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4c0a6d97
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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f10a88a8
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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6cf89a3e
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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4c0a6d97
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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538ee7a6
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Leszek Koltunski
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abstract class TwistyBandagedAbstract extends TwistyObject
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4c0a6d97
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Leszek Koltunski
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{
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// the three rotation axis of a 3x3 Cube. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private static final int[] FACE_COLORS = new int[]
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{
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COLOR_YELLOW, COLOR_WHITE,
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COLOR_BLUE , COLOR_GREEN,
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COLOR_RED , COLOR_ORANGE
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};
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538ee7a6
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Leszek Koltunski
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private static final int[][] mDimensions = new int[][]
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{
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{1,1,1}, // has to be X>=Z>=Y so that all
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{2,1,1}, // the faces are horizontal
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{3,1,1},
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{2,1,2},
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{2,2,2}
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4c0a6d97
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Leszek Koltunski
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};
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97eb0852
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Leszek Koltunski
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private static final int NUM_STICKERS = 4;
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9c06394a
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Leszek Koltunski
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97eb0852
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Leszek Koltunski
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private ObjectSticker[] mStickers;
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private Static4D[] mInitQuats;
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private int[][] mAxisMap;
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private int[][] mFaceMap;
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f2d0d23e
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ScrambleState[] mStates;
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float[][] POSITIONS;
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int[] QUAT_INDICES;
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38589947
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Leszek Koltunski
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4c0a6d97
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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TwistyBandagedAbstract(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, ObjectList list, Resources res, int scrWidth)
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{
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super(size, size, quat, texture, mesh, effects, moves, list, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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68ce0d53
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Leszek Koltunski
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abstract float[][] getPositions();
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abstract int[] getQuatIndices();
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97eb0852
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
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new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
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new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
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new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
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new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
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new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
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};
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}
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a480ee80
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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97eb0852
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Leszek Koltunski
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if( mQuats==null ) initializeQuats();
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a480ee80
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Leszek Koltunski
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int status = retCubitSolvedStatus(cubit,numLayers);
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97eb0852
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Leszek Koltunski
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return status<0 ? null : buildSolvedQuats(MovementCube.FACE_AXIS[status],mQuats);
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a480ee80
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Leszek Koltunski
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}
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68ce0d53
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f10a88a8
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Leszek Koltunski
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int getNumCubits()
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{
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return getPositions().length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] getCubitPosition(int cubit)
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68ce0d53
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Leszek Koltunski
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{
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float[][] pos = getPositions();
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f10a88a8
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Leszek Koltunski
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return ( cubit>=0 && cubit< pos.length ) ? pos[cubit] : null;
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}
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68ce0d53
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Leszek Koltunski
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f10a88a8
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuatIndex(int cubit)
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{
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int[] indices = getQuatIndices();
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return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0;
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68ce0d53
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f10a88a8
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Leszek Koltunski
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ObjectShape getObjectShape(int cubit, int numLayers)
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68ce0d53
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Leszek Koltunski
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{
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f10a88a8
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Leszek Koltunski
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int variant = getCubitVariant(cubit,numLayers);
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68ce0d53
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Leszek Koltunski
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f10a88a8
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Leszek Koltunski
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final int[][] vert_indices =
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{
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{2,3,1,0},
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1},
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};
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float defHeight = 0.048f;
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int[] bandIndices = new int[] { 0,0,1,1,2,2 };
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float[][] corners = new float[][] { {0.04f,0.15f} };
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int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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int[] centerIndices = new int[] { 0,1,2,3,4,5,6,7 };
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int X = mDimensions[variant][0];
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int Y = mDimensions[variant][1];
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int Z = mDimensions[variant][2];
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int maxXY = Math.max(X,Y);
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int maxXZ = Math.max(X,Z);
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int maxYZ = Math.max(Y,Z);
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double[][] vertices =
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{
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{+0.5f*X,+0.5f*Y,+0.5f*Z},
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{+0.5f*X,+0.5f*Y,-0.5f*Z},
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{+0.5f*X,-0.5f*Y,+0.5f*Z},
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{+0.5f*X,-0.5f*Y,-0.5f*Z},
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{-0.5f*X,+0.5f*Y,+0.5f*Z},
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{-0.5f*X,+0.5f*Y,-0.5f*Z},
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{-0.5f*X,-0.5f*Y,+0.5f*Z},
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{-0.5f*X,-0.5f*Y,-0.5f*Z}
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};
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float[][] bands= new float[][]
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{
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{defHeight/maxYZ,65,0.25f,0.5f,5,1,2},
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{defHeight/maxXZ,65,0.25f,0.5f,5,1,2},
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{defHeight/maxXY,65,0.25f,0.5f,5,1,2}
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};
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float[][] centers = new float[][]
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{
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{+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
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{+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
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{+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
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{+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)},
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{-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
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{-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
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{-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
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{-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)}
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};
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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216 |
68ce0d53
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Leszek Koltunski
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}
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217 |
4c0a6d97
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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220 |
3e605536
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Leszek Koltunski
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Static4D getQuat(int cubit, int numLayers)
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221 |
4c0a6d97
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Leszek Koltunski
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{
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222 |
97eb0852
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Leszek Koltunski
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if( mInitQuats ==null )
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{
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mInitQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL
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new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X
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new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y
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new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z
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new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX
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new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX
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};
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}
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return mInitQuats[getQuatIndex(cubit)];
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3e605536
|
Leszek Koltunski
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}
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237 |
f10a88a8
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Leszek Koltunski
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238 |
3e605536
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitVariants(int numLayers)
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{
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return mDimensions.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitVariant(int cubit, int numLayers)
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{
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float[][] pos = getPositions();
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f10a88a8
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Leszek Koltunski
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251 |
3e605536
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Leszek Koltunski
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if( cubit>=0 && cubit<pos.length )
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252 |
f10a88a8
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Leszek Koltunski
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{
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253 |
3e605536
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Leszek Koltunski
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int numPoints = pos[cubit].length/3;
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return numPoints==8 ? 4 : numPoints-1;
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255 |
4c0a6d97
|
Leszek Koltunski
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}
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3e605536
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Leszek Koltunski
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return 1;
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258 |
4c0a6d97
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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262 |
9c06394a
|
Leszek Koltunski
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int getColor(int face)
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{
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return FACE_COLORS[face];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectSticker retSticker(int face)
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270 |
4c0a6d97
|
Leszek Koltunski
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{
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271 |
97eb0852
|
Leszek Koltunski
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if( mStickers==null )
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{
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mStickers = new ObjectSticker[NUM_STICKERS];
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int[][] stickerDimensions = new int[][]
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{
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{1,1}, // dimensions of the faces of
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{2,1}, // the cuboids defined in mDimensions
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{3,1},
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{2,2}
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};
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for(int s=0; s<NUM_STICKERS; s++)
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{
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float X = stickerDimensions[s][0];
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float Y = stickerDimensions[s][1];
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float MAX = Math.max(X,Y);
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X /= (2*MAX);
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Y /= (2*MAX);
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float R = 0.10f / MAX;
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float S = 0.08f / MAX;
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float[] coords = { -X,-Y, +X,-Y, +X,+Y, -X,+Y};
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float[] radii = new float[] {R,R,R,R};
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mStickers[s] = new ObjectSticker(coords,null,radii,S);
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}
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}
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298 |
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|
|
299 |
abf36986
|
Leszek Koltunski
|
return mStickers[face/NUM_FACE_COLORS];
|
300 |
4c0a6d97
|
Leszek Koltunski
|
}
|
301 |
|
|
|
302 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
303 |
|
|
|
304 |
e6cf7283
|
Leszek Koltunski
|
float[][] getCubitPositions(int size)
|
305 |
4c0a6d97
|
Leszek Koltunski
|
{
|
306 |
|
|
int numCubits = getNumCubits();
|
307 |
e6cf7283
|
Leszek Koltunski
|
float[][] tmp = new float[numCubits][];
|
308 |
4c0a6d97
|
Leszek Koltunski
|
|
309 |
|
|
for(int cubit=0; cubit<numCubits; cubit++)
|
310 |
|
|
{
|
311 |
e6cf7283
|
Leszek Koltunski
|
tmp[cubit] = getCubitPosition(cubit);
|
312 |
4c0a6d97
|
Leszek Koltunski
|
}
|
313 |
|
|
|
314 |
|
|
return tmp;
|
315 |
|
|
}
|
316 |
|
|
|
317 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
318 |
|
|
|
319 |
|
|
Static4D[] getQuats()
|
320 |
|
|
{
|
321 |
97eb0852
|
Leszek Koltunski
|
if( mQuats==null ) initializeQuats();
|
322 |
|
|
return mQuats;
|
323 |
4c0a6d97
|
Leszek Koltunski
|
}
|
324 |
|
|
|
325 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
326 |
|
|
|
327 |
|
|
boolean shouldResetTextureMaps()
|
328 |
|
|
{
|
329 |
|
|
return false;
|
330 |
|
|
}
|
331 |
|
|
|
332 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
333 |
|
|
|
334 |
abf36986
|
Leszek Koltunski
|
int getNumFaceColors()
|
335 |
4c0a6d97
|
Leszek Koltunski
|
{
|
336 |
|
|
return FACE_COLORS.length;
|
337 |
|
|
}
|
338 |
|
|
|
339 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
340 |
|
|
|
341 |
e6734aa9
|
Leszek Koltunski
|
float[][] getCuts(int numLayers)
|
342 |
4c0a6d97
|
Leszek Koltunski
|
{
|
343 |
e6734aa9
|
Leszek Koltunski
|
float[][] cuts = new float[3][numLayers-1];
|
344 |
4c0a6d97
|
Leszek Koltunski
|
|
345 |
|
|
for(int i=0; i<numLayers-1; i++)
|
346 |
|
|
{
|
347 |
e6734aa9
|
Leszek Koltunski
|
float cut = (2-numLayers)*0.5f + i;
|
348 |
|
|
cuts[0][i] = cut;
|
349 |
|
|
cuts[1][i] = cut;
|
350 |
|
|
cuts[2][i] = cut;
|
351 |
4c0a6d97
|
Leszek Koltunski
|
}
|
352 |
|
|
|
353 |
|
|
return cuts;
|
354 |
|
|
}
|
355 |
|
|
|
356 |
169219a7
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
357 |
|
|
|
358 |
|
|
int getSolvedFunctionIndex()
|
359 |
|
|
{
|
360 |
|
|
return 0;
|
361 |
|
|
}
|
362 |
|
|
|
363 |
4c0a6d97
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
364 |
|
|
|
365 |
|
|
int getNumStickerTypes(int numLayers)
|
366 |
|
|
{
|
367 |
538ee7a6
|
Leszek Koltunski
|
return NUM_STICKERS;
|
368 |
4c0a6d97
|
Leszek Koltunski
|
}
|
369 |
|
|
|
370 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
371 |
|
|
|
372 |
|
|
int getNumCubitFaces()
|
373 |
|
|
{
|
374 |
|
|
return FACE_COLORS.length;
|
375 |
|
|
}
|
376 |
|
|
|
377 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
378 |
|
|
|
379 |
|
|
float getScreenRatio()
|
380 |
|
|
{
|
381 |
|
|
return 0.5f;
|
382 |
|
|
}
|
383 |
|
|
|
384 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
385 |
|
|
|
386 |
538ee7a6
|
Leszek Koltunski
|
private int retStickerIndex(int horzSize, int vertSize)
|
387 |
4c0a6d97
|
Leszek Koltunski
|
{
|
388 |
538ee7a6
|
Leszek Koltunski
|
switch(horzSize)
|
389 |
4c0a6d97
|
Leszek Koltunski
|
{
|
390 |
538ee7a6
|
Leszek Koltunski
|
case 1: return 0;
|
391 |
|
|
case 2: return vertSize==1 ? 1:3;
|
392 |
|
|
case 3: return 2;
|
393 |
4c0a6d97
|
Leszek Koltunski
|
}
|
394 |
|
|
|
395 |
538ee7a6
|
Leszek Koltunski
|
return 0;
|
396 |
|
|
}
|
397 |
4c0a6d97
|
Leszek Koltunski
|
|
398 |
538ee7a6
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399 |
|
|
|
400 |
|
|
private int getStickerIndex(int cubitface, int[] dim)
|
401 |
|
|
{
|
402 |
4c0a6d97
|
Leszek Koltunski
|
switch(cubitface)
|
403 |
|
|
{
|
404 |
538ee7a6
|
Leszek Koltunski
|
case 0: case 1: return retStickerIndex(dim[2],dim[1]);
|
405 |
|
|
case 2: case 3: return retStickerIndex(dim[0],dim[2]);
|
406 |
|
|
case 4: case 5: return retStickerIndex(dim[0],dim[1]);
|
407 |
4c0a6d97
|
Leszek Koltunski
|
}
|
408 |
|
|
|
409 |
538ee7a6
|
Leszek Koltunski
|
return 0;
|
410 |
|
|
}
|
411 |
|
|
|
412 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413 |
|
|
|
414 |
|
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
415 |
|
|
{
|
416 |
97eb0852
|
Leszek Koltunski
|
if( mFaceMap==null )
|
417 |
|
|
{
|
418 |
|
|
// cubitface=2 when rotated by quatIndex=1 gets moved to position mFaceMap[2][1]
|
419 |
|
|
mFaceMap = new int[][]
|
420 |
|
|
{
|
421 |
|
|
{0,0,5,2,4,2},
|
422 |
|
|
{1,1,4,3,5,3},
|
423 |
|
|
{2,4,2,1,1,4},
|
424 |
|
|
{3,5,3,0,0,5},
|
425 |
|
|
{4,3,0,4,3,0},
|
426 |
|
|
{5,2,1,5,2,1}
|
427 |
|
|
};
|
428 |
|
|
}
|
429 |
|
|
|
430 |
|
|
if( mAxisMap==null )
|
431 |
|
|
{
|
432 |
|
|
// axis=1 when rotated by quatIndex=2 gets moved to axis mAxisMap[1][2]
|
433 |
|
|
mAxisMap = new int[][] { {0,0,2,1,2,1}, {1,2,1,0,0,2}, {2,1,0,2,1,0} };
|
434 |
|
|
}
|
435 |
|
|
|
436 |
f10a88a8
|
Leszek Koltunski
|
int variant = getCubitVariant(cubit,numLayers);
|
437 |
538ee7a6
|
Leszek Koltunski
|
int[] dim = mDimensions[variant];
|
438 |
|
|
float[] pos = getCubitPosition(cubit);
|
439 |
|
|
int stickerIndex = getStickerIndex(cubitface,dim);
|
440 |
|
|
int quatIndex = getQuatIndex(cubit);
|
441 |
|
|
int face = mFaceMap[cubitface][quatIndex];
|
442 |
|
|
int multiplier = (face%2)==0 ? 1:-1;
|
443 |
|
|
int posIndex = face/2;
|
444 |
|
|
int dimIndex = mAxisMap[posIndex][quatIndex];
|
445 |
92ec91b9
|
Leszek Koltunski
|
|
446 |
|
|
float position = 0.0f;
|
447 |
|
|
int len = pos.length/3;
|
448 |
|
|
for(int i=0; i<len; i++) position += pos[3*i+posIndex];
|
449 |
|
|
position /= len;
|
450 |
|
|
|
451 |
|
|
boolean reaches = multiplier*position + dim[dimIndex]*0.5f > (numLayers-1)*0.5f;
|
452 |
538ee7a6
|
Leszek Koltunski
|
|
453 |
abf36986
|
Leszek Koltunski
|
return reaches ? stickerIndex*NUM_FACE_COLORS + face : NUM_TEXTURES;
|
454 |
4c0a6d97
|
Leszek Koltunski
|
}
|
455 |
|
|
|
456 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
457 |
|
|
|
458 |
|
|
float returnMultiplier()
|
459 |
|
|
{
|
460 |
|
|
return getNumLayers();
|
461 |
|
|
}
|
462 |
|
|
|
463 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464 |
|
|
// PUBLIC API
|
465 |
|
|
|
466 |
|
|
public Static3D[] getRotationAxis()
|
467 |
|
|
{
|
468 |
|
|
return ROT_AXIS;
|
469 |
|
|
}
|
470 |
|
|
|
471 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
472 |
|
|
|
473 |
925ed78f
|
Leszek Koltunski
|
public int[] getBasicAngle()
|
474 |
4c0a6d97
|
Leszek Koltunski
|
{
|
475 |
97eb0852
|
Leszek Koltunski
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 4,4,4 };
|
476 |
|
|
return mBasicAngle;
|
477 |
4c0a6d97
|
Leszek Koltunski
|
}
|
478 |
|
|
}
|