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magiccube / src / main / java / org / distorted / objects / TwistyPyraminx.java @ abf36986

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyPyraminx extends TwistyObject
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{
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D(     0,-SQ3/3,-SQ6/3),
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           new Static3D(     0,-SQ3/3,+SQ6/3),
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           new Static3D(+SQ6/3,+SQ3/3,     0),
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           new Static3D(-SQ6/3,+SQ3/3,     0),
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         };
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  private static final int[] FACE_COLORS = new int[]
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         {
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           COLOR_GREEN , COLOR_YELLOW,
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           COLOR_BLUE  , COLOR_RED
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         };
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  private ScrambleState[] mStates;
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  private int[] mBasicAngle;
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  private Static4D[] mQuats;
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  private ObjectSticker[] mStickers;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyPyraminx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                 DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, ObjectList.PYRA, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  ScrambleState[] getScrambleStates()
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    {
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    if( mStates==null )
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      {
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      int numLayers = getNumLayers();
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      initializeScrambleStates(numLayers);
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      }
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    return mStates;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeQuats()
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    {
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    mQuats = new Static4D[]
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         {
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         new Static4D(  0.0f,   0.0f,   0.0f,  1.0f),
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         new Static4D(  0.0f,   1.0f,   0.0f,  0.0f),
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         new Static4D( SQ2/2,   0.5f,   0.0f,  0.5f),
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         new Static4D(-SQ2/2,   0.5f,   0.0f,  0.5f),
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         new Static4D(  0.0f,  -0.5f, -SQ2/2,  0.5f),
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         new Static4D(  0.0f,  -0.5f,  SQ2/2,  0.5f),
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         new Static4D( SQ2/2,   0.5f,   0.0f, -0.5f),
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         new Static4D(-SQ2/2,   0.5f,   0.0f, -0.5f),
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         new Static4D(  0.0f,  -0.5f, -SQ2/2, -0.5f),
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         new Static4D(  0.0f,  -0.5f,  SQ2/2, -0.5f),
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         new Static4D( SQ2/2,   0.0f,  SQ2/2,  0.0f),
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         new Static4D(-SQ2/2,   0.0f,  SQ2/2,  0.0f)
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         };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int[][] generateState(int start, int end)
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    {
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    int len = end-start+1;
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    int[] tmp = new int[6*len];
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    for(int i=0; i<len; i++)
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      {
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      tmp[6*i  ] = start;
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      tmp[6*i+1] = -1;
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      tmp[6*i+2] = start;
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      tmp[6*i+3] = start;
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      tmp[6*i+4] = +1;
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      tmp[6*i+5] = start;
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      start++;
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      }
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    return new int[][] {tmp,tmp,tmp,tmp};
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeScrambleStates(int numLayers)
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    {
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    mStates = new ScrambleState[numLayers];
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    for(int i=0; i<numLayers-1; i++)
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      {
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      mStates[i] = new ScrambleState( generateState(0,numLayers-1-i) );
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      }
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    mStates[numLayers-1] = new ScrambleState( generateState(1,numLayers-2) );
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int[] getSolvedQuats(int cubit, int numLayers)
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    {
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    if( mQuats==null ) initializeQuats();
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    int status = retCubitSolvedStatus(cubit,numLayers);
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    return status<0 ? null : buildSolvedQuats(MovementPyraminx.FACE_AXIS[status],mQuats);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void addTetrahedralLattice(int size, int index, float[][] pos)
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    {
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    final float DX = 1.0f;
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    final float DY = SQ2/2;
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    final float DZ = 1.0f;
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    float startX = 0.0f;
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    float startY =-DY*(size-1)/2;
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    float startZ = DZ*(size-1)/2;
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    for(int layer=0; layer<size; layer++)
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      {
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      float currX = startX;
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      float currY = startY;
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      for(int x=0; x<layer+1; x++)
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        {
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        float currZ = startZ;
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        for(int z=0; z<size-layer; z++)
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          {
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          pos[index] = new float[] {currX,currY,currZ};
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          index++;
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          currZ -= DZ;
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          }
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        currX += DX;
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        }
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      startX-=DX/2;
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      startY+=DY;
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      startZ-=DZ/2;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// there are (n^3-n)/6 octahedrons and ((n+1)^3 - (n+1))/6 tetrahedrons
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  float[][] getCubitPositions(int size)
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    {
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    int numOcta = (size-1)*size*(size+1)/6;
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    int numTetra= size*(size+1)*(size+2)/6;
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    float[][] ret = new float[numOcta+numTetra][];
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    addTetrahedralLattice(size-1,      0,ret);
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    addTetrahedralLattice(size  ,numOcta,ret);
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  Static4D[] getQuats()
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    {
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    if( mQuats==null ) initializeQuats();
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    return mQuats;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumFaceColors()
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    {
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    return FACE_COLORS.length;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getSolvedFunctionIndex()
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    {
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumStickerTypes(int numLayers)
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    {
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    return 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getCuts(int size)
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    {
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    float[][] cuts = new float[4][size-1];
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    for(int i=0; i<size-1; i++)
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      {
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      float cut = (1.0f-0.25f*size+i)*(SQ6/3);
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      cuts[0][i] = cut;
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      cuts[1][i] = cut;
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      cuts[2][i] = cut;
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      cuts[3][i] = cut;
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      }
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    return cuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumCubitFaces()
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    {
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    return 8;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float getScreenRatio()
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    {
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    return 0.88f;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  boolean shouldResetTextureMaps()
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    {
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    return false;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumOctahedrons(int numLayers)
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    {
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    return (numLayers-1)*numLayers*(numLayers+1)/6;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int faceColor(int cubit, int axis)
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    {
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    return CUBITS[cubit].mRotationRow[axis] == 1 ? axis : NUM_TEXTURES;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getFaceColor(int cubit, int cubitface, int size)
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    {
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    if( cubit< (size-1)*size*(size+1)/6 )
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      {
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      switch( cubitface )
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        {
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        case 0: return faceColor(cubit,0);
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        case 2: return faceColor(cubit,1);
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        case 5: return faceColor(cubit,3);
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        case 7: return faceColor(cubit,2);
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        default:return NUM_TEXTURES;
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        }
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      }
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    else
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      {
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      return cubitface<NUM_TEXTURES ? faceColor(cubit,cubitface) : NUM_TEXTURES;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  ObjectShape getObjectShape(int cubit, int numLayers)
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    {
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    int variant = getCubitVariant(cubit,numLayers);
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    if( variant==0 )
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      {
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      double[][] vertices = new double[][] { { 0.5,0.0,0.5},{ 0.5,0.0,-0.5},{-0.5,0.0,-0.5},{-0.5,0.0,0.5},{ 0.0,SQ2/2,0.0},{ 0.0,-SQ2/2,0.0} };
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      int[][] vert_indices = new int[][] { {3,0,4},{0,1,4},{1,2,4},{2,3,4},{5,0,3},{5,1,0},{5,2,1},{5,3,2} };
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      int N = numLayers==3? 6 : 5;
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      int E = numLayers==3? 2 : 1;
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      float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
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      int[] bandIndices   = new int[] { 0,0,0,0,0,0,0,0 };
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      float[][] corners   = new float[][] { {0.04f,0.20f} };
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      int[] cornerIndices = new int[] { 0,0,0,0,0,0 };
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      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
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      int[] centerIndices = new int[] { 0,0,0,0,0,0 };
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      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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      }
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    else
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      {
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      double[][] vertices = new double[][] { {-0.5, SQ2/4, 0.0},{ 0.5, SQ2/4, 0.0},{ 0.0,-SQ2/4, 0.5},{ 0.0,-SQ2/4,-0.5} };
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      int[][] vert_indices = new int[][] { {2,1,0},{3,0,1},{3,2,0},{2,3,1} };
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      int N = numLayers==3? 6 : 5;
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      int E = numLayers==3? 2 : 1;
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      float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
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      int[] bandIndices   = new int[] { 0,0,0,0 };
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      float[][] corners   = new float[][] { {0.06f,0.15f} };
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      int[] cornerIndices = new int[] { 0,0,0,0 };
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      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
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      int[] centerIndices = new int[] { 0,0,0,0 };
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      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  Static4D getQuat(int cubit, int numLayers)
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    {
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    if( mQuats==null ) initializeQuats();
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    return mQuats[0];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumCubitVariants(int numLayers)
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    {
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    return 2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getCubitVariant(int cubit, int numLayers)
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    {
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    return cubit<getNumOctahedrons(numLayers) ? 0:1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getColor(int face)
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    {
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    return FACE_COLORS[face];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  ObjectSticker retSticker(int face)
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    {
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    if( mStickers==null )
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      {
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      float[][] STICKERS = new float[][] { { -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f } };
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      final float stroke = 0.08f;
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      final float radius = 0.06f;
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      final float[] radii= {radius,radius,radius};
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      mStickers = new ObjectSticker[STICKERS.length];
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      mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
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      }
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    return mStickers[face/NUM_FACE_COLORS];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// SQ6/3 = height of the tetrahedron
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  float returnMultiplier()
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    {
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    return getNumLayers()/(SQ6/3);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// public API
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  public Static3D[] getRotationAxis()
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    {
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    return ROT_AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[] getBasicAngle()
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    {
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    if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
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    return mBasicAngle;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getObjectName(int numLayers)
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    {
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    switch(numLayers)
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      {
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      case 3: return R.string.pyra3;
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      case 4: return R.string.pyra4;
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      case 5: return R.string.pyra5;
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      }
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    return R.string.pyra3;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getInventor(int numLayers)
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    {
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    switch(numLayers)
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      {
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      case 3: return R.string.pyra3_inventor;
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      case 4: return R.string.pyra4_inventor;
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      case 5: return R.string.pyra5_inventor;
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      }
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    return R.string.pyra3_inventor;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getComplexity(int numLayers)
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    {
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    switch(numLayers)
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      {
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      case 3: return 4;
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      case 4: return 6;
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      case 5: return 8;
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      }
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    return 4;
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    }
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}