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magiccube / src / main / java / org / distorted / magic @ 14a4712f

Name Size
RubikActivity.java 7.99 KB
RubikRenderer.java 12.2 KB
RubikSurfaceView.java 14.4 KB

Latest revisions

# Date Author Comment
14a4712f 03/12/2020 01:57 PM Leszek Koltunski

Progress with object Movement. Assigning new Rotations works now, independently of object type.

8e2295ad 03/12/2020 12:51 AM Leszek Koltunski

Progress with object Movement.

bef47287 03/11/2020 11:13 PM Leszek Koltunski

Progress with object Movement.

517f9fb9 03/11/2020 12:01 PM Leszek Koltunski

Improve the way we handle the cube.
Before if we touched the screen during any of the transitions, this touch and resulting draw would result in no action (confusing).
Now it seamlessly becomes a drag (even if we, during a transition, touched inside the cube)

9cd7695f 03/11/2020 01:26 AM Leszek Koltunski

Improve RubikCubeMovement

84ddf691 03/10/2020 05:39 PM Leszek Koltunski

Fixes for the Projection matrix, FOV.

There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.

f174b34a 03/07/2020 01:05 AM Leszek Koltunski

Progress with MeshJoin app.
Fix rotating in some apps.

efef689c 03/05/2020 03:45 PM Leszek Koltunski

Progress towards generalizing belongsToRotation()

ba740a0c 03/03/2020 12:33 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

5974d2ae 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

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