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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyBandagedCuboid.java @ cf93ea4e

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandagedCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedCuboid extends TwistyBandagedAbstract
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{
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  public static final String OBJECT_NAME = "LOCAL_BANDAGED";
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  private static final int CUBIT_111 = 0;
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  private static final int CUBIT_211 = 1;
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  private static final int CUBIT_311 = 2;
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  private static final int CUBIT_221 = 3;
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  private static final int CUBIT_222 = 4;
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  private static final int CUBIT_OTH = 5;
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  private static final int[][] mDims = new int[][]
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        {
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         {1,1,1},  // has to be X>=Z>=Y so that all
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         {2,1,1},  // the faces are horizontal
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         {3,1,1},
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         {2,1,2},
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         {2,2,2},
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        };
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  // Fused Cube
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  public static final float[][] POS_1 = new float[][]
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        {
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          {-1.0f, -1.0f, +0.0f, -1.0f, -1.0f, +1.0f, -1.0f,  0.0f, +0.0f, -1.0f,  0.0f, +1.0f,
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            0.0f, -1.0f, +0.0f,  0.0f, -1.0f, +1.0f,  0.0f,  0.0f, +0.0f,  0.0f,  0.0f, +1.0f },
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f, +0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          { 0.0f, +1.0f, +1.0f},
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          { 0.0f, +1.0f, +0.0f},
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          { 0.0f, +1.0f, -1.0f},
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          { 1.0f, +1.0f, +1.0f},
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          { 1.0f, +1.0f, +0.0f},
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          { 1.0f, +1.0f, -1.0f},
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          { 1.0f,  0.0f, +1.0f},
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          { 1.0f,  0.0f, +0.0f},
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          { 1.0f,  0.0f, -1.0f},
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          { 1.0f, -1.0f, +1.0f},
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          { 1.0f, -1.0f, +0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // 2-bar cube
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  public static final float[][] POS_2 = new float[][]
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        {
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          { 0.0f, +1.0f,  1.0f, 0.0f, +1.0f,  0.0f, 0.0f, +1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, 0.0f, -1.0f,  0.0f, 1.0f, -1.0f,  0.0f},
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f,  0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          {-1.0f,  0.0f, +1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, +1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {+1.0f, +1.0f, +1.0f},
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          {+1.0f, +1.0f,  0.0f},
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          {+1.0f, +1.0f, -1.0f},
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          {+1.0f,  0.0f, +1.0f},
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          {+1.0f,  0.0f,  0.0f},
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          {+1.0f,  0.0f, -1.0f},
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          {+1.0f, -1.0f, +1.0f},
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          {+1.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, +1.0f},
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          { 0.0f, -1.0f, +1.0f},
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          { 0.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f}
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        };
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  // 3-plate cube
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  public static final float[][] POS_3 = new float[][]
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        {
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          {-1.0f,  1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f,  0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f, -1.0f,  1.0f,  1.0f,  0.0f},
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          {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f},
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          { 1.0f,  1.0f,  1.0f},
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          { 1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f},
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          { 0.0f,  1.0f, -1.0f},
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          { 0.0f,  1.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // BiCube
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  public static final float[][] POS_4 = new float[][]
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        {
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          { 1.0f,  1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, -1.0f,  0.0f,  0.0f, 0.0f, -1.0f,  0.0f,  0.0f,  0.0f,  0.0f},
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          {-1.0f,  1.0f, -1.0f,  0.0f,  1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f,  0.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f,  0.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f, -1.0f,  1.0f,  1.0f},
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          { 0.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f},
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          { 1.0f,  1.0f,  0.0f,  1.0f,  1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f, -1.0f,  0.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f,  1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f,  1.0f,  0.0f, -1.0f}
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        };
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  // AI Cube
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  public static final float[][] POS_5 = new float[][]
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        {
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          {-1.5f,-1.5f, 1.5f, -0.5f,-1.5f, 1.5f, -1.5f,-0.5f, 1.5f, -0.5f,-0.5f, 1.5f,
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           -1.5f,-1.5f, 0.5f, -0.5f,-1.5f, 0.5f, -1.5f,-0.5f, 0.5f, -0.5f,-0.5f, 0.5f, },
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          { 1.5f, 1.5f, 1.5f,  0.5f, 1.5f, 1.5f,  1.5f, 0.5f, 1.5f,  0.5f, 0.5f, 1.5f,
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            1.5f, 1.5f, 0.5f,  0.5f, 1.5f, 0.5f,  1.5f, 0.5f, 0.5f,  0.5f, 0.5f, 0.5f, },
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          {-1.5f, 1.5f,-1.5f, -0.5f, 1.5f,-1.5f, -1.5f, 0.5f,-1.5f, -0.5f, 0.5f,-1.5f,
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           -1.5f, 1.5f,-0.5f, -0.5f, 1.5f,-0.5f, -1.5f, 0.5f,-0.5f, -0.5f, 0.5f,-0.5f, },
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          { 1.5f,-1.5f,-1.5f,  0.5f,-1.5f,-1.5f,  1.5f,-0.5f,-1.5f,  0.5f,-0.5f,-1.5f,
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            1.5f,-1.5f,-0.5f,  0.5f,-1.5f,-0.5f,  1.5f,-0.5f,-0.5f,  0.5f,-0.5f,-0.5f, },
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          {-1.5f, 1.5f, 1.5f },
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          {-1.5f, 1.5f, 0.5f },
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          {-1.5f, 0.5f, 1.5f },
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          {-1.5f, 0.5f, 0.5f },
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          {-0.5f, 1.5f, 1.5f },
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          {-0.5f, 1.5f, 0.5f },
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          {-0.5f, 0.5f, 1.5f },
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          { 1.5f,-1.5f, 1.5f },
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          { 1.5f,-1.5f, 0.5f },
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          { 1.5f,-0.5f, 1.5f },
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          { 1.5f,-0.5f, 0.5f },
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          { 0.5f,-1.5f, 1.5f },
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          { 0.5f,-1.5f, 0.5f },
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          { 0.5f,-0.5f, 1.5f },
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          { 1.5f, 1.5f,-1.5f },
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          { 1.5f, 1.5f,-0.5f },
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          { 1.5f, 0.5f,-1.5f },
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          { 1.5f, 0.5f,-0.5f },
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          { 0.5f, 1.5f,-1.5f },
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          { 0.5f, 1.5f,-0.5f },
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          { 0.5f, 0.5f,-1.5f },
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          {-1.5f,-1.5f,-1.5f },
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          {-1.5f,-1.5f,-0.5f },
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          {-1.5f,-0.5f,-1.5f },
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          {-1.5f,-0.5f,-0.5f },
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          {-0.5f,-1.5f,-1.5f },
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          {-0.5f,-1.5f,-0.5f },
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          {-0.5f,-0.5f,-1.5f },
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        };
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  // Burr Cube
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  public static final float[][] POS_6 = new float[][]
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        {
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          {-1.5f, 1.5f, 1.5f,-0.5f, 1.5f, 1.5f},
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          { 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f},
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          {-0.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f},
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          {-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 1.5f},
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          { 1.5f,-0.5f, 1.5f, 0.5f,-0.5f, 1.5f},
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          {-0.5f,-1.5f, 1.5f, 0.5f,-1.5f, 1.5f},
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          {-1.5f, 1.5f,-1.5f,-0.5f, 1.5f,-1.5f},
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          { 1.5f, 1.5f,-1.5f, 0.5f, 1.5f,-1.5f},
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          {-0.5f, 0.5f,-1.5f, 0.5f, 0.5f,-1.5f},
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          {-1.5f,-0.5f,-1.5f,-0.5f,-0.5f,-1.5f},
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          { 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f},
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          {-0.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f},
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          { 1.5f, 1.5f, 0.5f, 1.5f, 1.5f,-0.5f},
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          { 1.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f},
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          { 1.5f, 0.5f,-1.5f, 1.5f, 0.5f,-0.5f},
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          { 1.5f,-0.5f, 0.5f, 1.5f,-0.5f,-0.5f},
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          { 1.5f,-1.5f, 1.5f, 1.5f,-1.5f, 0.5f},
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          { 1.5f,-1.5f,-1.5f, 1.5f,-1.5f,-0.5f},
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          {-1.5f, 1.5f, 0.5f,-1.5f, 1.5f,-0.5f},
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          {-1.5f, 0.5f, 1.5f,-1.5f, 0.5f, 0.5f},
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          {-1.5f, 0.5f,-1.5f,-1.5f, 0.5f,-0.5f},
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          {-1.5f,-0.5f, 0.5f,-1.5f,-0.5f,-0.5f},
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          {-1.5f,-1.5f, 1.5f,-1.5f,-1.5f, 0.5f},
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          {-1.5f,-1.5f,-1.5f,-1.5f,-1.5f,-0.5f},
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          {-0.5f, 1.5f,-0.5f, 0.5f, 1.5f,-0.5f},
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          {-0.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f},
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          { 0.5f,-1.5f, 0.5f, 0.5f,-1.5f,-0.5f},
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          {-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,-0.5f},
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        };
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  private int[][] mEdges;
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  private int[] mCubitVariantMap;
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  private int[] mTypeVariantMap;
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  private Static4D[] mInitQuats;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyBandagedCuboid(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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    {
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    super(meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, data, asset);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
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// Unless this is AI Cube :)
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  public int[][] getScrambleEdges()
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    {
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    if( mPosition==null ) mPosition = getInitData().getPos();
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    if( mPosition==POS_5 )
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      {
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      if( mEdges==null )
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        {
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        mEdges = new int[][]
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          {
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            { 36, 1,37, 2,38, 3,39, 4,40, 5,41, 6 },  // 0: beg
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            {  6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7 },  // 1: R before
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            {  0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8 },  // 2: L before
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            { 12, 9,13, 9,14, 9,15, 9,16, 9,17, 9 },  // 3: D before
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            { 18,10,19,10,20,10,21,10,22,10,23,10 },  // 4: U before
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            { 24,11,25,11,26,11,27,11,28,11,29,11 },  // 5: B before
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            { 30,12,31,12,32,12,33,12,34,12,35,12 },  // 6: F before
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            { 42, 3,43, 4,44, 5,45, 6 }, // 7: R after
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            { 46, 3,47, 4,48, 5,49, 6 }, // 8: L after
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            { 50, 1,51, 2,52, 5,53, 6 }, // 9: D after
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            { 54, 1,55, 2,56, 5,57, 6 }, //10: U after
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            { 58, 1,59, 2,60, 3,61, 4 }, //11: B after
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            { 62, 1,63, 2,64, 3,65, 4 }, //12: F after
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          };
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        }
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      return mEdges;
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// AI Cube is scrambled using algorithms
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  @Override
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  public int[][] getScrambleAlgorithms()
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    {
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    if( mPosition==null ) mPosition = getInitData().getPos();
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    if( mPosition==POS_5 )
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      {
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      return new int[][]
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          {
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              { 0,0,-1 }, { 0,0, 1 }, { 0,0, 2 }, { 0,1,-1 }, { 0,1, 1 }, { 0,1, 2 },  //  0-5 : L
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              { 0,2,-1 }, { 0,2, 1 }, { 0,2, 2 }, { 0,3,-1 }, { 0,3, 1 }, { 0,3, 2 },  //  6-11: R
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              { 1,0,-1 }, { 1,0, 1 }, { 1,0, 2 }, { 1,1,-1 }, { 1,1, 1 }, { 1,1, 2 },  // 12-17: D
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              { 1,2,-1 }, { 1,2, 1 }, { 1,2, 2 }, { 1,3,-1 }, { 1,3, 1 }, { 1,3, 2 },  // 18-23: U
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              { 2,0,-1 }, { 2,0, 1 }, { 2,0, 2 }, { 2,1,-1 }, { 2,1, 1 }, { 2,1, 2 },  // 24-29: B
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              { 2,2,-1 }, { 2,2, 1 }, { 2,2, 2 }, { 2,3,-1 }, { 2,3, 1 }, { 2,3, 2 },  // 30-35: F
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              { 1,3,1, 2,0,2 },  // 36: BEG->R
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              { 1,0,1, 2,0,2 },  // 37: BEG->L
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              { 2,3,1, 0,3,2 },  // 38: BEG->D
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              { 2,0,1, 0,3,2 },  // 39: BEG->U
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              { 0,3,1, 1,3,2 },  // 40: BEG->B
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              { 0,0,1, 1,3,2 },  // 41: BEG->F
301

    
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              { 1,0,-1, 0,3,2, 2,0,-1 }, // 42: R->D
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              { 1,3, 1, 0,3,2, 2,3, 1 }, // 43: R->U
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              { 2,0, 1, 0,3,2, 1,0, 1 }, // 44: R->B
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              { 2,3,-1, 0,3,2, 1,3,-1 }, // 45: R->F
306

    
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              { 1,0,-1, 0,0,2, 2,3, 1 }, // 46: L->D
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              { 1,3, 1, 0,0,2, 2,0,-1 }, // 47: L->U
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              { 2,0, 1, 0,0,2, 1,3,-1 }, // 48: L->B
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              { 2,3,-1, 0,0,2, 1,0, 1 }, // 49: L->F
311

    
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              { 0,3,-1, 1,0,2, 2,0, 1 }, // 50: D->R
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              { 0,0, 1, 1,0,2, 2,3,-1 }, // 51: D->L
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              { 2,0,-1, 1,0,2, 0,3, 1 }, // 52: D->B
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              { 2,3, 1, 1,0,2, 0,0,-1 }, // 53: D->F
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              { 0,3,-1, 1,3,2, 2,3,-1 }, // 54: U->R
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              { 0,0, 1, 1,3,2, 2,0, 1 }, // 55: U->L
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              { 2,0,-1, 1,3,2, 0,0,-1 }, // 56: U->B
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              { 2,3, 1, 1,3,2, 0,3, 1 }, // 57: U->F
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              { 0,3, 1, 2,0,2, 1,0,-1 }, // 58: B->R
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              { 0,0,-1, 2,0,2, 1,3, 1 }, // 59: B->L
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              { 1,0, 1, 2,0,2, 0,3,-1 }, // 60: B->D
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              { 1,3,-1, 2,0,2, 0,0, 1 }, // 61: B->U
326

    
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              { 0,3, 1, 2,3,2, 1,3, 1 }, // 62: F->R
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              { 0,0,-1, 2,3,2, 1,0,-1 }, // 63: F->L
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              { 1,0, 1, 2,3,2, 0,0, 1 }, // 64: F->D
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              { 1,3,-1, 2,3,2, 0,3,-1 }, // 65: F->U
331
          };
332
      }
333
    else
334
      {
335
      return super.getScrambleAlgorithms();
336
      }
337
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
340
// AI Cube is scrambled using algorithms
341

    
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  @Override
343
  public int getScrambleType()
344
    {
345
    if( mPosition==null ) mPosition = getInitData().getPos();
346

    
347
    return mPosition==POS_5 ? ObjectScrambler.SCRAMBLING_ALGORITHMS : ObjectScrambler.SCRAMBLING_BANDAGED;
348
    }
349

    
350
///////////////////////////////////////////////////////////////////////////////////////////////////
351

    
352
  private int getType(float[] pos)
353
    {
354
    switch(pos.length)
355
      {
356
      case  3: return CUBIT_111;
357
      case  6: return CUBIT_211;
358
      case  9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
359
               boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
360
               boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
361
               return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
362
      case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
363
               float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
364
               float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
365
               float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
366
               float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
367
               float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
368
               float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
369
               return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
370
      case 24: float x3 = pos[0];
371
               float y3 = pos[1];
372
               float z3 = pos[2];
373
               float x4=-10,y4=-10,z4=-10;
374
               int i;
375

    
376
               for(i=0; i<8; i++)
377
                 {
378
                 if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
379
                   {
380
                   x4 = pos[3*i  ];
381
                   y4 = pos[3*i+1];
382
                   z4 = pos[3*i+2];
383
                   break;
384
                   }
385
                 }
386
               if( i==9 ) return CUBIT_OTH;
387

    
388
               float dX = x4-x3;
389
               float dY = y4-y3;
390
               float dZ = z4-z3;
391

    
392
               if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
393
                 {
394
                 for(i=0; i<8; i++)
395
                   {
396
                   if( (pos[3*i  ]!=x3 && pos[3*i  ]!=x4) ||
397
                       (pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
398
                       (pos[3*i+2]!=z3 && pos[3*i+2]!=z4)  ) return CUBIT_OTH;
399
                   }
400

    
401
                 return CUBIT_222;
402
                 }
403

    
404
      default: return CUBIT_OTH;
405
      }
406
    }
407

    
408
///////////////////////////////////////////////////////////////////////////////////////////////////
409

    
410
  private int getQuatIndex(int cubit)
411
    {
412
    float[][] positions = getPositions();
413
    int len = positions.length;
414

    
415
    if( cubit>=0 && cubit<len )
416
      {
417
      float[] pos = positions[cubit];
418
      int type = getType(pos);
419

    
420
      switch(type)
421
        {
422
        case CUBIT_222:
423
        case CUBIT_111: return 0;
424
        case CUBIT_211:
425
        case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
426
        case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
427
                        if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
428
                        if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
429
        }
430
      }
431

    
432
    return 0;
433
    }
434

    
435
///////////////////////////////////////////////////////////////////////////////////////////////////
436

    
437
  private int[] getDim(int variant)
438
    {
439
    int type,numTypes = mDims.length;
440
    for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
441
    return type<numTypes ? mDims[type] : null;
442
    }
443

    
444
///////////////////////////////////////////////////////////////////////////////////////////////////
445

    
446
  private void produceTmpShape(int variant)
447
    {
448
    float[][] positions = getPositions();
449
    int cubit,numCubits = positions.length;
450

    
451
    for(cubit=0; cubit<numCubits; cubit++)
452
      {
453
      if( mCubitVariantMap[cubit]==variant ) break;
454
      }
455

    
456
    if( cubit>=numCubits )
457
      {
458
      android.util.Log.e("D", "unknown variant: "+variant);
459
      }
460
    else
461
      {
462
      FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
463
      mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
464
      }
465
    }
466

    
467
///////////////////////////////////////////////////////////////////////////////////////////////////
468
// PUBLIC API
469

    
470
  public int getTouchControlType()
471
    {
472
    return TC_CUBOID;
473
    }
474

    
475
///////////////////////////////////////////////////////////////////////////////////////////////////
476

    
477
  public ObjectShape getObjectShape(int variant)
478
    {
479
    if( getDim(variant)!=null )
480
      {
481
      int[][] indices =
482
        {
483
          {2,3,1,0},
484
          {7,6,4,5},
485
          {4,0,1,5},
486
          {7,3,2,6},
487
          {6,2,0,4},
488
          {3,7,5,1},
489
        };
490

    
491
      return new ObjectShape( getVertices(variant), indices);
492
      }
493

    
494
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
495
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
496
    return mTmpShapes[variant];
497
    }
498

    
499
///////////////////////////////////////////////////////////////////////////////////////////////////
500

    
501
  public ObjectFaceShape getObjectFaceShape(int variant)
502
    {
503
    int[] numLayers = getNumLayers();
504
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
505
    int[] dim = getDim(variant);
506

    
507
    if( dim!=null )
508
      {
509
      int X = dim[0];
510
      int Y = dim[1];
511
      int Z = dim[2];
512

    
513
      float height     = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f;
514
      int[] bandIndices= { 0,0,1,1,2,2 };
515

    
516
      int maxXY = Math.max(X,Y);
517
      int maxXZ = Math.max(X,Z);
518
      int maxYZ = Math.max(Y,Z);
519

    
520
      int angle = 45;
521
      float R = 0.25f;
522
      float S = 0.50f;
523
      float N = size<=4 ? 5 : size<=5 ? 4 : 3;
524

    
525
      float[][] bands =
526
        {
527
          {height/maxYZ,angle,R,S,N,0,0},
528
          {height/maxXZ,angle,R,S,N,0,0},
529
          {height/maxXY,angle,R,S,N,0,0}
530
        };
531

    
532
      return new ObjectFaceShape(bands,bandIndices,null);
533
      }
534

    
535
    FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
536
    return factory.createIrregularFaceShape(variant, isInIconMode() );
537
    }
538

    
539
///////////////////////////////////////////////////////////////////////////////////////////////////
540

    
541
  public ObjectVertexEffects getVertexEffects(int variant)
542
    {
543
    int[] numLayers = getNumLayers();
544
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
545
    boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
546

    
547
    if( getDim(variant)!=null )
548
      {
549
      float[][] vertices = getVertices(variant);
550
      float strength = -0.04f;
551

    
552
      float[][] variables =
553
        {
554
          { 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1  },
555
          { 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1  },
556
          { 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1  },
557
          { 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1  },
558
          { 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1  },
559
          { 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1  },
560
          { 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1  },
561
          { 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1  },
562
        };
563

    
564
      String name = EffectName.DEFORM.name();
565
      float[] reg = {0,0,0,0.15f};
566

    
567
      String[] names = {name,name,name,name,name,name,name,name};
568
      float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
569
      boolean[] uses = {round,round,round,round,round,round,round,round};
570

    
571
      return new ObjectVertexEffects(names,variables,vertices,regions,uses);
572
      }
573

    
574
    FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
575
    return factory.createVertexEffects(variant,round);
576
    }
577

    
578
///////////////////////////////////////////////////////////////////////////////////////////////////
579

    
580
  public Static4D getCubitQuats(int cubit, int[] numLayers)
581
    {
582
    if( mInitQuats ==null )
583
      {
584
      mInitQuats = new Static4D[]
585
        {
586
        new Static4D(  0.0f,   0.0f,   0.0f,   1.0f),  // NULL
587
        new Static4D( SQ2/2,   0.0f,   0.0f, -SQ2/2),  // X
588
        new Static4D(  0.0f,  SQ2/2,   0.0f, -SQ2/2),  // Y
589
        new Static4D(  0.0f,   0.0f,  SQ2/2, -SQ2/2),  // Z
590
        new Static4D( -0.5f,  +0.5f,  -0.5f,  +0.5f),  // ZX
591
        new Static4D( +0.5f,  +0.5f,  +0.5f,  -0.5f),  // YX
592
        };
593
      }
594

    
595
    return mInitQuats[getQuatIndex(cubit)];
596
    }
597

    
598
///////////////////////////////////////////////////////////////////////////////////////////////////
599

    
600
  public int getNumCubitVariants(int[] numLayers)
601
    {
602
    if( mNumVariants==0 )
603
      {
604
      float[][] positions = getPositions();
605
      boolean C111=false;
606
      boolean C211=false;
607
      boolean C311=false;
608
      boolean C221=false;
609
      boolean C222=false;
610

    
611
      int numCubits = positions.length;
612
      mCubitVariantMap = new int[numCubits];
613

    
614
      int numTypes = mDims.length;
615
      mTypeVariantMap = new int[numTypes];
616
      for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
617

    
618
      for (int cubit=0; cubit<numCubits; cubit++)
619
        {
620
        int type = getType(positions[cubit]);
621

    
622
        switch (type)
623
          {
624
          case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; }
625
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
626
                          break;
627
          case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; }
628
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
629
                          break;
630
          case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; }
631
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
632
                          break;
633
          case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; }
634
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
635
                          break;
636
          case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; }
637
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
638
                          break;
639
          default       : mCubitVariantMap[cubit] = mNumVariants++;
640
          }
641
        }
642

    
643
      FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
644
      factory.prepare(mNumVariants,numLayers[0],numLayers[1],numLayers[2]);
645
      }
646

    
647
    return mNumVariants;
648
    }
649

    
650
///////////////////////////////////////////////////////////////////////////////////////////////////
651

    
652
  public int getCubitVariant(int cubit, int[] numLayers)
653
    {
654
    return mCubitVariantMap[cubit];
655
    }
656

    
657
///////////////////////////////////////////////////////////////////////////////////////////////////
658

    
659
  private float[][] getVertices(int variant)
660
    {
661
    int[] dim = getDim(variant);
662

    
663
    if( dim!=null )
664
      {
665
      int X = dim[0];
666
      int Y = dim[1];
667
      int Z = dim[2];
668

    
669
      return new float[][]
670
        {
671
          { 0.5f*X, 0.5f*Y, 0.5f*Z},
672
          { 0.5f*X, 0.5f*Y,-0.5f*Z},
673
          { 0.5f*X,-0.5f*Y, 0.5f*Z},
674
          { 0.5f*X,-0.5f*Y,-0.5f*Z},
675
          {-0.5f*X, 0.5f*Y, 0.5f*Z},
676
          {-0.5f*X, 0.5f*Y,-0.5f*Z},
677
          {-0.5f*X,-0.5f*Y, 0.5f*Z},
678
          {-0.5f*X,-0.5f*Y,-0.5f*Z}
679
        };
680
      }
681

    
682
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
683
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
684
    return mTmpShapes[variant].getVertices();
685
    }
686

    
687
///////////////////////////////////////////////////////////////////////////////////////////////////
688
// PUBLIC API
689

    
690
  public float[] getDist3D(int[] numLayers)
691
    {
692
    float x = numLayers[0];
693
    float y = numLayers[1];
694
    float z = numLayers[2];
695
    float a = (x+y+z)/1.5f;
696

    
697
    return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
698
    }
699

    
700
///////////////////////////////////////////////////////////////////////////////////////////////////
701

    
702
  public float getStickerRadius()
703
    {
704
    return 0.10f;
705
    }
706

    
707
///////////////////////////////////////////////////////////////////////////////////////////////////
708

    
709
  public float getStickerStroke()
710
    {
711
    if( mPosition==null ) mPosition = getInitData().getPos();
712
    boolean icon = isInIconMode();
713

    
714
    if( mPosition==POS_5 ) return icon ? 0.30f : 0.11f;
715
    if( mPosition==POS_6 ) return icon ? 0.30f : 0.10f;
716

    
717
    return icon ? 0.16f : 0.08f;
718
    }
719

    
720
///////////////////////////////////////////////////////////////////////////////////////////////////
721

    
722
  public String getShortName()
723
    {
724
    if( mPosition==null ) mPosition = getInitData().getPos();
725

    
726
    if( mPosition==POS_1 ) return ObjectType.BAN1_3.name();
727
    if( mPosition==POS_2 ) return ObjectType.BAN2_3.name();
728
    if( mPosition==POS_3 ) return ObjectType.BAN3_3.name();
729
    if( mPosition==POS_4 ) return ObjectType.BAN4_3.name();
730
    if( mPosition==POS_5 ) return ObjectType.BAN5_4.name();
731
    if( mPosition==POS_6 ) return ObjectType.BAN6_4.name();
732

    
733
    if( mSignature==null ) mSignature = getSignature();
734
    int[] numLayers = getNumLayers();
735
    int number = 100*numLayers[0]+10*numLayers[1]+numLayers[2];
736

    
737
    return number+"_"+mSignature.getString();
738
    }
739

    
740
///////////////////////////////////////////////////////////////////////////////////////////////////
741

    
742
  public ObjectSignature getSignature()
743
    {
744
    if( mSignature==null )
745
      {
746
      int[] numLayers = getNumLayers();
747
      mSignature = new ObjectSignature(numLayers[0],numLayers[1],numLayers[2],mPosition);
748
      }
749
    return mSignature;
750
    }
751

    
752
///////////////////////////////////////////////////////////////////////////////////////////////////
753

    
754
  public String getObjectName()
755
    {
756
    if( mPosition==null ) mPosition = getInitData().getPos();
757

    
758
    if( mPosition==POS_1 ) return "Fused Cube";
759
    if( mPosition==POS_2 ) return "2Bar Cube";
760
    if( mPosition==POS_3 ) return "Bandaged Cube C";
761
    if( mPosition==POS_4 ) return "BiCube";
762
    if( mPosition==POS_5 ) return "AI Cube";
763
    if( mPosition==POS_6 ) return "Burr Cube";
764

    
765
    return OBJECT_NAME;
766
    }
767

    
768
///////////////////////////////////////////////////////////////////////////////////////////////////
769

    
770
  public String getInventor()
771
    {
772
    if( mPosition==null ) mPosition = getInitData().getPos();
773

    
774
    if( mPosition==POS_1 ) return "Ting Huang";
775
    if( mPosition==POS_2 ) return "Unknown";
776
    if( mPosition==POS_3 ) return "Andreas Nortmann";
777
    if( mPosition==POS_4 ) return "Uwe Meffert";
778
    if( mPosition==POS_5 ) return "David Adams";
779
    if( mPosition==POS_6 ) return "Unknown";
780

    
781
    return "??";
782
    }
783

    
784
///////////////////////////////////////////////////////////////////////////////////////////////////
785

    
786
  public int getYearOfInvention()
787
    {
788
    if( mPosition==null ) mPosition = getInitData().getPos();
789

    
790
    if( mPosition==POS_1 ) return 2011;
791
    if( mPosition==POS_2 ) return 0;
792
    if( mPosition==POS_3 ) return 2005;
793
    if( mPosition==POS_4 ) return 1999;
794
    if( mPosition==POS_5 ) return 2004;
795
    if( mPosition==POS_6 ) return 2002;
796

    
797
    return 0;
798
    }
799

    
800
///////////////////////////////////////////////////////////////////////////////////////////////////
801

    
802
  public int getComplexity()
803
    {
804
    if( mPosition==null ) mPosition = getInitData().getPos();
805

    
806
    if( mPosition==POS_1 ) return 1;
807
    if( mPosition==POS_2 ) return 2;
808
    if( mPosition==POS_3 ) return 2;
809
    if( mPosition==POS_4 ) return 3;
810
    if( mPosition==POS_5 ) return 4;
811
    if( mPosition==POS_6 ) return 3;
812

    
813
    return 4;
814
    }
815

    
816
///////////////////////////////////////////////////////////////////////////////////////////////////
817

    
818
  public String[][] getTutorials()
819
    {
820
    if( mPosition==null ) mPosition = getInitData().getPos();
821

    
822
    if( mPosition==POS_1 )
823
      {
824
      return new String[][]{
825
                            {"gb","F_iJk_IvpVo","Bandaged Cube","CanChrisSolve"},
826
                            {"es","_lTgw5aEFOg","Tutorial 3x3 Fuse Cube","QBAndo"},
827
                            {"ru","raYDwFEXIq4","Как собрать Fused Cube","Алексей Ярыгин"},
828
                            {"fr","9Cfi4rhKzIw","Tutoriel: résolution du Fused Cube","Skieur Cubb"},
829
                            {"pl","0PcUoGxQa6s","Bandaged 3x3 v.A cube","MrUK"},
830
                            {"kr","1RePOLrzJNE","밴디지 타입 A 해법","듀나메스 큐브 해법연구소"},
831
                            {"vn","vg4J0U0n1oA","Tutorial N.1 - Bandaged VA","Duy Thích Rubik"},
832
                           };
833
      }
834
    if( mPosition==POS_2 )
835
      {
836
      return new String[][]{
837
                            {"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"},
838
                            {"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"},
839
                            {"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"},
840
                           };
841
      }
842
    if( mPosition==POS_3 )
843
      {
844
      return new String[][]{
845
                            {"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
846
                            {"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
847
                            {"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
848
                            {"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
849
                            {"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"},
850
                           };
851
      }
852
    if( mPosition==POS_4 )
853
      {
854
      return new String[][]{
855
                            {"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
856
                            {"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
857
                            {"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
858
                            {"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
859
                            {"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
860
                            {"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
861
                            {"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
862
                            {"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
863
                           };
864
      }
865
    if( mPosition==POS_5 )
866
      {
867
      return new String[][]{
868
                            {"gb","b62HPjlUmYQ","4x4x4 AI Bandaged Cube 1/2","Superantoniovivaldi"},
869
                            {"gb","DQeZ0iDqt4s","4x4x4 AI Bandaged Cube 2/2","Superantoniovivaldi"},
870
                            {"es","bZRV8aXyIY4","Tutorial AI Cube 4x4","QBAndo"},
871
                            {"ru","2NIEHu6jE9o","Как собрать AI Cube","Rodion Strizhakov"},
872
                            {"fr","iP9sSg1q0K0","Résolution de l'AI Cube","asthalis"},
873
                            {"pl","y6MNyoHgY8A","All Bandage 4x4 cube TUTORIAL","MrUK"},
874
                            {"br","yGnQ4ObiPRY","Como Resolver o 4x4 Bandaged 1/4","Rafael Cinoto"},
875
                            {"br","XJUtQrwrCmA","Como Resolver o 4x4 Bandaged 2/4","Rafael Cinoto"},
876
                            {"br","Wrdec2WNBSY","Como Resolver o 4x4 Bandaged 3/4","Rafael Cinoto"},
877
                            {"br","mWvYD53fqHI","Como Resolver o 4x4 Bandaged 4/4","Rafael Cinoto"},
878
                            {"kr","MvaFtrU4O_k","AI 밴디지 큐브 해법","듀나메스 큐브 해법연구소"},
879
                            {"vn","aAP1E567ADc","Tutorial N.78 - AI Cube","Duy Thích Rubik"},
880
                           };
881
      }
882
    if( mPosition==POS_6 )
883
      {
884
      return new String[][]{
885
                            {"gb","_FnNzFo0ITM","Burr Cube Tutorial 1/2","Superantoniovivaldi"},
886
                            {"gb","NOf-UcNh4sI","Burr Cube Tutorial 2/2","Superantoniovivaldi"},
887
                            {"es","xR2TLKQmym8","Cómo Resuelvo Wall Cube","Robert Cubes"},
888
                            {"vn","cbDUtkIJjfk","Tutorial N.96 - Burr Cube","Duy Thích Rubik"},
889
                           };
890
      }
891
    return null;
892
    }
893
}
(3-3/41)