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Bug #33

Issues on PowerVR GE8100

Added by Leszek Koltunski almost 6 years ago. Updated about 4 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Start date:
07/03/2018
Due date:
% Done:

0%

Estimated time:

Description

My HTC Desire 12 (equipped with the PowerVR GE8100 GPU, driver version 1.8) fails to compile the pass2 'build' and pass4 'render' OIT shaders.
This is confirmed by Imagination employees ( https://forums.imgtec.com/t/ge8100-in-htc-desire-12-android-7-1-1-fragment-shader-fails-to-compile/2708 )

Issue open to keep track of this.

History

#1

Updated by Leszek Koltunski over 5 years ago

An Imagination employee says that

'Seems like we already fixed this issue in a later driver version, however your device doesn’t have it. ' ( my driver: 'OpenGL ES GLSL ES 3.20 build 1.8@4490469' )

#2

Updated by Leszek Koltunski about 4 years ago

1.5 year later the phone still uses the very same OpenGL ES GLSL ES 3.20 build 1.8@4490469.

#3

Updated by Distorted Admin about 4 years ago

Sadly, this also occurs on a fully updated Fire Stick 4K.

GL_VERSION : GL Version OpenGL ES 3.2 build 1.9@4893595
GL_RENDERER: GL Renderer PowerVR Rogue GE8300

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