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magiccube / src / main / java / org / distorted / objects / TwistyUltimate.java @ e1dc3366

# Date Author Comment
e1dc3366 08/31/2021 05:46 PM Leszek Koltunski

Introduce pseudorandom balancing into scrambling to all the other already converted objects, i.e. everytihng except for Pyraminxes, Squares, Minxes and the Redi.

6cf89a3e 08/31/2021 03:38 PM Leszek Koltunski

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

0ad6b867 08/30/2021 05:02 PM Leszek Koltunski

Convert Skewb Ultimate, Jing Pyraminx & Ivy Cube to the new, unified scrambling method.

169219a7 08/26/2021 10:30 PM Leszek Koltunski

Remove the last 'isSolved()' (from Dino4) and put it to the parent class as a special case.

a480ee80 08/26/2021 01:13 AM Leszek Koltunski

Standarize the 'isSolved()' method: now all objects, except one (Dino4) have a standard isSolved().
This incidentally also fixes detection of the solved state in case of Diamond4, i.e. a Master FTO.

3e605536 08/23/2021 03:20 PM Leszek Koltunski

Finally remove cubit creation from the implementation classes and move it to the TwistyObject.

acf165d9 08/23/2021 02:15 PM Leszek Koltunski

Convert the last object, Skewb Ultimate, to the new scheme.

ad7907b0 08/19/2021 11:28 PM Leszek Koltunski

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

47d98cd5 08/17/2021 05:30 PM Leszek Koltunski

Convert the Ivy corner cubit to the new, 'universal' cubit creation method.

This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.

Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.

ecf3f149 08/08/2021 04:46 PM Leszek Koltunski

Move the TwistyObject.retCubePosition() to the solver.

9c06394a 08/08/2021 04:21 PM Leszek Koltunski

Standarize drawing stickers of a twisty puzzle. From now on, there's no 'sticker drawing' code in the individual classes, only some constants.

29bc084f 08/06/2021 01:48 PM Leszek Koltunski

Convert the last 'special' case, the Rex edge sticker, to the generic sticker mechanism.

9ce78850 08/06/2021 12:38 AM Leszek Koltunski

Generalize FactorySticker - make it possible to draw stickers whose sides are curved.
Convert the Ivy to use this new functionality.

9f171eba 06/13/2021 10:35 PM Leszek Koltunski

Preparation for 'smart scrambling' : introduce the total number of scrambles to the 'randomizeNewScramble' function.

e6734aa9 06/04/2021 01:25 AM Leszek Koltunski

Make it possible for an object to have different 'cuts' along each of its axis.

925ed78f 06/04/2021 12:26 AM Leszek Koltunski

Make it possible for an object to have different 'basicAngles' along each of its axis.

582617c1 06/03/2021 10:46 PM Leszek Koltunski

Hide more stuff in the TwistyObject class.

0203be88 06/03/2021 10:06 PM Leszek Koltunski

Remove the need for RowChances.

20f42f61 05/26/2021 11:05 AM Leszek Koltunski

Progress with Skewb Ultimate.

62efeeae 05/26/2021 10:20 AM Leszek Koltunski

Progress with Skewb Ultimate.

74ffd68e 05/25/2021 04:43 PM Leszek Koltunski

Progress with Skewb Ultimate.

bc649d9a 05/24/2021 11:50 PM Leszek Koltunski

Beginnings of a new object: Skewb Ultimate.