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68f6046c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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967c1d17
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Leszek Koltunski
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import static org.distorted.objects.Movement.TYPE_SPLIT_CORNER;
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68f6046c
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Leszek Koltunski
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import android.content.res.Resources;
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2077dd18
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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cda32fc1
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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68f6046c
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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6fd4a72c
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Leszek Koltunski
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import org.distorted.main.R;
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68f6046c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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efa81f0c
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Leszek Koltunski
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public class TwistyRedi extends Twisty6
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68f6046c
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Leszek Koltunski
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
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};
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967c1d17
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Leszek Koltunski
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private static final int[][][] ENABLED = new int[][][]
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{
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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91792184
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Leszek Koltunski
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private ScrambleState[] mStates;
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1dd8d3af
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Leszek Koltunski
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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ef018c1b
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Leszek Koltunski
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private float[][] mCuts;
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private boolean[][] mLayerRotatable;
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1dd8d3af
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Leszek Koltunski
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private float[][] mCenters;
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private int[][] mFaceMap;
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private ObjectSticker[] mStickers;
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e9a87113
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Leszek Koltunski
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private Movement mMovement;
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cda32fc1
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Leszek Koltunski
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68f6046c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyRedi(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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db875721
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Leszek Koltunski
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.REDI, res, scrWidth);
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91792184
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Leszek Koltunski
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}
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cda32fc1
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Leszek Koltunski
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91792184
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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cda32fc1
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Leszek Koltunski
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{
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91792184
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Leszek Koltunski
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { {0,1,1,0,-1,1, 2,1,2,2,-1,2},{0,1,3,0,-1,3, 2,1,4,2,-1,4},{0,1,5,0,-1,5, 2,1,6,2,-1,6},{0,1,7,0,-1,7, 2,1,8,2,-1,8} } ),
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new ScrambleState( new int[][] { { },{0,1,3,0,-1,3 },{0,1,5,0,-1,5, },{ 2,1,8,2,-1,8} } ),
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new ScrambleState( new int[][] { { },{ 2,1,4,2,-1,4},{ 2,1,6,2,-1,6},{0,1,7,0,-1,7 } } ),
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new ScrambleState( new int[][] { {0,1,1,0,-1,1 },{ },{ 2,1,6,2,-1,6},{0,1,7,0,-1,7 } } ),
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new ScrambleState( new int[][] { { 2,1,2,2,-1,2},{ },{0,1,5,0,-1,5, },{ 2,1,8,2,-1,8} } ),
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new ScrambleState( new int[][] { {0,1,1,0,-1,1 },{ 2,1,4,2,-1,4},{ },{0,1,7,0,-1,7 } } ),
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new ScrambleState( new int[][] { { 2,1,2,2,-1,2},{0,1,3,0,-1,3 },{ },{ 2,1,8,2,-1,8} } ),
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new ScrambleState( new int[][] { { 2,1,2,2,-1,2},{0,1,3,0,-1,3 },{0,1,5,0,-1,5, },{ } } ),
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new ScrambleState( new int[][] { {0,1,1,0,-1,1 },{ 2,1,4,2,-1,4},{ 2,1,6,2,-1,6},{ } } ),
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};
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}
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return mStates;
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68f6046c
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Leszek Koltunski
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}
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1dd8d3af
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f )
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};
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}
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a480ee80
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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1dd8d3af
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Leszek Koltunski
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if( mQuats==null ) initializeQuats();
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a480ee80
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Leszek Koltunski
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int status = retCubitSolvedStatus(cubit,numLayers);
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967c1d17
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Leszek Koltunski
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return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
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a480ee80
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Leszek Koltunski
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}
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68f6046c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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1dd8d3af
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Leszek Koltunski
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if( mQuats==null ) initializeQuats();
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return mQuats;
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68f6046c
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Leszek Koltunski
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}
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169219a7
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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68f6046c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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int getNumStickerTypes(int numLayers)
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68f6046c
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Leszek Koltunski
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{
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1dd8d3af
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Leszek Koltunski
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return 2;
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68f6046c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6734aa9
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Leszek Koltunski
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float[][] getCuts(int size)
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68f6046c
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Leszek Koltunski
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{
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ef018c1b
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Leszek Koltunski
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if( mCuts==null )
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{
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float C = +SQ3/3 +0.05f;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void getLayerRotatable(int numLayers)
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{
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if( mLayerRotatable==null )
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{
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int numAxis = ROT_AXIS.length;
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boolean[] tmp = new boolean[] {true,false,true};
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mLayerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
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}
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68f6046c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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efa81f0c
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Leszek Koltunski
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return 9;
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68f6046c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6cf7283
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Leszek Koltunski
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float[][] getCubitPositions(int size)
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68f6046c
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Leszek Koltunski
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{
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1dd8d3af
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Leszek Koltunski
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if( mCenters==null )
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{
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final float DIST_CORNER = 1.0f;
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final float DIST_EDGE = 1.5f;
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mCenters = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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{ 0.0f, DIST_EDGE, DIST_EDGE },
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{ DIST_EDGE, 0.0f, DIST_EDGE },
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{ 0.0f,-DIST_EDGE, DIST_EDGE },
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{-DIST_EDGE, 0.0f, DIST_EDGE },
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{ DIST_EDGE, DIST_EDGE, 0.0f },
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{ DIST_EDGE,-DIST_EDGE, 0.0f },
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{-DIST_EDGE,-DIST_EDGE, 0.0f },
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{-DIST_EDGE, DIST_EDGE, 0.0f },
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{ 0.0f, DIST_EDGE,-DIST_EDGE },
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{ DIST_EDGE, 0.0f,-DIST_EDGE },
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{ 0.0f,-DIST_EDGE,-DIST_EDGE },
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{-DIST_EDGE, 0.0f,-DIST_EDGE }
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};
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}
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return mCenters;
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| 222 |
68f6046c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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2077dd18
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Leszek Koltunski
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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1dd8d3af
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Leszek Koltunski
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double[][] vertices = new double[][]
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{
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{ 0.0f, 0.0f, 0.0f },
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{-0.5f, 0.5f, 0.5f },
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{-0.5f,-0.5f, 0.5f },
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{ 0.5f, 0.5f, 0.5f },
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{ 0.5f,-0.5f, 0.5f },
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{ 0.5f, 0.5f,-0.5f },
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{ 0.5f,-0.5f,-0.5f },
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{-0.5f, 0.5f,-0.5f },
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};
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int[][] vert_indices = new int[][]
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{
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{ 2,4,3,1 },
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{ 1,3,5,7 },
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{ 4,6,5,3 },
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{ 2,4,0 },
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{ 5,7,0 },
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{ 4,6,0 },
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{ 7,1,0 },
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{ 1,2,0 },
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{ 6,5,0 }
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};
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| 257 |
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668423be
|
Leszek Koltunski
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float[][] bands = new float[][] { {0.06f,35,0.5f,0.7f,5,2,2}, {0.01f,35,0.2f,0.4f,5,2,2} };
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| 259 |
2077dd18
|
Leszek Koltunski
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int[] bandIndices = new int[] { 0,0,0,1,1,1,1,1,1 };
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float[][] corners = new float[][] { {0.06f,0.12f} };
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int[] cornerIndices = new int[] { -1,0,-1,0,0,0,-1,-1 };
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float[][] centers = new float[][] { { 0.0f, 0.0f, 0.0f} };
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| 263 |
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int[] centerIndices = new int[] { -1,0,-1,0,0,0,-1,-1 };
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| 264 |
1dd8d3af
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Leszek Koltunski
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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| 265 |
2077dd18
|
Leszek Koltunski
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}
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| 266 |
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else
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| 267 |
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{
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| 268 |
1dd8d3af
|
Leszek Koltunski
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double[][] vertices = new double[][]
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| 269 |
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{
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| 270 |
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{-0.5f, 0.0f, 0.0f},
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| 271 |
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{ 0.5f, 0.0f, 0.0f},
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| 272 |
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{-0.5f,-1.0f, 0.0f},
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| 273 |
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{ 0.5f,-1.0f, 0.0f},
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| 274 |
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{ 0.0f,-1.5f, 0.0f},
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| 275 |
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{-0.5f, 0.0f,-1.0f},
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| 276 |
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{ 0.5f, 0.0f,-1.0f},
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| 277 |
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{ 0.0f, 0.0f,-1.5f},
|
| 278 |
|
|
};
|
| 279 |
|
|
|
| 280 |
|
|
int[][] vert_indices = new int[][]
|
| 281 |
|
|
{
|
| 282 |
|
|
{ 0,2,4,3,1 },
|
| 283 |
|
|
{ 0,1,6,7,5 },
|
| 284 |
|
|
{ 1,3,6 },
|
| 285 |
|
|
{ 0,2,5 },
|
| 286 |
|
|
{ 4,7,6,3 },
|
| 287 |
|
|
{ 4,7,5,2 }
|
| 288 |
|
|
};
|
| 289 |
|
|
|
| 290 |
668423be
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.038f,35,0.250f,0.7f,7,2,2}, {0.020f,35,0.125f,0.2f,3,1,2}, {0.020f,35,0.125f,0.2f,3,1,1} };
|
| 291 |
2077dd18
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,0,1,1,2,2 };
|
| 292 |
|
|
float[][] corners = new float[][] { {0.06f,0.20f} };
|
| 293 |
|
|
int[] cornerIndices = new int[] { 0,0,-1,-1,-1,-1,-1,-1 };
|
| 294 |
|
|
float[][] centers = new float[][] { { 0.0f,-0.75f,-0.75f} };
|
| 295 |
|
|
int[] centerIndices = new int[] { 0,0,-1,-1,-1,-1,-1,-1 };
|
| 296 |
1dd8d3af
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 297 |
2077dd18
|
Leszek Koltunski
|
}
|
| 298 |
|
|
}
|
| 299 |
|
|
|
| 300 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 301 |
|
|
|
| 302 |
3e605536
|
Leszek Koltunski
|
Static4D getQuat(int cubit, int numLayers)
|
| 303 |
68f6046c
|
Leszek Koltunski
|
{
|
| 304 |
1dd8d3af
|
Leszek Koltunski
|
if( mQuats==null ) initializeQuats();
|
| 305 |
|
|
|
| 306 |
68f6046c
|
Leszek Koltunski
|
switch(cubit)
|
| 307 |
|
|
{
|
| 308 |
1dd8d3af
|
Leszek Koltunski
|
case 0: return mQuats[0]; // unit quat
|
| 309 |
68f6046c
|
Leszek Koltunski
|
case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
|
| 310 |
|
|
case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
|
| 311 |
1dd8d3af
|
Leszek Koltunski
|
case 3: return mQuats[1]; // 180 along X
|
| 312 |
68f6046c
|
Leszek Koltunski
|
case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
|
| 313 |
1dd8d3af
|
Leszek Koltunski
|
case 5: return mQuats[2]; // 180 along Y
|
| 314 |
|
|
case 6: return mQuats[3]; // 180 along Z
|
| 315 |
68f6046c
|
Leszek Koltunski
|
case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2)
|
| 316 |
|
|
|
| 317 |
1dd8d3af
|
Leszek Koltunski
|
case 8: return mQuats[0];
|
| 318 |
|
|
case 9: return mQuats[5];
|
| 319 |
|
|
case 10: return mQuats[3];
|
| 320 |
|
|
case 11: return mQuats[11];
|
| 321 |
|
|
case 12: return mQuats[4];
|
| 322 |
|
|
case 13: return mQuats[7];
|
| 323 |
|
|
case 14: return mQuats[9];
|
| 324 |
|
|
case 15: return mQuats[10];
|
| 325 |
|
|
case 16: return mQuats[2];
|
| 326 |
|
|
case 17: return mQuats[8];
|
| 327 |
|
|
case 18: return mQuats[1];
|
| 328 |
|
|
case 19: return mQuats[6];
|
| 329 |
68f6046c
|
Leszek Koltunski
|
}
|
| 330 |
|
|
|
| 331 |
|
|
return null;
|
| 332 |
|
|
}
|
| 333 |
|
|
|
| 334 |
2077dd18
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 335 |
|
|
|
| 336 |
3e605536
|
Leszek Koltunski
|
int getNumCubitVariants(int numLayers)
|
| 337 |
2077dd18
|
Leszek Koltunski
|
{
|
| 338 |
|
|
return 2;
|
| 339 |
|
|
}
|
| 340 |
|
|
|
| 341 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 342 |
|
|
|
| 343 |
|
|
int getCubitVariant(int cubit, int numLayers)
|
| 344 |
|
|
{
|
| 345 |
|
|
return cubit<8 ? 0:1;
|
| 346 |
|
|
}
|
| 347 |
|
|
|
| 348 |
68f6046c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 349 |
|
|
|
| 350 |
|
|
int getFaceColor(int cubit, int cubitface, int size)
|
| 351 |
|
|
{
|
| 352 |
1dd8d3af
|
Leszek Koltunski
|
if( mFaceMap==null )
|
| 353 |
|
|
{
|
| 354 |
|
|
// Colors of the faces of cubits.
|
| 355 |
|
|
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5
|
| 356 |
|
|
// YELLOW 6 WHITE 7 BLUE 8 GREEN 9 RED 10 ORANGE 11
|
| 357 |
|
|
mFaceMap = new int[][]
|
| 358 |
|
|
{
|
| 359 |
|
|
{ 4, 2, 0 },
|
| 360 |
|
|
{ 2, 5, 0 },
|
| 361 |
|
|
{ 3, 4, 0 },
|
| 362 |
|
|
{ 5, 3, 0 },
|
| 363 |
|
|
{ 1, 2, 4 },
|
| 364 |
|
|
{ 5, 2, 1 },
|
| 365 |
|
|
{ 4, 3, 1 },
|
| 366 |
|
|
{ 1, 3, 5 },
|
| 367 |
|
|
|
| 368 |
|
|
{ 10, 8,12 },
|
| 369 |
|
|
{ 6,10,12 },
|
| 370 |
|
|
{ 10, 9,12 },
|
| 371 |
|
|
{ 7,10,12 },
|
| 372 |
|
|
{ 8, 6,12 },
|
| 373 |
|
|
{ 9, 6,12 },
|
| 374 |
|
|
{ 9, 7,12 },
|
| 375 |
|
|
{ 8, 7,12 },
|
| 376 |
|
|
{ 11, 8,12 },
|
| 377 |
|
|
{ 6,11,12 },
|
| 378 |
|
|
{ 11, 9,12 },
|
| 379 |
|
|
{ 7,11,12 },
|
| 380 |
|
|
};
|
| 381 |
|
|
}
|
| 382 |
|
|
|
| 383 |
|
|
return cubitface<3 ? mFaceMap[cubit][cubitface] : NUM_TEXTURES;
|
| 384 |
68f6046c
|
Leszek Koltunski
|
}
|
| 385 |
|
|
|
| 386 |
9c06394a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 387 |
|
|
|
| 388 |
|
|
ObjectSticker retSticker(int face)
|
| 389 |
|
|
{
|
| 390 |
1dd8d3af
|
Leszek Koltunski
|
if( mStickers==null )
|
| 391 |
|
|
{
|
| 392 |
|
|
float[][] STICKERS = new float[][]
|
| 393 |
|
|
{
|
| 394 |
|
|
{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f },
|
| 395 |
|
|
{ -0.3125f, 0.4375f, -0.3125f, -0.1875f, 0.0f, -0.5f, 0.3125f, -0.1875f, 0.3125f, 0.4375f }
|
| 396 |
|
|
};
|
| 397 |
|
|
|
| 398 |
|
|
final float R0 = 0.09f;
|
| 399 |
|
|
final float R1 = 0.06f;
|
| 400 |
|
|
final float[][] radii = { {R0,R0,R0,R0},{R1,R1,R1,R1,R1} };
|
| 401 |
|
|
final float[] strokes = { 0.09f,0.06f };
|
| 402 |
|
|
|
| 403 |
|
|
mStickers = new ObjectSticker[STICKERS.length];
|
| 404 |
|
|
|
| 405 |
|
|
for(int s=0; s<STICKERS.length; s++)
|
| 406 |
|
|
{
|
| 407 |
|
|
mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
|
| 408 |
|
|
}
|
| 409 |
|
|
}
|
| 410 |
|
|
|
| 411 |
abf36986
|
Leszek Koltunski
|
return mStickers[face/NUM_FACE_COLORS];
|
| 412 |
68f6046c
|
Leszek Koltunski
|
}
|
| 413 |
|
|
|
| 414 |
4c737817
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 415 |
cda32fc1
|
Leszek Koltunski
|
// PUBLIC API
|
| 416 |
4c737817
|
Leszek Koltunski
|
|
| 417 |
cda32fc1
|
Leszek Koltunski
|
public Static3D[] getRotationAxis()
|
| 418 |
|
|
{
|
| 419 |
|
|
return ROT_AXIS;
|
| 420 |
0812242b
|
Leszek Koltunski
|
}
|
| 421 |
|
|
|
| 422 |
e9a87113
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 423 |
|
|
|
| 424 |
|
|
public Movement getMovement()
|
| 425 |
|
|
{
|
| 426 |
ef018c1b
|
Leszek Koltunski
|
if( mMovement==null )
|
| 427 |
|
|
{
|
| 428 |
|
|
int numLayers = getNumLayers();
|
| 429 |
|
|
if( mCuts==null ) getCuts(numLayers);
|
| 430 |
|
|
getLayerRotatable(numLayers);
|
| 431 |
7ee89540
|
Leszek Koltunski
|
mMovement = new Movement6(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_SPLIT_CORNER,ENABLED);
|
| 432 |
ef018c1b
|
Leszek Koltunski
|
}
|
| 433 |
e9a87113
|
Leszek Koltunski
|
return mMovement;
|
| 434 |
|
|
}
|
| 435 |
|
|
|
| 436 |
68f6046c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 437 |
|
|
|
| 438 |
cda32fc1
|
Leszek Koltunski
|
public int[] getBasicAngle()
|
| 439 |
68f6046c
|
Leszek Koltunski
|
{
|
| 440 |
1dd8d3af
|
Leszek Koltunski
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
| 441 |
|
|
return mBasicAngle;
|
| 442 |
68f6046c
|
Leszek Koltunski
|
}
|
| 443 |
|
|
|
| 444 |
6fd4a72c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 445 |
|
|
|
| 446 |
|
|
public int getObjectName(int numLayers)
|
| 447 |
|
|
{
|
| 448 |
|
|
return R.string.redi2;
|
| 449 |
|
|
}
|
| 450 |
|
|
|
| 451 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 452 |
|
|
|
| 453 |
|
|
public int getInventor(int numLayers)
|
| 454 |
|
|
{
|
| 455 |
|
|
return R.string.redi2_inventor;
|
| 456 |
|
|
}
|
| 457 |
|
|
|
| 458 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 459 |
|
|
|
| 460 |
|
|
public int getComplexity(int numLayers)
|
| 461 |
|
|
{
|
| 462 |
|
|
return 4;
|
| 463 |
|
|
}
|
| 464 |
68f6046c
|
Leszek Koltunski
|
}
|