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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_OCTAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_EDGE;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.shape.ShapeOctahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlOctahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyPyraminxDiamond extends ShapeOctahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(SQ2/2, 0, SQ2/2),
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new Static3D( 0, 1, 0),
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new Static3D(SQ2/2, 0,-SQ2/2)
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};
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private static final float D = 0.3f; // Size of the small cubit in relation to the face of the octahedron.
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// Keep below 1/3.
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyPyraminxDiamond(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// single edge; middle layers don't move
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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mEdges = new int[][]
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{
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{0,0,1,0,2,0,6,0,7,0,8,0, 9,0,10,0,11,0,15,0,16,0,17,0, 18,0,19,0,20,0,24,0,25,0,26,0}
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};
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = 0.5f*SQ2;
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float[] cut = { -C,C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = {true,false,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_OCTAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_SPLIT_EDGE;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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int[][] e0 = {{1},{2},{0}};
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int[][] e1 = {{1},{0},{2}};
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return new int[][][] { e0,e0,e0,e0,e1,e1,e1,e1 };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlOctahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlOctahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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float B0 = 1.5f*SQ2;
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float C0 = 1.5f;
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float A = 1.03f; // move the centers 3% out - otherwise they look hidden.
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float B1 = 0.5f*SQ2*A;
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float C1 = A;
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mPositions = new float[][]
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{
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{ 0, B0, 0 },
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{ 0,-B0, 0 },
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{ C0, 0, C0 },
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{ C0, 0,-C0 },
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{-C0, 0, C0 },
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{-C0, 0,-C0 },
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{ 0, B1, C1 },
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{ 0, B1,-C1 },
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{ 0,-B1, C1 },
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{ 0,-B1,-C1 },
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{ C1, B1, 0 },
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{ C1,-B1, 0 },
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{-C1, B1, 0 },
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{-C1,-B1, 0 },
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};
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null )
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{
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mQuatIndex = new int[] { 0,2,9,1,3,7, 0,5,3,11,1,2,4,8 };
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}
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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final float A0 = 1-D;
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final float H0 = -SQ2*(1-D);
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final float A1 = 0.75f;
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final float H1 = -0.75f*SQ2;
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final float H2 = -SQ2 + 0.25f*SQ2*D;
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final float A2 = 0.0f + 0.75f*D;
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final float B2 = 1.0f - 0.25f*D;
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final float A3 = 0.25f + 0.5f*D;
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final float H3 = (-1.25f + 0.5f*D)*SQ2;
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return new float[][]
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{
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{ 0, 0, 0 }, //0
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{ 0, H0, A0 },
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{ A0, H0, 0 },
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{ 0, H0,-A0 },
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{-A0, H0, 0 }, //4
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{ 0, H0, 0 },
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{ A1, H1, A1 },
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{ A1, H1,-A1 },
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{-A1, H1,-A1 },
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{-A1, H1, A1 }, //9
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{ A2, H2, B2 },
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{ B2, H2,-A2 },
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{-A2, H2,-B2 },
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{-B2, H2, A2 },
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{ B2, H2, A2 }, //14
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{ A2, H2,-B2 },
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{-B2, H2,-A2 },
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{-A2, H2, B2 },
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{ A3, H3, A3 },
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{ A3, H3,-A3 }, //19
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{-A3, H3,-A3 },
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{-A3, H3, A3 }
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};
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}
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else
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{
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return new float[][]
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{
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{-1.5f*D, -0.5f*SQ2*D, 0.5f*D},
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{ 1.5f*D, -0.5f*SQ2*D, 0.5f*D},
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{ 0.0f , SQ2*D, -D},
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{ 0.0f , -0.5f*SQ2 ,-1.0f }
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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int[][] indices =
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{
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{0,9,17,1,10,6},
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{0,6,14,2,11,7},
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{0,7,15,3,12,8},
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{0,8,16,4,13,9},
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{6,10,18,14},
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{7,11,19,15},
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{8,12,20,16},
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{9,13,21,17},
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{5,18,10,1},
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{5,1,17,21},
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{5,21,13,4},
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{5,4,16,20},
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{5,20,12,3},
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{5,3,15,19},
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{5,19,11,2},
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{5,2,14,18}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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int[][] indices = { {0,1,2},{3,1,0},{3,2,1},{3,0,2} };
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return new ObjectShape(getVertices(variant), indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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if( variant==0 )
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{
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float height = isInIconMode() ? 0.001f : 0.03f;
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float[][] bands = { {height,35,0.2f,0.5f,5,1,0},{0.001f,35,0.2f,0.5f,5,0,0} };
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int[] indices = { 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else
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{
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float height = isInIconMode() ? 0.001f : 0.03f;
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float[][] bands = { {height,35,0.15f,0.3f,5,1,0},{0.001f,35,0.15f,0.3f,5,0,0} };
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int[] indices = { 0,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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if( variant==0 )
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{
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float[][] corners = { {0.03f,0.20f},{0.03f,0.15f} };
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int[] cornerIndices= { 0,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
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float[][] centers = { {0.0f,-1.5f*SQ2,0.0f} };
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int[] centerIndices= { 0,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
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}
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else
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{
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float[][] corners = { {0.02f,0.10f} };
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int[] indices = { 0,0,0,-1 };
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float[][] centers = { {0,-SQ2/2,-1.0f} };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<6 ? 0:1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerRadius()
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{
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return 0.12f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerStroke()
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{
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return isInIconMode() ? 0.20f : 0.10f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getStickerAngles()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public Static3D[] getRotationAxis()
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{
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return ROT_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getBasicAngles()
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{
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if( mBasicAngle ==null )
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{
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int[] tmp = {4,4,4};
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mBasicAngle = new int[][] { tmp,tmp,tmp };
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}
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return mBasicAngle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getShortName()
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{
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return ObjectType.PDIA_3.name();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectSignature getSignature()
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{
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return new ObjectSignature(ObjectSignatures.PDIA_3);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getObjectName()
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{
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return "Pyraminx Diamond";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getInventor()
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{
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return "Oskar van Deventer";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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return 2014;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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return 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String[][] getTutorials()
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{
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return new String[][] {
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{"gb","s5TdrKGH-DE","Solve the Pyraminx Diamond","TDRP Cubing"},
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{"es","006L2qc1XoA","el Pyraminx Diamond","Spartan626"},
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{"pl","AVRRHVgIeh4","Pyraminx Diamond TUTORIAL PL","MrUK"},
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{"br","6SWwZUAK4U0","Pyraminx Diamond Solve","Cubo vicio"},
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};
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}
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}
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