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fb52fae9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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8655f3fe
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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6cf89a3e
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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fb52fae9
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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6fd4a72c
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Leszek Koltunski
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import org.distorted.main.R;
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fb52fae9
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Leszek Koltunski
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9c2f0c91
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Leszek Koltunski
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public class TwistySkewb extends TwistyObject
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fb52fae9
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{
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// the four rotation axis of a RubikSkewb. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
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};
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private static final int[] FACE_COLORS = new int[]
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{
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ece1b58d
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Leszek Koltunski
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COLOR_YELLOW, COLOR_WHITE,
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COLOR_BLUE , COLOR_GREEN,
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323b217c
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Leszek Koltunski
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COLOR_RED , COLOR_ORANGE
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fb52fae9
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Leszek Koltunski
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};
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private int mCurrState;
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private int mIndexExcluded;
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private final ScrambleState[] mStates;
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e1dc3366
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private int[][] mScrambleTable;
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private int[] mNumOccurences;
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private int[][] mCornerMap,mEdgeMap,mCenterMap;
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private ObjectSticker[] mStickers;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistySkewb(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, 2*size-2, quat, texture, mesh, effects, moves, ObjectList.SKEW, res, scrWidth);
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int[] tmp = {0,-1,0, 0,1,0, size-1,-1,0, size-1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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8c3148e2
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f )
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};
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}
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a480ee80
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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8c3148e2
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if( mQuats==null ) initializeQuats();
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a480ee80
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int status = retCubitSolvedStatus(cubit,numLayers);
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8c3148e2
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return status<0 ? null : buildSolvedQuats(MovementSkewb.FACE_AXIS[status],mQuats);
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a480ee80
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}
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3f3ff476
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d92030e4
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private int getNumCorners()
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3f3ff476
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{
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return 8;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b89898c5
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private int getNumEdges(int layers)
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3f3ff476
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{
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b89898c5
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return (layers-2)*12;
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3f3ff476
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d92030e4
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private int getNumCentersPerFace(int layers)
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3f3ff476
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{
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d92030e4
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return ((layers-2)*(layers-2) + (layers-1)*(layers-1));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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d99f3a48
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return 1.0f;
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fb52fae9
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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8c3148e2
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if( mQuats==null ) initializeQuats();
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return mQuats;
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fb52fae9
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumFaces()
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{
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return FACE_COLORS.length;
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}
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169219a7
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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eaee1ddc
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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eab9d8f8
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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int getNumStickerTypes(int numLayers)
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eab9d8f8
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Leszek Koltunski
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{
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3f3ff476
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Leszek Koltunski
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return 3;
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eab9d8f8
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Leszek Koltunski
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}
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7403cdfa
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6734aa9
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float[][] getCuts(int numLayers)
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7403cdfa
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Leszek Koltunski
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{
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b89898c5
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switch(numLayers)
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a97e02b7
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{
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e6734aa9
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Leszek Koltunski
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case 2: float[] c2 = new float[] {0.0f};
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return new float[][] { c2,c2,c2,c2 };
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case 3: float[] c3 = new float[] {-SQ3/12,+SQ3/12};
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return new float[][] { c3,c3,c3,c3 };
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a97e02b7
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Leszek Koltunski
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}
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e6734aa9
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Leszek Koltunski
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return null;
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7403cdfa
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Leszek Koltunski
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}
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fb52fae9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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8c3148e2
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Leszek Koltunski
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return 6;
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fb52fae9
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6cf7283
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Leszek Koltunski
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float[][] getCubitPositions(int numLayers)
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fb52fae9
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{
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final float DIST_CORNER = (numLayers-1)*0.50f;
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final float DIST_EDGE = (numLayers-1)*0.50f;
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final float DIST_CENTER = (numLayers-1)*0.50f;
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3f3ff476
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Leszek Koltunski
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d92030e4
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final int numCorners = getNumCorners();
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b89898c5
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Leszek Koltunski
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final int numEdges = getNumEdges(numLayers);
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d92030e4
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Leszek Koltunski
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final int numCenters = 6*getNumCentersPerFace(numLayers);
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3f3ff476
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Leszek Koltunski
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e6cf7283
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Leszek Koltunski
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final float[][] CENTERS = new float[numCorners+numEdges+numCenters][];
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3f3ff476
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Leszek Koltunski
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/// CORNERS //////////////////////////////////////////////
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e6cf7283
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Leszek Koltunski
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CENTERS[0] = new float[] { DIST_CORNER, DIST_CORNER, DIST_CORNER };
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CENTERS[1] = new float[] { DIST_CORNER, DIST_CORNER,-DIST_CORNER };
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CENTERS[2] = new float[] { DIST_CORNER,-DIST_CORNER, DIST_CORNER };
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CENTERS[3] = new float[] { DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
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CENTERS[4] = new float[] {-DIST_CORNER, DIST_CORNER, DIST_CORNER };
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CENTERS[5] = new float[] {-DIST_CORNER, DIST_CORNER,-DIST_CORNER };
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CENTERS[6] = new float[] {-DIST_CORNER,-DIST_CORNER, DIST_CORNER };
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CENTERS[7] = new float[] {-DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
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3f3ff476
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Leszek Koltunski
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/// EDGES ///////////////////////////////////////////////
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final float[][] edgeTable =
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{
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{0,+DIST_EDGE,+DIST_EDGE},
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{+DIST_EDGE,0,+DIST_EDGE},
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{0,-DIST_EDGE,+DIST_EDGE},
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{-DIST_EDGE,0,+DIST_EDGE},
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{+DIST_EDGE,+DIST_EDGE,0},
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{+DIST_EDGE,-DIST_EDGE,0},
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{-DIST_EDGE,-DIST_EDGE,0},
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{-DIST_EDGE,+DIST_EDGE,0},
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{0,+DIST_EDGE,-DIST_EDGE},
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{+DIST_EDGE,0,-DIST_EDGE},
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{0,-DIST_EDGE,-DIST_EDGE},
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{-DIST_EDGE,0,-DIST_EDGE}
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};
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int index=8;
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for (float[] edges : edgeTable)
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{
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244 |
b89898c5
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Leszek Koltunski
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float c = (3-numLayers)*0.5f;
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3f3ff476
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Leszek Koltunski
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246 |
b89898c5
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Leszek Koltunski
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for (int j=0; j<numLayers-2; j++, c+=1.0f, index++)
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3f3ff476
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Leszek Koltunski
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{
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248 |
e6cf7283
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Leszek Koltunski
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CENTERS[index] = new float[] { edges[0]==0 ? c : edges[0] ,
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3f3ff476
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Leszek Koltunski
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edges[1]==0 ? c : edges[1] ,
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e6cf7283
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Leszek Koltunski
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edges[2]==0 ? c : edges[2] };
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251 |
3f3ff476
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Leszek Koltunski
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}
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}
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/// CENTERS //////////////////////////////////////////////
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final float X= -1000.0f;
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final float Y= -1001.0f;
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final float[][] centerTable =
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{
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{+DIST_CENTER,X,Y},
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{-DIST_CENTER,X,Y},
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{X,+DIST_CENTER,Y},
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{X,-DIST_CENTER,Y},
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{X,Y,+DIST_CENTER},
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{X,Y,-DIST_CENTER}
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};
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float x,y, cen0, cen1, cen2;
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for( float[] centers : centerTable )
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{
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273 |
b89898c5
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Leszek Koltunski
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x = (2-numLayers)*0.5f;
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274 |
3f3ff476
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Leszek Koltunski
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275 |
b89898c5
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Leszek Koltunski
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for(int i=0; i<numLayers-1; i++, x+=1.0f)
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276 |
3f3ff476
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Leszek Koltunski
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{
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277 |
b89898c5
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y = (2-numLayers)*0.5f;
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278 |
3f3ff476
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Leszek Koltunski
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279 |
b89898c5
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for(int j=0; j<numLayers-1; j++, y+=1.0f, index++)
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280 |
3f3ff476
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Leszek Koltunski
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{
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281 |
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if( centers[0]==Y ) cen0 = y;
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else if( centers[0]==X ) cen0 = x;
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else cen0 = centers[0];
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if( centers[1]==Y ) cen1 = y;
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else if( centers[1]==X ) cen1 = x;
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else cen1 = centers[1];
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if( centers[2]==Y ) cen2 = y;
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else if( centers[2]==X ) cen2 = x;
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291 |
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else cen2 = centers[2];
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292 |
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293 |
e6cf7283
|
Leszek Koltunski
|
CENTERS[index] = new float[] {cen0,cen1,cen2};
|
294 |
3f3ff476
|
Leszek Koltunski
|
}
|
295 |
|
|
}
|
296 |
|
|
|
297 |
b89898c5
|
Leszek Koltunski
|
x = (3-numLayers)*0.5f;
|
298 |
3f3ff476
|
Leszek Koltunski
|
|
299 |
b89898c5
|
Leszek Koltunski
|
for(int i=0; i<numLayers-2; i++, x+=1.0f)
|
300 |
3f3ff476
|
Leszek Koltunski
|
{
|
301 |
b89898c5
|
Leszek Koltunski
|
y = (3-numLayers)*0.5f;
|
302 |
3f3ff476
|
Leszek Koltunski
|
|
303 |
b89898c5
|
Leszek Koltunski
|
for(int j=0; j<numLayers-2; j++, y+=1.0f, index++)
|
304 |
3f3ff476
|
Leszek Koltunski
|
{
|
305 |
|
|
if( centers[0]==Y ) cen0 = y;
|
306 |
|
|
else if( centers[0]==X ) cen0 = x;
|
307 |
|
|
else cen0 = centers[0];
|
308 |
|
|
|
309 |
|
|
if( centers[1]==Y ) cen1 = y;
|
310 |
|
|
else if( centers[1]==X ) cen1 = x;
|
311 |
|
|
else cen1 = centers[1];
|
312 |
|
|
|
313 |
|
|
if( centers[2]==Y ) cen2 = y;
|
314 |
|
|
else if( centers[2]==X ) cen2 = x;
|
315 |
|
|
else cen2 = centers[2];
|
316 |
|
|
|
317 |
e6cf7283
|
Leszek Koltunski
|
CENTERS[index] = new float[] {cen0,cen1,cen2};
|
318 |
3f3ff476
|
Leszek Koltunski
|
}
|
319 |
|
|
}
|
320 |
|
|
}
|
321 |
|
|
|
322 |
fb52fae9
|
Leszek Koltunski
|
return CENTERS;
|
323 |
|
|
}
|
324 |
|
|
|
325 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
326 |
|
|
|
327 |
3e605536
|
Leszek Koltunski
|
Static4D getQuat(int cubit, int numLayers)
|
328 |
fb52fae9
|
Leszek Koltunski
|
{
|
329 |
8c3148e2
|
Leszek Koltunski
|
if( mQuats==null ) initializeQuats();
|
330 |
d92030e4
|
Leszek Koltunski
|
int numCorners = getNumCorners();
|
331 |
|
|
int numEdges = getNumEdges(numLayers);
|
332 |
3f3ff476
|
Leszek Koltunski
|
|
333 |
|
|
if( cubit<numCorners )
|
334 |
|
|
{
|
335 |
|
|
switch(cubit)
|
336 |
|
|
{
|
337 |
8c3148e2
|
Leszek Koltunski
|
case 0: return mQuats[0]; // unit quat
|
338 |
3f3ff476
|
Leszek Koltunski
|
case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
|
339 |
|
|
case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
|
340 |
8c3148e2
|
Leszek Koltunski
|
case 3: return mQuats[1]; // 180 along X
|
341 |
3f3ff476
|
Leszek Koltunski
|
case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
|
342 |
8c3148e2
|
Leszek Koltunski
|
case 5: return mQuats[2]; // 180 along Y
|
343 |
|
|
case 6: return mQuats[3]; // 180 along Z
|
344 |
3f3ff476
|
Leszek Koltunski
|
case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2)
|
345 |
|
|
}
|
346 |
|
|
}
|
347 |
|
|
else if( cubit<numCorners+numEdges )
|
348 |
|
|
{
|
349 |
d92030e4
|
Leszek Koltunski
|
int edge = (cubit-numCorners)/(numLayers-2);
|
350 |
3f3ff476
|
Leszek Koltunski
|
|
351 |
|
|
switch(edge)
|
352 |
|
|
{
|
353 |
8c3148e2
|
Leszek Koltunski
|
case 0: return mQuats[ 0];
|
354 |
|
|
case 1: return mQuats[ 5];
|
355 |
|
|
case 2: return mQuats[ 3];
|
356 |
|
|
case 3: return mQuats[11];
|
357 |
|
|
case 4: return mQuats[ 4];
|
358 |
|
|
case 5: return mQuats[ 7];
|
359 |
|
|
case 6: return mQuats[ 9];
|
360 |
|
|
case 7: return mQuats[10];
|
361 |
|
|
case 8: return mQuats[ 2];
|
362 |
|
|
case 9: return mQuats[ 8];
|
363 |
|
|
case 10: return mQuats[ 1];
|
364 |
|
|
case 11: return mQuats[ 6];
|
365 |
3f3ff476
|
Leszek Koltunski
|
}
|
366 |
|
|
}
|
367 |
|
|
else
|
368 |
fb52fae9
|
Leszek Koltunski
|
{
|
369 |
d92030e4
|
Leszek Koltunski
|
int center = (cubit-numCorners-numEdges)/getNumCentersPerFace(numLayers);
|
370 |
3f3ff476
|
Leszek Koltunski
|
|
371 |
|
|
switch(center)
|
372 |
|
|
{
|
373 |
|
|
case 0: return new Static4D(0,-SQ2/2,0,SQ2/2); // -90 along Y
|
374 |
|
|
case 1: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
|
375 |
|
|
case 2: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
|
376 |
|
|
case 3: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
|
377 |
8c3148e2
|
Leszek Koltunski
|
case 4: return mQuats[0]; // unit quaternion
|
378 |
|
|
case 5: return mQuats[1]; // 180 along X
|
379 |
3f3ff476
|
Leszek Koltunski
|
}
|
380 |
fb52fae9
|
Leszek Koltunski
|
}
|
381 |
|
|
|
382 |
|
|
return null;
|
383 |
|
|
}
|
384 |
|
|
|
385 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
386 |
|
|
|
387 |
8655f3fe
|
Leszek Koltunski
|
ObjectShape getObjectShape(int cubit, int numLayers)
|
388 |
fb52fae9
|
Leszek Koltunski
|
{
|
389 |
8655f3fe
|
Leszek Koltunski
|
int variant = getCubitVariant(cubit,numLayers);
|
390 |
fb52fae9
|
Leszek Koltunski
|
|
391 |
8655f3fe
|
Leszek Koltunski
|
if( variant==0 )
|
392 |
fb52fae9
|
Leszek Koltunski
|
{
|
393 |
8c3148e2
|
Leszek Koltunski
|
double[][] vertices = new double[][] { {-0.5f, 0.0f, 0.0f},{ 0.0f,-0.5f, 0.0f},{ 0.0f, 0.0f,-0.5f},{-0.5f,-0.5f,-0.5f},{ 0.0f, 0.0f, 0.0f} };
|
394 |
|
|
int[][] vert_indices = new int[][] { {0,1,4},{2,0,4},{1,2,4},{3,1,0},{3,2,1},{3,0,2} };
|
395 |
8655f3fe
|
Leszek Koltunski
|
int N = numLayers==2 ? 7:5;
|
396 |
|
|
int E1= numLayers==2 ? 3:2;
|
397 |
|
|
int E2= numLayers==2 ? 5:3;
|
398 |
3e605536
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,N,E1,E1}, {0.000f, 0,1.00f,0.0f,3,1,E2} };
|
399 |
8655f3fe
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,0,0,1,1,1 };
|
400 |
|
|
float[][] corners = new float[][] { {0.08f,0.15f}, {0.08f,0.20f} };
|
401 |
|
|
int[] cornerIndices = new int[] { 1,1,1,0,0 };
|
402 |
|
|
float[][] centers = new float[][] { {-0.25f, -0.25f, -0.25f} };
|
403 |
|
|
int[] centerIndices = new int[] { 0,0,0,-1,0 };
|
404 |
8c3148e2
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
405 |
fb52fae9
|
Leszek Koltunski
|
}
|
406 |
8655f3fe
|
Leszek Koltunski
|
else if( variant==1 )
|
407 |
3f3ff476
|
Leszek Koltunski
|
{
|
408 |
8c3148e2
|
Leszek Koltunski
|
double[][] vertices = new double[][] { {-0.5, 0.0, 0.0},{ 0.5, 0.0, 0.0},{ 0.0,-0.5, 0.0},{ 0.0, 0.0,-0.5} };
|
409 |
|
|
int[][] vert_indices = new int[][] { {2,1,0},{3,0,1},{2,3,1},{3,2,0} };
|
410 |
8655f3fe
|
Leszek Koltunski
|
int N = numLayers==2 ? 7:5;
|
411 |
|
|
int E = numLayers==2 ? 5:2;
|
412 |
3e605536
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.035f,30,0.16f,0.8f,N,2,E}, {0.020f,45,0.16f,0.2f,3,1,2} };
|
413 |
8655f3fe
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,0,1,1 };
|
414 |
|
|
float[][] corners = new float[][] { {0.07f,0.20f}, {0.02f,0.30f} };
|
415 |
|
|
int[] cornerIndices = new int[] { 0,0,1,1 };
|
416 |
|
|
float[][] centers = new float[][] { {0.0f, -0.25f, -0.25f} };
|
417 |
|
|
int[] centerIndices = new int[] { 0,0,0,0 };
|
418 |
8c3148e2
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
419 |
3f3ff476
|
Leszek Koltunski
|
}
|
420 |
fb52fae9
|
Leszek Koltunski
|
else
|
421 |
|
|
{
|
422 |
8c3148e2
|
Leszek Koltunski
|
double[][] vertices = new double[][] { {-0.5f, 0.0f, 0.0f },{ 0.0f,-0.5f, 0.0f },{ 0.5f, 0.0f, 0.0f },{ 0.0f, 0.5f, 0.0f },{ 0.0f, 0.0f,-0.5f } };
|
423 |
|
|
int[][] vert_indices = new int[][] { {0,1,2,3},{4,1,0},{4,2,1},{4,3,2},{4,0,3} };
|
424 |
8655f3fe
|
Leszek Koltunski
|
int N = numLayers==2 ? 7:6;
|
425 |
|
|
int E = numLayers==2 ? 3:1;
|
426 |
3e605536
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.051f,35,SQ2/8,0.9f,N,E,E}, {0.000f,0,1,0.0f,3,0,0} };
|
427 |
8655f3fe
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,1,1,1,1 };
|
428 |
|
|
float[][] corners = new float[][] { {0.06f,0.10f} };
|
429 |
|
|
int[] cornerIndices = new int[] { 0,0,0,0,0 };
|
430 |
|
|
float[][] centers = new float[][] { {0,0,-0.2f} };
|
431 |
|
|
int[] centerIndices = new int[] { 0,0,0,0,-1 };
|
432 |
8c3148e2
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
433 |
8655f3fe
|
Leszek Koltunski
|
}
|
434 |
|
|
}
|
435 |
|
|
|
436 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
437 |
|
|
|
438 |
3e605536
|
Leszek Koltunski
|
int getNumCubitVariants(int numLayers)
|
439 |
8655f3fe
|
Leszek Koltunski
|
{
|
440 |
|
|
return 3;
|
441 |
|
|
}
|
442 |
|
|
|
443 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
444 |
|
|
|
445 |
|
|
int getCubitVariant(int cubit, int numLayers)
|
446 |
|
|
{
|
447 |
|
|
int numCorners = getNumCorners();
|
448 |
|
|
if( cubit<numCorners ) return 0;
|
449 |
|
|
int numEdges = getNumEdges(numLayers);
|
450 |
|
|
return cubit<numCorners+numEdges ? 1:2;
|
451 |
|
|
}
|
452 |
|
|
|
453 |
fb52fae9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
454 |
|
|
|
455 |
d92030e4
|
Leszek Koltunski
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
456 |
fb52fae9
|
Leszek Koltunski
|
{
|
457 |
8c3148e2
|
Leszek Koltunski
|
if( mCornerMap==null || mEdgeMap==null || mCenterMap==null )
|
458 |
|
|
{
|
459 |
|
|
mCornerMap = new int[][]
|
460 |
|
|
{
|
461 |
|
|
{ 4, 2, 0, 18,18,18 },
|
462 |
|
|
{ 2, 5, 0, 18,18,18 },
|
463 |
|
|
{ 3, 4, 0, 18,18,18 },
|
464 |
|
|
{ 5, 3, 0, 18,18,18 },
|
465 |
|
|
{ 1, 2, 4, 18,18,18 },
|
466 |
|
|
{ 5, 2, 1, 18,18,18 },
|
467 |
|
|
{ 4, 3, 1, 18,18,18 },
|
468 |
|
|
{ 1, 3, 5, 18,18,18 },
|
469 |
|
|
};
|
470 |
|
|
|
471 |
|
|
mEdgeMap = new int[][]
|
472 |
|
|
{
|
473 |
|
|
{ 10, 8, 18,18,18,18 },
|
474 |
|
|
{ 6,10, 18,18,18,18 },
|
475 |
|
|
{ 10, 9, 18,18,18,18 },
|
476 |
|
|
{ 7,10, 18,18,18,18 },
|
477 |
|
|
{ 8, 6, 18,18,18,18 },
|
478 |
|
|
{ 9, 6, 18,18,18,18 },
|
479 |
|
|
{ 9, 7, 18,18,18,18 },
|
480 |
|
|
{ 8, 7, 18,18,18,18 },
|
481 |
|
|
{ 11, 8, 18,18,18,18 },
|
482 |
|
|
{ 6,11, 18,18,18,18 },
|
483 |
|
|
{ 11, 9, 18,18,18,18 },
|
484 |
|
|
{ 7,11, 18,18,18,18 }
|
485 |
|
|
};
|
486 |
|
|
|
487 |
|
|
mCenterMap = new int[][]
|
488 |
|
|
{
|
489 |
|
|
{ 12, 18,18,18,18,18 },
|
490 |
|
|
{ 13, 18,18,18,18,18 },
|
491 |
|
|
{ 14, 18,18,18,18,18 },
|
492 |
|
|
{ 15, 18,18,18,18,18 },
|
493 |
|
|
{ 16, 18,18,18,18,18 },
|
494 |
|
|
{ 17, 18,18,18,18,18 },
|
495 |
|
|
};
|
496 |
|
|
}
|
497 |
|
|
|
498 |
d92030e4
|
Leszek Koltunski
|
int numCorners = getNumCorners();
|
499 |
|
|
int numEdges = getNumEdges(numLayers);
|
500 |
3f3ff476
|
Leszek Koltunski
|
|
501 |
|
|
if( cubit<numCorners )
|
502 |
|
|
{
|
503 |
|
|
return mCornerMap[cubit][cubitface];
|
504 |
|
|
}
|
505 |
|
|
else if( cubit<numCorners+numEdges )
|
506 |
|
|
{
|
507 |
d92030e4
|
Leszek Koltunski
|
int edge = (cubit-numCorners)/(numLayers-2);
|
508 |
3f3ff476
|
Leszek Koltunski
|
return mEdgeMap[edge][cubitface];
|
509 |
|
|
}
|
510 |
|
|
else
|
511 |
|
|
{
|
512 |
d92030e4
|
Leszek Koltunski
|
int center = (cubit-numCorners-numEdges)/getNumCentersPerFace(numLayers);
|
513 |
3f3ff476
|
Leszek Koltunski
|
return mCenterMap[center][cubitface];
|
514 |
|
|
}
|
515 |
fb52fae9
|
Leszek Koltunski
|
}
|
516 |
|
|
|
517 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
518 |
|
|
|
519 |
9c06394a
|
Leszek Koltunski
|
int getColor(int face)
|
520 |
fb52fae9
|
Leszek Koltunski
|
{
|
521 |
9c06394a
|
Leszek Koltunski
|
return FACE_COLORS[face];
|
522 |
|
|
}
|
523 |
eab9d8f8
|
Leszek Koltunski
|
|
524 |
9c06394a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
525 |
ae755eda
|
Leszek Koltunski
|
|
526 |
9c06394a
|
Leszek Koltunski
|
ObjectSticker retSticker(int face)
|
527 |
|
|
{
|
528 |
8c3148e2
|
Leszek Koltunski
|
if( mStickers==null )
|
529 |
|
|
{
|
530 |
|
|
float[][] STICKERS = new float[][]
|
531 |
|
|
{
|
532 |
|
|
{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f },
|
533 |
|
|
{ -0.5f, 0.00f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f }
|
534 |
|
|
};
|
535 |
|
|
|
536 |
|
|
final float R1 = 0.025f;
|
537 |
|
|
final float R2 = 0.025f;
|
538 |
|
|
final float R3 = 0.055f;
|
539 |
|
|
final float[][] radii = { { R1,R1,R1 },{ R2,R2,R2 },{ R3,R3,R3,R3 } };
|
540 |
|
|
final float[] strokes = { 0.045f, 0.035f, 0.035f };
|
541 |
|
|
|
542 |
|
|
mStickers = new ObjectSticker[STICKERS.length+1];
|
543 |
|
|
|
544 |
|
|
for(int s=0; s<STICKERS.length+1; s++)
|
545 |
|
|
{
|
546 |
|
|
int index = s<2 ? 0:1;
|
547 |
|
|
mStickers[s] = new ObjectSticker(STICKERS[index],null,radii[s],strokes[s]);
|
548 |
|
|
}
|
549 |
|
|
}
|
550 |
|
|
|
551 |
9c06394a
|
Leszek Koltunski
|
return mStickers[face/NUM_FACES];
|
552 |
fb52fae9
|
Leszek Koltunski
|
}
|
553 |
|
|
|
554 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
555 |
|
|
|
556 |
|
|
float returnMultiplier()
|
557 |
|
|
{
|
558 |
|
|
return 2.0f;
|
559 |
|
|
}
|
560 |
|
|
|
561 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
562 |
|
|
|
563 |
e1dc3366
|
Leszek Koltunski
|
private void initializeScrambling()
|
564 |
fb52fae9
|
Leszek Koltunski
|
{
|
565 |
e1dc3366
|
Leszek Koltunski
|
int numLayers = getNumLayers();
|
566 |
fb52fae9
|
Leszek Koltunski
|
|
567 |
e1dc3366
|
Leszek Koltunski
|
if( mScrambleTable ==null )
|
568 |
|
|
{
|
569 |
|
|
mScrambleTable = new int[NUM_AXIS][numLayers];
|
570 |
|
|
}
|
571 |
|
|
if( mNumOccurences ==null )
|
572 |
|
|
{
|
573 |
|
|
int max=0;
|
574 |
fb52fae9
|
Leszek Koltunski
|
|
575 |
e1dc3366
|
Leszek Koltunski
|
for (ScrambleState mState : mStates)
|
576 |
|
|
{
|
577 |
|
|
int tmp = mState.getTotal(-1);
|
578 |
|
|
if (max < tmp) max = tmp;
|
579 |
|
|
}
|
580 |
|
|
|
581 |
|
|
mNumOccurences = new int[max];
|
582 |
|
|
}
|
583 |
|
|
|
584 |
|
|
for(int i=0; i<NUM_AXIS; i++)
|
585 |
|
|
for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
|
586 |
fb52fae9
|
Leszek Koltunski
|
}
|
587 |
|
|
|
588 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
589 |
e1dc3366
|
Leszek Koltunski
|
// PUBLIC API
|
590 |
fb52fae9
|
Leszek Koltunski
|
|
591 |
01b2ef5a
|
Leszek Koltunski
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
|
592 |
fb52fae9
|
Leszek Koltunski
|
{
|
593 |
9f171eba
|
Leszek Koltunski
|
if( curr==0 )
|
594 |
fb52fae9
|
Leszek Koltunski
|
{
|
595 |
01b2ef5a
|
Leszek Koltunski
|
mCurrState = 0;
|
596 |
|
|
mIndexExcluded =-1;
|
597 |
e1dc3366
|
Leszek Koltunski
|
initializeScrambling();
|
598 |
fb52fae9
|
Leszek Koltunski
|
}
|
599 |
|
|
|
600 |
e1dc3366
|
Leszek Koltunski
|
int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
|
601 |
fb52fae9
|
Leszek Koltunski
|
|
602 |
01b2ef5a
|
Leszek Koltunski
|
scramble[curr][0] = info[0];
|
603 |
|
|
scramble[curr][1] = info[1];
|
604 |
|
|
scramble[curr][2] = info[2];
|
605 |
|
|
|
606 |
|
|
mCurrState = info[3];
|
607 |
|
|
mIndexExcluded = info[0];
|
608 |
fb52fae9
|
Leszek Koltunski
|
}
|
609 |
|
|
|
610 |
e1dc3366
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
611 |
|
|
|
612 |
|
|
public Static3D[] getRotationAxis()
|
613 |
|
|
{
|
614 |
|
|
return ROT_AXIS;
|
615 |
|
|
}
|
616 |
|
|
|
617 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
618 |
|
|
|
619 |
|
|
public int[] getBasicAngle()
|
620 |
|
|
{
|
621 |
8c3148e2
|
Leszek Koltunski
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
622 |
|
|
return mBasicAngle;
|
623 |
e1dc3366
|
Leszek Koltunski
|
}
|
624 |
|
|
|
625 |
6fd4a72c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
626 |
|
|
|
627 |
|
|
public int getObjectName(int numLayers)
|
628 |
|
|
{
|
629 |
|
|
switch(numLayers)
|
630 |
|
|
{
|
631 |
|
|
case 2: return R.string.skew2;
|
632 |
|
|
case 3: return R.string.skew3;
|
633 |
|
|
}
|
634 |
|
|
return R.string.skew2;
|
635 |
|
|
}
|
636 |
|
|
|
637 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
638 |
|
|
|
639 |
|
|
public int getInventor(int numLayers)
|
640 |
|
|
{
|
641 |
|
|
switch(numLayers)
|
642 |
|
|
{
|
643 |
|
|
case 2: return R.string.skew2_inventor;
|
644 |
|
|
case 3: return R.string.skew3_inventor;
|
645 |
|
|
}
|
646 |
|
|
return R.string.skew2_inventor;
|
647 |
|
|
}
|
648 |
|
|
|
649 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
650 |
|
|
|
651 |
|
|
public int getComplexity(int numLayers)
|
652 |
|
|
{
|
653 |
|
|
switch(numLayers)
|
654 |
|
|
{
|
655 |
d5ca9927
|
Leszek Koltunski
|
case 2: return 4;
|
656 |
|
|
case 3: return 8;
|
657 |
6fd4a72c
|
Leszek Koltunski
|
}
|
658 |
|
|
return 5;
|
659 |
|
|
}
|
660 |
fb52fae9
|
Leszek Koltunski
|
}
|