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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyMorphix.java @ cf93ea4e

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMorphix extends ShapeTetrahedron
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{
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  // size>=3: if length of the edge of the whole tetrahedron is = 1.0, then
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  // length of the edge of the corner cubit is equal to DIST. (separate for size 3 and 4)
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  private static final float DIST3 = 0.39f;
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  private static final float DIST4 = 0.365f;
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D( SQ2/2, 0.0f, SQ2/2),
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           new Static3D(  0.0f, 1.0f,  0.0f),
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           new Static3D( SQ2/2, 0.0f,-SQ2/2),
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         };
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  private int[][] mEdges;
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  private int[][] mBasicAngle;
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  private float[][] mCuts;
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  private float[][] mCenters;
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  private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyMorphix(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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    {
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    super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @Override
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  public float getPillowCoeff()
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    {
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    return 1.5f;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @Override
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  public int getInternalColor()
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    {
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    return getNumLayers()[0]==2 ? 0xff000000 : 0xff333333;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][] getScrambleEdges()
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    {
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    if( mEdges==null )
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      {
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      int nL = getNumLayers()[0];
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      mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(nL,nL,nL);
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      }
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    return mEdges;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    if( mCuts==null )
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      {
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      int numL = numLayers[0];
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      float[] cut = new float[numL-1];
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      float DIST = numL==3 ? DIST3:DIST4;
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      float dist = numL*(SQ2/2)*(0.5f-DIST);
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      switch(numL)
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        {
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        case 2: cut[0] = 0;
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                break;
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        case 3: cut[0] = -dist;
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                cut[1] =  dist;
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                break;
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        case 4: cut[0] = -dist;
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                cut[1] = 0.0f;
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                cut[2] =  dist;
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                break;
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        }
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      mCuts = new float[][] { cut,cut,cut };
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      }
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    return mCuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean[][] getLayerRotatable(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    boolean[] tmp = new boolean[numL];
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    for(int i=0; i<numL; i++) tmp[i] = true;
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    return new boolean[][] { tmp,tmp,tmp };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlType()
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    {
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    return TC_CHANGING_SHAPEMOD;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlSplit()
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    {
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    return TYPE_NOT_SPLIT;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][][] getEnabled()
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    {
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[] getDist3D(int[] numLayers)
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    {
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    return TouchControlTetrahedron.D3D;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static3D[] getFaceAxis()
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    {
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    return TouchControlTetrahedron.FACE_AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    if( mCenters==null )
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      {
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      int numL = numLayers[0];
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      float DIST = numL==3 ? DIST3:DIST4;
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      final float C = numL==2 ? 1.0f : 6*numL*(0.25f-DIST/3);
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      final float A = C*SQ2/6;
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      final float B = C/3;
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      final float D = (SQ2/12)*numL;
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      final float E = (1.0f/6)*numL;
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      if( numL==2 )
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        {
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        mCenters = new float[][]
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           {
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             {0.0f, -A,   +B},
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             {0.0f, -A,   -B},
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             {  +B,  A, 0.0f},
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             {  -B,  A, 0.0f},
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             {0.0f,  D,   +E},
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             {0.0f,  D,   -E},
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             {  +E, -D, 0.0f},
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             {  -E, -D, 0.0f}
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           };
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        }
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      else if( numL==3 )
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        {
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        final float X1 = 0.5f*(3*DIST-1)*numL;
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        final float X2 = 0.5f*DIST*numL;
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        final float X = 0.25f*numL*(1-DIST);
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        final float Y = numL*(1-DIST)*(SQ2/4);
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        final float F = 0.5f*(1-DIST)*numL - X2 + X1/2;
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        final float G = 0.5f*F;
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        final float H = (SQ2/2)*F;
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        mCenters = new float[][]
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           {
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             {0.0f, -A,   +B},
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             {0.0f, -A,   -B},
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             {  +B,  A, 0.0f},
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             {  -B,  A, 0.0f},
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             {0.0f,  D,   +E},
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             {0.0f,  D,   -E},
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             {  +E, -D, 0.0f},
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             {  -E, -D, 0.0f},
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             {0.0f,  +Y,0.0f},
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             {0.0f,  -Y,0.0f},
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             {  +X,0.0f,  +X},
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             {  +X,0.0f,  -X},
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             {  -X,0.0f,  +X},
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             {  -X,0.0f,  -X},
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             {0.0f,0.0f,   F},
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             {   G,   H,   G},
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             {  -G,   H,   G},
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             {0.0f,0.0f,  -F},
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             {   G,   H,  -G},
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             {  -G,   H,  -G},
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             {   F,0.0f,0.0f},
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             {   G,  -H,   G},
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             {   G,  -H,  -G},
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             {  -F,0.0f,0.0f},
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             {  -G,  -H,   G},
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             {  -G,  -H,  -G},
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           };
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        }
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      else
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        {
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        final float X1 = 0.5f*(3*DIST-1)*numL;
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        final float X2 = 0.5f*DIST*numL;
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        final float X = 0.25f*numL*(1-DIST);
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        final float Y = numL*(1-DIST)*(SQ2/4);
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        final float Z = numL*(1-2*DIST)/(2*numL-4);
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        final float F = 0.5f*(1-DIST)*numL - X2 + X1/2;
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        final float G = 0.5f*F;
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        final float H = (SQ2/2)*F;
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        final float I = (0.25f-DIST/2)*numL;
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        mCenters = new float[][]
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           {
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             {0.0f, -A,   +B},
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             {0.0f, -A,   -B},
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             {  +B,  A, 0.0f},
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             {  -B,  A, 0.0f},
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             {0.0f,  D,   +E},
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             {0.0f,  D,   -E},
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             {  +E, -D, 0.0f},
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             {  -E, -D, 0.0f},
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             {  +Z,  +Y,0.0f},
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             {  -Z,  +Y,0.0f},
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             {0.0f,  -Y,  +Z},
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             {0.0f,  -Y,  -Z},
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             {   X-Z/2,-(SQ2/2)*Z,   X+Z/2},
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             {   X+Z/2, (SQ2/2)*Z,   X-Z/2},
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             {   X-Z/2,-(SQ2/2)*Z,  -X-Z/2},
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             {   X+Z/2, (SQ2/2)*Z,  -X+Z/2},
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             {  -X+Z/2,-(SQ2/2)*Z,   X+Z/2},
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             {  -X-Z/2, (SQ2/2)*Z,   X-Z/2},
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             {  -X+Z/2,-(SQ2/2)*Z,  -X-Z/2},
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             {  -X-Z/2, (SQ2/2)*Z,  -X+Z/2},
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             {0.0f,-I*(SQ2/2),   F+I*0.5f},
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             {   G+0.75f*I,   H+(SQ2/4)*I,   G-0.25f*I},
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             {  -G-0.75f*I,   H+(SQ2/4)*I,   G-0.25f*I},
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             {0.0f,-I*(SQ2/2),  -F-I*0.5f},
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             {   G+0.75f*I,   H+(SQ2/4)*I,  -G+0.25f*I},
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             {  -G-0.75f*I,   H+(SQ2/4)*I,  -G+0.25f*I},
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             {   F+0.5f*I, I*(SQ2/2),0.0f},
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             {   G-0.25f*I,  -H-(SQ2/4)*I,   G+0.75f*I},
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             {   G-0.25f*I,  -H-(SQ2/4)*I,  -G-0.75f*I},
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             {  -F-0.5f*I, I*(SQ2/2),0.0f},
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             {  -G+0.25f*I,  -H-(SQ2/4)*I,   G+0.75f*I},
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             {  -G+0.25f*I,  -H-(SQ2/4)*I,  -G-0.75f*I},
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             {        0.0f,   I*(SQ2/2),     F+I*0.5f},
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             {   G-0.25f*I,   H+(SQ2/4)*I,   G+0.75f*I},
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             {  -G+0.25f*I,   H+(SQ2/4)*I,   G+0.75f*I},
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             {        0.0f,   I*(SQ2/2),    -F-I*0.5f},
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             {   G-0.25f*I,   H+(SQ2/4)*I,  -G-0.75f*I},
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             {  -G+0.25f*I,   H+(SQ2/4)*I,  -G-0.75f*I},
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             {   F+0.5f*I,   -I*(SQ2/2),          0.0f},
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             {   G+0.75f*I,  -H-(SQ2/4)*I,   G-0.25f*I},
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             {   G+0.75f*I,  -H-(SQ2/4)*I,  -G+0.25f*I},
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             {  -F-0.5f*I,   -I*(SQ2/2),          0.0f},
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             {  -G-0.75f*I,  -H-(SQ2/4)*I,   G-0.25f*I},
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             {  -G-0.75f*I,  -H-(SQ2/4)*I,  -G+0.25f*I},
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             {0.0f,    Y,   +Z},
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             {0.0f,    Y,   -Z},
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             {  +Z,   -Y, 0.0f},
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             {  -Z,   -Y, 0.0f},
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             { (SQ2/2)*Y-Z/2, (SQ2/2)*Z, (SQ2/2)*Y+Z/2},
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             { (SQ2/2)*Y+Z/2,-(SQ2/2)*Z, (SQ2/2)*Y-Z/2},
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             {-(SQ2/2)*Y+Z/2, (SQ2/2)*Z, (SQ2/2)*Y+Z/2},
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             {-(SQ2/2)*Y-Z/2,-(SQ2/2)*Z, (SQ2/2)*Y-Z/2},
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             { (SQ2/2)*Y-Z/2, (SQ2/2)*Z,-(SQ2/2)*Y-Z/2},
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             { (SQ2/2)*Y+Z/2,-(SQ2/2)*Z,-(SQ2/2)*Y+Z/2},
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             {-(SQ2/2)*Y+Z/2, (SQ2/2)*Z,-(SQ2/2)*Y-Z/2},
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             {-(SQ2/2)*Y-Z/2,-(SQ2/2)*Z,-(SQ2/2)*Y+Z/2},
311
           };
312
        }
313
      }
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315
    return mCenters;
316
    }
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318
///////////////////////////////////////////////////////////////////////////////////////////////////
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320
  public Static4D getCubitQuats(int cubit, int[] numLayers)
321
    {
322
    if( mQuatIndex==null )
323
      {
324
      switch(numLayers[0])
325
        {
326
        case 2: mQuatIndex = new int[] { 0,5,2,8,
327
                                         0,5,2,8
328
                                       };
329
                break;
330
        case 3: mQuatIndex = new int[] { 0,5,2,8,
331
                                         0,5,2,8,
332
                                         0,2,15,10,20,13,
333
                                         0,21,15,5,13,10,2,12,23,8,22,20
334
                                       };
335
                break;
336
        default:mQuatIndex = new int[] { 0,5,2,8,
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                                         0,5,2,8,
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                                         0,0,2,2,15,15,10,10,20,20,13,13,
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                                         0,21,15,5,13,10,2,12,23,8,22,20,
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                                         0,21,15,5,13,10,2,12,23,8,22,20,
341
                                         0,5,2,8,15,23,21,20,10,12,13,22
342
                                       };
343
        }
344

    
345
      }
346

    
347
    return mObjectQuats[mQuatIndex[cubit]];
348
    }
349

    
350
///////////////////////////////////////////////////////////////////////////////////////////////////
351

    
352
  private float[][] getVertices(int variant)
353
    {
354
    int numL = getNumLayers()[0];
355
    float DIST = numL==3 ? DIST3:DIST4;
356

    
357
    if( variant==0 )
358
      {
359
      final float Z = numL==2 ? 1.0f : numL*DIST;
360
      final float Y = (SQ2/2)*Z;
361

    
362
      return new float[][]
363
          {
364
              {0.0f,-2*Y/3, 2*Z/3 },
365
              {0.0f,-2*Y/3,  -Z/3 },
366
              { Z/2,   Y/3,   Z/6 },
367
              {-Z/2,   Y/3,   Z/6 },
368
              {0.0f,   Y/3,  -Z/3 }
369
          };
370
      }
371
    else if( variant==1 )
372
      {
373
      final float X = numL==2 ? 1.0f : numL*(3*DIST-1);
374
      final float Y = (SQ2/2)*X;
375
      final float Z = 0.5f*X;
376

    
377
      return new float[][]
378
          {
379
              {-X/2,  -Y/3,   Z/3 },
380
              { X/2,  -Y/3,   Z/3 },
381
              {0.0f, 2*Y/3,-2*Z/3 },
382
              {0.0f,  -Y/3,-2*Z/3 }
383
          };
384
      }
385
    else if( variant==2 )
386
      {
387
      final float X = numL*(1-2*DIST)/(2*numL-4);
388
      final float Y = (SQ2/4)*DIST*numL;
389

    
390
      return new float[][]
391
          {
392
              {  +X,     +Y,  0.0f },
393
              {  -X,     +Y,  0.0f },
394
              {0.0f,Y-X*SQ2,    +X },
395
              {0.0f,Y-X*SQ2,    -X },
396
              {  +X,     -Y,  0.0f },
397
              {  -X,     -Y,  0.0f },
398
              {0.0f,     -Y,    +X },
399
              {0.0f,     -Y,    -X },
400
          };
401
      }
402
    else if( variant==3 )
403
      {
404
      final float C = numL==3 ? 3*DIST-1 : 2*DIST-0.5f;
405
      final float X1 = 0.5f*C*numL;
406
      final float X2 = 0.5f*DIST*numL;
407
      final float Y  = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
408

    
409
      return new float[][]
410
          {
411
              {  +X1,+Y, X1/2 },
412
              {  -X1,+Y, X1/2 },
413
              { 0.0f,+Y,-X1/2 },
414
              {  +X2,-Y, X2-X1/2 },
415
              {  -X2,-Y, X2-X1/2 },
416
              { 0.0f,-Y,-X1/2 },
417
          };
418
      }
419
    else if( variant==4 )
420
      {
421
      final float X1 = 0.5f*(3*DIST-1)*numL;
422
      final float X2 = 0.5f*(2*DIST-0.5f)*numL;
423
      final float Y  = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
424

    
425
      return new float[][]
426
          {
427
              {  +X1,+Y,+X1-X2/2 },
428
              {  -X1,+Y,+X1-X2/2 },
429
              { 0.0f,+Y,-X2/2 },
430
              {  +X2,-Y,+X2/2 },
431
              {  -X2,-Y,+X2/2 },
432
              { 0.0f,-Y,-X2/2 },
433
          };
434
      }
435
    else
436
      {
437
      final float X = numL*(1-2*DIST)/(2*numL-4);
438
      final float Y = (SQ2/4)*DIST*numL;
439

    
440
      return new float[][]
441
          {
442
              {  +X,  Y-X*SQ2,  0.0f },
443
              {  -X,  Y-X*SQ2,  0.0f },
444
              {0.0f,Y-2*X*SQ2,    +X },
445
              {0.0f,Y        ,    -X },
446
              {  +X,       -Y,  0.0f },
447
              {  -X,       -Y,  0.0f },
448
              {0.0f,       -Y,    +X },
449
              {0.0f,       -Y,    -X },
450
          };
451
      }
452
    }
453

    
454
///////////////////////////////////////////////////////////////////////////////////////////////////
455

    
456
  public ObjectShape getObjectShape(int variant)
457
    {
458
    if( variant==0 )
459
      {
460
      int[][] indices = { {0,2,3},{0,1,2},{0,3,1},{4,2,1},{4,1,3},{4,3,2} };
461
      return new ObjectShape(getVertices(variant), indices);
462
      }
463
    else if( variant==1 )
464
      {
465
      int[][] indices = { {1,2,0},{3,1,0},{1,3,2},{3,0,2} };
466
      return new ObjectShape(getVertices(variant), indices);
467
      }
468
    else if( variant==2 )
469
      {
470
      int[][] indices = { {0,1,2},{0,3,1},{0,2,6,4},{2,1,5,6},{3,0,4,7},{1,3,7,5},{6,5,7,4} };
471
      return new ObjectShape(getVertices(variant), indices);
472
      }
473
    else if( variant==3 )
474
      {
475
      int[][] indices = { {0,1,4,3},{0,3,5,2},{2,5,4,1},{0,2,1},{5,3,4} };
476
      return new ObjectShape(getVertices(variant), indices);
477
      }
478
    else if( variant==4 )
479
      {
480
      int[][] indices = { {0,1,4,3},{0,3,5,2},{2,5,4,1},{0,2,1},{5,3,4} };
481
      return new ObjectShape(getVertices(variant), indices);
482
      }
483
    else
484
      {
485
      int[][] indices = { {3,1,2,0},{0,2,6,4},{2,1,5,6},{3,0,4,7},{1,3,7,5},{6,5,7,4} };
486
      return new ObjectShape(getVertices(variant), indices);
487
      }
488
    }
489

    
490
///////////////////////////////////////////////////////////////////////////////////////////////////
491

    
492
  public ObjectFaceShape getObjectFaceShape(int variant)
493
    {
494
    float height = isInIconMode() ? 0.001f : 0.03f;
495
    float internal = 0.02f;
496
    int numL = getNumLayers()[0];
497

    
498
    if( variant==0 )
499
      {
500
      float eV = numL==2 ? 2 : 0;
501
      float[][] bands = { {height,30,0.15f,0.5f,5,1,eV}, {internal,30,0.2f,0.4f,5,1,eV} };
502
      int[] indices   = { 0,0,0,1,1,1 };
503
      return new ObjectFaceShape(bands,indices,null);
504
      }
505
    else if( variant==1 )
506
      {
507
      float eI = numL==2 ? 1 : 0;
508
      float eV = numL==2 ? 1 : 0;
509
      int N = numL==2 ? 5 : 4;
510
      float[][] bands = { {height,30,0.15f,0.5f,N,eI,eV}, {internal,30,0.25f,0.5f,N,eI,eV} };
511
      int[] indices   = { 0,1,1,1 };
512
      return new ObjectFaceShape(bands,indices,null);
513
      }
514
    else if( variant==2 )
515
      {
516
      float[][] bands = { {height,30,0.15f,0.5f,5,1,0}, {internal,30,0.25f,0.5f,5,1,0} };
517
      int[] indices   = { 0,0,1,1,1,1,1 };
518
      return new ObjectFaceShape(bands,indices,null);
519
      }
520
    else if( variant==3 || variant==4 )
521
      {
522
      float[][] bands = { {height,30,0.15f,0.5f,5,0,0}, {internal,30,0.25f,0.5f,4,0,0} };
523
      int[] indices   = { 0,1,1,1,1 };
524
      return new ObjectFaceShape(bands,indices,null);
525
      }
526
    else
527
      {
528
      float[][] bands = { {height,30,0.15f,0.5f,5,0,0}, {internal,30,0.25f,0.5f,3,0,0} };
529
      int[] indices   = { 0,1,1,1,1,1 };
530
      return new ObjectFaceShape(bands,indices,null);
531
      }
532
    }
533

    
534
///////////////////////////////////////////////////////////////////////////////////////////////////
535

    
536
  public ObjectVertexEffects getVertexEffects(int variant)
537
    {
538
    int numL = getNumLayers()[0];
539
    float DIST = numL==3 ? DIST3:DIST4;
540

    
541
    if( variant==0 )
542
      {
543
      float push1 = numL<=3 ? 0.07f : 0.06f;
544
      float push2 = numL<=3 ? 0.06f : 0.05f;
545
      float[][] corners = { {push1,0.025f}, {push2,0.020f} };
546
      int[] indices     = { 0,0,0,0,-1 };
547
      float[][] centers = { { 0.0f,0.0f,0.0f } };
548
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
549
      }
550
    else if( variant==1 )
551
      {
552
      final float C = numL==2 ? 1.0f : numL*(3*DIST-1);
553
      final float Y = (SQ2/2)*C;
554
      final float Z = 0.5f*C;
555
      float[][] corners = { {0.08f,0.013f} };
556
      int[] indices     = { -1,-1,-1,-1 };
557
      float[][] centers = { { 0.0f,-Y/3,-2*Z/3 } };
558
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
559
      }
560
    else if( variant==2 )
561
      {
562
      float[][] corners = { {0.07f,0.013f} };
563
      int[] indices     = { 0,0,-1,-1,-1,-1,-1,-1 };
564
      float[][] centers = { { 0.0f,0.0f,0.0f } };
565
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
566
      }
567
    else if( variant==3 || variant==4 )
568
      {
569
      int C = variant==3 ? 0 : -1;
570
      final float Y = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
571
      float[][] corners = { {0.05f,0.023f} };
572
      int[] indices     = { -1,-1,-1,C,C,-1, };
573
      float[][] centers = { { 0.0f,-Y,0.0f } };
574
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
575
      }
576
    else
577
      {
578
      final float Z = numL*(1-2*DIST)/(2*numL-4);
579
      float[][] corners = { {0.02f,0.023f} };
580
      int[] indices     = { 0,0,0,0,-1,-1,-1,-1 };
581
      float[][] centers = { { 0.0f,0.0f,-Z } };
582
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
583
      }
584
    }
585

    
586
///////////////////////////////////////////////////////////////////////////////////////////////////
587

    
588
  public int getNumCubitVariants(int[] numLayers)
589
    {
590
    switch(numLayers[0])
591
      {
592
      case 2: return 2;
593
      case 3: return 4;
594
      case 4: return 6;
595
      }
596

    
597
    return 0;
598
    }
599

    
600
///////////////////////////////////////////////////////////////////////////////////////////////////
601

    
602
  public int getCubitVariant(int cubit, int[] numLayers)
603
    {
604
    switch(numLayers[0])
605
      {
606
      case 2: return cubit<4 ? 0 : 1;
607
      case 3: return cubit<4 ? 0 : ( cubit<8 ? 1: (cubit<14 ? 2:3) );
608
      case 4: return cubit<4 ? 0 : ( cubit<8 ? 1: (cubit<20 ? 2: (cubit<32 ? 3: (cubit<44 ? 4:5) ) ) );
609
      }
610

    
611
    return 0;
612
    }
613

    
614
///////////////////////////////////////////////////////////////////////////////////////////////////
615

    
616
  public float getStickerRadius()
617
    {
618
    return 0.10f;
619
    }
620

    
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622

    
623
  public float getStickerStroke()
624
    {
625
    float stroke = 0.07f;
626

    
627
    if( isInIconMode() )
628
      {
629
      int[] numLayers = getNumLayers();
630

    
631
      switch(numLayers[0])
632
        {
633
        case 2: stroke*=1.4f; break;
634
        case 3: stroke*=2.1f; break;
635
        case 4: stroke*=2.5f; break;
636
        default:stroke*=3.2f; break;
637
        }
638
      }
639

    
640
    return stroke;
641
    }
642

    
643
///////////////////////////////////////////////////////////////////////////////////////////////////
644

    
645
  public float[][] getStickerAngles()
646
    {
647
    return null;
648
    }
649

    
650
///////////////////////////////////////////////////////////////////////////////////////////////////
651
// PUBLIC API
652

    
653
  public Static3D[] getRotationAxis()
654
    {
655
    return ROT_AXIS;
656
    }
657

    
658
///////////////////////////////////////////////////////////////////////////////////////////////////
659

    
660
  public int[][] getBasicAngles()
661
    {
662
    if( mBasicAngle==null )
663
      {
664
      int num = getNumLayers()[0];
665
      int[] tmp = new int[num];
666
      for(int i=0; i<num; i++) tmp[i] = 4;
667
      mBasicAngle = new int[][] { tmp,tmp,tmp };
668
      }
669

    
670
    return mBasicAngle;
671
    }
672

    
673
///////////////////////////////////////////////////////////////////////////////////////////////////
674

    
675
  public String getShortName()
676
    {
677
    switch(getNumLayers()[0])
678
      {
679
      case 2: return ObjectType.MORP_2.name();
680
      case 3: return ObjectType.MORP_3.name();
681
      case 4: return ObjectType.MORP_4.name();
682
      }
683
    return null;
684
    }
685

    
686
///////////////////////////////////////////////////////////////////////////////////////////////////
687

    
688
  public ObjectSignature getSignature()
689
    {
690
    switch(getNumLayers()[0])
691
      {
692
      case 2: return new ObjectSignature(ObjectSignatures.MORP_2);
693
      case 3: return new ObjectSignature(ObjectSignatures.MORP_3);
694
      case 4: return new ObjectSignature(ObjectSignatures.MORP_4);
695
      }
696
    return null;
697
    }
698

    
699
///////////////////////////////////////////////////////////////////////////////////////////////////
700

    
701
  public String getObjectName()
702
    {
703
    switch(getNumLayers()[0])
704
      {
705
      case 2: return "Pyramorphix";
706
      case 3: return "Mastermorphix";
707
      case 4: return "Megamorphix";
708
      }
709
    return null;
710
    }
711

    
712
///////////////////////////////////////////////////////////////////////////////////////////////////
713

    
714
  public String getInventor()
715
    {
716
    switch(getNumLayers()[0])
717
      {
718
      case 2: return "Manfred Fritsche";
719
      case 3: return "Tony Fisher";
720
      case 4: return "Adam Zamora";
721
      }
722
    return null;
723
    }
724

    
725
///////////////////////////////////////////////////////////////////////////////////////////////////
726

    
727
  public int getYearOfInvention()
728
    {
729
    switch(getNumLayers()[0])
730
      {
731
      case 2: return 0;
732
      case 3: return 1991;
733
      case 4: return 2004;
734
      }
735
    return 0;
736
    }
737

    
738
///////////////////////////////////////////////////////////////////////////////////////////////////
739

    
740
  public int getComplexity()
741
    {
742
    switch(getNumLayers()[0])
743
      {
744
      case 2: return 1;
745
      case 3: return 2;
746
      case 4: return 3;
747
      }
748
    return 1;
749
    }
750

    
751
///////////////////////////////////////////////////////////////////////////////////////////////////
752

    
753
  public String[][] getTutorials()
754
    {
755
    switch(getNumLayers()[0])
756
      {
757
      case 2: return new String[][] {
758
                          {"gb","dD67B3cRaFw","Pyramorphix Solve Tutorial","SpeedCubeReview"},
759
                          {"es","RA37LhYlEW8","Resolver Pyramorphix","Cuby"},
760
                          {"ru","fTNXLAAuGAI","Как собрать Пираморфикс 2х2","Алексей Ярыгин"},
761
                          {"fr","SfEqoud5KRc","Résolution du Pyramorphix","Asthalis"},
762
                          {"de","1VDGoVJZCug","Pyramorphix - Tutorial","GerCubing"},
763
                          {"pl","b7VpuXloBNU","Mastermorphix 2x2 Tutorial PL","MrUK"},
764
                          {"br","wByfDxTrbC8","Como resolver o Pyramorphix","Rafael Cinoto"},
765
                          {"kr","WIy5ZvTXsOY","피라몰픽스 쉽게 맞추기","큐브놀이터"},
766
                          {"vn","6CuTRLjKHho","Tutorial N.14 - Pyramorphix","Duy Thích Rubik"},
767
                         };
768
      case 3: return new String[][] {
769
                          {"gb","Q1DXmDGyebc","How to Solve the Mastermorphix","Z3"},
770
                          {"es","8kOuV-O4jGA","Resolver Mastermorphix 3x3","Cuby"},
771
                          {"ru","hs5jZee0XUo","Как собрать Мастерморфикс 3х3","Алексей Ярыгин"},
772
                          {"fr","73j0APwbWzc","Résolution du Mastermorphix","Asthalis"},
773
                          {"de","gbo7yTTHx5A","Mastermorphix - Tutorial","GerCubing"},
774
                          {"pl","_ZgduvWVx14","Mastermorphix Tutorial PL","MrUK"},
775
                          {"br","bFJjjWPsDoY","Mastermorphix - tutorial","Cubo da Loucura"},
776
                          {"kr","yKW48BaE91M","마스터 몰픽스 해법","듀나메스 큐브 해법연구소"},
777
                          {"vn","QcJ7E8_Duws","Giải Rubik - Mastermorphix","Duy Thích Rubik"},
778
                         };
779
      case 4: return new String[][] {
780
                          {"gb","su4ELv85wiY","Megamorphix Tutorial","CrazyBadCuber"},
781
                          {"es","riQY9fdspbI","Megamorphix del rubikeo","Tutoriales Rubik"},
782
                          {"ru","ZE_zPegnYTY","Как собрать Мастерморфикс 4х4","Алексей Ярыгин"},
783
                          {"fr","oLjjky1QCaA","Résolution du Megamorphix","Asthalis"},
784
                          {"pl","pF_9SaFI_fg","Mastermorphix 4x4 Tutorial PL","MrUK"},
785
                          {"br","J_V0TNDBc-M","Megamorphix Walkthrough Solve","cubo vicio"},
786
                          {"vn","20T2dIHZWHk","Megamorphix 4x4 tutorial","VĂN CÔNG TÙNG"},
787
                         };
788
      }
789
    return null;
790
    }
791
}
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