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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandagedCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedCuboid extends TwistyBandagedAbstract
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{
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public static final String OBJECT_NAME = "LOCAL_BANDAGED";
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private static final int CUBIT_111 = 0;
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private static final int CUBIT_211 = 1;
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private static final int CUBIT_311 = 2;
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private static final int CUBIT_221 = 3;
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private static final int CUBIT_222 = 4;
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private static final int CUBIT_OTH = 5;
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private static final int[][] mDims = new int[][]
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{
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{1,1,1}, // has to be X>=Z>=Y so that all
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{2,1,1}, // the faces are horizontal
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{3,1,1},
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{2,1,2},
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{2,2,2},
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};
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// Fused Cube
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public static final float[][] POS_1 = new float[][]
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{
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{-1.0f, -1.0f, +0.0f, -1.0f, -1.0f, +1.0f, -1.0f, 0.0f, +0.0f, -1.0f, 0.0f, +1.0f,
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0.0f, -1.0f, +0.0f, 0.0f, -1.0f, +1.0f, 0.0f, 0.0f, +0.0f, 0.0f, 0.0f, +1.0f },
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{-1.0f, +1.0f, +1.0f},
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{-1.0f, +1.0f, +0.0f},
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{-1.0f, +1.0f, -1.0f},
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{ 0.0f, +1.0f, +1.0f},
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{ 0.0f, +1.0f, +0.0f},
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{ 0.0f, +1.0f, -1.0f},
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{ 1.0f, +1.0f, +1.0f},
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{ 1.0f, +1.0f, +0.0f},
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{ 1.0f, +1.0f, -1.0f},
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{ 1.0f, 0.0f, +1.0f},
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{ 1.0f, 0.0f, +0.0f},
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{ 1.0f, 0.0f, -1.0f},
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{ 1.0f, -1.0f, +1.0f},
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{ 1.0f, -1.0f, +0.0f},
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{ 1.0f, -1.0f, -1.0f},
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{-1.0f, -1.0f, -1.0f},
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{-1.0f, 0.0f, -1.0f},
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{ 0.0f, -1.0f, -1.0f},
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{ 0.0f, 0.0f, -1.0f}
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};
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// 2-bar cube
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public static final float[][] POS_2 = new float[][]
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{
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{ 0.0f, +1.0f, 1.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, -1.0f},
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{-1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f},
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{-1.0f, +1.0f, +1.0f},
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{-1.0f, +1.0f, 0.0f},
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{-1.0f, +1.0f, -1.0f},
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{-1.0f, 0.0f, +1.0f},
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{-1.0f, 0.0f, 0.0f},
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{-1.0f, 0.0f, -1.0f},
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{-1.0f, -1.0f, +1.0f},
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{-1.0f, -1.0f, -1.0f},
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{+1.0f, +1.0f, +1.0f},
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{+1.0f, +1.0f, 0.0f},
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{+1.0f, +1.0f, -1.0f},
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{+1.0f, 0.0f, +1.0f},
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{+1.0f, 0.0f, 0.0f},
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{+1.0f, 0.0f, -1.0f},
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{+1.0f, -1.0f, +1.0f},
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{+1.0f, -1.0f, -1.0f},
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{ 0.0f, 0.0f, +1.0f},
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{ 0.0f, -1.0f, +1.0f},
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{ 0.0f, 0.0f, -1.0f},
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{ 0.0f, -1.0f, -1.0f}
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};
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// 3-plate cube
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public static final float[][] POS_3 = new float[][]
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{
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{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f},
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{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 1.0f},
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{-1.0f, -1.0f, 1.0f},
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{ 0.0f, -1.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, -1.0f, -1.0f},
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{-1.0f, 1.0f, -1.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 0.0f, 1.0f, -1.0f},
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{ 0.0f, 1.0f, 0.0f},
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{-1.0f, 0.0f, -1.0f},
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{-1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, -1.0f}
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};
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// BiCube
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public static final float[][] POS_4 = new float[][]
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{
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{ 1.0f, 1.0f, -1.0f},
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{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f},
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{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f},
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{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f},
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{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f},
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{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f},
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f}
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};
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// AI Cube
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public static final float[][] POS_5 = new float[][]
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{
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{-1.5f,-1.5f, 1.5f, -0.5f,-1.5f, 1.5f, -1.5f,-0.5f, 1.5f, -0.5f,-0.5f, 1.5f,
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-1.5f,-1.5f, 0.5f, -0.5f,-1.5f, 0.5f, -1.5f,-0.5f, 0.5f, -0.5f,-0.5f, 0.5f, },
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{ 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f,
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1.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f, 1.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, },
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{-1.5f, 1.5f,-1.5f, -0.5f, 1.5f,-1.5f, -1.5f, 0.5f,-1.5f, -0.5f, 0.5f,-1.5f,
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-1.5f, 1.5f,-0.5f, -0.5f, 1.5f,-0.5f, -1.5f, 0.5f,-0.5f, -0.5f, 0.5f,-0.5f, },
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{ 1.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f, 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,
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1.5f,-1.5f,-0.5f, 0.5f,-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 0.5f,-0.5f,-0.5f, },
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{-1.5f, 1.5f, 1.5f },
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{-1.5f, 1.5f, 0.5f },
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{-1.5f, 0.5f, 1.5f },
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{-1.5f, 0.5f, 0.5f },
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{-0.5f, 1.5f, 1.5f },
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{-0.5f, 1.5f, 0.5f },
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{-0.5f, 0.5f, 1.5f },
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{ 1.5f,-1.5f, 1.5f },
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{ 1.5f,-1.5f, 0.5f },
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{ 1.5f,-0.5f, 1.5f },
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{ 1.5f,-0.5f, 0.5f },
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{ 0.5f,-1.5f, 1.5f },
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{ 0.5f,-1.5f, 0.5f },
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{ 0.5f,-0.5f, 1.5f },
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{ 1.5f, 1.5f,-1.5f },
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{ 1.5f, 1.5f,-0.5f },
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{ 1.5f, 0.5f,-1.5f },
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{ 1.5f, 0.5f,-0.5f },
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{ 0.5f, 1.5f,-1.5f },
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{ 0.5f, 1.5f,-0.5f },
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{ 0.5f, 0.5f,-1.5f },
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{-1.5f,-1.5f,-1.5f },
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{-1.5f,-1.5f,-0.5f },
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{-1.5f,-0.5f,-1.5f },
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{-1.5f,-0.5f,-0.5f },
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{-0.5f,-1.5f,-1.5f },
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{-0.5f,-1.5f,-0.5f },
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{-0.5f,-0.5f,-1.5f },
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};
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// Burr Cube
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public static final float[][] POS_6 = new float[][]
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{
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{-1.5f, 1.5f, 1.5f,-0.5f, 1.5f, 1.5f},
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{ 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f},
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{-0.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f},
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{-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 1.5f},
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{ 1.5f,-0.5f, 1.5f, 0.5f,-0.5f, 1.5f},
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{-0.5f,-1.5f, 1.5f, 0.5f,-1.5f, 1.5f},
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{-1.5f, 1.5f,-1.5f,-0.5f, 1.5f,-1.5f},
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{ 1.5f, 1.5f,-1.5f, 0.5f, 1.5f,-1.5f},
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{-0.5f, 0.5f,-1.5f, 0.5f, 0.5f,-1.5f},
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{-1.5f,-0.5f,-1.5f,-0.5f,-0.5f,-1.5f},
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{ 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f},
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{-0.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f},
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{ 1.5f, 1.5f, 0.5f, 1.5f, 1.5f,-0.5f},
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{ 1.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f},
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{ 1.5f, 0.5f,-1.5f, 1.5f, 0.5f,-0.5f},
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{ 1.5f,-0.5f, 0.5f, 1.5f,-0.5f,-0.5f},
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{ 1.5f,-1.5f, 1.5f, 1.5f,-1.5f, 0.5f},
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{ 1.5f,-1.5f,-1.5f, 1.5f,-1.5f,-0.5f},
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{-1.5f, 1.5f, 0.5f,-1.5f, 1.5f,-0.5f},
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{-1.5f, 0.5f, 1.5f,-1.5f, 0.5f, 0.5f},
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{-1.5f, 0.5f,-1.5f,-1.5f, 0.5f,-0.5f},
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{-1.5f,-0.5f, 0.5f,-1.5f,-0.5f,-0.5f},
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{-1.5f,-1.5f, 1.5f,-1.5f,-1.5f, 0.5f},
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{-1.5f,-1.5f,-1.5f,-1.5f,-1.5f,-0.5f},
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{-0.5f, 1.5f,-0.5f, 0.5f, 1.5f,-0.5f},
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{-0.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f},
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{ 0.5f,-1.5f, 0.5f, 0.5f,-1.5f,-0.5f},
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{-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,-0.5f},
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};
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private int[][] mEdges;
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private int[] mCubitVariantMap;
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private int[] mTypeVariantMap;
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private Static4D[] mInitQuats;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyBandagedCuboid(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
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// Unless this is AI Cube :)
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public int[][] getScrambleEdges()
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{
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if( mPosition==null ) mPosition = getInitData().getPos();
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if( mPosition==POS_5 )
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{
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if( mEdges==null )
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{
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mEdges = new int[][]
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{
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{ 36, 1,37, 2,38, 3,39, 4,40, 5,41, 6 }, // 0: beg
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{ 6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7 }, // 1: R before
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{ 0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8 }, // 2: L before
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{ 12, 9,13, 9,14, 9,15, 9,16, 9,17, 9 }, // 3: D before
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{ 18,10,19,10,20,10,21,10,22,10,23,10 }, // 4: U before
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{ 24,11,25,11,26,11,27,11,28,11,29,11 }, // 5: B before
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{ 30,12,31,12,32,12,33,12,34,12,35,12 }, // 6: F before
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{ 42, 3,43, 4,44, 5,45, 6 }, // 7: R after
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{ 46, 3,47, 4,48, 5,49, 6 }, // 8: L after
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{ 50, 1,51, 2,52, 5,53, 6 }, // 9: D after
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{ 54, 1,55, 2,56, 5,57, 6 }, //10: U after
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{ 58, 1,59, 2,60, 3,61, 4 }, //11: B after
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{ 62, 1,63, 2,64, 3,65, 4 }, //12: F after
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};
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}
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return mEdges;
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// AI Cube is scrambled using algorithms
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@Override
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public int[][] getScrambleAlgorithms()
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{
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if( mPosition==null ) mPosition = getInitData().getPos();
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if( mPosition==POS_5 )
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{
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return new int[][]
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{
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{ 0,0,-1 }, { 0,0, 1 }, { 0,0, 2 }, { 0,1,-1 }, { 0,1, 1 }, { 0,1, 2 }, // 0-5 : L
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{ 0,2,-1 }, { 0,2, 1 }, { 0,2, 2 }, { 0,3,-1 }, { 0,3, 1 }, { 0,3, 2 }, // 6-11: R
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{ 1,0,-1 }, { 1,0, 1 }, { 1,0, 2 }, { 1,1,-1 }, { 1,1, 1 }, { 1,1, 2 }, // 12-17: D
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291
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{ 1,2,-1 }, { 1,2, 1 }, { 1,2, 2 }, { 1,3,-1 }, { 1,3, 1 }, { 1,3, 2 }, // 18-23: U
|
292
|
{ 2,0,-1 }, { 2,0, 1 }, { 2,0, 2 }, { 2,1,-1 }, { 2,1, 1 }, { 2,1, 2 }, // 24-29: B
|
293
|
{ 2,2,-1 }, { 2,2, 1 }, { 2,2, 2 }, { 2,3,-1 }, { 2,3, 1 }, { 2,3, 2 }, // 30-35: F
|
294
|
|
295
|
{ 1,3,1, 2,0,2 }, // 36: BEG->R
|
296
|
{ 1,0,1, 2,0,2 }, // 37: BEG->L
|
297
|
{ 2,3,1, 0,3,2 }, // 38: BEG->D
|
298
|
{ 2,0,1, 0,3,2 }, // 39: BEG->U
|
299
|
{ 0,3,1, 1,3,2 }, // 40: BEG->B
|
300
|
{ 0,0,1, 1,3,2 }, // 41: BEG->F
|
301
|
|
302
|
{ 1,0,-1, 0,3,2, 2,0,-1 }, // 42: R->D
|
303
|
{ 1,3, 1, 0,3,2, 2,3, 1 }, // 43: R->U
|
304
|
{ 2,0, 1, 0,3,2, 1,0, 1 }, // 44: R->B
|
305
|
{ 2,3,-1, 0,3,2, 1,3,-1 }, // 45: R->F
|
306
|
|
307
|
{ 1,0,-1, 0,0,2, 2,3, 1 }, // 46: L->D
|
308
|
{ 1,3, 1, 0,0,2, 2,0,-1 }, // 47: L->U
|
309
|
{ 2,0, 1, 0,0,2, 1,3,-1 }, // 48: L->B
|
310
|
{ 2,3,-1, 0,0,2, 1,0, 1 }, // 49: L->F
|
311
|
|
312
|
{ 0,3,-1, 1,0,2, 2,0, 1 }, // 50: D->R
|
313
|
{ 0,0, 1, 1,0,2, 2,3,-1 }, // 51: D->L
|
314
|
{ 2,0,-1, 1,0,2, 0,3, 1 }, // 52: D->B
|
315
|
{ 2,3, 1, 1,0,2, 0,0,-1 }, // 53: D->F
|
316
|
|
317
|
{ 0,3,-1, 1,3,2, 2,3,-1 }, // 54: U->R
|
318
|
{ 0,0, 1, 1,3,2, 2,0, 1 }, // 55: U->L
|
319
|
{ 2,0,-1, 1,3,2, 0,0,-1 }, // 56: U->B
|
320
|
{ 2,3, 1, 1,3,2, 0,3, 1 }, // 57: U->F
|
321
|
|
322
|
{ 0,3, 1, 2,0,2, 1,0,-1 }, // 58: B->R
|
323
|
{ 0,0,-1, 2,0,2, 1,3, 1 }, // 59: B->L
|
324
|
{ 1,0, 1, 2,0,2, 0,3,-1 }, // 60: B->D
|
325
|
{ 1,3,-1, 2,0,2, 0,0, 1 }, // 61: B->U
|
326
|
|
327
|
{ 0,3, 1, 2,3,2, 1,3, 1 }, // 62: F->R
|
328
|
{ 0,0,-1, 2,3,2, 1,0,-1 }, // 63: F->L
|
329
|
{ 1,0, 1, 2,3,2, 0,0, 1 }, // 64: F->D
|
330
|
{ 1,3,-1, 2,3,2, 0,3,-1 }, // 65: F->U
|
331
|
};
|
332
|
}
|
333
|
else
|
334
|
{
|
335
|
return super.getScrambleAlgorithms();
|
336
|
}
|
337
|
}
|
338
|
|
339
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
340
|
// AI Cube is scrambled using algorithms
|
341
|
|
342
|
@Override
|
343
|
public int getScrambleType()
|
344
|
{
|
345
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
346
|
|
347
|
return mPosition==POS_5 ? ObjectScrambler.SCRAMBLING_ALGORITHMS : ObjectScrambler.SCRAMBLING_BANDAGED;
|
348
|
}
|
349
|
|
350
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
351
|
|
352
|
private int getType(float[] pos)
|
353
|
{
|
354
|
switch(pos.length)
|
355
|
{
|
356
|
case 3: return CUBIT_111;
|
357
|
case 6: return CUBIT_211;
|
358
|
case 9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
|
359
|
boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
|
360
|
boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
|
361
|
return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
|
362
|
case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
|
363
|
float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
|
364
|
float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
|
365
|
float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
|
366
|
float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
|
367
|
float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
|
368
|
float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
|
369
|
return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
|
370
|
case 24: float x3 = pos[0];
|
371
|
float y3 = pos[1];
|
372
|
float z3 = pos[2];
|
373
|
float x4=-10,y4=-10,z4=-10;
|
374
|
int i;
|
375
|
|
376
|
for(i=0; i<8; i++)
|
377
|
{
|
378
|
if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
|
379
|
{
|
380
|
x4 = pos[3*i ];
|
381
|
y4 = pos[3*i+1];
|
382
|
z4 = pos[3*i+2];
|
383
|
break;
|
384
|
}
|
385
|
}
|
386
|
if( i==9 ) return CUBIT_OTH;
|
387
|
|
388
|
float dX = x4-x3;
|
389
|
float dY = y4-y3;
|
390
|
float dZ = z4-z3;
|
391
|
|
392
|
if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
|
393
|
{
|
394
|
for(i=0; i<8; i++)
|
395
|
{
|
396
|
if( (pos[3*i ]!=x3 && pos[3*i ]!=x4) ||
|
397
|
(pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
|
398
|
(pos[3*i+2]!=z3 && pos[3*i+2]!=z4) ) return CUBIT_OTH;
|
399
|
}
|
400
|
|
401
|
return CUBIT_222;
|
402
|
}
|
403
|
|
404
|
default: return CUBIT_OTH;
|
405
|
}
|
406
|
}
|
407
|
|
408
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
409
|
|
410
|
private int getQuatIndex(int cubit)
|
411
|
{
|
412
|
float[][] positions = getPositions();
|
413
|
int len = positions.length;
|
414
|
|
415
|
if( cubit>=0 && cubit<len )
|
416
|
{
|
417
|
float[] pos = positions[cubit];
|
418
|
int type = getType(pos);
|
419
|
|
420
|
switch(type)
|
421
|
{
|
422
|
case CUBIT_222:
|
423
|
case CUBIT_111: return 0;
|
424
|
case CUBIT_211:
|
425
|
case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
|
426
|
case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
|
427
|
if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
|
428
|
if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
|
429
|
}
|
430
|
}
|
431
|
|
432
|
return 0;
|
433
|
}
|
434
|
|
435
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
436
|
|
437
|
private int[] getDim(int variant)
|
438
|
{
|
439
|
int type,numTypes = mDims.length;
|
440
|
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
|
441
|
return type<numTypes ? mDims[type] : null;
|
442
|
}
|
443
|
|
444
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
445
|
|
446
|
private void produceTmpShape(int variant)
|
447
|
{
|
448
|
float[][] positions = getPositions();
|
449
|
int cubit,numCubits = positions.length;
|
450
|
|
451
|
for(cubit=0; cubit<numCubits; cubit++)
|
452
|
{
|
453
|
if( mCubitVariantMap[cubit]==variant ) break;
|
454
|
}
|
455
|
|
456
|
if( cubit>=numCubits )
|
457
|
{
|
458
|
android.util.Log.e("D", "unknown variant: "+variant);
|
459
|
}
|
460
|
else
|
461
|
{
|
462
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
463
|
mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
|
464
|
}
|
465
|
}
|
466
|
|
467
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
468
|
// PUBLIC API
|
469
|
|
470
|
public int getTouchControlType()
|
471
|
{
|
472
|
return TC_CUBOID;
|
473
|
}
|
474
|
|
475
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
476
|
|
477
|
public ObjectShape getObjectShape(int variant)
|
478
|
{
|
479
|
if( getDim(variant)!=null )
|
480
|
{
|
481
|
int[][] indices =
|
482
|
{
|
483
|
{2,3,1,0},
|
484
|
{7,6,4,5},
|
485
|
{4,0,1,5},
|
486
|
{7,3,2,6},
|
487
|
{6,2,0,4},
|
488
|
{3,7,5,1},
|
489
|
};
|
490
|
|
491
|
return new ObjectShape( getVertices(variant), indices);
|
492
|
}
|
493
|
|
494
|
if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
|
495
|
if( mTmpShapes[variant]==null ) produceTmpShape(variant);
|
496
|
return mTmpShapes[variant];
|
497
|
}
|
498
|
|
499
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
500
|
|
501
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
502
|
{
|
503
|
int[] numLayers = getNumLayers();
|
504
|
int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
|
505
|
int[] dim = getDim(variant);
|
506
|
|
507
|
if( dim!=null )
|
508
|
{
|
509
|
int X = dim[0];
|
510
|
int Y = dim[1];
|
511
|
int Z = dim[2];
|
512
|
|
513
|
float height = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f;
|
514
|
int[] bandIndices= { 0,0,1,1,2,2 };
|
515
|
|
516
|
int maxXY = Math.max(X,Y);
|
517
|
int maxXZ = Math.max(X,Z);
|
518
|
int maxYZ = Math.max(Y,Z);
|
519
|
|
520
|
int angle = 45;
|
521
|
float R = 0.25f;
|
522
|
float S = 0.50f;
|
523
|
float N = size<=4 ? 5 : size<=5 ? 4 : 3;
|
524
|
|
525
|
float[][] bands =
|
526
|
{
|
527
|
{height/maxYZ,angle,R,S,N,0,0},
|
528
|
{height/maxXZ,angle,R,S,N,0,0},
|
529
|
{height/maxXY,angle,R,S,N,0,0}
|
530
|
};
|
531
|
|
532
|
return new ObjectFaceShape(bands,bandIndices,null);
|
533
|
}
|
534
|
|
535
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
536
|
return factory.createIrregularFaceShape(variant, isInIconMode() );
|
537
|
}
|
538
|
|
539
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
540
|
|
541
|
public ObjectVertexEffects getVertexEffects(int variant)
|
542
|
{
|
543
|
int[] numLayers = getNumLayers();
|
544
|
int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
|
545
|
boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
|
546
|
|
547
|
if( getDim(variant)!=null )
|
548
|
{
|
549
|
float[][] vertices = getVertices(variant);
|
550
|
float strength = -0.04f;
|
551
|
|
552
|
float[][] variables =
|
553
|
{
|
554
|
{ 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1 },
|
555
|
{ 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1 },
|
556
|
{ 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1 },
|
557
|
{ 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1 },
|
558
|
{ 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1 },
|
559
|
{ 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1 },
|
560
|
{ 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1 },
|
561
|
{ 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1 },
|
562
|
};
|
563
|
|
564
|
String name = EffectName.DEFORM.name();
|
565
|
float[] reg = {0,0,0,0.15f};
|
566
|
|
567
|
String[] names = {name,name,name,name,name,name,name,name};
|
568
|
float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
|
569
|
boolean[] uses = {round,round,round,round,round,round,round,round};
|
570
|
|
571
|
return new ObjectVertexEffects(names,variables,vertices,regions,uses);
|
572
|
}
|
573
|
|
574
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
575
|
return factory.createVertexEffects(variant,round);
|
576
|
}
|
577
|
|
578
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
579
|
|
580
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
581
|
{
|
582
|
if( mInitQuats ==null )
|
583
|
{
|
584
|
mInitQuats = new Static4D[]
|
585
|
{
|
586
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL
|
587
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X
|
588
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y
|
589
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z
|
590
|
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX
|
591
|
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX
|
592
|
};
|
593
|
}
|
594
|
|
595
|
return mInitQuats[getQuatIndex(cubit)];
|
596
|
}
|
597
|
|
598
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
599
|
|
600
|
public int getNumCubitVariants(int[] numLayers)
|
601
|
{
|
602
|
if( mNumVariants==0 )
|
603
|
{
|
604
|
float[][] positions = getPositions();
|
605
|
boolean C111=false;
|
606
|
boolean C211=false;
|
607
|
boolean C311=false;
|
608
|
boolean C221=false;
|
609
|
boolean C222=false;
|
610
|
|
611
|
int numCubits = positions.length;
|
612
|
mCubitVariantMap = new int[numCubits];
|
613
|
|
614
|
int numTypes = mDims.length;
|
615
|
mTypeVariantMap = new int[numTypes];
|
616
|
for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
|
617
|
|
618
|
for (int cubit=0; cubit<numCubits; cubit++)
|
619
|
{
|
620
|
int type = getType(positions[cubit]);
|
621
|
|
622
|
switch (type)
|
623
|
{
|
624
|
case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; }
|
625
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
|
626
|
break;
|
627
|
case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; }
|
628
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
|
629
|
break;
|
630
|
case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; }
|
631
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
|
632
|
break;
|
633
|
case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; }
|
634
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
|
635
|
break;
|
636
|
case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; }
|
637
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
|
638
|
break;
|
639
|
default : mCubitVariantMap[cubit] = mNumVariants++;
|
640
|
}
|
641
|
}
|
642
|
|
643
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
644
|
factory.prepare(mNumVariants,numLayers[0],numLayers[1],numLayers[2]);
|
645
|
}
|
646
|
|
647
|
return mNumVariants;
|
648
|
}
|
649
|
|
650
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
651
|
|
652
|
public int getCubitVariant(int cubit, int[] numLayers)
|
653
|
{
|
654
|
return mCubitVariantMap[cubit];
|
655
|
}
|
656
|
|
657
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
658
|
|
659
|
private float[][] getVertices(int variant)
|
660
|
{
|
661
|
int[] dim = getDim(variant);
|
662
|
|
663
|
if( dim!=null )
|
664
|
{
|
665
|
int X = dim[0];
|
666
|
int Y = dim[1];
|
667
|
int Z = dim[2];
|
668
|
|
669
|
return new float[][]
|
670
|
{
|
671
|
{ 0.5f*X, 0.5f*Y, 0.5f*Z},
|
672
|
{ 0.5f*X, 0.5f*Y,-0.5f*Z},
|
673
|
{ 0.5f*X,-0.5f*Y, 0.5f*Z},
|
674
|
{ 0.5f*X,-0.5f*Y,-0.5f*Z},
|
675
|
{-0.5f*X, 0.5f*Y, 0.5f*Z},
|
676
|
{-0.5f*X, 0.5f*Y,-0.5f*Z},
|
677
|
{-0.5f*X,-0.5f*Y, 0.5f*Z},
|
678
|
{-0.5f*X,-0.5f*Y,-0.5f*Z}
|
679
|
};
|
680
|
}
|
681
|
|
682
|
if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
|
683
|
if( mTmpShapes[variant]==null ) produceTmpShape(variant);
|
684
|
return mTmpShapes[variant].getVertices();
|
685
|
}
|
686
|
|
687
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
688
|
// PUBLIC API
|
689
|
|
690
|
public float[] getDist3D(int[] numLayers)
|
691
|
{
|
692
|
float x = numLayers[0];
|
693
|
float y = numLayers[1];
|
694
|
float z = numLayers[2];
|
695
|
float a = (x+y+z)/1.5f;
|
696
|
|
697
|
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
|
698
|
}
|
699
|
|
700
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
701
|
|
702
|
public float getStickerRadius()
|
703
|
{
|
704
|
return 0.10f;
|
705
|
}
|
706
|
|
707
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
708
|
|
709
|
public float getStickerStroke()
|
710
|
{
|
711
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
712
|
boolean icon = isInIconMode();
|
713
|
|
714
|
if( mPosition==POS_5 ) return icon ? 0.30f : 0.11f;
|
715
|
if( mPosition==POS_6 ) return icon ? 0.30f : 0.10f;
|
716
|
|
717
|
return icon ? 0.16f : 0.08f;
|
718
|
}
|
719
|
|
720
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
721
|
|
722
|
public String getShortName()
|
723
|
{
|
724
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
725
|
|
726
|
if( mPosition==POS_1 ) return ObjectType.BAN1_3.name();
|
727
|
if( mPosition==POS_2 ) return ObjectType.BAN2_3.name();
|
728
|
if( mPosition==POS_3 ) return ObjectType.BAN3_3.name();
|
729
|
if( mPosition==POS_4 ) return ObjectType.BAN4_3.name();
|
730
|
if( mPosition==POS_5 ) return ObjectType.BAN5_4.name();
|
731
|
if( mPosition==POS_6 ) return ObjectType.BAN6_4.name();
|
732
|
|
733
|
if( mSignature==null ) mSignature = getSignature();
|
734
|
int[] numLayers = getNumLayers();
|
735
|
int number = 100*numLayers[0]+10*numLayers[1]+numLayers[2];
|
736
|
|
737
|
return number+"_"+mSignature.getString();
|
738
|
}
|
739
|
|
740
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
741
|
|
742
|
public ObjectSignature getSignature()
|
743
|
{
|
744
|
if( mSignature==null )
|
745
|
{
|
746
|
int[] numLayers = getNumLayers();
|
747
|
mSignature = new ObjectSignature(numLayers[0],numLayers[1],numLayers[2],mPosition);
|
748
|
}
|
749
|
return mSignature;
|
750
|
}
|
751
|
|
752
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
753
|
|
754
|
public String getObjectName()
|
755
|
{
|
756
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
757
|
|
758
|
if( mPosition==POS_1 ) return "Fused Cube";
|
759
|
if( mPosition==POS_2 ) return "2Bar Cube";
|
760
|
if( mPosition==POS_3 ) return "Bandaged Cube C";
|
761
|
if( mPosition==POS_4 ) return "BiCube";
|
762
|
if( mPosition==POS_5 ) return "AI Cube";
|
763
|
if( mPosition==POS_6 ) return "Burr Cube";
|
764
|
|
765
|
return OBJECT_NAME;
|
766
|
}
|
767
|
|
768
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
769
|
|
770
|
public String getInventor()
|
771
|
{
|
772
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
773
|
|
774
|
if( mPosition==POS_1 ) return "Ting Huang";
|
775
|
if( mPosition==POS_2 ) return "Unknown";
|
776
|
if( mPosition==POS_3 ) return "Andreas Nortmann";
|
777
|
if( mPosition==POS_4 ) return "Uwe Meffert";
|
778
|
if( mPosition==POS_5 ) return "David Adams";
|
779
|
if( mPosition==POS_6 ) return "Unknown";
|
780
|
|
781
|
return "??";
|
782
|
}
|
783
|
|
784
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
785
|
|
786
|
public int getYearOfInvention()
|
787
|
{
|
788
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
789
|
|
790
|
if( mPosition==POS_1 ) return 2011;
|
791
|
if( mPosition==POS_2 ) return 0;
|
792
|
if( mPosition==POS_3 ) return 2005;
|
793
|
if( mPosition==POS_4 ) return 1999;
|
794
|
if( mPosition==POS_5 ) return 2004;
|
795
|
if( mPosition==POS_6 ) return 2002;
|
796
|
|
797
|
return 0;
|
798
|
}
|
799
|
|
800
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
801
|
|
802
|
public int getComplexity()
|
803
|
{
|
804
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
805
|
|
806
|
if( mPosition==POS_1 ) return 1;
|
807
|
if( mPosition==POS_2 ) return 2;
|
808
|
if( mPosition==POS_3 ) return 2;
|
809
|
if( mPosition==POS_4 ) return 3;
|
810
|
if( mPosition==POS_5 ) return 4;
|
811
|
if( mPosition==POS_6 ) return 3;
|
812
|
|
813
|
return 4;
|
814
|
}
|
815
|
|
816
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
817
|
|
818
|
public String[][] getTutorials()
|
819
|
{
|
820
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
821
|
|
822
|
if( mPosition==POS_1 )
|
823
|
{
|
824
|
return new String[][]{
|
825
|
{"gb","F_iJk_IvpVo","Bandaged Cube","CanChrisSolve"},
|
826
|
{"es","_lTgw5aEFOg","Tutorial 3x3 Fuse Cube","QBAndo"},
|
827
|
{"ru","raYDwFEXIq4","Как собрать Fused Cube","Алексей Ярыгин"},
|
828
|
{"fr","9Cfi4rhKzIw","Tutoriel: résolution du Fused Cube","Skieur Cubb"},
|
829
|
{"pl","0PcUoGxQa6s","Bandaged 3x3 v.A cube","MrUK"},
|
830
|
{"kr","1RePOLrzJNE","밴디지 타입 A 해법","듀나메스 큐브 해법연구소"},
|
831
|
{"vn","vg4J0U0n1oA","Tutorial N.1 - Bandaged VA","Duy Thích Rubik"},
|
832
|
};
|
833
|
}
|
834
|
if( mPosition==POS_2 )
|
835
|
{
|
836
|
return new String[][]{
|
837
|
{"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"},
|
838
|
{"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"},
|
839
|
{"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"},
|
840
|
};
|
841
|
}
|
842
|
if( mPosition==POS_3 )
|
843
|
{
|
844
|
return new String[][]{
|
845
|
{"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
|
846
|
{"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
|
847
|
{"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
|
848
|
{"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
|
849
|
{"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"},
|
850
|
};
|
851
|
}
|
852
|
if( mPosition==POS_4 )
|
853
|
{
|
854
|
return new String[][]{
|
855
|
{"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
|
856
|
{"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
|
857
|
{"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
|
858
|
{"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
|
859
|
{"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
|
860
|
{"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
|
861
|
{"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
|
862
|
{"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
|
863
|
};
|
864
|
}
|
865
|
if( mPosition==POS_5 )
|
866
|
{
|
867
|
return new String[][]{
|
868
|
{"gb","b62HPjlUmYQ","4x4x4 AI Bandaged Cube 1/2","Superantoniovivaldi"},
|
869
|
{"gb","DQeZ0iDqt4s","4x4x4 AI Bandaged Cube 2/2","Superantoniovivaldi"},
|
870
|
{"es","bZRV8aXyIY4","Tutorial AI Cube 4x4","QBAndo"},
|
871
|
{"ru","2NIEHu6jE9o","Как собрать AI Cube","Rodion Strizhakov"},
|
872
|
{"fr","iP9sSg1q0K0","Résolution de l'AI Cube","asthalis"},
|
873
|
{"pl","y6MNyoHgY8A","All Bandage 4x4 cube TUTORIAL","MrUK"},
|
874
|
{"br","yGnQ4ObiPRY","Como Resolver o 4x4 Bandaged 1/4","Rafael Cinoto"},
|
875
|
{"br","XJUtQrwrCmA","Como Resolver o 4x4 Bandaged 2/4","Rafael Cinoto"},
|
876
|
{"br","Wrdec2WNBSY","Como Resolver o 4x4 Bandaged 3/4","Rafael Cinoto"},
|
877
|
{"br","mWvYD53fqHI","Como Resolver o 4x4 Bandaged 4/4","Rafael Cinoto"},
|
878
|
{"kr","MvaFtrU4O_k","AI 밴디지 큐브 해법","듀나메스 큐브 해법연구소"},
|
879
|
{"vn","aAP1E567ADc","Tutorial N.78 - AI Cube","Duy Thích Rubik"},
|
880
|
};
|
881
|
}
|
882
|
if( mPosition==POS_6 )
|
883
|
{
|
884
|
return new String[][]{
|
885
|
{"gb","_FnNzFo0ITM","Burr Cube Tutorial 1/2","Superantoniovivaldi"},
|
886
|
{"gb","NOf-UcNh4sI","Burr Cube Tutorial 2/2","Superantoniovivaldi"},
|
887
|
{"es","xR2TLKQmym8","Cómo Resuelvo Wall Cube","Robert Cubes"},
|
888
|
{"vn","cbDUtkIJjfk","Tutorial N.96 - Burr Cube","Duy Thích Rubik"},
|
889
|
};
|
890
|
}
|
891
|
return null;
|
892
|
}
|
893
|
}
|