Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
More work on making new types of RubikObjects easily creatable.
More work on Cubit.
Separate RubikCubit inner class.
Rename MeshFlat MeshRectangles.
Small improvement.
Make RubikCube and RubikCubeMovement generic and not visible outside of their package.
Progress with StateSolving
Separate the network package; rename RubikSize to RubikObject.