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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyDiamond.java @ cf93ea4e

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_OCTAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.touchcontrol.TouchControlOctahedron;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeOctahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyDiamond extends ShapeOctahedron
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{
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  // the four rotation axis of a Diamond. Must be normalized.
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D( SQ6/3, SQ3/3,     0),
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           new Static3D(-SQ6/3, SQ3/3,     0),
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           new Static3D(     0,-SQ3/3,-SQ6/3),
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           new Static3D(     0,-SQ3/3, SQ6/3)
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         };
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  private int[][] mEdges;
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  private int[][] mBasicAngle;
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  private float[][] mCuts;
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  private int[] mTetraToFaceMap;
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  private float[][] mPosition;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyDiamond(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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    {
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    super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][] getScrambleEdges()
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    {
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    if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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    return mEdges;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    if( numL<2 ) return null;
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    if( mCuts==null )
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      {
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      mCuts = new float[4][numL-1];
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      float cut = (SQ6/6)*(2-numL);
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      for(int i=0; i<numL-1; i++)
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        {
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        mCuts[0][i] = cut;
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        mCuts[1][i] = cut;
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        mCuts[2][i] = cut;
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        mCuts[3][i] = cut;
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        cut += SQ6/3;
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        }
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      }
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    return mCuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean[][] getLayerRotatable(int[] numLayers)
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    {
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    int numAxis = ROT_AXIS.length;
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    boolean[][] layerRotatable = new boolean[numAxis][];
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    for(int i=0; i<numAxis; i++)
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      {
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      layerRotatable[i] = new boolean[numLayers[i]];
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      for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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      }
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    return layerRotatable;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlType()
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    {
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    return TC_OCTAHEDRON;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlSplit()
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    {
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    return TYPE_NOT_SPLIT;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][][] getEnabled()
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    {
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    return new int[][][]
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      {
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          {{1,2,3}},{{1,2,3}},{{0,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,3}},{{0,1,2}},{{0,1,2}}
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[] getDist3D(int[] numLayers)
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    {
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    return TouchControlOctahedron.D3D;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static3D[] getFaceAxis()
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    {
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    return TouchControlOctahedron.FACE_AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumOctahedrons(int layers)
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    {
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    return layers==1 ? 1 : 4*(layers-1)*(layers-1) + 2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumTetrahedrons(int layers)
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    {
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    return 4*layers*(layers-1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int createOctaPositions(float[][] centers, int index, int layers, float height)
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    {
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    float x = (layers-1)*0.5f;
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    float z = (layers+1)*0.5f;
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    for(int i=0; i<layers; i++, index++)
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      {
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      z -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-2; i++, index++)
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      {
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      x += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    return index;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int createTetraPositions(float[][] centers, int index, int layers, float height)
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    {
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    float x = (layers-1)*0.5f;
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    float z =  layers*0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x += 0.5f;
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    z -= 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x -= 0.5f;
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    z -= 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x -= 0.5f;
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    z += 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    return index;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
255
    if( mPosition==null )
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      {
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      int layers = numLayers[0];
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      int numO = getNumOctahedrons(layers);
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      int numT = getNumTetrahedrons(layers);
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      int index = 0;
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      float height = 0.0f;
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      mPosition = new float[numO+numT][3];
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      index = createOctaPositions(mPosition,index,layers,height);
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      for(int i=layers-1; i>0; i--)
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        {
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        height += SQ2/2;
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        index = createOctaPositions(mPosition,index,i,+height);
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        index = createOctaPositions(mPosition,index,i,-height);
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        }
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      height = SQ2/4;
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      for(int i=layers; i>1; i--)
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        {
278
        index = createTetraPositions(mPosition,index,i,+height);
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        index = createTetraPositions(mPosition,index,i,-height);
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        height += SQ2/2;
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        }
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      }
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284
    return mPosition;
285
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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289
  public Static4D getCubitQuats(int cubit, int[] numLayers)
290
    {
291
    int numL = numLayers[0];
292
    int numO = getNumOctahedrons(numL);
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294
    if( cubit<numO ) return mObjectQuats[0];
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296
    switch( retFaceTetraBelongsTo(cubit-numO, numL) )
297
      {
298
      case 0: return mObjectQuats[0];                   // unit quat
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      case 1: return new Static4D(0,-SQ2/2,0,SQ2/2);    //  90 along Y
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      case 2: return mObjectQuats[10];                  // 180 along Y
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      case 3: return new Static4D(0, SQ2/2,0,SQ2/2);    //  90 along
302
      case 4: return new Static4D(0,     0,1,    0);    // 180 along Z
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      case 5: return mObjectQuats[4];
304
      case 6: return new Static4D(     1,0,0,    0);    // 180 along X
305
      case 7: return mObjectQuats[3];
306
      }
307

    
308
    return null;
309
    }
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311
///////////////////////////////////////////////////////////////////////////////////////////////////
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313
  private int retFaceTetraBelongsTo(int tetra, int numLayers)
314
    {
315
    if( mTetraToFaceMap==null ) mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
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317
    for(int i=numLayers-1; i>0; i--)
318
      {
319
      if( tetra < 8*i ) return mTetraToFaceMap[tetra/i];
320
      tetra -= 8*i;
321
      }
322

    
323
    return -1;
324
    }
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326
///////////////////////////////////////////////////////////////////////////////////////////////////
327

    
328
  private float[][] getVertices(int variant)
329
    {
330
    if( variant==0 )
331
      {
332
      return new float[][]
333
          {
334
             { 0.5f,  0.0f, 0.5f},
335
             { 0.5f,  0.0f,-0.5f},
336
             {-0.5f,  0.0f,-0.5f},
337
             {-0.5f,  0.0f, 0.5f},
338
             { 0.0f, SQ2/2, 0.0f},
339
             { 0.0f,-SQ2/2, 0.0f}
340
          };
341
      }
342
    else
343
      {
344
      return new float[][]
345
          {
346
             {-0.5f, SQ2/4, 0.0f},
347
             { 0.5f, SQ2/4, 0.0f},
348
             { 0.0f,-SQ2/4, 0.5f},
349
             { 0.0f,-SQ2/4,-0.5f}
350
          };
351
      }
352
    }
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354
///////////////////////////////////////////////////////////////////////////////////////////////////
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356
  public ObjectShape getObjectShape(int variant)
357
    {
358
    if( variant==0 )
359
      {
360
      int[][] indices =
361
          {
362
             {3,0,4},
363
             {0,1,4},
364
             {1,2,4},
365
             {2,3,4},
366
             {5,0,3},
367
             {5,1,0},
368
             {5,2,1},
369
             {5,3,2}
370
          };
371

    
372
      return new ObjectShape(getVertices(variant), indices);
373
      }
374
    else
375
      {
376
      int[][] indices = { {2,1,0}, {2,3,1}, {3,2,0}, {3,0,1} };
377
      return new ObjectShape(getVertices(variant), indices);
378
      }
379
    }
380

    
381
///////////////////////////////////////////////////////////////////////////////////////////////////
382

    
383
  public ObjectFaceShape getObjectFaceShape(int variant)
384
    {
385
    int numL = getNumLayers()[0];
386
    int N = numL>3 ? 5:6;
387
    int E = numL>2 ? (numL>3 ? 0:1) : 2;
388
    float height = isInIconMode() ? 0.001f : 0.05f;
389

    
390
    if( variant==0 )
391
      {
392
      float[][] bands  = { {height,20,0.5f,0.8f,N,E,E} };
393
      int[] bandIndices= { 0,0,0,0,0,0,0,0 };
394
      return new ObjectFaceShape(bands,bandIndices,null);
395
      }
396
    else
397
      {
398
      float[][] bands  = { {height,35,0.5f,0.8f,N,E,E} };
399
      int[] bandIndices= { 0,0,0,0 };
400
      return new ObjectFaceShape(bands,bandIndices,null);
401
      }
402
    }
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404
///////////////////////////////////////////////////////////////////////////////////////////////////
405

    
406
  public ObjectVertexEffects getVertexEffects(int variant)
407
    {
408
    if( variant==0 )
409
      {
410
      float[][] corners= { {0.06f,0.15f} };
411
      int[] indices    = { 0,0,0,0,0,0 };
412
      float[][] centers= { {0.0f, 0.0f, 0.0f} };
413
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
414
      }
415
    else
416
      {
417
      float[][] corners= { {0.08f,0.15f} };
418
      int[] indices    = { 0,0,0,0 };
419
      float[][] centers= { {0.0f, 0.0f, 0.0f} };
420
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
421
      }
422
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
425

    
426
  public int getNumCubitVariants(int[] numLayers)
427
    {
428
    return 2;
429
    }
430

    
431
///////////////////////////////////////////////////////////////////////////////////////////////////
432

    
433
  public int getCubitVariant(int cubit, int[] numLayers)
434
    {
435
    return cubit<getNumOctahedrons(numLayers[0]) ? 0 : 1;
436
    }
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438
///////////////////////////////////////////////////////////////////////////////////////////////////
439

    
440
  public float getStickerRadius()
441
    {
442
    return 0.08f;
443
    }
444

    
445
///////////////////////////////////////////////////////////////////////////////////////////////////
446

    
447
  public float getStickerStroke()
448
    {
449
    float stroke = 0.08f;
450

    
451
    if( isInIconMode() )
452
      {
453
      int[] numLayers = getNumLayers();
454

    
455
      switch(numLayers[0])
456
        {
457
        case 2: stroke*=1.4f; break;
458
        case 3: stroke*=2.0f; break;
459
        case 4: stroke*=2.1f; break;
460
        default:stroke*=2.2f; break;
461
        }
462
      }
463

    
464
    return stroke;
465
    }
466

    
467
///////////////////////////////////////////////////////////////////////////////////////////////////
468

    
469
  public float[][] getStickerAngles()
470
    {
471
    return null;
472
    }
473

    
474
///////////////////////////////////////////////////////////////////////////////////////////////////
475
// PUBLIC API
476

    
477
  public Static3D[] getRotationAxis()
478
    {
479
    return ROT_AXIS;
480
    }
481

    
482
///////////////////////////////////////////////////////////////////////////////////////////////////
483

    
484
  public int[][] getBasicAngles()
485
    {
486
    if( mBasicAngle ==null )
487
      {
488
      int num = getNumLayers()[0];
489
      int[] tmp = new int[num];
490
      for(int i=0; i<num; i++) tmp[i] = 3;
491
      mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
492
      }
493
    return mBasicAngle;
494
    }
495

    
496
///////////////////////////////////////////////////////////////////////////////////////////////////
497

    
498
  public String getShortName()
499
    {
500
    switch(getNumLayers()[0])
501
      {
502
      case 2: return ObjectType.DIAM_2.name();
503
      case 3: return ObjectType.DIAM_3.name();
504
      case 4: return ObjectType.DIAM_4.name();
505
      }
506

    
507
    return ObjectType.DIAM_2.name();
508
    }
509

    
510
///////////////////////////////////////////////////////////////////////////////////////////////////
511

    
512
  public ObjectSignature getSignature()
513
    {
514
    switch(getNumLayers()[0])
515
      {
516
      case 2: return new ObjectSignature(ObjectSignatures.DIAM_2);
517
      case 3: return new ObjectSignature(ObjectSignatures.DIAM_3);
518
      case 4: return new ObjectSignature(ObjectSignatures.DIAM_4);
519
      }
520

    
521
    return null;
522
    }
523

    
524
///////////////////////////////////////////////////////////////////////////////////////////////////
525

    
526
  public String getObjectName()
527
    {
528
    switch(getNumLayers()[0])
529
      {
530
      case 2: return "Skewb Diamond";
531
      case 3: return "Face Turning Octahedron";
532
      case 4: return "Master Face Turning Octahedron";
533
      }
534

    
535
    return "Skewb Diamond";
536
    }
537

    
538
///////////////////////////////////////////////////////////////////////////////////////////////////
539

    
540
  public String getInventor()
541
    {
542
    switch(getNumLayers()[0])
543
      {
544
      case 2: return "Uwe Meffert";
545
      case 3: return "David Pitcher";
546
      case 4: return "Timur Evbatyrov";
547
      }
548

    
549
    return "Uwe Meffert";
550
    }
551

    
552
///////////////////////////////////////////////////////////////////////////////////////////////////
553

    
554
  public int getYearOfInvention()
555
    {
556
    switch(getNumLayers()[0])
557
      {
558
      case 2: return 1984;
559
      case 3: return 2003;
560
      case 4: return 2011;
561
      }
562
    return 1984;
563
    }
564

    
565
///////////////////////////////////////////////////////////////////////////////////////////////////
566

    
567
  public int getComplexity()
568
    {
569
    switch(getNumLayers()[0])
570
      {
571
      case 2: return 1;
572
      case 3: return 3;
573
      case 4: return 4;
574
      }
575

    
576
    return 0;
577
    }
578

    
579
///////////////////////////////////////////////////////////////////////////////////////////////////
580

    
581
  public String[][] getTutorials()
582
    {
583
    int[] numLayers = getNumLayers();
584

    
585
    switch(numLayers[0])
586
      {
587
      case 2: return new String[][] {
588
                          {"gb","R2wrbJJ3izM","How to Solve a Skewb Diamond","Dr. Penguin^3"},
589
                          {"es","2RCusYQdYYE","Como resolver Skewb Diamond","Tutoriales Rubik"},
590
                          {"ru","k8B6RFcNoGw","Как собрать Skewb Diamond","Алексей Ярыгин"},
591
                          {"fr","tqbkgwNcZCE","Comment résoudre le Skewb Diamond","Valentino Cube"},
592
                          {"de","6ewzrCOnZfg","Octagon lösen","JamesKnopf"},
593
                          {"pl","61_Z4TpLMBc","Diamond Skewb TUTORIAL PL","MrUk"},
594
                          {"br","UapwpXMYtH4","Como resolver o Octaedro Diamond","Rafael Cinoto"},
595
                          {"kr","hVBSlfHVTME","공식 하나만 사용 - 다이아몬드 스큐브","Denzel Washington"},
596
                         };
597
      case 3: return new String[][] {
598
                          {"gb","n_mBSUDLUZw","Face Turning Octahedron Tutorial","SuperAntoniovivaldi"},
599
                          {"es","ogf0t6fGxZI","FTO - Tutorial en español","Gadi Rubik"},
600
                          {"ru","VXCjk0bVRoA","Как собрать Face Turning Octahedron","Алексей Ярыгин"},
601
                          {"de","6bO0AcwY5K8","Face Turning Octahedron - Tutorial","GerCubing"},
602
                          {"pl","huWg-ZfP-KY","Octahedron cube TUTORIAL PL","MrUk"},
603
                          {"br","WN3BoP4EbvM","Como resolver o octaedro 3x3 1/3","Rafael Cinoto"},
604
                          {"br","4zFlfANOliE","Como resolver o octaedro 3x3 2/3","Rafael Cinoto"},
605
                          {"br","6OvNzoHk7RU","Como resolver o octaedro 3x3 3/3","Rafael Cinoto"},
606
                          {"vn","KzGQ-mVRsss","Tutorial N.43 - FTO","Duy Thích Rubik"},
607
                         };
608
      case 4: return new String[][] {
609
                          {"gb","3GJkySk5zeQ","Master Face Turning Octahedron","SuperAntoniovivaldi"},
610
                          {"gb","zW_1htxy52k","Master FTO Tutorial","Michele Regano"},
611
                          {"es","3K8XL9SBSvs","Tutorial Master FTO de Mf8","Robert Cubes"},
612
                          {"ru","0CRwhZ2JNJA","Как собрать Master FTO","Алексей Ярыгин"},
613
                          {"vn","4XdeuGYDCJo","Tutorial N.141 - Master FTO","Duy Thích Rubik"},
614
                         };
615
      }
616
    return null;
617
    }
618
}
(10-10/41)