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magiccube / src / main / java / org / distorted / object / RubikObject.java @ 9224ffd2

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.object;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import static org.distorted.magic.RubikRenderer.NODE_FBO_SIZE;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class RubikObject extends DistortedNode
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  {
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  static final int TEXTURE_HEIGHT = 128;
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  final float[] LEGAL_QUATS;
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  final Static3D[] ROTATION_AXIS;
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  static float OBJECT_SCREEN_RATIO;
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  private static final int POST_ROTATION_MILLISEC = 500;
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  private final int NUM_CUBITS;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private Static3D[] mOrigPos;
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  private Static3D mScale, mNodeScale;
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  private Static4D mQuatAccumulated;
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  private Cubit[] mCubits;
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  private int mSize;
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  private RubikObjectList mList;
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  float mStart, mStep;
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  Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  DistortedTexture mTexture;
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  VertexEffectSink mSinkEffect;
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  MatrixEffectScale mScaleEffect;
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  MatrixEffectQuaternion mQuatCEffect;
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  MatrixEffectQuaternion mQuatAEffect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
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              MeshRectangles nodeMesh, DistortedEffects nodeEffects, String moves, RubikObjectList list)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
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    mList = list;
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    mOrigPos = getCubitPositions(size);
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    LEGAL_QUATS = getLegalQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    ROTATION_AXIS = getRotationAxis();
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    OBJECT_SCREEN_RATIO = getScreenRatio();
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    mSize = size;
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    computeStartAndStep(mOrigPos);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    mScale    = new Static3D(1,1,1);
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    mNodeScale= new Static3D(1,1,1);
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    mQuatAccumulated = quatAcc;
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    Static3D center = new Static3D(0,0,0);
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    mSinkEffect  = getSink(mSize);
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    mScaleEffect = new MatrixEffectScale(mScale);
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    mQuatCEffect = new MatrixEffectQuaternion(quatCur, center);
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    mQuatAEffect = new MatrixEffectQuaternion(quatAcc, center);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mCubits = new Cubit[NUM_CUBITS];
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    mTexture = new DistortedTexture();
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    int vertices = (int)(24.0f/mSize + 2.0f);
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      MeshBase cubitMesh = createCubitMesh(i,vertices);
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      mCubits[i] = new Cubit(this,cubitMesh,mOrigPos[i]);
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      textureCubitMesh(cubitMesh,i);
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      attach(mCubits[i].mNode);
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      }
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    setupPosition(moves);
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    setProjection(fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void textureCubitMesh(MeshBase mesh, int cubit)
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    {
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    boolean belongs;
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    final int numFaces = getNumFaces();
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    final Static4D[] maps = new Static4D[numFaces];
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    final float ratio = 1.0f/(numFaces+1);
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    if( 2*ROTATION_AXIS.length == numFaces )  // i.e. there are faces on both ends of the axis (cube)
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      {
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      for(int i=0; i<numFaces; i++)
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        {
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        belongs = isOnFace(cubit, i/2, i%2==0 ? mSize-1:0 );
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        maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
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        }
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      }
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    else if( ROTATION_AXIS.length == numFaces )  // just a single face on the right end of an axis (pyraminx)
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      {
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      for(int i=0; i<numFaces; i++)
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        {
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        belongs = isOnFace(cubit, i, 0 );
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        maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
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        }
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      }
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    mesh.setTextureMap(maps);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
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// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
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// consecutive).
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// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
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// the Cube and the Pyraminx.
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// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
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// given Cubit belongs to.
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  private void computeStartAndStep(Static3D[] pos)
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    {
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    float min = Float.MAX_VALUE;
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    float max = Float.MIN_VALUE;
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    float axisX = ROTATION_AXIS[0].get0();
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    float axisY = ROTATION_AXIS[0].get1();
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    float axisZ = ROTATION_AXIS[0].get2();
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    float tmp;
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
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      if( tmp<min ) min=tmp;
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      if( tmp>max ) max=tmp;
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      }
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    mStart = min;
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    mStep  = (max-min+1.0f)/mSize;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
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    {
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    int cubitRow = (int)(mCubits[cubit].mRotationRow[axis]+0.5f);
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    return ((1<<cubitRow)&rowBitmap)!=0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated'
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// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated
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// away from the face of the Pyraminx shouldn't be textured.
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  private boolean isOnFace( int cubit, int axis, int row)
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    {
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    final float MAX_ERROR = 0.0001f;
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    float diff = mCubits[cubit].mRotationRow[axis] - row;
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    return diff*diff < MAX_ERROR;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void resetRotationAngle(Dynamic1D rotationAngle)
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    {
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    rotationAngle.setDuration(POST_ROTATION_MILLISEC);
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    rotationAngle.resetToBeginning();
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    rotationAngle.removeAll();
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    rotationAngle.add(mRotationAngleStatic);
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    rotationAngle.add(mRotationAngleMiddle);
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    rotationAngle.add(mRotationAngleFinal);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TODO
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// rotV : 0 --> VECTX, 1--> VECTY, 2 --> VECTZ
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// rotRC: 01010 --> move the 2nd and 4th layer
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// rotA : counterclockwise by rotA*90 degrees
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	private boolean scheduleMultiRotation(int rotV, int rotRC, int rotA)
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	  {
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	  /*
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		int index, tmp;
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234
		if( numRotations>0 )
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		  {
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			if( rotVector!=rotV ) return false;
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238
			index=0;
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			tmp=rotRC;
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			while( tmp!=0 )
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			  {
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				if( (tmp&0x1)==1 && rotAngle[index]!=0 ) return false;
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				index++;
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				tmp/=2;
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			  }
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		  }
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		index=0;
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		tmp=rotRC;
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		rotVector = rotV;
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		while( tmp!=0 )
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		  {
255
			if( (tmp&0x1)==1 )
256
			  {
257
				rotAngle[index] = rotA*90;
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				rotSpeed[index] = (int)(rotS/RubikWorld.hardwareSpeed);
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260
				if( rotSpeed[index]<=0 && rotS>0 ) rotSpeed[index] = 1;
261
				if( rotSpeed[index]>=0 && rotS<0 ) rotSpeed[index] =-1;
262

    
263
				numRotations++;
264
			  }
265

    
266
			index++;
267
			tmp/=2;
268
		  }
269
    */
270
		return true;
271
	  }
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273
///////////////////////////////////////////////////////////////////////////////////////////////////
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// TODO
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276
  private void setupPosition(String moves)
277
    {
278
    android.util.Log.e("object", "initializing: "+moves);
279
/*
280
    int index,tmp, a1,a2,a3, rv, rc, ra;
281

    
282
		numRotations=0;
283
		initializeVertices(mSize);
284

    
285
		int len=moves.length()/4;
286

    
287
		for(int i=0; i<len; i++)
288
		  {
289
			a1=moves.charAt(4*i+1)-'0';
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			a2=moves.charAt(4*i+2)-'0';
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			a3=moves.charAt(4*i+3)-'0';
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			rv = (10*a1+a2)/32;
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			rc = (10*a1+a2)%32;
295
			ra = 2-a3;
296

    
297
			rotVector = rv;
298

    
299
			tmp=rc;
300
			index=0;
301

    
302
			while( tmp!=0 )
303
			  {
304
				if( (tmp&0x1)==1 )
305
				  {
306
					rotAngle[index] = ra*90;
307
					RubikWorld.setIdentity(rotMat[index]);
308

    
309
					switch(rotVector)
310
					  {
311
					  case VECTX: RubikWorld.postRotate( rotMat[index], (float)((ra*90)%360), 1f,0f,0f); break;
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					  case VECTY: RubikWorld.postRotate( rotMat[index], (float)((ra*90)%360), 0f,1f,0f); break;
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					  case VECTZ: RubikWorld.postRotate( rotMat[index], (float)((ra*90)%360), 0f,0f,1f); break;
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					  }
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316
					transposeTiles(index);
317
					rotAngle[index]=0;
318
				  }
319

    
320
				tmp/=2;
321
				index++;
322
			  }
323
	  	}
324
 */
325
    }
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327
///////////////////////////////////////////////////////////////////////////////////////////////////
328
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
329

    
330
  void clampPos(Static3D pos)
331
    {
332
    float currError, minError = Float.MAX_VALUE;
333
    int minErrorIndex= -1;
334
    float x = pos.get0();
335
    float y = pos.get1();
336
    float z = pos.get2();
337
    float xo,yo,zo;
338

    
339
    for(int i=0; i<NUM_CUBITS; i++)
340
      {
341
      xo = mOrigPos[i].get0();
342
      yo = mOrigPos[i].get1();
343
      zo = mOrigPos[i].get2();
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345
      currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
346

    
347
      if( currError<minError )
348
        {
349
        minError = currError;
350
        minErrorIndex = i;
351
        }
352
      }
353

    
354
    pos.set( mOrigPos[minErrorIndex] );
355
    }
356

    
357
///////////////////////////////////////////////////////////////////////////////////////////////////
358
// the getFaceColors + final black in a horizontal strip.
359

    
360
  public void createTexture()
361
    {
362
    Bitmap bitmap;
363

    
364
    final int numColors = getNumFaces();
365

    
366
    Paint paint = new Paint();
367
    bitmap = Bitmap.createBitmap( (numColors+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
368
    Canvas canvas = new Canvas(bitmap);
369

    
370
    paint.setAntiAlias(true);
371
    paint.setTextAlign(Paint.Align.CENTER);
372
    paint.setStyle(Paint.Style.FILL);
373

    
374
    paint.setColor(0xff000000);
375
    canvas.drawRect(0, 0, (numColors+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
376

    
377
    for(int i=0; i<numColors; i++)
378
      {
379
      createFaceTexture(canvas,paint,i);
380
      }
381

    
382
    mTexture.setTexture(bitmap);
383
    }
384

    
385
///////////////////////////////////////////////////////////////////////////////////////////////////
386

    
387
  public int getSize()
388
    {
389
    return mSize;
390
    }
391

    
392
///////////////////////////////////////////////////////////////////////////////////////////////////
393

    
394
  public void continueRotation(float angleInDegrees)
395
    {
396
    mRotationAngleStatic.set0(angleInDegrees);
397
    }
398

    
399
///////////////////////////////////////////////////////////////////////////////////////////////////
400

    
401
  public Static4D getRotationQuat()
402
      {
403
      return mQuatAccumulated;
404
      }
405

    
406
///////////////////////////////////////////////////////////////////////////////////////////////////
407

    
408
  public void recomputeScaleFactor(int scrWidth, int scrHeight)
409
    {
410
    float factor = Math.min(scrWidth,scrHeight);
411
    float scaleFactor = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
412

    
413
    mNodeScale.set(factor,factor,factor);
414
    mScale.set(scaleFactor,scaleFactor,scaleFactor);
415
    }
416

    
417
///////////////////////////////////////////////////////////////////////////////////////////////////
418

    
419
  public void savePreferences(SharedPreferences.Editor editor)
420
    {
421
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
422
    }
423

    
424
///////////////////////////////////////////////////////////////////////////////////////////////////
425

    
426
  public void restorePreferences(SharedPreferences preferences)
427
    {
428
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
429
    }
430

    
431
///////////////////////////////////////////////////////////////////////////////////////////////////
432

    
433
  public long finishRotationNow(EffectListener listener)
434
    {
435
    boolean first = true;
436
    long effectID=0;
437

    
438
    for(int i=0; i<NUM_CUBITS; i++)
439
      {
440
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
441
        {
442
        if( first )
443
          {
444
          first=false;
445
          effectID = mCubits[i].finishRotationNow(listener);
446
          }
447
        resetRotationAngle(mCubits[i].mRotationAngle);
448
        }
449
      }
450

    
451
    return effectID;
452
    }
453

    
454
///////////////////////////////////////////////////////////////////////////////////////////////////
455

    
456
  public void releaseResources()
457
    {
458
    mTexture.markForDeletion();
459

    
460
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].releaseResources();
461
    }
462

    
463
///////////////////////////////////////////////////////////////////////////////////////////////////
464

    
465
  public void apply(Effect effect, int position)
466
    {
467
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.apply(effect, position);
468
    }
469

    
470
///////////////////////////////////////////////////////////////////////////////////////////////////
471

    
472
  public void remove(long effectID)
473
    {
474
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.abortById(effectID);
475
    }
476

    
477
///////////////////////////////////////////////////////////////////////////////////////////////////
478

    
479
  public void solve()
480
    {
481
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].solve();
482
    }
483

    
484
///////////////////////////////////////////////////////////////////////////////////////////////////
485

    
486
  public boolean isSolved()
487
    {
488
    Static4D q = mCubits[0].mQuatScramble;
489

    
490
    for(int i=1; i<NUM_CUBITS; i++)
491
      {
492
      if( !mCubits[i].thereIsNoVisibleDifference(q) ) return false;
493
      }
494

    
495
    return true;
496
    }
497

    
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499

    
500
  public void beginNewRotation(int axis, int row )
501
    {
502
    if( axis<0 || axis>=ROTATION_AXIS.length )
503
      {
504
      android.util.Log.e("object", "invalid rotation axis: "+axis);
505
      return;
506
      }
507
    if( row<0 || row>=mSize )
508
      {
509
      android.util.Log.e("object", "invalid rotation row: "+row);
510
      return;
511
      }
512

    
513
    mRotAxis       = axis;
514
    mRotRowBitmap  = (1<<row);
515

    
516
    mRotationAngleStatic.set0(0.0f);
517

    
518
    for(int i=0; i<NUM_CUBITS; i++)
519
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
520
        {
521
        mCubits[i].beginNewRotation(axis);
522
        }
523
     }
524

    
525
///////////////////////////////////////////////////////////////////////////////////////////////////
526

    
527
  public long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
528
     {
529
     long effectID=0;
530
     boolean first = true;
531

    
532
     mRotAxis       = axis;
533
     mRotRowBitmap  = rowBitmap;
534

    
535
     mRotationAngleStatic.set0(0.0f);
536

    
537
     for(int i=0; i<NUM_CUBITS; i++)
538
       if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
539
         {
540
         mCubits[i].addNewRotation(axis,durationMillis,angle);
541

    
542
         if( first )
543
           {
544
           first = false;
545
           effectID = mCubits[i].setUpCallback(listener);
546
           }
547
         }
548

    
549
     return effectID;
550
     }
551

    
552
///////////////////////////////////////////////////////////////////////////////////////////////////
553

    
554
  public void removeRotationNow()
555
     {
556
     boolean first = true;
557
     Static4D quat = null;
558

    
559
     for(int i=0; i<NUM_CUBITS; i++)
560
       if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
561
         {
562
         if( first )
563
           {
564
           first = false;
565
           quat = mCubits[i].returnRotationQuat(mRotAxis);
566
           }
567

    
568
         mCubits[i].removeRotationNow(quat);
569
         }
570

    
571
     mRotationAngleStatic.set0(0);
572
     }
573

    
574
///////////////////////////////////////////////////////////////////////////////////////////////////
575

    
576
  public boolean makeMove(String move)
577
    {
578
    int a1=move.charAt(1)-'0';
579
		int a2=move.charAt(2)-'0';
580
		int a3=move.charAt(3)-'0';
581

    
582
    int rotVector = (10*a1+a2)/32;
583
    int rotBitmap = (10*a1+a2)%32;
584
    int rotAngle  = 2-a3;
585

    
586
		return scheduleMultiRotation(rotVector, rotBitmap, rotAngle);
587
    }
588

    
589
///////////////////////////////////////////////////////////////////////////////////////////////////
590

    
591
  public boolean backMove(String move)
592
    {
593
    int a1=move.charAt(1)-'0';
594
		int a2=move.charAt(2)-'0';
595
		int a3=move.charAt(3)-'0';
596

    
597
    int rotVector = (10*a1+a2)/32;
598
    int rotBitmap = (10*a1+a2)%32;
599
    int rotAngle  = a3-2;
600

    
601
		return scheduleMultiRotation(rotVector, rotBitmap, rotAngle);
602
    }
603

    
604
///////////////////////////////////////////////////////////////////////////////////////////////////
605

    
606
  public void initializeObject(String moves)
607
    {
608
    solve();
609
    setupPosition(moves);
610
    }
611

    
612
///////////////////////////////////////////////////////////////////////////////////////////////////
613

    
614
  public RubikObjectList getObjectList()
615
    {
616
    return mList;
617
    }
618

    
619
///////////////////////////////////////////////////////////////////////////////////////////////////
620

    
621
  abstract float getScreenRatio();
622
  abstract VertexEffectSink getSink(int size);
623
  abstract Static3D[] getCubitPositions(int size);
624
  abstract float[] getLegalQuats();
625
  abstract int getNumFaces();
626
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face);
627
  abstract MeshBase createCubitMesh(int cubit, int vertices);
628
  public abstract Static3D[] getRotationAxis();
629
  public abstract int getBasicAngle();
630
  public abstract int returnRowFromOffset(float offset);
631
  public abstract float returnRotationFactor(float offset);
632
  }
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