extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)
More support for actual patterns!
Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )
Fix the way we detect if an Object is solved.Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non-corner and non-edge - is rotated and ends up on the same face.
Major restructuring around making it possible to include different kinds of RubikObjects in the UI.
1. library: new API DistortedNode.setProjection()2. cube: adjustments for Pyraminx.
Progress with object Movement - almost finished.
Progress with object Movement.
Improve RubikCubeMovement
Some fixes for the Pyraminx.
The Pyraminx itself finished - now its movements!
Progress with Pyraminx.
Minor.
Beginnings of Pyraminx.
Progress towards generalizing belongsToRotation()
Make RubikCube more abstract.
Correct the Rubik app for the recent changes to the library's Node.
Correct the RubikCube app for the last library changes in Node.
Convert RubikCube to the new V&F center schema!
Move the Effects.setStretch to Meshbase.setStretch
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
More work on making new types of RubikObjects easily creatable.
More work on Cubit.
Separate RubikCubit inner class.
Rename MeshFlat MeshRectangles.
Small improvement.
Make RubikCube and RubikCubeMovement generic and not visible outside of their package.
Progress with StateSolving
Separate the network package; rename RubikSize to RubikObject.