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magiccube / src / main / java / org / distorted / effect / win / WinEffectGlow.java @ 5974d2ae

# Date Author Comment
5974d2ae 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

fdec60a3 02/06/2020 11:45 PM Leszek Koltunski

Skeleton of a new dialog: High Scores

bee1d997 01/24/2020 02:45 AM Leszek Koltunski

RubikCube: add new WinEffectGlow