Activity
From 06/16/2020 to 07/15/2020
07/08/2020
- 12:23 PM Magic Cube Feature #45 (Closed): Improve the icon
- 12:20 PM Magic Cube Feature #45: Improve the icon
- Icon changed to the following:
!icon_512.png!
07/06/2020
- 03:32 PM Magic Cube Feature #51 (Closed): Improve the Patterns dialog
- 03:31 PM Magic Cube Feature #51: Improve the Patterns dialog
- Three commits ending with commit:5de2c572 resolve this.
06/26/2020
- 11:45 PM Distorted Android Feature #59 (Closed): Add possibility to stop and restart time
- When an app is paused, we don't want all the Dynamics to keep tracking time.
Add an API apps can call to stop updat... - 01:55 PM Magic Cube Feature #48 (Closed): Make it possible to make an Object smaller or bigger
- Commit commit:c7b00dfb resolves this.
06/21/2020
- 11:34 AM Distorted Android Bug #58 (Closed): Remove the Inflate vectors
- Inflate vectors take a lot of space in 'dmesh' mesh format and vertex attributes. They do not fully work with MeshJoi...
- 11:30 AM Magic Cube Bug #57 (Closed): Make the UI proportional in physical screen size
- Serias of 7 commits ( commit:e3c74c0f - commit:52d0a923 ) (almost fully) resolves this.
What remains are the image... - 11:29 AM Magic Cube Bug #57 (Closed): Make the UI proportional in physical screen size
- On tablets, like the Huawei MediaPad M5, the UI elements are too small. Make them proportional.
06/20/2020
- 11:15 AM Magic Cube Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
- Commit commit:00ffccc4 (mostly) resolves this.
- 10:01 AM Magic Cube Feature #52: Firebase: report FPS
- commit:7eae2d49
- 10:01 AM Magic Cube Feature #52: Firebase: report FPS
- Commit:7eae2d49
- 10:00 AM Magic Cube Feature #52 (Closed): Firebase: report FPS
- Commit commit:eae2d49 resolves this.
06/19/2020
- 12:04 AM Magic Cube Feature #56 (New): Add the 'World' pane to the Scores Dialog
- A new pane on the left: 'World' with a list of best individuals and best countries.
- 12:01 AM Magic Cube Feature #48: Make it possible to make an Object smaller or bigger
- Make it a two-fingered zoom.
Problem: the 600x600 Node texture. Zooming will move part of the Object out of it an... - 11:54 PM Magic Cube Feature #49 (Closed): Two-finger Object rotations
- Commit commit:7695a3be resolves this.
06/18/2020
- 11:14 AM Magic Cube Feature #54 (Closed): Lock the app in vertical mode
- Commit commit:50c66e3d resolves this.
- 09:54 AM Magic Cube Feature #54 (Closed): Lock the app in vertical mode
- No point to support the horizontal.
- 11:06 AM Magic Cube Feature #50 (Closed): Improve RubikObject.finishRotation()
- Commit commit:4c864c68 resolves this.
- 09:55 AM Magic Cube Feature #55 (New): Add a halo around the object
- The halo would be an area that, if touched, would not cause a Drag.
- 09:53 AM Magic Cube Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
- Maybe add a circular queue of Strings to the RubikActivity, up to 10, each of which will be reporting an event like o...
- 09:51 AM Magic Cube Feature #52 (Closed): Firebase: report FPS
- Report the FPS of each Object to Firebase (on object change)
06/16/2020
- 01:20 PM Magic Cube Feature #49: Two-finger Object rotations
- https://stackoverflow.com/questions/10682019/android-two-finger-rotation
- 01:01 PM Magic Cube Feature #51 (Closed): Improve the Patterns dialog
- Put all categories into a tree-lie structure with children being the patterns.
Put an icon of the most interesting ... - 12:52 PM Distorted Android Feature #36: Mesh Importer
- We have come up with our own, Distorted Mesh ('dmesh') format.
- 12:47 PM Magic Cube Feature #50 (Closed): Improve RubikObject.finishRotation()
- Currently the finishRotation() simply moves the layer towards the nearest full basicAngle().
This is suboptimal esp... - 12:27 PM Magic Cube Bug #47 (Closed): Remove the FBO_QUEUE
- Commit commit:cb004f2e resolves this. Closing.
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