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magiccube / src / main / java / org / distorted / objects / TwistyObject.java @ 6cf89a3e

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.helpers.FactorySticker;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.BuildConfig;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject extends DistortedNode
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  {
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  public static final int COLOR_YELLOW = 0xffffff00;
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  public static final int COLOR_WHITE  = 0xffffffff;
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  public static final int COLOR_BLUE   = 0xff0000ff;
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  public static final int COLOR_GREEN  = 0xff00bb00;
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  public static final int COLOR_RED    = 0xff990000;
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  public static final int COLOR_ORANGE = 0xffff6200;
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  public static final int COLOR_GREY   = 0xff727c7b;
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  public static final int COLOR_VIOLET = 0xff7700bb;
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  public static final int COLOR_BLACK  = 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  static final float SQ2 = (float)Math.sqrt(2);
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  static final float SQ3 = (float)Math.sqrt(3);
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  static final float SQ5 = (float)Math.sqrt(5);
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  static final float SQ6 = (float)Math.sqrt(6);
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  private static final float NODE_RATIO = 1.40f;
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  MeshBase[] mMeshes;
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  final Static4D[] QUATS;
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  final Cubit[] CUBITS;
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  final int NUM_FACES;
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  final int NUM_TEXTURES;
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  final int NUM_CUBITS;
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  final int NUM_AXIS;
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  private final int mNumCubitFaces;
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  private final Static3D[] mAxis;
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  private final float[][] mCuts;
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  private final int[] mNumCuts;
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  private final int mNodeSize;
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  private final float[][] mOrigPos;
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  private final Static3D mNodeScale;
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  private final Static4D mQuat;
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  private final int mNumLayers, mRealSize;
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  private final ObjectList mList;
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  private final DistortedEffects mEffects;
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  private final VertexEffectRotate mRotateEffect;
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  private final Dynamic1D mRotationAngle;
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  private final Static3D mRotationAxis;
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  private final Static3D mObjectScale;
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  private final int[] mQuatDebug;
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  private final float mCameraDist;
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  private final Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private final DistortedTexture mTexture;
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  private final float mInitScreenRatio;
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  private final int mSolvedFunctionIndex;
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  private final boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private MeshBase mMesh;
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  //////////////////// SOLVED1 ////////////////////////
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  private static final int[] mFaceMap = { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
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  private static int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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               DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    mNodeSize = screenWidth;
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    resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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    mNumLayers = numLayers;
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    mRealSize = realSize;
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    mList = list;
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    mOrigPos = getCubitPositions(mNumLayers);
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mObjectScreenRatio = 1.0f;
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    mNumCubitFaces = getNumCubitFaces();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[mAxis.length];
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    if( mCuts==null ) for(int i=0; i<mAxis.length; i++) mNumCuts[i] = 0;
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    else              for(int i=0; i<mAxis.length; i++) mNumCuts[i] = mCuts[i].length;
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    QUATS = getQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    NUM_FACES = getNumFaces();
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    NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACES;
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    NUM_AXIS = mAxis.length;
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    boolean bandaged=false;
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    for(int c=0; c<NUM_CUBITS; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[NUM_CUBITS];
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    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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    mNodeScale= new Static3D(1,NODE_RATIO,1);
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    mQuat = quat;
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    float scale  = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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    mObjectScale = new Static3D(scale,scale,scale);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect  = new MatrixEffectQuaternion(quat, CENTER);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mNumTexCols = NUM_STICKERS_IN_ROW;
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    mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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    if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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    CUBITS = new Cubit[NUM_CUBITS];
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    createMeshAndCubits(list,res);
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    createDataStructuresForSolved(numLayers);
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    mTexture = new DistortedTexture();
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    mEffects = new DistortedEffects();
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    int num_quats = QUATS.length;
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    for(int q=0; q<num_quats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    // Now postprocessed effects (the glow when you solve an object) require component centers. In
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    // order for the effect to be in front of the object, we need to set the center to be behind it.
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    getMesh().setComponentCenter(0,0,0,-0.1f);
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    attach( new DistortedNode(mTexture,mEffects,mMesh) );
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    setupPosition(moves);
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    float fov = list.getFOV();
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    double halfFOV = fov * (Math.PI/360);
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    mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
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    setProjection( fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
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    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createMeshAndCubits(ObjectList list, Resources res)
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    {
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    int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
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    int resourceID= list.getResourceIDs()[sizeIndex];
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    if( resourceID!=0 )
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      {
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      InputStream is = res.openRawResource(resourceID);
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      DataInputStream dos = new DataInputStream(is);
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      mMesh = new MeshFile(dos);
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      try
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        {
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        is.close();
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        }
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      catch(IOException e)
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        {
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        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
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        }
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      for(int i=0; i<NUM_CUBITS; i++)
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        {
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        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
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        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
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        }
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      if( shouldResetTextureMaps() ) resetAllTextureMaps();
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      }
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    else
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      {
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      MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
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      for(int i=0; i<NUM_CUBITS; i++)
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        {
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        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
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        cubitMesh[i] = createCubitMesh(i,mNumLayers);
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        Static3D pos = getPos(mOrigPos[i]);
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        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
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        cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
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        }
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      mMesh = new MeshJoined(cubitMesh);
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      resetAllTextureMaps();
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private MeshBase createCubitMesh(int cubit, int numLayers)
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    {
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    int variant = getCubitVariant(cubit,numLayers);
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    if( mMeshes==null )
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      {
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      FactoryCubit factory = FactoryCubit.getInstance();
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      factory.clear();
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      mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
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      }
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    if( mMeshes[variant]==null )
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      {
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      ObjectShape shape = getObjectShape(cubit,numLayers);
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      FactoryCubit factory = FactoryCubit.getInstance();
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      factory.createNewFaceTransform(shape);
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      mMeshes[variant] = factory.createRoundedSolid(shape);
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      }
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    MeshBase mesh = mMeshes[variant].copy(true);
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    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
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    mesh.apply(quat,0xffffffff,0);
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    return mesh;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createDataStructuresForSolved(int numLayers)
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    {
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    mTmpQuats = new int[QUATS.length];
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    mSolvedQuats = new int[NUM_CUBITS][];
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    for(int c=0; c<NUM_CUBITS; c++)
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      {
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      mSolvedQuats[c] = getSolvedQuats(c,numLayers);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// This is used to build internal data structures for the generic 'isSolved()'
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//
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// if this is an internal cubit (all faces black): return -1
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// if this is a face cubit (one non-black face): return the color index of the only non-black face.
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// Color index, i.e. the index into the 'FACE_COLORS' table.
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// else (edge or corner cubit, more than one non-black face): return -2.
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  int retCubitSolvedStatus(int cubit, int numLayers)
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    {
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    int numNonBlack=0, nonBlackIndex=-1, color;
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    for(int face=0; face<mNumCubitFaces; face++)
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      {
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      color = getFaceColor(cubit,face,numLayers);
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      if( color<NUM_TEXTURES )
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        {
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        numNonBlack++;
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        nonBlackIndex = color%NUM_FACES;
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        }
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      }
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    if( numNonBlack==0 ) return -1;
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    if( numNonBlack>=2 ) return -2;
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    return nonBlackIndex;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
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    {
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    final float MAXD = 0.0001f;
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    float x = faceAx.get0();
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    float y = faceAx.get1();
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    float z = faceAx.get2();
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    float a,dx,dy,dz,qx,qy,qz;
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    Static4D quat;
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    int len = quats.length;
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    int place = 0;
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    for(int q=1; q<len; q++)
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      {
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      quat = quats[q];
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      qx = quat.get0();
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      qy = quat.get1();
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      qz = quat.get2();
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           if( x!=0.0f ) { a = qx/x; }
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      else if( y!=0.0f ) { a = qy/y; }
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      else               { a = qz/z; }
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      dx = a*x-qx;
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      dy = a*y-qy;
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      dz = a*z-qz;
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      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
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        {
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        mTmpQuats[place++] = q;
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        }
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      }
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    if( place!=0 )
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      {
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      int[] ret = new int[place];
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      System.arraycopy(mTmpQuats,0,ret,0,place);
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      return ret;
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getMultQuat(int index1, int index2)
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    {
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    if( mQuatMult==null )
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      {
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      int len = QUATS.length;
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      mQuatMult = new int[len][len];
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      for(int i=0; i<len; i++)
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        for(int j=0; j<len; j++) mQuatMult[i][j] = -1;
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      }
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    if( mQuatMult[index1][index2]==-1 )
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      {
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      mQuatMult[index1][index2] = mulQuat(index1,index2);
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      }
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    return mQuatMult[index1][index2];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean isSolved()
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    {
454
    if( mSolvedFunctionIndex==0 ) return isSolved0();
455
    if( mSolvedFunctionIndex==1 ) return isSolved1();
456 6cf89a3e Leszek Koltunski
    if( mSolvedFunctionIndex==2 ) return isSolved2();
457 169219a7 Leszek Koltunski
458
    return false;
459
    }
460
461
///////////////////////////////////////////////////////////////////////////////////////////////////
462
463
  public boolean isSolved0()
464 a480ee80 Leszek Koltunski
    {
465
    int len, q1,q = CUBITS[0].mQuatIndex;
466
    int[] solved;
467
    boolean skip;
468
469
    for(int c=1; c<NUM_CUBITS; c++)
470
      {
471
      q1 = CUBITS[c].mQuatIndex;
472
473
      if( q1==q ) continue;
474
475
      skip = false;
476
      solved = mSolvedQuats[c];
477
      len = solved==null ? 0:solved.length;
478
479
      for(int i=0; i<len; i++)
480
        {
481
        if( q1==getMultQuat(q,solved[i]) )
482
          {
483
          skip = true;
484
          break;
485
          }
486
        }
487
488
      if( !skip ) return false;
489
      }
490
491
    return true;
492
    }
493
494 169219a7 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
495
496
  private int computeScramble(int quatNum, int centerNum)
497
    {
498
    float MAXDIFF = 0.01f;
499
    float[] center= mOrigPos[centerNum];
500
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
501
    Static4D result = QuatHelper.rotateVectorByQuat(sc,QUATS[quatNum]);
502
503
    float x = result.get0();
504
    float y = result.get1();
505
    float z = result.get2();
506
507
    for(int c=0; c<NUM_CUBITS; c++)
508
      {
509
      float[] cent = mOrigPos[c];
510
511
      float qx = cent[0] - x;
512
      float qy = cent[1] - y;
513
      float qz = cent[2] - z;
514
515
      if( qx>-MAXDIFF && qx<MAXDIFF &&
516
          qy>-MAXDIFF && qy<MAXDIFF &&
517
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
518
      }
519
520
    return -1;
521
    }
522
523
///////////////////////////////////////////////////////////////////////////////////////////////////
524
// Dino4 uses this. It is solved if and only if groups of cubits
525
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
526
// or
527
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
528
// are all the same color.
529
530
  public boolean isSolved1()
531
    {
532
    if( mScramble==null )
533
      {
534
      int numQuats = QUATS.length;
535
      mScramble = new int[numQuats][NUM_CUBITS];
536
      mColors   = new int[NUM_CUBITS];
537
538
      for(int q=0; q<numQuats; q++)
539
        for(int c=0; c<NUM_CUBITS; c++) mScramble[q][c] = computeScramble(q,c);
540
      }
541
542
    for(int c=0; c<NUM_CUBITS; c++)
543
      {
544
      int index = mScramble[CUBITS[c].mQuatIndex][c];
545
      mColors[index] = mFaceMap[c];
546
      }
547
548
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
549
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
550
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
551
552
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
553
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
554
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
555
556
    return false;
557
    }
558
559 6cf89a3e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
560
// Dino6 uses this. It is solved if and only if:
561
//
562
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
563
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
564
// by the same qZ, and then either:
565
//
566
// a) qX = qY = qZ
567
// b) qY = qX*Q2 and qZ = qX*Q8  (i.e. swap of WHITE and YELLOW faces)
568
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
569
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
570
//
571
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
572
//
573
// X cubits: 0, 2, 8, 10
574
// Y cubits: 1, 3, 9, 11
575
// Z cubits: 4, 5, 6, 7
576
577
  public boolean isSolved2()
578
    {
579
    int qX = CUBITS[0].mQuatIndex;
580
    int qY = CUBITS[1].mQuatIndex;
581
    int qZ = CUBITS[4].mQuatIndex;
582
583
    if( CUBITS[2].mQuatIndex != qX || CUBITS[8].mQuatIndex != qX || CUBITS[10].mQuatIndex != qX ||
584
        CUBITS[3].mQuatIndex != qY || CUBITS[9].mQuatIndex != qY || CUBITS[11].mQuatIndex != qY ||
585
        CUBITS[5].mQuatIndex != qZ || CUBITS[6].mQuatIndex != qZ || CUBITS[ 7].mQuatIndex != qZ  )
586
      {
587
      return false;
588
      }
589
590
    return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,2) && qZ==mulQuat(qX,8) );
591
592
    }
593
594 c7b00dfb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
595
596
  public void setObjectRatio(float sizeChange)
597
    {
598
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
599
600 b30695c6 Leszek Koltunski
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
601
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
602 c7b00dfb Leszek Koltunski
603 d99f3a48 Leszek Koltunski
    float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
604 c7b00dfb Leszek Koltunski
    mObjectScale.set(scale,scale,scale);
605
    }
606
607
///////////////////////////////////////////////////////////////////////////////////////////////////
608
609 c7c83fb7 Leszek Koltunski
  public float getObjectRatio()
610 c7b00dfb Leszek Koltunski
    {
611 b30695c6 Leszek Koltunski
    return mObjectScreenRatio*mInitScreenRatio;
612 c7b00dfb Leszek Koltunski
    }
613
614 e844c116 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
615
616 e6734aa9 Leszek Koltunski
  int computeRow(float[] pos, int axisIndex)
617 e844c116 Leszek Koltunski
    {
618 e6cf7283 Leszek Koltunski
    int ret=0;
619
    int len = pos.length / 3;
620 e6734aa9 Leszek Koltunski
    Static3D axis = mAxis[axisIndex];
621 e6cf7283 Leszek Koltunski
    float axisX = axis.get0();
622
    float axisY = axis.get1();
623
    float axisZ = axis.get2();
624 e6734aa9 Leszek Koltunski
    float casted;
625 e6cf7283 Leszek Koltunski
626
    for(int i=0; i<len; i++)
627
      {
628 e6734aa9 Leszek Koltunski
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
629
      ret |= computeSingleRow(axisIndex,casted);
630 e6cf7283 Leszek Koltunski
      }
631
632
    return ret;
633
    }
634
635
///////////////////////////////////////////////////////////////////////////////////////////////////
636 e844c116 Leszek Koltunski
637 e6734aa9 Leszek Koltunski
  private int computeSingleRow(int axisIndex,float casted)
638 e6cf7283 Leszek Koltunski
    {
639 e6734aa9 Leszek Koltunski
    int num = mNumCuts[axisIndex];
640
641
    for(int i=0; i<num; i++)
642 e844c116 Leszek Koltunski
      {
643 e6734aa9 Leszek Koltunski
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
644 e844c116 Leszek Koltunski
      }
645
646 e6734aa9 Leszek Koltunski
    return (1<<num);
647 e844c116 Leszek Koltunski
    }
648
649 985f3dfa Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
650
651
  private boolean wasRotateApplied()
652
    {
653
    return mEffects.exists(mRotateEffect.getID());
654
    }
655
656 efef689c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
657
658 9224ffd2 Leszek Koltunski
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
659 efef689c Leszek Koltunski
    {
660 f0450fcc Leszek Koltunski
    return (CUBITS[cubit].mRotationRow[axis] & rowBitmap) != 0;
661 66cbdd21 Leszek Koltunski
    }
662
663 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
664 a31d25de Leszek Koltunski
// note the minus in front of the sin() - we rotate counterclockwise
665
// when looking towards the direction where the axis increases in values.
666 aa171dee Leszek Koltunski
667 a31d25de Leszek Koltunski
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
668 aa171dee Leszek Koltunski
    {
669 582617c1 Leszek Koltunski
    Static3D axis = mAxis[axisIndex];
670 a31d25de Leszek Koltunski
671
    while( angleInDegrees<0 ) angleInDegrees += 360;
672
    angleInDegrees %= 360;
673
    
674
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
675
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
676
677
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
678
    }
679
680
///////////////////////////////////////////////////////////////////////////////////////////////////
681
682 8bbac3c2 Leszek Koltunski
  private synchronized void setupPosition(int[][] moves)
683 a31d25de Leszek Koltunski
    {
684
    if( moves!=null )
685
      {
686
      Static4D quat;
687 818431ed Leszek Koltunski
      int index, axis, rowBitmap, angle;
688 925ed78f Leszek Koltunski
      int[] basic = getBasicAngle();
689 a31d25de Leszek Koltunski
690
      for(int[] move: moves)
691
        {
692
        axis     = move[0];
693
        rowBitmap= move[1];
694 925ed78f Leszek Koltunski
        angle    = move[2]*(360/basic[axis]);
695 a31d25de Leszek Koltunski
        quat     = makeQuaternion(axis,angle);
696
697
        for(int j=0; j<NUM_CUBITS; j++)
698
          if( belongsToRotation(j,axis,rowBitmap) )
699
            {
700 6b6504fe Leszek Koltunski
            index = CUBITS[j].removeRotationNow(quat);
701
            mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
702 a31d25de Leszek Koltunski
            }
703
        }
704
      }
705 aa171dee Leszek Koltunski
    }
706
707 ce366b42 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
708
709
  int computeBitmapFromRow(int rowBitmap, int axis)
710
    {
711 5e254115 Leszek Koltunski
    if( mIsBandaged )
712
      {
713
      int bitmap, initBitmap=0;
714
715
      while( initBitmap!=rowBitmap )
716
        {
717
        initBitmap = rowBitmap;
718
719
        for(int cubit=0; cubit<NUM_CUBITS; cubit++)
720
          {
721
          bitmap = CUBITS[cubit].mRotationRow[axis];
722
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
723
          }
724
        }
725
      }
726
727 ce366b42 Leszek Koltunski
    return rowBitmap;
728
    }
729
730 49f67f9b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
731
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
732 f20119c6 Leszek Koltunski
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
733 49f67f9b Leszek Koltunski
734 e6cf7283 Leszek Koltunski
  void clampPos(float[] pos, int offset)
735 49f67f9b Leszek Koltunski
    {
736
    float currError, minError = Float.MAX_VALUE;
737 e6cf7283 Leszek Koltunski
    int minErrorIndex1 = -1;
738
    int minErrorIndex2 = -1;
739
740
    float x = pos[offset  ];
741
    float y = pos[offset+1];
742
    float z = pos[offset+2];
743
744 49f67f9b Leszek Koltunski
    float xo,yo,zo;
745
746
    for(int i=0; i<NUM_CUBITS; i++)
747
      {
748 e6cf7283 Leszek Koltunski
      int len = mOrigPos[i].length / 3;
749 49f67f9b Leszek Koltunski
750 e6cf7283 Leszek Koltunski
      for(int j=0; j<len; j++)
751 49f67f9b Leszek Koltunski
        {
752 e6cf7283 Leszek Koltunski
        xo = mOrigPos[i][3*j  ];
753
        yo = mOrigPos[i][3*j+1];
754
        zo = mOrigPos[i][3*j+2];
755
756
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
757
758
        if( currError<minError )
759
          {
760
          minError = currError;
761
          minErrorIndex1 = i;
762
          minErrorIndex2 = j;
763
          }
764 49f67f9b Leszek Koltunski
        }
765
      }
766
767 f20119c6 Leszek Koltunski
    if( minError< 0.1f ) // TODO: 0.1 ?
768 43889e94 Leszek Koltunski
      {
769
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
770
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
771
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
772
      }
773 49f67f9b Leszek Koltunski
    }
774
775 cb137f36 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
776
// remember about the double cover or unit quaternions!
777
778
  int mulQuat(int q1, int q2)
779
    {
780 b9d4aa3b Leszek Koltunski
    Static4D result = QuatHelper.quatMultiply(QUATS[q1],QUATS[q2]);
781 cb137f36 Leszek Koltunski
782
    float rX = result.get0();
783
    float rY = result.get1();
784
    float rZ = result.get2();
785
    float rW = result.get3();
786
787
    final float MAX_ERROR = 0.1f;
788
    float dX,dY,dZ,dW;
789
790
    for(int i=0; i<QUATS.length; i++)
791
      {
792
      dX = QUATS[i].get0() - rX;
793
      dY = QUATS[i].get1() - rY;
794
      dZ = QUATS[i].get2() - rZ;
795
      dW = QUATS[i].get3() - rW;
796
797
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
798
          dY<MAX_ERROR && dY>-MAX_ERROR &&
799
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
800
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
801
802
      dX = QUATS[i].get0() + rX;
803
      dY = QUATS[i].get1() + rY;
804
      dZ = QUATS[i].get2() + rZ;
805
      dW = QUATS[i].get3() + rW;
806
807
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
808
          dY<MAX_ERROR && dY>-MAX_ERROR &&
809
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
810
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
811
      }
812
813
    return -1;
814
    }
815
816 ecf3f149 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
817
818
  public int getCubitFaceColorIndex(int cubit, int face)
819
    {
820
    Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
821
822
    int x = (int)(texMap.get0()/texMap.get2());
823
    int y = (int)(texMap.get1()/texMap.get3());
824
825
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
826
    }
827
828 411c6285 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
829 ae755eda Leszek Koltunski
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
830 411c6285 Leszek Koltunski
831
  public void createTexture()
832
    {
833
    Bitmap bitmap;
834
835
    Paint paint = new Paint();
836 ae755eda Leszek Koltunski
    bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
837 411c6285 Leszek Koltunski
    Canvas canvas = new Canvas(bitmap);
838
839
    paint.setAntiAlias(true);
840
    paint.setTextAlign(Paint.Align.CENTER);
841
    paint.setStyle(Paint.Style.FILL);
842
843 ee526fe0 Leszek Koltunski
    paint.setColor(COLOR_BLACK);
844 ae755eda Leszek Koltunski
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
845 411c6285 Leszek Koltunski
846 9c06394a Leszek Koltunski
    int face = 0;
847
    FactorySticker factory = FactorySticker.getInstance();
848 ae755eda Leszek Koltunski
849
    for(int row=0; row<mNumTexRows; row++)
850
      for(int col=0; col<mNumTexCols; col++)
851
        {
852 9c06394a Leszek Koltunski
        if( face>=NUM_TEXTURES ) break;
853
        ObjectSticker sticker = retSticker(face);
854
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, getColor(face%NUM_FACES), sticker);
855
        face++;
856 ae755eda Leszek Koltunski
        }
857 411c6285 Leszek Koltunski
858 c7e23561 Leszek Koltunski
    if( !mTexture.setTexture(bitmap) )
859
      {
860
      int max = DistortedLibrary.getMaxTextureSize();
861
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
862
      crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
863
      }
864 411c6285 Leszek Koltunski
    }
865
866 dd73fdab Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
867
868 d99f3a48 Leszek Koltunski
  public int getNumLayers()
869 fdec60a3 Leszek Koltunski
    {
870 d99f3a48 Leszek Koltunski
    return mNumLayers;
871 fdec60a3 Leszek Koltunski
    }
872
873
///////////////////////////////////////////////////////////////////////////////////////////////////
874
875 27a70eae Leszek Koltunski
  public void continueRotation(float angleInDegrees)
876 fdec60a3 Leszek Koltunski
    {
877 27a70eae Leszek Koltunski
    mRotationAngleStatic.set0(angleInDegrees);
878 fdec60a3 Leszek Koltunski
    }
879
880
///////////////////////////////////////////////////////////////////////////////////////////////////
881
882 27a70eae Leszek Koltunski
  public Static4D getRotationQuat()
883
      {
884 4da7d87a Leszek Koltunski
      return mQuat;
885 27a70eae Leszek Koltunski
      }
886
887
///////////////////////////////////////////////////////////////////////////////////////////////////
888
889 f18e8fae Leszek Koltunski
  public void recomputeScaleFactor(int scrWidth)
890 fdec60a3 Leszek Koltunski
    {
891 3717a94e Leszek Koltunski
    mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
892 fdec60a3 Leszek Koltunski
    }
893 27a70eae Leszek Koltunski
894
///////////////////////////////////////////////////////////////////////////////////////////////////
895
896 a10ada2a Leszek Koltunski
  public void savePreferences(SharedPreferences.Editor editor)
897
    {
898 6b6504fe Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
899 a10ada2a Leszek Koltunski
    }
900 f16ff19d Leszek Koltunski
901 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
902 27a70eae Leszek Koltunski
903 8bbac3c2 Leszek Koltunski
  public synchronized void restorePreferences(SharedPreferences preferences)
904 a10ada2a Leszek Koltunski
    {
905 fc3c5170 Leszek Koltunski
    boolean error = false;
906
907 2fcad75d Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++)
908
      {
909 a15078bb Leszek Koltunski
      mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
910 1d6c1eea Leszek Koltunski
911 fc3c5170 Leszek Koltunski
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<QUATS.length)
912 1d6c1eea Leszek Koltunski
        {
913 fc3c5170 Leszek Koltunski
        CUBITS[i].modifyCurrentPosition(QUATS[mQuatDebug[i]]);
914
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
915
        }
916
      else
917
        {
918
        error = true;
919 1d6c1eea Leszek Koltunski
        }
920 fc3c5170 Leszek Koltunski
      }
921 1d6c1eea Leszek Koltunski
922 fc3c5170 Leszek Koltunski
    if( error )
923
      {
924
      for(int i=0; i<NUM_CUBITS; i++)
925
        {
926
        CUBITS[i].solve();
927
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
928
        }
929
      recordQuatsState("Failed to restorePreferences");
930 a15078bb Leszek Koltunski
      }
931
    }
932
933
///////////////////////////////////////////////////////////////////////////////////////////////////
934
935
  public void recordQuatsState(String message)
936
    {
937
    StringBuilder quats = new StringBuilder();
938
939
    for(int j=0; j<NUM_CUBITS; j++)
940
      {
941
      quats.append(mQuatDebug[j]);
942
      quats.append(" ");
943 2fcad75d Leszek Koltunski
      }
944 a15078bb Leszek Koltunski
945 25445dcf Leszek Koltunski
    if( BuildConfig.DEBUG )
946
      {
947 2d9d9d62 Leszek Koltunski
      android.util.Log.e("quats" , quats.toString());
948 25445dcf Leszek Koltunski
      android.util.Log.e("object", mList.name()+"_"+mNumLayers);
949
      }
950
    else
951
      {
952
      Exception ex = new Exception(message);
953
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
954
      crashlytics.setCustomKey("quats" , quats.toString());
955
      crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
956
      crashlytics.recordException(ex);
957
      }
958 a10ada2a Leszek Koltunski
    }
959 27a70eae Leszek Koltunski
960 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
961
962
  public void releaseResources()
963
    {
964
    mTexture.markForDeletion();
965 54342a21 Leszek Koltunski
    mMesh.markForDeletion();
966
    mEffects.markForDeletion();
967
968
    for(int j=0; j<NUM_CUBITS; j++)
969
      {
970
      CUBITS[j].releaseResources();
971
      }
972 a10ada2a Leszek Koltunski
    }
973
974
///////////////////////////////////////////////////////////////////////////////////////////////////
975
976
  public void apply(Effect effect, int position)
977
    {
978 8cccfb10 Leszek Koltunski
    mEffects.apply(effect, position);
979 a10ada2a Leszek Koltunski
    }
980
981
///////////////////////////////////////////////////////////////////////////////////////////////////
982
983
  public void remove(long effectID)
984
    {
985 8cccfb10 Leszek Koltunski
    mEffects.abortById(effectID);
986 a10ada2a Leszek Koltunski
    }
987 74686c71 Leszek Koltunski
988 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
989
990 8bbac3c2 Leszek Koltunski
  public synchronized void solve()
991 a10ada2a Leszek Koltunski
    {
992 98904e45 Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++)
993
      {
994 6b6504fe Leszek Koltunski
      CUBITS[i].solve();
995
      mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
996 a10ada2a Leszek Koltunski
      }
997
    }
998
999 1f9772f3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1000
1001
  public void resetAllTextureMaps()
1002
    {
1003 ae755eda Leszek Koltunski
    final float ratioW = 1.0f/mNumTexCols;
1004
    final float ratioH = 1.0f/mNumTexRows;
1005
    int color, row, col;
1006 380162cb Leszek Koltunski
1007 ad73edd5 Leszek Koltunski
    for(int cubit=0; cubit<NUM_CUBITS; cubit++)
1008 1f9772f3 Leszek Koltunski
      {
1009 582617c1 Leszek Koltunski
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1010 ad73edd5 Leszek Koltunski
1011 582617c1 Leszek Koltunski
      for(int cubitface=0; cubitface<mNumCubitFaces; cubitface++)
1012 ad73edd5 Leszek Koltunski
        {
1013 d99f3a48 Leszek Koltunski
        color = getFaceColor(cubit,cubitface,mNumLayers);
1014 ae755eda Leszek Koltunski
        row = (mNumTexRows-1) - color/mNumTexCols;
1015
        col = color%mNumTexCols;
1016
        maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1017 ad73edd5 Leszek Koltunski
        }
1018
1019 582617c1 Leszek Koltunski
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1020 1f9772f3 Leszek Koltunski
      }
1021
    }
1022
1023
///////////////////////////////////////////////////////////////////////////////////////////////////
1024
1025
  public void setTextureMap(int cubit, int face, int newColor)
1026
    {
1027 064ccc31 Leszek Koltunski
    final float ratioW = 1.0f/mNumTexCols;
1028
    final float ratioH = 1.0f/mNumTexRows;
1029 582617c1 Leszek Koltunski
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1030 064ccc31 Leszek Koltunski
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1031
    int col = newColor%mNumTexCols;
1032 1f9772f3 Leszek Koltunski
1033 064ccc31 Leszek Koltunski
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1034 582617c1 Leszek Koltunski
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1035 1f9772f3 Leszek Koltunski
    }
1036
1037 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1038
1039 8bbac3c2 Leszek Koltunski
  public synchronized void beginNewRotation(int axis, int row )
1040 a10ada2a Leszek Koltunski
    {
1041 582617c1 Leszek Koltunski
    if( axis<0 || axis>=NUM_AXIS )
1042 9cd7695f Leszek Koltunski
      {
1043
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1044
      return;
1045
      }
1046 d99f3a48 Leszek Koltunski
    if( row<0 || row>=mNumLayers )
1047 9cd7695f Leszek Koltunski
      {
1048
      android.util.Log.e("object", "invalid rotation row: "+row);
1049
      return;
1050
      }
1051
1052 27e6c301 Leszek Koltunski
    mRotAxis     = axis;
1053 ce366b42 Leszek Koltunski
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1054 a10ada2a Leszek Koltunski
    mRotationAngleStatic.set0(0.0f);
1055 582617c1 Leszek Koltunski
    mRotationAxis.set( mAxis[axis] );
1056 27e6c301 Leszek Koltunski
    mRotationAngle.add(mRotationAngleStatic);
1057 9c2f0c91 Leszek Koltunski
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1058 27e6c301 Leszek Koltunski
    }
1059 a10ada2a Leszek Koltunski
1060
///////////////////////////////////////////////////////////////////////////////////////////////////
1061
1062 8bbac3c2 Leszek Koltunski
  public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1063 27e6c301 Leszek Koltunski
    {
1064 985f3dfa Leszek Koltunski
    if( wasRotateApplied() )
1065
      {
1066
      mRotAxis     = axis;
1067 ce366b42 Leszek Koltunski
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1068 985f3dfa Leszek Koltunski
1069
      mRotationAngleStatic.set0(0.0f);
1070 582617c1 Leszek Koltunski
      mRotationAxis.set( mAxis[axis] );
1071 985f3dfa Leszek Koltunski
      mRotationAngle.setDuration(durationMillis);
1072
      mRotationAngle.resetToBeginning();
1073
      mRotationAngle.add(new Static1D(0));
1074
      mRotationAngle.add(new Static1D(angle));
1075
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1076
      mRotateEffect.notifyWhenFinished(listener);
1077
1078
      return mRotateEffect.getID();
1079
      }
1080 27e6c301 Leszek Koltunski
1081 985f3dfa Leszek Koltunski
    return 0;
1082 27e6c301 Leszek Koltunski
    }
1083 a10ada2a Leszek Koltunski
1084 27e6c301 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1085 a10ada2a Leszek Koltunski
1086 168b6b56 Leszek Koltunski
  public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1087 27e6c301 Leszek Koltunski
    {
1088 985f3dfa Leszek Koltunski
    if( wasRotateApplied() )
1089
      {
1090
      float angle = getAngle();
1091
      mRotationAngleStatic.set0(angle);
1092
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1093
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1094
1095
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1096
      mRotationAngle.resetToBeginning();
1097
      mRotationAngle.removeAll();
1098
      mRotationAngle.add(mRotationAngleStatic);
1099
      mRotationAngle.add(mRotationAngleMiddle);
1100
      mRotationAngle.add(mRotationAngleFinal);
1101
      mRotateEffect.notifyWhenFinished(listener);
1102
1103
      return mRotateEffect.getID();
1104
      }
1105 27e6c301 Leszek Koltunski
1106 985f3dfa Leszek Koltunski
    return 0;
1107 27e6c301 Leszek Koltunski
    }
1108 001cc0e4 Leszek Koltunski
1109
///////////////////////////////////////////////////////////////////////////////////////////////////
1110
1111 27e6c301 Leszek Koltunski
  private float getAngle()
1112 001cc0e4 Leszek Koltunski
    {
1113 27e6c301 Leszek Koltunski
    int pointNum = mRotationAngle.getNumPoints();
1114 001cc0e4 Leszek Koltunski
1115 27e6c301 Leszek Koltunski
    if( pointNum>=1 )
1116 001cc0e4 Leszek Koltunski
      {
1117 27e6c301 Leszek Koltunski
      return mRotationAngle.getPoint(pointNum-1).get0();
1118
      }
1119
    else
1120
      {
1121
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1122
      crashlytics.log("points in RotationAngle: "+pointNum);
1123
      return 0;
1124 001cc0e4 Leszek Koltunski
      }
1125
    }
1126
1127 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1128
1129 8bbac3c2 Leszek Koltunski
  public synchronized void removeRotationNow()
1130 168b6b56 Leszek Koltunski
    {
1131
    float angle = getAngle();
1132
    double nearestAngleInRadians = angle*Math.PI/180;
1133
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1134
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1135 582617c1 Leszek Koltunski
    float axisX = mAxis[mRotAxis].get0();
1136
    float axisY = mAxis[mRotAxis].get1();
1137
    float axisZ = mAxis[mRotAxis].get2();
1138 168b6b56 Leszek Koltunski
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1139
1140
    mRotationAngle.removeAll();
1141
    mRotationAngleStatic.set0(0);
1142
1143
    for(int i=0; i<NUM_CUBITS; i++)
1144
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
1145
        {
1146 6b6504fe Leszek Koltunski
        int index = CUBITS[i].removeRotationNow(quat);
1147
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
1148 168b6b56 Leszek Koltunski
        }
1149
    }
1150 a10ada2a Leszek Koltunski
1151 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1152
1153 a31d25de Leszek Koltunski
  public void initializeObject(int[][] moves)
1154 aa171dee Leszek Koltunski
    {
1155
    solve();
1156
    setupPosition(moves);
1157
    }
1158
1159 9621255f Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1160
1161
  public int getCubit(float[] point3D)
1162
    {
1163 418aa554 Leszek Koltunski
    float dist, minDist = Float.MAX_VALUE;
1164 9621255f Leszek Koltunski
    int currentBest=-1;
1165
    float multiplier = returnMultiplier();
1166
1167
    point3D[0] *= multiplier;
1168
    point3D[1] *= multiplier;
1169
    point3D[2] *= multiplier;
1170
1171
    for(int i=0; i<NUM_CUBITS; i++)
1172
      {
1173 6b6504fe Leszek Koltunski
      dist = CUBITS[i].getDistSquared(point3D);
1174 9621255f Leszek Koltunski
      if( dist<minDist )
1175
        {
1176
        minDist = dist;
1177
        currentBest = i;
1178
        }
1179
      }
1180
1181
    return currentBest;
1182
    }
1183
1184 0e5ad27c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1185
1186 925ed78f Leszek Koltunski
  public int computeNearestAngle(int axis, float angle, float speed)
1187 0e5ad27c Leszek Koltunski
    {
1188 0bda7e06 Leszek Koltunski
    int[] basicArray = getBasicAngle();
1189 23be3096 Leszek Koltunski
    int basicAngle   = basicArray[axis>=basicArray.length ? 0 : axis];
1190 0bda7e06 Leszek Koltunski
    int nearestAngle = 360/basicAngle;
1191 0e5ad27c Leszek Koltunski
1192 0bda7e06 Leszek Koltunski
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1193
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1194 168b6b56 Leszek Koltunski
1195 0bda7e06 Leszek Koltunski
    if( tmp!=0 ) return nearestAngle*tmp;
1196 168b6b56 Leszek Koltunski
1197 0bda7e06 Leszek Koltunski
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1198 0e5ad27c Leszek Koltunski
    }
1199
1200 30bc2d91 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1201
1202
  public float getCameraDist()
1203
    {
1204
    return mCameraDist;
1205
    }
1206
1207 5b893eee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1208
1209
  public int getNodeSize()
1210
    {
1211
    return mNodeSize;
1212
    }
1213
1214 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1215
1216 9c2f0c91 Leszek Koltunski
  public ObjectList getObjectList()
1217 aa171dee Leszek Koltunski
    {
1218
    return mList;
1219
    }
1220
1221 10a2e360 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1222
1223 f0fa83ae Leszek Koltunski
  abstract float getScreenRatio();
1224 e6cf7283 Leszek Koltunski
  abstract float[][] getCubitPositions(int numLayers);
1225 10585385 Leszek Koltunski
  abstract Static4D[] getQuats();
1226 411c6285 Leszek Koltunski
  abstract int getNumFaces();
1227 a64e07d0 Leszek Koltunski
  abstract int getNumStickerTypes(int numLayers);
1228 8f53e513 Leszek Koltunski
  abstract int getNumCubitFaces();
1229 9c06394a Leszek Koltunski
  abstract ObjectSticker retSticker(int face);
1230
  abstract int getColor(int face);
1231 ae755eda Leszek Koltunski
  abstract int getFaceColor(int cubit, int cubitface, int numLayers);
1232 fb377dae Leszek Koltunski
  abstract float returnMultiplier();
1233 e6734aa9 Leszek Koltunski
  abstract float[][] getCuts(int numLayers);
1234 eaee1ddc Leszek Koltunski
  abstract boolean shouldResetTextureMaps();
1235 3e605536 Leszek Koltunski
  abstract int getCubitVariant(int cubit, int numLayers);
1236
  abstract int getNumCubitVariants(int numLayers);
1237
  abstract Static4D getQuat(int cubit, int numLayers);
1238
  abstract ObjectShape getObjectShape(int cubit, int numLayers);
1239 a480ee80 Leszek Koltunski
  abstract int[] getSolvedQuats(int cubit, int numLayers);
1240 169219a7 Leszek Koltunski
  abstract int getSolvedFunctionIndex();
1241 7c969a6d Leszek Koltunski
1242 b9d4aa3b Leszek Koltunski
  public abstract Static3D[] getRotationAxis();
1243 925ed78f Leszek Koltunski
  public abstract int[] getBasicAngle();
1244 9f171eba Leszek Koltunski
  public abstract void randomizeNewScramble(int[][] scramble, Random rnd, int curScramble, int totScrambles);
1245 6fd4a72c Leszek Koltunski
  public abstract int getObjectName(int numLayers);
1246
  public abstract int getInventor(int numLayers);
1247
  public abstract int getComplexity(int numLayers);
1248 fdec60a3 Leszek Koltunski
  }