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magiccube / src / main / java / org / distorted / object / RubikObjectList.java @ 4888e97c

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.object;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.type.Static4D;
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import org.distorted.magic.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public enum RubikObjectList
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  {
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  CUBE     ( new int[] {2,3,4},
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             new int[] {R.drawable.cube2,R.drawable.cube3,R.drawable.cube4},
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             new RubikCubeMovement() ),
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  PYRAMINX ( new int[] {3,4},
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             new int[] {R.drawable.pyra3,R.drawable.pyra4},
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             new RubikPyraminxMovement() ),
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  ;
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  public static final int NUM_OBJECTS = values().length;
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  public static final int MAX_SIZE;
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  private final int[] mObjectSizes, mIconIDs;
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  final RubikObjectMovement mObjectMovementClass;
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  private static final RubikObjectList[] objects;
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  private static int mNumAll;
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  static
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    {
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    mNumAll = 0;
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    int size, i = 0;
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    objects = new RubikObjectList[NUM_OBJECTS];
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    int maxsize = Integer.MIN_VALUE;
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    for(RubikObjectList object: RubikObjectList.values())
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      {
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      objects[i] = object;
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      i++;
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      size = object.mObjectSizes.length;
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      mNumAll += size;
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      if( size> maxsize ) maxsize = size;
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      }
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    MAX_SIZE = maxsize;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static RubikObjectList getObject(int ordinal)
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    {
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    return objects[ordinal];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static int pack(int object, int size)
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    {
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    int ret = 0;
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    for(int i=0; i<object; i++) ret += objects[i].mObjectSizes.length;
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    return ret+size;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static int unpackSize(int number)
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    {
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    int num;
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    for(int i=0; i<NUM_OBJECTS; i++)
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      {
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      num = objects[i].mObjectSizes.length;
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      if( number<num ) return number;
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      number -= num;
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      }
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static int unpackObject(int number)
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    {
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    int num;
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    for(int i=0; i<NUM_OBJECTS; i++)
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      {
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      num = objects[i].mObjectSizes.length;
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      if( number<num ) return i;
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      number -= num;
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      }
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static int getTotal()
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    {
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    return mNumAll;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikObjectList(int[] sizes, int[] iconIDs, RubikObjectMovement movement)
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    {
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    mObjectSizes= sizes;
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    mIconIDs    = iconIDs;
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    mObjectMovementClass = movement;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[] getIconIDs()
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    {
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    return mIconIDs;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[] getSizes()
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    {
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    return mObjectSizes;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public RubikObject create(int size, Static4D quatCur, Static4D quatAcc)
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    {
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    DistortedTexture texture = new DistortedTexture();
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    DistortedEffects effects = new DistortedEffects();
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    MeshRectangles mesh      = new MeshRectangles(20,20);   // mesh of the node, not of the cubits
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    switch(ordinal())
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      {
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      case 0: return new RubikCube    (size, quatCur, quatAcc, texture, mesh, effects);
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      case 1: return new RubikPyraminx(size, quatCur, quatAcc, texture, mesh, effects);
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public RubikObjectMovement getObjectMovementClass()
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    {
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    return mObjectMovementClass;
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    }
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  }