Activity
From 05/06/2016 to 06/04/2016
06/04/2016
- 10:43 PM Feature #2: Provide example app showing how to use plain SurfaceView
- Google's 'Grafika' project has some nice examples on how to display OpenGL stuff on a plain SurfaceView (and also Tex...
06/03/2016
- 11:59 PM Feature #10 (Closed): Re-architecture adding new Effects
- We probably need to change this in light of the fact that current architecture calls for adding a lot of new methods ...
- 11:55 PM Feature #9 (Rejected): Single-point noise
- Currently Noise is supported only when we are interpolating through at least 2 points. Fix that.
- 11:55 PM Feature #8 (New): Add support for new types of Regions
- Currently the library only supports masking the area on which a given effect works by a circular region.
Explore ... - 11:53 PM Feature #7 (Closed): New Effect: glow
- effect to add a glow around an object.
Once we have blur, this is easy:
1) render the original object
2) re... - 11:50 PM Feature #6 (Closed): New Effect: save
- A completely new kind of effect, 'save' : save the current look of a DistortedObject (or Node) to a file.
- 11:49 PM Feature #5 (Closed): New Effect: blur
- Add Gaussian blur. Maybe will force a re-design of the Effect architecture as this is going to be a two-pass effect.
- 11:48 PM Feature #4 (New): New Effect: hue
- add the 'hue' effect (changing hue)
- 11:48 PM Feature #3 (Closed): New Effect: wave
- Add a serial of circular waves, like throwing a stone into water
- 11:40 PM Bug #1 (Closed): FBO not visible
- fixed in commit:library|436899f2
- 10:23 AM Feature #2 (Closed): Provide example app showing how to use plain SurfaceView
- All example apps use GLSurfaceView - provide one that uses plain SurfaceView.
06/02/2016
- 12:52 AM Bug #1: FBO not visible
- Reproduced with
commit:library|437bc43e
commit:examples|ed1c0b33 - 12:49 AM Bug #1 (Closed): FBO not visible
- # Enter the 'Bitmap Tree' app
# Exit it
# Enter the 'Olimpic Rings' app
# Exit it
# Enter the 'Bitmap Tree' app a...
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