Leszek Koltunski's activity
From 06/14/2020 to 07/13/2020
07/09/2020
- 11:14 PM Magic Cube Revision 3e104c25 (magiccube): Display the 'Privacy Policy' dialog (only if locale is set to ZH - chinese requirement) (Part 2)
- 10:48 PM Magic Cube Revision b1e9596b (magiccube): Display the 'Privacy Policy' dialog (only if locale is set to ZH - chinese requirement)
- 09:18 PM Magic Cube Wiki edit: 隐私政策 (#4)
- 09:18 PM Magic Cube Wiki edit: 隐私政策 (#3)
07/08/2020
- 09:57 PM Magic Cube Wiki edit: 隐私政策 (#2)
- 08:28 PM Magic Cube Wiki edit: 隐私政策 (#1)
- 12:23 PM Magic Cube Feature #45 (Closed): Improve the icon
- 12:20 PM Magic Cube Feature #45: Improve the icon
- Icon changed to the following:
!icon_512.png!
07/06/2020
- 10:03 PM Magic Cube Revision 6d4d56cb (magiccube): Correction of the size of '3x3x3 Solver' bitmaps.
- 09:38 PM Magic Cube Revision e1d5fa84 (magiccube): Bump version to 1.3.2
- 09:37 PM Magic Cube Revision 79e752b3 (magiccube): Solving time - display it more accurately.
- 08:34 PM Magic Cube Revision 362807f0 (magiccube): Make the Scores Dialog screen-size invariant.
- 06:34 PM Magic Cube Revision 2d30558e (magiccube): Reinvent the Pattern Dialog (Part 4)
- 03:32 PM Magic Cube Feature #51 (Closed): Improve the Patterns dialog
- 03:31 PM Magic Cube Feature #51: Improve the Patterns dialog
- Three commits ending with commit:5de2c572 resolve this.
- 12:12 PM Magic Cube Revision 5de2c572 (magiccube): Reinvent the Pattern Dialog (Part 3)
- 11:51 AM Magic Cube Revision 054fbee1 (magiccube): Reinvent the Pattern Dialog (Part 2)
07/05/2020
- 10:57 PM Magic Cube Revision 4debbf44 (magiccube): Reinvent the Pattern Dialog (Part 1)
07/04/2020
- 11:07 PM Magic Cube Revision 31a9f38d (magiccube): Introduce HUGE ui version.
- 09:48 PM Magic Cube Revision b96a20a4 (magiccube): Catch an error that sometimes happens in the field.
- 09:41 PM Magic Cube Revision f6a9c538 (magiccube): Introduce three sizes of UI images: small, medium, large.
06/28/2020
- 09:11 PM Magic Cube Revision 42803ba0 (magiccube): Introduce three sizes of UI images: small, medium, large.
06/27/2020
- 10:00 PM Magic Cube Revision fbca0033 (magiccube): Re-introduce possibility to dynamically create object mesh: part 2.
- 08:25 PM Magic Cube Revision 19f0f767 (magiccube): Re-introduce possibility to dynamically create object mesh.
- 08:11 PM Magic Cube Revision f4a73021 (magiccube): Correct the flag of Trinidad & Tobago.
06/26/2020
- 11:45 PM Distorted Android Feature #59 (Closed): Add possibility to stop and restart time
- When an app is paused, we don't want all the Dynamics to keep tracking time.
Add an API apps can call to stop updat... - 09:10 PM Magic Cube Revision 59535491 (magiccube): Save the name of the current state to Shared Prefs (and not the ordinal which might change in the future!)
- 08:49 PM Magic Cube Revision 3e7bb3fd (magiccube): Speed up WinEffectGlow - MEDIUM quality is fully enough.
- 01:55 PM Magic Cube Feature #48 (Closed): Make it possible to make an Object smaller or bigger
- Commit commit:c7b00dfb resolves this.
- 01:54 PM Magic Cube Revision c7b00dfb (magiccube): Introduce two-fingered object resize.
- 12:22 PM Magic Cube Revision ad0c8e0e (magiccube): Make the margins and paddings proportional to screen size.
- 11:41 AM Magic Cube Revision 18d368ce (magiccube): Shorten some strings
06/25/2020
- 12:14 AM Magic Cube Revision a1c516dc (magiccube): Bump version to 1.3.1
- 12:08 AM Magic Cube Revision 5b893eee (magiccube): Object node: size of screenWidth.
- 11:12 PM Magic Cube Revision 88fb92ba (magiccube): Improvements to the Menu.
- 09:38 PM Magic Cube Revision 40c8c5fa (magiccube): clear moves when the change the object.
- 09:35 PM Magic Cube Revision 15846fe4 (magiccube): cube_back and cube_solve buttons.
- 08:53 PM Magic Cube Revision e03e0352 (magiccube): Remove the 'MAIN' state.
- Fix one crasher with two-fingered dragging in the View.
06/23/2020
- 05:08 PM Distorted Android Revision 0876b482 (library): Improve setting text size in Spinners (forgotten part).
- 05:08 PM Magic Cube Revision c558f011 (magiccube): Improve setting text size in Spinners (forgotten part).
06/21/2020
- 12:56 PM Magic Cube Revision 011fcfe0 (magiccube): Improve setting text size in Spinners (forgotten part).
- 12:27 PM Magic Cube Revision 9513f213 (magiccube): Improve setting text size in Spinners.
- 12:12 PM Magic Cube Revision 04287cd7 (magiccube): Changes are big enough to justify a bump to 1.3.0
- 12:02 PM Magic Cube Revision 8bbac3c2 (magiccube): Improve rotations of the Pyraminx; synchronize begin/add/finish Rotation in the RubikObject (now it is possible to begin new rotation when an old one didn't finish yet!)
- 11:34 AM Distorted Android Bug #58 (Closed): Remove the Inflate vectors
- Inflate vectors take a lot of space in 'dmesh' mesh format and vertex attributes. They do not fully work with MeshJoi...
- 11:30 AM Magic Cube Bug #57 (Closed): Make the UI proportional in physical screen size
- Serias of 7 commits ( commit:e3c74c0f - commit:52d0a923 ) (almost fully) resolves this.
What remains are the image... - 11:29 AM Magic Cube Bug #57 (Closed): Make the UI proportional in physical screen size
- On tablets, like the Huawei MediaPad M5, the UI elements are too small. Make them proportional.
- 11:27 AM Magic Cube Revision 52d0a923 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 7 - last 2 Dialogs)
06/20/2020
- 11:35 PM Magic Cube Revision fb37b424 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 6 - next 5 Dialogs)
- 10:55 PM Magic Cube Revision 2eb74743 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 5 - first 3 Dialogs)
- 09:50 PM Magic Cube Revision 98e7cc0f (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 4)
- 09:42 PM Magic Cube Revision 7ebd72f7 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 3)
- 09:17 PM Magic Cube Revision 1bd07548 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 2)
- 07:38 PM Magic Cube Revision e3c74c0f (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 1)
- 02:04 PM Magic Cube Revision e31abc1e (magiccube): Minor tweak.
- 12:39 PM Magic Cube Revision 6a71c9b3 (magiccube): Make the top three controls in the Play state reach all the way from the left to the right edge of the screen.
- 12:21 PM Magic Cube Revision 31227bf6 (magiccube): Move the 'Effects' thing to a button in the Play state.
- 11:15 AM Magic Cube Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
- Commit commit:00ffccc4 (mostly) resolves this.
- 11:14 AM Magic Cube Revision 00ffccc4 (magiccube): Report to Firebase exceptions with dismissing the Main Dialog.
- 10:01 AM Magic Cube Feature #52: Firebase: report FPS
- commit:7eae2d49
- 10:01 AM Magic Cube Feature #52: Firebase: report FPS
- Commit:7eae2d49
- 10:00 AM Magic Cube Feature #52 (Closed): Firebase: report FPS
- Commit commit:eae2d49 resolves this.
- 09:58 AM Magic Cube Revision 7eae2d49 (magiccube): On object change, report FPS to Firebase
06/19/2020
- 12:04 AM Magic Cube Feature #56 (New): Add the 'World' pane to the Scores Dialog
- A new pane on the left: 'World' with a list of best individuals and best countries.
- 12:01 AM Magic Cube Feature #48: Make it possible to make an Object smaller or bigger
- Make it a two-fingered zoom.
Problem: the 600x600 Node texture. Zooming will move part of the Object out of it an... - 11:54 PM Magic Cube Feature #49 (Closed): Two-finger Object rotations
- Commit commit:7695a3be resolves this.
- 11:52 PM Magic Cube Revision 7695a3be (magiccube): Two-fingered object rotation seems to be finished.
- 09:38 PM Magic Cube Revision a4472437 (magiccube): Progress with dragging.
- 06:19 PM Magic Cube Revision 4da7d87a (magiccube): Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).
- 12:35 PM Magic Cube Revision 0b7e1b05 (magiccube): Progress with improvements for cube manipulation.
06/18/2020
- 09:03 PM Magic Cube Revision 8d50e08d (magiccube): Initial attempt at two-finger rotation.
- Mostly works; still, one corner case doesnt:
- put two fingers down, start rotating
- lift one of them up
- put it b... - 11:14 AM Magic Cube Feature #54 (Closed): Lock the app in vertical mode
- Commit commit:50c66e3d resolves this.
- 09:54 AM Magic Cube Feature #54 (Closed): Lock the app in vertical mode
- No point to support the horizontal.
- 11:13 AM Magic Cube Revision 50c66e3d (magiccube): Lock screen orientation to portrait.
- 11:06 AM Magic Cube Feature #50 (Closed): Improve RubikObject.finishRotation()
- Commit commit:4c864c68 resolves this.
- 11:05 AM Magic Cube Revision 4c864c68 (magiccube): Further improve rotations of a Object layer - make them independent of physical screen size (now it depends on the angle of rotation and, if that's 0, on the speed (in inches of second) of the finger swipe done by the user.
- 10:39 AM Magic Cube Revision cd83d0aa (magiccube): Make the rotations and drag be independent of physical screen dimensions - take into account pixel density.
- 09:55 AM Magic Cube Feature #55 (New): Add a halo around the object
- The halo would be an area that, if touched, would not cause a Drag.
- 09:53 AM Magic Cube Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
- Maybe add a circular queue of Strings to the RubikActivity, up to 10, each of which will be reporting an event like o...
- 09:51 AM Magic Cube Feature #52 (Closed): Firebase: report FPS
- Report the FPS of each Object to Firebase (on object change)
06/17/2020
- 11:40 PM Distorted Android Revision 93675c1a (examples): App Icon
- 08:57 PM Magic Cube Revision f0533889 (magiccube): Split up the onTouch() part of the View.
- 08:32 PM Magic Cube Revision 1019cc43 (magiccube): Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.
- 03:45 PM Magic Cube Revision 168b6b56 (magiccube): Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)
06/16/2020
- 08:26 PM Distorted Android Revision 06ddd60d (library): Fixes for the previous commit.
- 07:37 PM Magic Cube Revision c1df2105 (magiccube): Only compile the Full, Normal & OIT programs when they are actually needed.
- 07:37 PM Distorted Android Revision 061449ed (examples): Only compile the Full, Normal & OIT programs when they are actually needed.
- 07:37 PM Distorted Android Revision d99fcc9c (library): Only compile the Full, Normal & OIT programs when they are actually needed.
- 01:20 PM Magic Cube Feature #49: Two-finger Object rotations
- https://stackoverflow.com/questions/10682019/android-two-finger-rotation
- 01:01 PM Magic Cube Feature #51 (Closed): Improve the Patterns dialog
- Put all categories into a tree-lie structure with children being the patterns.
Put an icon of the most interesting ... - 12:52 PM Distorted Android Feature #36: Mesh Importer
- We have come up with our own, Distorted Mesh ('dmesh') format.
- 12:47 PM Magic Cube Feature #50 (Closed): Improve RubikObject.finishRotation()
- Currently the finishRotation() simply moves the layer towards the nearest full basicAngle().
This is suboptimal esp... - 12:27 PM Magic Cube Bug #47 (Closed): Remove the FBO_QUEUE
- Commit commit:cb004f2e resolves this. Closing.
- 12:24 PM Magic Cube Revision cb004f2e (magiccube): Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.
- 12:19 PM Distorted Android Revision 5f35f1cb (library): Only insert the 'Mali r12' FBO queue fix if we actually are running on a Mali GPU with driver version <22. (then FBOQueue=4 - unless we manually overide this down to 1 - else, always 1)
- 10:18 AM Distorted Android Revision 693ecdd4 (examples): Example meshes for the MeshFile app.
06/15/2020
- 09:00 PM Magic Cube Revision 901cdc8d (magiccube): Merge remote-tracking branch 'origin/deferred-mesh-jobs'
- # Conflicts:
# src/main/java/org/distorted/objects/RubikCube.java
# src/main/java/org/distorted/objects/R... - 08:26 PM Magic Cube Revision 4c4b3ee1 (magiccube): Smaller (and of better quality!) meshes.
- 01:48 PM Distorted Android Revision 1833b0a0 (library): Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
- Modify the Bean app to take advantage of this.
- 01:48 PM Distorted Android Revision 7c55263f (examples): Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
- Modify the Bean app to take advantage of this.
06/14/2020
- 06:30 PM Distorted Android Revision 48c88f57 (examples): Progress with the MeshFile app.
- 06:30 PM Distorted Android Revision 54ce4c6f (library): Progress with the MeshFile app.
- 10:30 AM Distorted Android Revision 8ac4c0bc (examples): Progress with the MeshFile app.
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