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ee35e63c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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a2a4df1b
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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6cf89a3e
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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ee35e63c
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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6fd4a72c
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Leszek Koltunski
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import org.distorted.main.R;
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ee35e63c
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Leszek Koltunski
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9c2f0c91
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Leszek Koltunski
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public class TwistyHelicopter extends TwistyObject
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ee35e63c
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Leszek Koltunski
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{
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// the six rotation axis of a Helicopter. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0, +SQ2/2, -SQ2/2),
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new Static3D( 0, -SQ2/2, -SQ2/2),
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new Static3D(+SQ2/2, 0, -SQ2/2),
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new Static3D(-SQ2/2, 0, -SQ2/2),
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new Static3D(+SQ2/2, -SQ2/2, 0),
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new Static3D(-SQ2/2, -SQ2/2, 0)
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};
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private static final int[] FACE_COLORS = new int[]
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{
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ece1b58d
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Leszek Koltunski
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COLOR_YELLOW, COLOR_WHITE,
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COLOR_BLUE , COLOR_GREEN,
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323b217c
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Leszek Koltunski
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COLOR_RED , COLOR_ORANGE
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ee35e63c
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Leszek Koltunski
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};
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85449b44
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Leszek Koltunski
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private static final int FACES_PER_CUBIT =6;
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ee35e63c
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Leszek Koltunski
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486b3417
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Leszek Koltunski
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private int mCurrState;
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private int mIndexExcluded;
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6cf89a3e
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Leszek Koltunski
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private final ScrambleState[] mStates;
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e1dc3366
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Leszek Koltunski
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private int[][] mScrambleTable;
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private int[] mNumOccurences;
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85449b44
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Leszek Koltunski
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private float[][] mCenters;
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private int[] mQuatIndices;
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private int[][] mFaceMap;
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private ObjectSticker[] mStickers;
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486b3417
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Leszek Koltunski
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ee35e63c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyHelicopter(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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ee35e63c
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Leszek Koltunski
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{
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db875721
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Leszek Koltunski
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.HELI, res, scrWidth);
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486b3417
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Leszek Koltunski
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6cf89a3e
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mStates = new ScrambleState[]
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486b3417
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{
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6cf89a3e
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new ScrambleState( new int[][] { {0,1,1,2,1,2},{0,1,3,2,1,4},{0,1,5,2,1,6},{0,1,7,2,1,8},{0,1,9,2,1,10},{0,1,11,2,1,12} } ),
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new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{ 2,1,10},{ 2,1,12} } ),
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new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{0,1,9 },{0,1,11 } } ),
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new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{0,1,9 },{0,1,11 } } ),
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new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{ 2,1,10},{ 2,1,12} } ),
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new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{0,1,9 },{ 2,1,12} } ),
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new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{ 2,1,10},{0,1,11 } } ),
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new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{ 2,1,10},{0,1,11 } } ),
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new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{0,1,9 },{ 2,1,12} } ),
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new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{0,1,5 },{ 2,1,8},{ },{ } } ),
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new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{ 2,1,6},{0,1,7 },{ },{ } } ),
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new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{ 2,1,6},{0,1,7 },{ },{ } } ),
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new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{0,1,5 },{ 2,1,8},{ },{ } } ),
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486b3417
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Leszek Koltunski
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};
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b1f2ccf5
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Leszek Koltunski
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}
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85449b44
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.00f, 0.00f, 0.00f, 1.00f ),
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new Static4D( 1.00f, 0.00f, 0.00f, 0.00f ),
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new Static4D( 0.00f, 1.00f, 0.00f, 0.00f ),
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new Static4D( 0.00f, 0.00f, 1.00f, 0.00f ),
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new Static4D( SQ2/2, SQ2/2, 0.00f, 0.00f ),
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new Static4D( SQ2/2, -SQ2/2, 0.00f, 0.00f ),
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new Static4D( SQ2/2, 0.00f, SQ2/2, 0.00f ),
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new Static4D( SQ2/2, 0.00f, -SQ2/2, 0.00f ),
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new Static4D( SQ2/2, 0.00f, 0.00f, SQ2/2 ),
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new Static4D( SQ2/2, 0.00f, 0.00f, -SQ2/2 ),
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new Static4D( 0.00f, SQ2/2, SQ2/2, 0.00f ),
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new Static4D( 0.00f, SQ2/2, -SQ2/2, 0.00f ),
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new Static4D( 0.00f, SQ2/2, 0.00f, SQ2/2 ),
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new Static4D( 0.00f, SQ2/2, 0.00f, -SQ2/2 ),
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new Static4D( 0.00f, 0.00f, SQ2/2, SQ2/2 ),
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new Static4D( 0.00f, 0.00f, SQ2/2, -SQ2/2 ),
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new Static4D( 0.50f, 0.50f, 0.50f, 0.50f ),
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new Static4D( 0.50f, 0.50f, 0.50f, -0.50f ),
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new Static4D( 0.50f, 0.50f, -0.50f, 0.50f ),
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new Static4D( 0.50f, 0.50f, -0.50f, -0.50f ),
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new Static4D( 0.50f, -0.50f, 0.50f, 0.50f ),
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new Static4D( 0.50f, -0.50f, 0.50f, -0.50f ),
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new Static4D( 0.50f, -0.50f, -0.50f, 0.50f ),
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new Static4D( 0.50f, -0.50f, -0.50f, -0.50f )
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};
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}
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a480ee80
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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85449b44
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Leszek Koltunski
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if( mQuats==null ) initializeQuats();
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a480ee80
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Leszek Koltunski
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int status = retCubitSolvedStatus(cubit,numLayers);
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85449b44
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Leszek Koltunski
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return status<0 ? null : buildSolvedQuats(MovementHelicopter.FACE_AXIS[status],mQuats);
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a480ee80
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Leszek Koltunski
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}
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ee35e63c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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e06e1b7e
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Leszek Koltunski
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return 1.6f;
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ee35e63c
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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85449b44
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Leszek Koltunski
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if( mQuats==null ) initializeQuats();
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return mQuats;
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ee35e63c
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Leszek Koltunski
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}
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eaee1ddc
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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ee35e63c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumFaces()
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{
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return FACE_COLORS.length;
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}
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169219a7
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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ee35e63c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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int getNumStickerTypes(int numLayers)
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ee35e63c
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Leszek Koltunski
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{
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85449b44
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Leszek Koltunski
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return 1;
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ee35e63c
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Leszek Koltunski
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}
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7403cdfa
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6734aa9
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Leszek Koltunski
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float[][] getCuts(int size)
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7403cdfa
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Leszek Koltunski
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{
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e6734aa9
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Leszek Koltunski
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float[] cut = new float[] { -SQ2/4, +SQ2/4 };
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return new float[][] { cut,cut,cut,cut,cut,cut };
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7403cdfa
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Leszek Koltunski
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}
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ee35e63c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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return FACES_PER_CUBIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6cf7283
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Leszek Koltunski
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float[][] getCubitPositions(int size)
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ee35e63c
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Leszek Koltunski
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{
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85449b44
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Leszek Koltunski
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if( mCenters==null )
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{
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float DIST_CORNER = 0.50f;
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float DIST_CENTER = 0.50f;
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float XY_CENTER = DIST_CORNER/3;
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mCenters = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ DIST_CENTER, XY_CENTER, XY_CENTER },
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{ DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ XY_CENTER , DIST_CENTER, XY_CENTER },
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{ XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , XY_CENTER, DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER },
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};
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}
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return mCenters;
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253 |
ee35e63c
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Leszek Koltunski
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}
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254 |
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255 |
a2a4df1b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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256 |
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257 |
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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259 |
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int variant = getCubitVariant(cubit,numLayers);
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260 |
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if( variant==0 )
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{
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263 |
85449b44
|
Leszek Koltunski
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double[][] vertices = new double[][]
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264 |
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{
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{-0.50f, 0.00f, 0.00f},
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{ 0.00f,-0.50f, 0.00f},
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{ 0.00f, 0.00f,-0.50f},
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{-0.25f,-0.25f,-0.25f},
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{ 0.00f, 0.00f, 0.00f}
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,4},
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{2,0,4},
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{1,2,4},
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{3,1,0},
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{3,2,1},
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{3,0,2}
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};
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281 |
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282 |
3e605536
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,5} };
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283 |
a2a4df1b
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,0,0,1,1,1 };
|
284 |
|
|
float[][] corners = new float[][] { {0.08f,0.15f}, {0.08f,0.20f} };
|
285 |
|
|
int[] cornerIndices = new int[] { 1,1,1,0,0 };
|
286 |
|
|
float[][] centers = new float[][] { {-0.25f, -0.25f, -0.25f} };
|
287 |
|
|
int[] centerIndices = new int[] { 0,0,0,-1,0 };
|
288 |
85449b44
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
289 |
a2a4df1b
|
Leszek Koltunski
|
}
|
290 |
|
|
else
|
291 |
|
|
{
|
292 |
85449b44
|
Leszek Koltunski
|
float E = 0.1666666f;
|
293 |
|
|
|
294 |
|
|
double[][] vertices = new double[][]
|
295 |
|
|
{
|
296 |
|
|
{ 0.00f +E, 0.00f +E, 0.00f },
|
297 |
|
|
{-0.50f +E, 0.00f +E, 0.00f },
|
298 |
|
|
{ 0.00f +E,-0.50f +E, 0.00f },
|
299 |
|
|
{-0.25f +E,-0.25f +E,-0.25f },
|
300 |
|
|
};
|
301 |
|
|
|
302 |
|
|
int[][] vert_indices = new int[][]
|
303 |
|
|
{
|
304 |
|
|
{ 0,1,2 },
|
305 |
|
|
{ 2,1,3 },
|
306 |
|
|
{ 0,1,3 },
|
307 |
|
|
{ 2,0,3 }
|
308 |
|
|
};
|
309 |
|
|
|
310 |
3e605536
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,3} };
|
311 |
a2a4df1b
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,1,1,1 };
|
312 |
|
|
float[][] corners = new float[][] { {0.06f,0.15f}, {0.06f,0.20f} };
|
313 |
|
|
int[] cornerIndices = new int[] { 0,1,1,-1 };
|
314 |
|
|
float[][] centers = new float[][] { {-1.0f/12, -1.0f/12, -1.0f/4} };
|
315 |
|
|
int[] centerIndices = new int[] { 0,0,0,-1 };
|
316 |
85449b44
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
317 |
a2a4df1b
|
Leszek Koltunski
|
}
|
318 |
|
|
}
|
319 |
|
|
|
320 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
321 |
|
|
|
322 |
3e605536
|
Leszek Koltunski
|
Static4D getQuat(int cubit, int numLayers)
|
323 |
a2a4df1b
|
Leszek Koltunski
|
{
|
324 |
85449b44
|
Leszek Koltunski
|
if( mQuats==null ) initializeQuats();
|
325 |
|
|
if( mQuatIndices==null ) mQuatIndices = new int[] { 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 };
|
326 |
|
|
return mQuats[mQuatIndices[cubit]];
|
327 |
a2a4df1b
|
Leszek Koltunski
|
}
|
328 |
|
|
|
329 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
330 |
|
|
|
331 |
3e605536
|
Leszek Koltunski
|
int getNumCubitVariants(int numLayers)
|
332 |
a2a4df1b
|
Leszek Koltunski
|
{
|
333 |
|
|
return 2;
|
334 |
|
|
}
|
335 |
|
|
|
336 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
337 |
|
|
|
338 |
|
|
int getCubitVariant(int cubit, int numLayers)
|
339 |
|
|
{
|
340 |
|
|
return cubit<8 ? 0:1;
|
341 |
|
|
}
|
342 |
|
|
|
343 |
ee35e63c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
344 |
|
|
|
345 |
|
|
int getFaceColor(int cubit, int cubitface, int size)
|
346 |
|
|
{
|
347 |
85449b44
|
Leszek Koltunski
|
if( mFaceMap==null )
|
348 |
|
|
{
|
349 |
|
|
mFaceMap = new int[][]
|
350 |
|
|
{
|
351 |
|
|
{ 4,2,0, 6,6,6 },
|
352 |
|
|
{ 0,2,5, 6,6,6 },
|
353 |
|
|
{ 4,0,3, 6,6,6 },
|
354 |
|
|
{ 5,3,0, 6,6,6 },
|
355 |
|
|
{ 1,2,4, 6,6,6 },
|
356 |
|
|
{ 5,2,1, 6,6,6 },
|
357 |
|
|
{ 4,3,1, 6,6,6 },
|
358 |
|
|
{ 1,3,5, 6,6,6 },
|
359 |
|
|
|
360 |
|
|
{ 0 , 6,6,6,6,6 },
|
361 |
|
|
{ 0 , 6,6,6,6,6 },
|
362 |
|
|
{ 0 , 6,6,6,6,6 },
|
363 |
|
|
{ 0 , 6,6,6,6,6 },
|
364 |
|
|
|
365 |
|
|
{ 1 , 6,6,6,6,6 },
|
366 |
|
|
{ 1 , 6,6,6,6,6 },
|
367 |
|
|
{ 1 , 6,6,6,6,6 },
|
368 |
|
|
{ 1 , 6,6,6,6,6 },
|
369 |
|
|
|
370 |
|
|
{ 2 , 6,6,6,6,6 },
|
371 |
|
|
{ 2 , 6,6,6,6,6 },
|
372 |
|
|
{ 2 , 6,6,6,6,6 },
|
373 |
|
|
{ 2 , 6,6,6,6,6 },
|
374 |
|
|
|
375 |
|
|
{ 3 , 6,6,6,6,6 },
|
376 |
|
|
{ 3 , 6,6,6,6,6 },
|
377 |
|
|
{ 3 , 6,6,6,6,6 },
|
378 |
|
|
{ 3 , 6,6,6,6,6 },
|
379 |
|
|
|
380 |
|
|
{ 4 , 6,6,6,6,6 },
|
381 |
|
|
{ 4 , 6,6,6,6,6 },
|
382 |
|
|
{ 4 , 6,6,6,6,6 },
|
383 |
|
|
{ 4 , 6,6,6,6,6 },
|
384 |
|
|
|
385 |
|
|
{ 5 , 6,6,6,6,6 },
|
386 |
|
|
{ 5 , 6,6,6,6,6 },
|
387 |
|
|
{ 5 , 6,6,6,6,6 },
|
388 |
|
|
{ 5 , 6,6,6,6,6 },
|
389 |
|
|
};
|
390 |
|
|
}
|
391 |
|
|
|
392 |
ee35e63c
|
Leszek Koltunski
|
return mFaceMap[cubit][cubitface];
|
393 |
|
|
}
|
394 |
|
|
|
395 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
396 |
|
|
|
397 |
9c06394a
|
Leszek Koltunski
|
int getColor(int face)
|
398 |
ee35e63c
|
Leszek Koltunski
|
{
|
399 |
9c06394a
|
Leszek Koltunski
|
return FACE_COLORS[face];
|
400 |
|
|
}
|
401 |
ee35e63c
|
Leszek Koltunski
|
|
402 |
9c06394a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
403 |
|
|
|
404 |
|
|
ObjectSticker retSticker(int face)
|
405 |
|
|
{
|
406 |
85449b44
|
Leszek Koltunski
|
if( mStickers==null )
|
407 |
|
|
{
|
408 |
|
|
float[][] STICKERS = new float[][] { { -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f } };
|
409 |
|
|
float radius = 0.03f;
|
410 |
|
|
float stroke = 0.05f;
|
411 |
|
|
float[] radii = new float[] {radius,radius,radius};
|
412 |
|
|
mStickers = new ObjectSticker[STICKERS.length];
|
413 |
|
|
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
414 |
|
|
}
|
415 |
|
|
|
416 |
9c06394a
|
Leszek Koltunski
|
return mStickers[face/NUM_FACES];
|
417 |
ee35e63c
|
Leszek Koltunski
|
}
|
418 |
|
|
|
419 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
420 |
|
|
|
421 |
|
|
float returnMultiplier()
|
422 |
|
|
{
|
423 |
|
|
return 2.0f;
|
424 |
|
|
}
|
425 |
|
|
|
426 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427 |
|
|
|
428 |
e1dc3366
|
Leszek Koltunski
|
private void initializeScrambling()
|
429 |
ee35e63c
|
Leszek Koltunski
|
{
|
430 |
e1dc3366
|
Leszek Koltunski
|
int numLayers = getNumLayers();
|
431 |
ee35e63c
|
Leszek Koltunski
|
|
432 |
e1dc3366
|
Leszek Koltunski
|
if( mScrambleTable ==null )
|
433 |
|
|
{
|
434 |
|
|
mScrambleTable = new int[NUM_AXIS][numLayers];
|
435 |
|
|
}
|
436 |
|
|
if( mNumOccurences ==null )
|
437 |
|
|
{
|
438 |
|
|
int max=0;
|
439 |
ee35e63c
|
Leszek Koltunski
|
|
440 |
e1dc3366
|
Leszek Koltunski
|
for (ScrambleState mState : mStates)
|
441 |
|
|
{
|
442 |
|
|
int tmp = mState.getTotal(-1);
|
443 |
|
|
if (max < tmp) max = tmp;
|
444 |
|
|
}
|
445 |
|
|
|
446 |
|
|
mNumOccurences = new int[max];
|
447 |
|
|
}
|
448 |
|
|
|
449 |
|
|
for(int i=0; i<NUM_AXIS; i++)
|
450 |
|
|
for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
|
451 |
ee35e63c
|
Leszek Koltunski
|
}
|
452 |
|
|
|
453 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
454 |
e1dc3366
|
Leszek Koltunski
|
// PUBLIC API
|
455 |
ee35e63c
|
Leszek Koltunski
|
|
456 |
486b3417
|
Leszek Koltunski
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
|
457 |
ee35e63c
|
Leszek Koltunski
|
{
|
458 |
9f171eba
|
Leszek Koltunski
|
if( curr==0 )
|
459 |
ee35e63c
|
Leszek Koltunski
|
{
|
460 |
486b3417
|
Leszek Koltunski
|
mCurrState = 0;
|
461 |
|
|
mIndexExcluded =-1;
|
462 |
e1dc3366
|
Leszek Koltunski
|
initializeScrambling();
|
463 |
ee35e63c
|
Leszek Koltunski
|
}
|
464 |
|
|
|
465 |
e1dc3366
|
Leszek Koltunski
|
int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
|
466 |
ee35e63c
|
Leszek Koltunski
|
|
467 |
486b3417
|
Leszek Koltunski
|
scramble[curr][0] = info[0];
|
468 |
|
|
scramble[curr][1] = info[1];
|
469 |
|
|
scramble[curr][2] = info[2];
|
470 |
|
|
|
471 |
|
|
mCurrState = info[3];
|
472 |
|
|
mIndexExcluded = info[0];
|
473 |
ee35e63c
|
Leszek Koltunski
|
}
|
474 |
|
|
|
475 |
e1dc3366
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
476 |
|
|
|
477 |
|
|
public Static3D[] getRotationAxis()
|
478 |
|
|
{
|
479 |
|
|
return ROT_AXIS;
|
480 |
|
|
}
|
481 |
|
|
|
482 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
483 |
|
|
|
484 |
|
|
public int[] getBasicAngle()
|
485 |
|
|
{
|
486 |
85449b44
|
Leszek Koltunski
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 2,2,2,2,2,2 };
|
487 |
|
|
return mBasicAngle;
|
488 |
e1dc3366
|
Leszek Koltunski
|
}
|
489 |
|
|
|
490 |
6fd4a72c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
491 |
|
|
|
492 |
|
|
public int getObjectName(int numLayers)
|
493 |
|
|
{
|
494 |
|
|
return R.string.heli3;
|
495 |
|
|
}
|
496 |
|
|
|
497 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
498 |
|
|
|
499 |
|
|
public int getInventor(int numLayers)
|
500 |
|
|
{
|
501 |
|
|
return R.string.heli3_inventor;
|
502 |
|
|
}
|
503 |
|
|
|
504 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
505 |
|
|
|
506 |
|
|
public int getComplexity(int numLayers)
|
507 |
|
|
{
|
508 |
|
|
return 8;
|
509 |
|
|
}
|
510 |
ee35e63c
|
Leszek Koltunski
|
}
|