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ece1b58d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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f10a88a8
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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6cf89a3e
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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ece1b58d
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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6fd4a72c
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Leszek Koltunski
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import org.distorted.main.R;
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ece1b58d
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Leszek Koltunski
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9c2f0c91
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Leszek Koltunski
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public class TwistyDiamond extends TwistyObject
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ece1b58d
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Leszek Koltunski
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{
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private static final int FACES_PER_CUBIT =8;
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// the four rotation axis of a Diamond. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ6/3,+SQ3/3, 0),
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new Static3D(-SQ6/3,+SQ3/3, 0),
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cc99cf91
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Leszek Koltunski
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3,+SQ6/3)
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ece1b58d
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Leszek Koltunski
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};
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925ed78f
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Leszek Koltunski
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private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
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ece1b58d
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Leszek Koltunski
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private static final int[] FACE_COLORS = new int[]
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{
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2ef489e2
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Leszek Koltunski
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COLOR_ORANGE, COLOR_VIOLET,
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COLOR_WHITE , COLOR_BLUE ,
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COLOR_YELLOW, COLOR_RED ,
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COLOR_GREEN , COLOR_GREY
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ece1b58d
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Leszek Koltunski
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};
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a480ee80
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Leszek Koltunski
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private static final int[] mFaceMap = new int[] {4,0,6,2,7,3,5,1};
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ab0c28f0
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Leszek Koltunski
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// All legal rotation quats of a Diamond: unit + three 180 deg turns + 8 generators
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ece1b58d
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Leszek Koltunski
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private static final Static4D[] QUATS = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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ab0c28f0
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Leszek Koltunski
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new Static4D(+SQ2/2, 0.0f, -SQ2/2, 0.0f ),
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new Static4D(-SQ2/2, 0.0f, -SQ2/2, 0.0f ),
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ece1b58d
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Leszek Koltunski
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new Static4D(+SQ2/2, 0.5f, 0.0f, 0.5f ),
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f ),
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new Static4D( 0.0f, 0.5f, +SQ2/2, 0.5f ),
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new Static4D( 0.0f, 0.5f, -SQ2/2, 0.5f ),
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new Static4D(+SQ2/2, 0.5f, 0.0f, -0.5f ),
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f ),
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new Static4D( 0.0f, 0.5f, +SQ2/2, -0.5f ),
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ab0c28f0
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Leszek Koltunski
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new Static4D( 0.0f, 0.5f, -SQ2/2, -0.5f )
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ece1b58d
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Leszek Koltunski
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};
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private static final float DIST = 0.50f;
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68b5f9c5
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Leszek Koltunski
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private static final int[] mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
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31cd7256
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Leszek Koltunski
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private static final double[][] VERTICES_TETRA = new double[][]
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b1f2ccf5
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Leszek Koltunski
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{
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{-0.5, SQ2/4, 0.0},
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{ 0.5, SQ2/4, 0.0},
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{ 0.0,-SQ2/4, 0.5},
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{ 0.0,-SQ2/4,-0.5}
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};
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31cd7256
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Leszek Koltunski
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private static final int[][] VERT_INDEXES_TETRA = new int[][]
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b1f2ccf5
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Leszek Koltunski
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{
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{2,1,0}, // counterclockwise!
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{2,3,1},
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{3,2,0},
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{3,0,1}
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};
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31cd7256
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Leszek Koltunski
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private static final double[][] VERTICES_OCTA = new double[][]
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b1f2ccf5
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Leszek Koltunski
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{
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{ 0.5, 0.0, 0.5},
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{ 0.5, 0.0,-0.5},
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{-0.5, 0.0,-0.5},
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{-0.5, 0.0, 0.5},
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{ 0.0, SQ2/2, 0.0},
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{ 0.0,-SQ2/2, 0.0}
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};
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31cd7256
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Leszek Koltunski
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private static final int[][] VERT_INDEXES_OCTA = new int[][]
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b1f2ccf5
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Leszek Koltunski
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{
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{3,0,4}, // counterclockwise!
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{0,1,4},
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{1,2,4},
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{2,3,4},
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{5,0,3},
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{5,1,0},
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{5,2,1},
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{5,3,2}
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};
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31cd7256
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Leszek Koltunski
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private static final float[][] STICKERS = new float[][]
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{
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{ -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f }
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};
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9c06394a
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Leszek Koltunski
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private static final ObjectSticker[] mStickers;
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static
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{
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float radius = 0.06f;
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float stroke = 0.07f;
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float[] radii = new float[] {radius,radius,radius};
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mStickers = new ObjectSticker[STICKERS.length];
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
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}
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486b3417
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Leszek Koltunski
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private int mCurrState;
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private int mIndexExcluded;
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6cf89a3e
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Leszek Koltunski
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private final ScrambleState[] mStates;
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e1dc3366
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Leszek Koltunski
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private int[][] mScrambleTable;
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private int[] mNumOccurences;
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486b3417
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Leszek Koltunski
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ece1b58d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9c2f0c91
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Leszek Koltunski
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TwistyDiamond(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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ece1b58d
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Leszek Koltunski
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{
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db875721
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Leszek Koltunski
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.DIAM, res, scrWidth);
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486b3417
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Leszek Koltunski
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int[] tmp = new int[3*2*size];
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for(int i=0; i<2*size; i++)
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{
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tmp[3*i ] = (i<size) ? i:i-size;
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tmp[3*i+1] = (i%2==0) ? -1:1;
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tmp[3*i+2] = 0;
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}
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6cf89a3e
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Leszek Koltunski
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mStates = new ScrambleState[]
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486b3417
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Leszek Koltunski
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{
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6cf89a3e
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Leszek Koltunski
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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486b3417
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Leszek Koltunski
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};
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ece1b58d
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Leszek Koltunski
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}
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a480ee80
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(MovementDiamond.FACE_AXIS[mFaceMap[status]],QUATS);
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}
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ece1b58d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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ab0c28f0
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Leszek Koltunski
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return 0.65f;
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ece1b58d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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return QUATS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumFaces()
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{
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return FACE_COLORS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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169219a7
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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ece1b58d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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int getNumStickerTypes(int numLayers)
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ece1b58d
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Leszek Koltunski
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{
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31cd7256
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Leszek Koltunski
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return STICKERS.length;
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ece1b58d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6734aa9
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Leszek Koltunski
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float[][] getCuts(int numLayers)
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ece1b58d
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Leszek Koltunski
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{
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680f921e
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Leszek Koltunski
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if( numLayers<2 )
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{
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return null;
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}
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else
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{
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e6734aa9
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Leszek Koltunski
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float[][] cuts = new float[4][numLayers-1];
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68b5f9c5
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Leszek Koltunski
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float dist = SQ6*0.666f*DIST;
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680f921e
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Leszek Koltunski
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float cut = 0.5f*dist*(2-numLayers);
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for(int i=0; i<numLayers-1; i++)
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{
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e6734aa9
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Leszek Koltunski
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cuts[0][i] = cut;
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cuts[1][i] = cut;
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cuts[2][i] = cut;
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cuts[3][i] = cut;
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680f921e
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Leszek Koltunski
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cut += dist;
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}
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return cuts;
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}
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| 242 |
ece1b58d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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return FACES_PER_CUBIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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680f921e
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Leszek Koltunski
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private int getNumOctahedrons(int layers)
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{
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return layers==1 ? 1 : 4*(layers-1)*(layers-1) + 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumTetrahedrons(int layers)
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{
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return 4*layers*(layers-1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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31cd7256
|
Leszek Koltunski
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private int createOctaPositions(float[][] centers, int index, int layers, float height)
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| 268 |
680f921e
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Leszek Koltunski
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{
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float x = DIST*(layers-1);
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float z = DIST*(layers+1);
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for(int i=0; i<layers; i++, index++)
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{
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z -= 2*DIST;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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for(int i=0; i<layers-1; i++, index++)
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{
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x -= 2*DIST;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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for(int i=0; i<layers-1; i++, index++)
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{
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z += 2*DIST;
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| 291 |
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centers[index][0] = x;
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| 292 |
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centers[index][1] = height;
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| 293 |
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centers[index][2] = z;
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| 294 |
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}
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| 295 |
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for(int i=0; i<layers-2; i++, index++)
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| 297 |
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{
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| 298 |
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x += 2*DIST;
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| 299 |
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centers[index][0] = x;
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| 300 |
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centers[index][1] = height;
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| 301 |
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centers[index][2] = z;
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| 302 |
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}
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return index;
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}
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| 306 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 308 |
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| 309 |
31cd7256
|
Leszek Koltunski
|
private int createTetraPositions(float[][] centers, int index, int layers, float height)
|
| 310 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 311 |
680f921e
|
Leszek Koltunski
|
float x = DIST*(layers-1);
|
| 312 |
|
|
float z = DIST*layers;
|
| 313 |
|
|
|
| 314 |
|
|
for(int i=0; i<layers-1; i++, index++)
|
| 315 |
|
|
{
|
| 316 |
|
|
z -= 2*DIST;
|
| 317 |
|
|
centers[index][0] = x;
|
| 318 |
|
|
centers[index][1] = height;
|
| 319 |
|
|
centers[index][2] = z;
|
| 320 |
|
|
}
|
| 321 |
|
|
|
| 322 |
|
|
x += DIST;
|
| 323 |
|
|
z -= DIST;
|
| 324 |
|
|
|
| 325 |
|
|
for(int i=0; i<layers-1; i++, index++)
|
| 326 |
|
|
{
|
| 327 |
|
|
x -= 2*DIST;
|
| 328 |
|
|
centers[index][0] = x;
|
| 329 |
|
|
centers[index][1] = height;
|
| 330 |
|
|
centers[index][2] = z;
|
| 331 |
|
|
}
|
| 332 |
|
|
|
| 333 |
|
|
x -= DIST;
|
| 334 |
|
|
z -= DIST;
|
| 335 |
|
|
|
| 336 |
|
|
for(int i=0; i<layers-1; i++, index++)
|
| 337 |
|
|
{
|
| 338 |
|
|
z += 2*DIST;
|
| 339 |
|
|
centers[index][0] = x;
|
| 340 |
|
|
centers[index][1] = height;
|
| 341 |
|
|
centers[index][2] = z;
|
| 342 |
|
|
}
|
| 343 |
|
|
|
| 344 |
|
|
x -= DIST;
|
| 345 |
|
|
z += DIST;
|
| 346 |
|
|
|
| 347 |
|
|
for(int i=0; i<layers-1; i++, index++)
|
| 348 |
|
|
{
|
| 349 |
|
|
x += 2*DIST;
|
| 350 |
|
|
centers[index][0] = x;
|
| 351 |
|
|
centers[index][1] = height;
|
| 352 |
|
|
centers[index][2] = z;
|
| 353 |
|
|
}
|
| 354 |
|
|
|
| 355 |
|
|
return index;
|
| 356 |
|
|
}
|
| 357 |
|
|
|
| 358 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 359 |
|
|
|
| 360 |
|
|
float[][] getCubitPositions(int layers)
|
| 361 |
|
|
{
|
| 362 |
|
|
int numO = getNumOctahedrons(layers);
|
| 363 |
|
|
int numT = getNumTetrahedrons(layers);
|
| 364 |
|
|
int index = 0;
|
| 365 |
|
|
float height = 0.0f;
|
| 366 |
|
|
|
| 367 |
|
|
float[][] CENTERS = new float[numO+numT][3];
|
| 368 |
|
|
|
| 369 |
31cd7256
|
Leszek Koltunski
|
index = createOctaPositions(CENTERS,index,layers,height);
|
| 370 |
680f921e
|
Leszek Koltunski
|
|
| 371 |
|
|
for(int i=layers-1; i>0; i--)
|
| 372 |
|
|
{
|
| 373 |
|
|
height += SQ2*DIST;
|
| 374 |
31cd7256
|
Leszek Koltunski
|
index = createOctaPositions(CENTERS,index,i,+height);
|
| 375 |
|
|
index = createOctaPositions(CENTERS,index,i,-height);
|
| 376 |
680f921e
|
Leszek Koltunski
|
}
|
| 377 |
|
|
|
| 378 |
|
|
height = DIST*SQ2/2;
|
| 379 |
|
|
|
| 380 |
|
|
for(int i=layers; i>1; i--)
|
| 381 |
|
|
{
|
| 382 |
31cd7256
|
Leszek Koltunski
|
index = createTetraPositions(CENTERS,index,i,+height);
|
| 383 |
|
|
index = createTetraPositions(CENTERS,index,i,-height);
|
| 384 |
680f921e
|
Leszek Koltunski
|
height += SQ2*DIST;
|
| 385 |
|
|
}
|
| 386 |
|
|
|
| 387 |
ece1b58d
|
Leszek Koltunski
|
return CENTERS;
|
| 388 |
|
|
}
|
| 389 |
|
|
|
| 390 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 391 |
|
|
|
| 392 |
680f921e
|
Leszek Koltunski
|
private int retFaceTetraBelongsTo(int tetra, int numLayers)
|
| 393 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 394 |
68b5f9c5
|
Leszek Koltunski
|
for(int i=numLayers-1; i>0; i--)
|
| 395 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 396 |
68b5f9c5
|
Leszek Koltunski
|
if( tetra < 8*i ) return mTetraToFaceMap[tetra/i];
|
| 397 |
|
|
tetra -= 8*i;
|
| 398 |
680f921e
|
Leszek Koltunski
|
}
|
| 399 |
68b5f9c5
|
Leszek Koltunski
|
|
| 400 |
|
|
return -1;
|
| 401 |
680f921e
|
Leszek Koltunski
|
}
|
| 402 |
|
|
|
| 403 |
f10a88a8
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 404 |
|
|
|
| 405 |
|
|
ObjectShape getObjectShape(int cubit, int numLayers)
|
| 406 |
|
|
{
|
| 407 |
|
|
int variant = getCubitVariant(cubit,numLayers);
|
| 408 |
f56b53cb
|
Leszek Koltunski
|
int N = numLayers>3 ? 5:6;
|
| 409 |
7d11f930
|
Leszek Koltunski
|
int E = numLayers>2 ? (numLayers>3 ? 0:1):2;
|
| 410 |
ece1b58d
|
Leszek Koltunski
|
|
| 411 |
f10a88a8
|
Leszek Koltunski
|
if( variant==0 )
|
| 412 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 413 |
f10a88a8
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
|
| 414 |
|
|
int[] bandIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
| 415 |
|
|
float[][] corners = new float[][] { {0.04f,0.20f} };
|
| 416 |
|
|
int[] cornerIndices = new int[] { 0,0,0,0,0,0 };
|
| 417 |
|
|
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
| 418 |
|
|
int[] centerIndices = new int[] { 0,0,0,0,0,0 };
|
| 419 |
|
|
return new ObjectShape(VERTICES_OCTA,VERT_INDEXES_OCTA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 420 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 421 |
|
|
else
|
| 422 |
|
|
{
|
| 423 |
f10a88a8
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
|
| 424 |
|
|
int[] bandIndices = new int[] { 0,0,0,0 };
|
| 425 |
|
|
float[][] corners = new float[][] { {0.08f,0.15f} };
|
| 426 |
|
|
int[] cornerIndices = new int[] { 0,0,0,0 };
|
| 427 |
|
|
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
| 428 |
|
|
int[] centerIndices = new int[] { 0,0,0,0 };
|
| 429 |
|
|
return new ObjectShape(VERTICES_TETRA,VERT_INDEXES_TETRA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 430 |
|
|
}
|
| 431 |
|
|
}
|
| 432 |
|
|
|
| 433 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 434 |
|
|
|
| 435 |
3e605536
|
Leszek Koltunski
|
Static4D getQuat(int cubit, int numLayers)
|
| 436 |
f10a88a8
|
Leszek Koltunski
|
{
|
| 437 |
3e605536
|
Leszek Koltunski
|
int numO = getNumOctahedrons(numLayers);
|
| 438 |
f10a88a8
|
Leszek Koltunski
|
|
| 439 |
3e605536
|
Leszek Koltunski
|
if( cubit<numO ) return QUATS[0];
|
| 440 |
f10a88a8
|
Leszek Koltunski
|
|
| 441 |
3e605536
|
Leszek Koltunski
|
switch( retFaceTetraBelongsTo(cubit-numO, numLayers) )
|
| 442 |
f10a88a8
|
Leszek Koltunski
|
{
|
| 443 |
3e605536
|
Leszek Koltunski
|
case 0: return QUATS[0]; // unit quat
|
| 444 |
|
|
case 1: return new Static4D(0,-SQ2/2,0,SQ2/2); // 90 along Y
|
| 445 |
|
|
case 2: return QUATS[1]; // 180 along Y
|
| 446 |
|
|
case 3: return new Static4D(0,+SQ2/2,0,SQ2/2); // 90 along
|
| 447 |
|
|
case 4: return new Static4D(0, 0,1, 0); // 180 along Z
|
| 448 |
|
|
case 5: return new Static4D(SQ2/2, 0,SQ2/2,0); //
|
| 449 |
|
|
case 6: return new Static4D( 1,0,0, 0); // 180 along X
|
| 450 |
|
|
case 7: return new Static4D(-SQ2/2,0,SQ2/2,0); //
|
| 451 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 452 |
|
|
|
| 453 |
3e605536
|
Leszek Koltunski
|
return null;
|
| 454 |
|
|
}
|
| 455 |
|
|
|
| 456 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 457 |
ece1b58d
|
Leszek Koltunski
|
|
| 458 |
3e605536
|
Leszek Koltunski
|
int getNumCubitVariants(int numLayers)
|
| 459 |
|
|
{
|
| 460 |
|
|
return 2;
|
| 461 |
|
|
}
|
| 462 |
|
|
|
| 463 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 464 |
|
|
|
| 465 |
|
|
int getCubitVariant(int cubit, int numLayers)
|
| 466 |
|
|
{
|
| 467 |
|
|
return cubit<getNumOctahedrons(numLayers) ? 0 : 1;
|
| 468 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 469 |
|
|
|
| 470 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 471 |
|
|
|
| 472 |
2ef489e2
|
Leszek Koltunski
|
int getFaceColor(int cubit, int cubitface, int size)
|
| 473 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 474 |
2ef489e2
|
Leszek Koltunski
|
int numO = getNumOctahedrons(size);
|
| 475 |
680f921e
|
Leszek Koltunski
|
|
| 476 |
|
|
if( cubit<numO )
|
| 477 |
|
|
{
|
| 478 |
2ef489e2
|
Leszek Koltunski
|
int axis = 0;
|
| 479 |
|
|
int layer= 1;
|
| 480 |
|
|
|
| 481 |
|
|
switch(cubitface)
|
| 482 |
|
|
{
|
| 483 |
|
|
case 0: axis = 2; layer = 1; break;
|
| 484 |
|
|
case 1: axis = 0; layer = (1<<(size-1)); break;
|
| 485 |
|
|
case 2: axis = 3; layer = 1; break;
|
| 486 |
|
|
case 3: axis = 1; layer = (1<<(size-1)); break;
|
| 487 |
|
|
case 4: axis = 3; layer = (1<<(size-1)); break;
|
| 488 |
|
|
case 5: axis = 1; layer = 1; break;
|
| 489 |
|
|
case 6: axis = 2; layer = (1<<(size-1)); break;
|
| 490 |
|
|
case 7: axis = 0; layer = 1; break;
|
| 491 |
|
|
}
|
| 492 |
|
|
|
| 493 |
a4962b9c
|
Leszek Koltunski
|
return CUBITS[cubit].mRotationRow[axis] == layer ? cubitface : NUM_TEXTURES;
|
| 494 |
680f921e
|
Leszek Koltunski
|
}
|
| 495 |
|
|
else
|
| 496 |
|
|
{
|
| 497 |
a4962b9c
|
Leszek Koltunski
|
return cubitface>0 ? NUM_TEXTURES : retFaceTetraBelongsTo(cubit-numO, size);
|
| 498 |
680f921e
|
Leszek Koltunski
|
}
|
| 499 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 500 |
|
|
|
| 501 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 502 |
|
|
|
| 503 |
9c06394a
|
Leszek Koltunski
|
int getColor(int face)
|
| 504 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 505 |
9c06394a
|
Leszek Koltunski
|
return FACE_COLORS[face];
|
| 506 |
|
|
}
|
| 507 |
|
|
|
| 508 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 509 |
76c2bd07
|
Leszek Koltunski
|
|
| 510 |
9c06394a
|
Leszek Koltunski
|
ObjectSticker retSticker(int face)
|
| 511 |
|
|
{
|
| 512 |
|
|
return mStickers[face/NUM_FACES];
|
| 513 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 514 |
|
|
|
| 515 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 516 |
|
|
|
| 517 |
|
|
float returnMultiplier()
|
| 518 |
|
|
{
|
| 519 |
cc99cf91
|
Leszek Koltunski
|
return 1.5f;
|
| 520 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 521 |
|
|
|
| 522 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 523 |
|
|
|
| 524 |
e1dc3366
|
Leszek Koltunski
|
private void initializeScrambling()
|
| 525 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 526 |
e1dc3366
|
Leszek Koltunski
|
int numLayers = getNumLayers();
|
| 527 |
ece1b58d
|
Leszek Koltunski
|
|
| 528 |
e1dc3366
|
Leszek Koltunski
|
if( mScrambleTable ==null )
|
| 529 |
|
|
{
|
| 530 |
|
|
mScrambleTable = new int[NUM_AXIS][numLayers];
|
| 531 |
|
|
}
|
| 532 |
|
|
if( mNumOccurences ==null )
|
| 533 |
|
|
{
|
| 534 |
|
|
int max=0;
|
| 535 |
ece1b58d
|
Leszek Koltunski
|
|
| 536 |
e1dc3366
|
Leszek Koltunski
|
for (ScrambleState mState : mStates)
|
| 537 |
|
|
{
|
| 538 |
|
|
int tmp = mState.getTotal(-1);
|
| 539 |
|
|
if (max < tmp) max = tmp;
|
| 540 |
|
|
}
|
| 541 |
|
|
|
| 542 |
|
|
mNumOccurences = new int[max];
|
| 543 |
|
|
}
|
| 544 |
|
|
|
| 545 |
|
|
for(int i=0; i<NUM_AXIS; i++)
|
| 546 |
|
|
for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
|
| 547 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 548 |
|
|
|
| 549 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 550 |
e1dc3366
|
Leszek Koltunski
|
// PUBLIC API
|
| 551 |
ece1b58d
|
Leszek Koltunski
|
|
| 552 |
486b3417
|
Leszek Koltunski
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
|
| 553 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 554 |
9f171eba
|
Leszek Koltunski
|
if( curr==0 )
|
| 555 |
ece1b58d
|
Leszek Koltunski
|
{
|
| 556 |
486b3417
|
Leszek Koltunski
|
mCurrState = 0;
|
| 557 |
|
|
mIndexExcluded =-1;
|
| 558 |
e1dc3366
|
Leszek Koltunski
|
initializeScrambling();
|
| 559 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 560 |
|
|
|
| 561 |
e1dc3366
|
Leszek Koltunski
|
int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
|
| 562 |
ece1b58d
|
Leszek Koltunski
|
|
| 563 |
486b3417
|
Leszek Koltunski
|
scramble[curr][0] = info[0];
|
| 564 |
|
|
scramble[curr][1] = info[1];
|
| 565 |
|
|
scramble[curr][2] = info[2];
|
| 566 |
ece1b58d
|
Leszek Koltunski
|
|
| 567 |
486b3417
|
Leszek Koltunski
|
mCurrState = info[3];
|
| 568 |
|
|
mIndexExcluded = info[0];
|
| 569 |
ece1b58d
|
Leszek Koltunski
|
}
|
| 570 |
|
|
|
| 571 |
e1dc3366
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 572 |
|
|
|
| 573 |
|
|
public Static3D[] getRotationAxis()
|
| 574 |
|
|
{
|
| 575 |
|
|
return ROT_AXIS;
|
| 576 |
|
|
}
|
| 577 |
|
|
|
| 578 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 579 |
|
|
|
| 580 |
|
|
public int[] getBasicAngle()
|
| 581 |
|
|
{
|
| 582 |
|
|
return BASIC_ANGLE;
|
| 583 |
|
|
}
|
| 584 |
|
|
|
| 585 |
6fd4a72c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 586 |
|
|
|
| 587 |
|
|
public int getObjectName(int numLayers)
|
| 588 |
|
|
{
|
| 589 |
2ef489e2
|
Leszek Koltunski
|
switch(numLayers)
|
| 590 |
|
|
{
|
| 591 |
|
|
case 2: return R.string.diam2;
|
| 592 |
|
|
case 3: return R.string.diam3;
|
| 593 |
2adf1263
|
Leszek Koltunski
|
case 4: return R.string.diam4;
|
| 594 |
2ef489e2
|
Leszek Koltunski
|
}
|
| 595 |
|
|
|
| 596 |
|
|
return 0;
|
| 597 |
6fd4a72c
|
Leszek Koltunski
|
}
|
| 598 |
|
|
|
| 599 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 600 |
|
|
|
| 601 |
|
|
public int getInventor(int numLayers)
|
| 602 |
|
|
{
|
| 603 |
2ef489e2
|
Leszek Koltunski
|
switch(numLayers)
|
| 604 |
|
|
{
|
| 605 |
|
|
case 2: return R.string.diam2_inventor;
|
| 606 |
|
|
case 3: return R.string.diam3_inventor;
|
| 607 |
2adf1263
|
Leszek Koltunski
|
case 4: return R.string.diam4_inventor;
|
| 608 |
2ef489e2
|
Leszek Koltunski
|
}
|
| 609 |
|
|
|
| 610 |
|
|
return 0;
|
| 611 |
6fd4a72c
|
Leszek Koltunski
|
}
|
| 612 |
|
|
|
| 613 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 614 |
|
|
|
| 615 |
|
|
public int getComplexity(int numLayers)
|
| 616 |
|
|
{
|
| 617 |
2ef489e2
|
Leszek Koltunski
|
switch(numLayers)
|
| 618 |
|
|
{
|
| 619 |
2adf1263
|
Leszek Koltunski
|
case 2: return 4;
|
| 620 |
|
|
case 3: return 6;
|
| 621 |
|
|
case 4: return 8;
|
| 622 |
2ef489e2
|
Leszek Koltunski
|
}
|
| 623 |
|
|
|
| 624 |
|
|
return 0;
|
| 625 |
6fd4a72c
|
Leszek Koltunski
|
}
|
| 626 |
ece1b58d
|
Leszek Koltunski
|
}
|