-SQ5/4 - 0.25f},
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{ SQ5/2 + 0.50f,-SQ5/2 - 0.50f,-SQ5/2 - 0.50f},
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{ SQ5/4 - 0.25f, + 0.50f,-SQ5/4 - 0.25f},
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{ - 0.50f,-SQ5/4 - 0.25f,-SQ5/4 + 0.25f},
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{ SQ5/4 + 0.25f,-SQ5/4 + 0.25f, + 0.50f}
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Leszek Koltunski
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};
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}
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else
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{
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84a17011
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Leszek Koltunski
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return new float[][]
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{
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{ -E ,-E+0.5f, 0.5f},
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{ E , E-0.5f, -0.5f},
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{-2*E , 0.0f, 0.0f},
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{ 0.5f, E , -E-0.5f},
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{ -E ,-E-0.5f, 0.5f},
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{ E+0.5f, -0.5f, -E },
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{-2*E , -1.0f, 0.0f},
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{ 1.0f, 0.0f,-2*E },
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{-2*E+0.5f, E , -E-0.5f},
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{ 0.5f,-E-1.0f, -E+0.5f},
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{ -E ,-E-0.5f,-2*E-0.5f}
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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int[][] indices =
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{
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{6,0,5,1},
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{0,7,3,5},
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{0,6,2,7},
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{1,5,3,4},
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{3,7,2,4},
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{2,6,1,4},
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==1 )
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{
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int[][] indices =
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{
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{6,0,5,1},
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{0,7,3,5},
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{0,6,2,7},
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{1,5,3,4},
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{3,7,2,4},
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{2,6,1,4},
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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int[][] indices =
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{
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{0,1,3,8,2},
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{0,4,9,5,1},
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{ 0,2,6,4},
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{ 1,5,7,3},
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{10,9,4,6},
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{7,5,9,10},
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{10,8,3,7},
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{6,2,8,10}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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if( variant==0 )
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{
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float h1 = isInIconMode() ? 0.001f : 0.05f;
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float h2 = isInIconMode() ? 0.001f : 0.01f;
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float[][] bands = { {h1,17,0.5f,0.2f,5,1,0}, {h2, 1,0.5f,0.2f,5,1,0} };
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int[] indices = { 0,0,0,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else if( variant==1 )
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{
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float h1 = isInIconMode() ? 0.001f : 0.05f;
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float h2 = isInIconMode() ? 0.001f : 0.01f;
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float[][] bands = { {h1,17,0.5f,0.2f,5,1,0}, {h2, 1,0.5f,0.2f,5,1,0} };
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int[] indices = { 0,0,0,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else
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{
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float h1 = isInIconMode() ? 0.001f : 0.03f;
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float h2 = isInIconMode() ? 0.001f : 0.05f;
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float h3 = isInIconMode() ? 0.001f : 0.01f;
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float[][] bands = { {h1,17,0.5f,0.2f,5,1,0}, {h2,17,0.5f,0.2f,5,1,0}, {h3, 1,0.5f,0.2f,5,1,0} };
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int[] indices = { 0,0,1,1,2,2,2,2 };
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return new ObjectFaceShape(bands,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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if( variant==0 )
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{
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3ee1d662
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float[][] corners = { { 0.013f, 0.16f } };
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int[] cornerIndices = { 0, 0, 0, 0,-1, 0, 0, 0 };
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float[][] centers = { { 0.0f,-1.0f, -(SQ5+3)/2 } };
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int[] centerIndices = { 0,0,0,0,0,0,0,0 };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
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}
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else if( variant==1 )
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{
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float[][] corners = { { 0.013f, 0.16f } };
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int[] cornerIndices = { 0, 0, 0, 0,-1, 0, 0, 0 };
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float[][] centers = { { 0.0f,-1.0f, -(SQ5+3)/2 } };
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int[] centerIndices = { 0,0,0,0,0,0,0,0 };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
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3ee1d662
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}
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else
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{
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float[][] corners = { { 0.013f, 0.16f } };
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int[] cornerIndices = { 0,0,0,0,0,0,0,0,0,0,-1 };
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float[][] centers = { { -(SQ5+1)/4, 0.5f, -(SQ5+5)/4 } };
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int[] centerIndices = { 0,0,0,0,0,0,0,0,0,0,0 };
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Leszek Koltunski
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e30c522a
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Leszek Koltunski
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public int getNumCubitVariants(int[] numLayers)
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276 |
29b82486
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Leszek Koltunski
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e30c522a
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Leszek Koltunski
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public int getCubitVariant(int cubit, int[] numLayers)
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283 |
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{
|
284 |
|
|
return cubit<4 ? 0 : (cubit<8 ? 1:2);
|
285 |
|
|
}
|
286 |
|
|
|
287 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
288 |
|
|
|
289 |
7bbfc84f
|
Leszek Koltunski
|
public float[][] getCuts(int[] numLayers)
|
290 |
29b82486
|
Leszek Koltunski
|
{
|
291 |
|
|
if( mCuts==null )
|
292 |
|
|
{
|
293 |
|
|
float[] cut = new float[] {0.0f};
|
294 |
|
|
mCuts = new float[][] { cut,cut,cut,cut };
|
295 |
|
|
}
|
296 |
|
|
|
297 |
|
|
return mCuts;
|
298 |
|
|
}
|
299 |
|
|
|
300 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
301 |
|
|
|
302 |
59c20632
|
Leszek Koltunski
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
303 |
29b82486
|
Leszek Koltunski
|
{
|
304 |
802fe251
|
Leszek Koltunski
|
boolean[] tmp = new boolean[] {true,true};
|
305 |
|
|
return new boolean[][] { tmp,tmp,tmp,tmp };
|
306 |
59c20632
|
Leszek Koltunski
|
}
|
307 |
|
|
|
308 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
309 |
|
|
|
310 |
11fa413d
|
Leszek Koltunski
|
public int getTouchControlType()
|
311 |
59c20632
|
Leszek Koltunski
|
{
|
312 |
c9c71c3f
|
Leszek Koltunski
|
return TC_DODECAHEDRON;
|
313 |
59c20632
|
Leszek Koltunski
|
}
|
314 |
|
|
|
315 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
316 |
|
|
|
317 |
11fa413d
|
Leszek Koltunski
|
public int getTouchControlSplit()
|
318 |
59c20632
|
Leszek Koltunski
|
{
|
319 |
|
|
return TYPE_NOT_SPLIT;
|
320 |
|
|
}
|
321 |
|
|
|
322 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
323 |
|
|
|
324 |
|
|
public int[][][] getEnabled()
|
325 |
|
|
{
|
326 |
|
|
return new int[][][]
|
327 |
|
|
{
|
328 |
|
|
{{2,3}},{{1,3}},{{1,3}},{{2,3}},{{0,3}},{{0,2}},{{0,2}},{{0,3}},{{1,2}},{{0,1}},{{0,1}},{{1,2}}
|
329 |
|
|
};
|
330 |
|
|
}
|
331 |
|
|
|
332 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
333 |
|
|
|
334 |
|
|
public float[] getDist3D(int[] numLayers)
|
335 |
|
|
{
|
336 |
4c9ca251
|
Leszek Koltunski
|
return TouchControlDodecahedron.D3D;
|
337 |
|
|
}
|
338 |
|
|
|
339 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
340 |
|
|
|
341 |
|
|
public Static3D[] getFaceAxis()
|
342 |
|
|
{
|
343 |
|
|
return TouchControlDodecahedron.FACE_AXIS;
|
344 |
29b82486
|
Leszek Koltunski
|
}
|
345 |
|
|
|
346 |
d53fb890
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
347 |
|
|
|
348 |
|
|
public float getStickerRadius()
|
349 |
|
|
{
|
350 |
|
|
return 0.18f;
|
351 |
|
|
}
|
352 |
|
|
|
353 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
354 |
|
|
|
355 |
|
|
public float getStickerStroke()
|
356 |
|
|
{
|
357 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.22f : 0.15f;
|
358 |
d53fb890
|
Leszek Koltunski
|
}
|
359 |
|
|
|
360 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
361 |
|
|
|
362 |
|
|
public float[][] getStickerAngles()
|
363 |
|
|
{
|
364 |
|
|
return null;
|
365 |
|
|
}
|
366 |
|
|
|
367 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
368 |
|
|
// PUBLIC API
|
369 |
|
|
|
370 |
|
|
public Static3D[] getRotationAxis()
|
371 |
|
|
{
|
372 |
|
|
return ROT_AXIS;
|
373 |
|
|
}
|
374 |
|
|
|
375 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
376 |
|
|
|
377 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
378 |
29b82486
|
Leszek Koltunski
|
{
|
379 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
380 |
|
|
{
|
381 |
|
|
int num = getNumLayers()[0];
|
382 |
|
|
int[] tmp = new int[num];
|
383 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
384 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
385 |
|
|
}
|
386 |
|
|
|
387 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
388 |
|
|
}
|
389 |
|
|
|
390 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
391 |
|
|
|
392 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
393 |
61aa85e4
|
Leszek Koltunski
|
{
|
394 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.ULTI_2.name();
|
395 |
|
|
}
|
396 |
|
|
|
397 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
398 |
|
|
|
399 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
400 |
5f54927b
|
Leszek Koltunski
|
{
|
401 |
2dffaf22
|
Leszek Koltunski
|
return new ObjectSignature(ObjectSignatures.ULTI_2);
|
402 |
61aa85e4
|
Leszek Koltunski
|
}
|
403 |
|
|
|
404 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
405 |
|
|
|
406 |
e26eb4e7
|
Leszek Koltunski
|
public String getObjectName()
|
407 |
29b82486
|
Leszek Koltunski
|
{
|
408 |
e26eb4e7
|
Leszek Koltunski
|
return "Skewb Ultimate";
|
409 |
29b82486
|
Leszek Koltunski
|
}
|
410 |
|
|
|
411 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
412 |
|
|
|
413 |
e26eb4e7
|
Leszek Koltunski
|
public String getInventor()
|
414 |
29b82486
|
Leszek Koltunski
|
{
|
415 |
e26eb4e7
|
Leszek Koltunski
|
return "Tony Fisher";
|
416 |
29b82486
|
Leszek Koltunski
|
}
|
417 |
|
|
|
418 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
419 |
|
|
|
420 |
e26eb4e7
|
Leszek Koltunski
|
public int getYearOfInvention()
|
421 |
59c20632
|
Leszek Koltunski
|
{
|
422 |
|
|
return 2000;
|
423 |
|
|
}
|
424 |
|
|
|
425 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
426 |
|
|
|
427 |
e26eb4e7
|
Leszek Koltunski
|
public int getComplexity()
|
428 |
29b82486
|
Leszek Koltunski
|
{
|
429 |
b4223a92
|
Leszek Koltunski
|
return 2;
|
430 |
29b82486
|
Leszek Koltunski
|
}
|
431 |
052e0362
|
Leszek Koltunski
|
|
432 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
433 |
|
|
|
434 |
|
|
public String[][] getTutorials()
|
435 |
|
|
{
|
436 |
|
|
return new String[][]{
|
437 |
|
|
{"gb","n1ikPKZxGEo","Ultimate Skewb Tutorial","BeardedCubing"},
|
438 |
|
|
{"es","wNL1WJ_sCfs","Resolver Skewb ULTIMATE","Cuby"},
|
439 |
|
|
{"ru","ifkM8Rr3Y8E","Как собрать Скьюб Ультимейт","Алексей Ярыгин"},
|
440 |
|
|
{"fr","r_eoNcejdrA","Résoudre le Skewb Ultimate","ValentinoCube"},
|
441 |
|
|
{"de","16ioOywTVvI","Skewb Ultimate - Tutorial","GerCubing"},
|
442 |
|
|
{"pl","8MsyPs1VB8U","Ultimate skewb TUTORIAL PL","MrUK"},
|
443 |
|
|
{"kr","VOt9_K48c0k","스큐브 얼티미트 공식","노케빈"},
|
444 |
a399e91b
|
Leszek Koltunski
|
{"vn","VOt9_K48c0k","Tutorial N.147 - Skewb Ultimate","Duy Thích Rubik"},
|
445 |
052e0362
|
Leszek Koltunski
|
};
|
446 |
|
|
}
|
447 |
29b82486
|
Leszek Koltunski
|
}
|