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magiccube / src / main / java / org / distorted / object / Cubit.java @ 9224ffd2

# Date Author Comment
9224ffd2 03/30/2020 12:29 PM Leszek Koltunski

extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)

7437ebb3 03/16/2020 03:39 PM Leszek Koltunski

Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )

94ad5a8f 03/16/2020 03:09 PM Leszek Koltunski

Fix the way we detect if an Object is solved.
Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non-corner and non-edge - is rotated and ends up on the same face.

66cbdd21 03/09/2020 11:11 PM Leszek Koltunski

Some fixes for the Pyraminx.

49f67f9b 03/09/2020 11:27 AM Leszek Koltunski

Progress with Pyraminx.

9f4c44fe 03/06/2020 10:27 PM Leszek Koltunski

Progress with the Pyraminx - computing all legal quaternions!

e844c116 03/05/2020 11:42 PM Leszek Koltunski

Beginnings of Pyraminx.

0e7bcfb1 03/05/2020 10:27 PM Leszek Koltunski

bugfix

10a2e360 03/05/2020 05:13 PM Leszek Koltunski

Progress towards generalizing belongsToRotation()

efef689c 03/05/2020 03:45 PM Leszek Koltunski

Progress towards generalizing belongsToRotation()

5ba13c05 03/01/2020 12:52 AM Leszek Koltunski

Convert RubikCube to the new V&F center schema!

36273130 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

5974d2ae 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

b32444ee 02/21/2020 10:12 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

3c4a326c 02/21/2020 06:58 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

a10ada2a 02/21/2020 03:35 PM Leszek Koltunski

More work on Cubit.

70b76549 02/21/2020 02:57 PM Leszek Koltunski

More work on Cubit.